@GeneralDisarray Game History
Round: 1 Bid Purchase - Germans Germans buy 1 artillery and 1 submarine; 0 PU unused Bid Placement - Germans 1 submarine placed in 120 Sea Zone 1 artillery placed in Holland Belgium Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 2 submarines moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 fighter moved from Norway to 114 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters moved from Western Germany to 113 Sea Zone 3 tactical_bombers moved from Western Germany to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 armour moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France 3 armour and 3 mech_infantrys moved from Austria to France 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 fighter moved from Poland to Yugoslavia 1 artillery moved from Holland Belgium to Normandy Bordeaux 2 armour, 2 artilleries and 3 infantry moved from Holland Belgium to France Combat - Germans Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport British win with 1 transport remaining. Battle score for attacker is -4 Casualties for Germans: 2 submarines Casualties for British: 1 destroyer Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 34 Casualties for French: 1 cruiser Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 37 Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 5 armour, 3 artilleries, 6 infantry and 5 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour, 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 31 Casualties for Germans: 1 artillery and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 fighter moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Holland Belgium to Normandy Bordeaux 2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 2 infantry moved from Norway to Finland 1 aaGun moved from Western Germany to 115 Sea Zone 1 infantry moved from Denmark to 115 Sea Zone 1 aaGun and 1 infantry moved from 115 Sea Zone to Norway 1 infantry moved from Denmark to Western Germany Place Units - Germans 1 carrier, 1 destroyer and 1 transport placed in 115 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs13L G40.2 Gamerman01 (Allies +9) vs. Jeff28 (Axis)
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Bump #1
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Sorry bad week for me at work. I will probably be off line until the weekend after this move.
Thanks for your patience,
–Jeff -
I forgot we were having this issue, been working too much.
I don’t understand your argument. I assumed I would do the follow up attack rd 2 as I was a huge favorite so I did std max defense. Then you got the unexpected 2 def hits. So I chose to retreat. I was not intending to retreat when I chose your bomber. You want me to leave your bombers to the end of battles where you are a big underdog?
I mean it was a 99% percent battle I was doing on autopilot that got diced. You want me to give you causality choices at every little battle? This game is slow enough as it is.
I mean isn’t it unfair with knowledge of the retreat to then choose your casuality now with perfect hindsight?
If you want to go back to the point of the attack to choose your casualty and re-roll from there that is fine with me.
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When bombers are on the ground, especially heavy bombers, it is not cool to hit it for one round, take off the bomber without asking, and then retreat. How do you not understand that?
I have such a comfortable lead in this game I am thinking about letting you have your way. I am mainly upset because of the principle of the thing.
I am online VERY regularly and waiting for a casualty choice is pretty much required in a situation like that.
It definitely felt cheap, and I’m very confident most players would adamantly agree.
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The 99% odds are not really relevant.
You scored only ONE hit. If I take off the bomber, then you have won your prize and can just retreat.
I told you I would have lost the bomber even without knowing the defense roll, but you refuse to listen to me or believe me, and that’s upsetting. I guess you really just don’t understand the rationale.
Basically, I want to force you to keep attacking to get the bomber.
That mech is WORTHLESS to me in its position. The difference between the bomber defense and the mech defense is tiny. I don’t understand why it’s so hard for you to believe that I would have taken the mech off first.
And as I already said before but you apparently don’t understand -
THE ONLY REASON I’M PUT IN THIS SITUATION WHERE YOU CAN ACCUSE ME OF USING 20/20 HINDSIGHT IS BECAUSE YOU ROLLED DICE THAT YOU SHOULDN’T HAVE. That kind of ticks me off.
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When bombers are on the ground, especially heavy bombers, it is not cool to hit it for one round, take off the bomber without asking, and then retreat.� How do you not understand that?
I have such a comfortable lead in this game I am thinking about letting you have your way.� I am mainly upset because of the principle of the thing.
I am online VERY regularly and waiting for a casualty choice is pretty much required in a situation like that.
It definitely felt cheap, and I’m very confident most players would adamantly agree.
i don’t think jeff meant anything underhanded…
however, jeff, you really must allow the other player to choose casualties unless you intend to roll the battle to completion and you are certain you are going to wipe out all units. that is a circumstance when it is ok to just give max defense. ALTHOUGH, i had a big blowup with a certain idiot named emperor mollari, where i gave him max defense in a huge fleet battle and when i killed his entire fleet with about 20 battleships remaining, he insisted that because i had not asked him for casualties, we had to go back to round 1 and redo the battle. now THAT is BS.
however, to attack, choose the opponent’s casualties, then retreat before the battle is over - you most definitely open yourself up to your opponent saying they would have taken casualties differently. in which case, as gamer suggested, you could choose to continue the battle or just allow them to switch out the casualties as desired.
