Very interesting, from past descriptions I was guessing the contested territory rules would apply only to Germany’s Western Front.
Tanks canceling 1 hit is pretty cool as is contested territories generating no income. I have to go quick, but one thing I wondered (and am guessing no) is if you start your turn in a contested territory, can you move into another contested territory from there?
Ships seem cheap if Austria is making 26, but who knows what Gerry is making.
Pretty cool that units are all boosted up 1 (dice are still 6 sided, ja?), will mean that even though one round of combat is allowed, there will be some changes in unit presence.
I am not a programmer, but this looks like Veqryn’s worst nightmare. :-o