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Allweneedislove has a policy that he uses that if he chooses casualties for his opponent to speed up the game and his opponent doesn’t like the casualty choice, the opponent has the right to demand a re-do and re-roll. I’m not saying that’s what we should do - my point is that players do NOT choose casualties for their opponents. If they DO, they give them an advantage (demanding a re-roll or whatever).
Just ask a few other players if you don’t believe me. I could make a poll and I bet you anything the vast majority of players would agree that they would NOT be happy if this was done to them. So not cool.
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Allweneedislove has a policy that he uses that if he chooses casualties for his opponent to speed up the game and his opponent doesn’t like the casualty choice, the opponent has the right to demand a re-do and re-roll. I’m not saying that’s what we should do - my point is that players do NOT choose casualties for their opponents. If they DO, they give them an advantage (demanding a re-roll or whatever).
Just ask a few other players if you don’t believe me. I could make a poll and I bet you anything the vast majority of players would agree that they would NOT be happy if this was done to them. So not cool.
gamer, i’m sure you remember the EM debacle even better than me, and it is seared in my memory. :lol:
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Again, as I said before, you should actually be HAPPY that I’m taking off the mech first, because either your Italians can finish the job with less Allied defense, and/or the Germans can.
I’m actually weakening my position.
The fact that you’re resisting tells me that you really wanted to take out my heavy bomber and then retreat. Well, I wouldn’t have taken the heavy bomber off first, and I’m tired of you calling me a liar by saying “well hindsight’s 20/20”.
Take off the mech, and either continue the attack with the Italians by using the forum dice roller (as I said before, I can help) or do G10 and kill them with the Germans. You have air in range and everything.
The fact that I am having to say all these things over and over again tells me you’re maybe not even reading or comprehending what I’m saying??
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Allweneedislove has a policy that he uses that if he chooses casualties for his opponent to speed up the game and his opponent doesn’t like the casualty choice, the opponent has the right to demand a re-do and re-roll. �I’m not saying that’s what we should do - my point is that players do NOT choose casualties for their opponents. �If they DO, they give them an advantage (demanding a re-roll or whatever).
Just ask a few other players if you don’t believe me. �I could make a poll and I bet you anything the vast majority of players would agree that they would NOT be happy if this was done to them. �So not cool.
gamer, i’m sure you remember the EM debacle even better than me, and it is seared in my memory.� �:lol:
so i do not think it is valid to say that when you have given your opponent max defense in a battle where they are rolling to completion because they are 100.1% to win with a huge number of units remaining, that they have the right to send you back to round 1 to reroll. only a true idiot would do that. and as i recall, he then chose the very same casualties in the first round that i gave him, and would have ever round thereafter had we continued to play on. :roll:
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OK, but back to the issue at hand that seems to be holding up this game.
Jeff, all you’ve done is not believe me when I say I wanted to lose mech first, even if I didn’t know my defense roll (given that you only scored 1 hit)
Now are you going to accept my solution that you remove the mech and restore the heavy bomber and play the Italian attack from there (or retreat), or what do you propose?
You can’t tell me what casualty choice to take off. If I wanted to take the FIGHTER off first, that’s my prerogative. If you haven’t figured it out by now, I demand the right to choose my own casualties, as stipulated by the rules of A&A.
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I am reading and comprehending it.
I had pure motives at the time. I don’t think I did anything wrong. I was a giant favorite to kill both air units in like the first round. I got diced.
As I said it seems unfair to use hindsight now. I can see your point but I made all my decisions using common sense.
I think we should re-roll it here from your decision point, to be sure you’d really lose the mech instead of the bomber.
I wouldn’t have personally without knowledge of the defense roll, knowing a second round of attack is coming. But you say you would have.
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Sorry if I hurt your feelings with my feedback about your ranking system.
I wasn’t trying to fingerpaint on your Picasso.
It’s better and more work than anything I’d do.
–Jeff
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Sorry if I hurt your feelings with my feedback about your ranking system.
I wasn’t trying to fingerpaint on your Picasso.
It’s better and more work than anything I’d do.
–Jeff
No, like I said, I appreciate the input
Thanks for being careful - I appreciate that
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Yes, you can re-roll it from the point of casualty choice. So you scored 1 hit, and I lose the mech.
Here’s the new defense roll
Rolls: 1@1 1@2 1@4; Total Hits: 21@1: (3)1@2: (1)1@4: (2) -
If you go by “expected hits” you will be disappointed while playing A&A…… FREQUENTLY
Now, do you press with the Italians or retreat?
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Bump #2
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5e - If a turn is not posted within 9 days of either the previous turn post or the end of a predetermined “vacation”, then the player failing to post may be declared in default and lose the game
Pursuant to league rule 5e, I will be declaring you in default on March 21 after 8:10 PM Central if you don’t post the German turn. The matter with the heavy bomber was resolved when I re-rolled it as we agreed. The roll was done at 8:09 PM Central on March 12. I am giving you this warning as a courtesy.
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You have defaulted the game by not posting for 9 days.





