TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 armour, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Hit Differential Summary :
I deserved to get diced there… I have a little notebook where I try to write down tactical errors so I don’t repeat them, and one of my last entires is never let the Germans move their fleet to Gibraltar.
Yeah - I figured you would leave the French cruiser in place so that I could not move through…now - I need to figure out what to do - and hold of the Russians…LOL
MM
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 harbour, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
3 infantry moved from Hunan to Yunnan
1 artillery moved from Kwangsi to Yunnan
2 bombers, 6 fighters and 4 tactical_bombers moved from Kwangsi to Yunnan
3 fighters and 3 tactical_bombers moved from 36 Sea Zone to Yunnan
Combat - Japanese
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 9 fighters, 3 infantry and 7 tactical_bombers
Chinese defend with 6 infantry
Japanese win with 2 bombers, 9 fighters and 7 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for Chinese: 6 infantry
Non Combat Move - Japanese
1 armour, 1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 37 Sea Zone to Siam
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 4 infantry moved from 36 Sea Zone to Kwangsi
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 36 Sea Zone
2 bombers moved from Yunnan to Kwangsi
2 artilleries and 3 infantry moved from Anhwe to Hopei
3 infantry moved from Jehol to Anhwe
1 aaGun moved from Jehol to Anhwe
1 fighter moved from Jehol to Anhwe
1 destroyer moved from 33 Sea Zone to 36 Sea Zone
4 infantry moved from Manchuria to Jehol
1 artillery and 1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Chahar to Suiyuyan
1 fighter and 1 tactical_bomber moved from Japan to Kiangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Kiangsi
2 fighters and 2 tactical_bombers moved from Yunnan to Siam
2 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kiangsi
1 infantry moved from Korea to Manchuria
2 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
Place Units - Japanese
1 harbour placed in Hainan
1 infantry and 2 mech_infantrys placed in Kiangsu
1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kwangsi : 2 artilleries, 2 bombers, 2 fighters, 4 infantry and 1 tactical_bomber
Kiangsu : 1 factory_minor, 1 infantry and 2 mech_infantrys
Kiangsi : 3 fighters, 1 infantry and 2 tactical_bombers
Japan : 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Jehol : 4 infantry
Siam : 1 armour, 1 artillery, 2 fighters, 4 infantry and 2 tactical_bombers
Manchuria : 1 infantry
Hainan : 1 harbour
Suiyuyan : 1 flag, 1 artillery, 2 infantry and 1 mech_infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag
Hopei : 1 flag, 2 artilleries and 4 infantry
Chahar : 1 flag, 2 infantry
Anhwe : 1 flag, 1 aaGun, 1 fighter and 4 infantry
42 Sea Zone : 1 submarine
43 Sea Zone : 1 submarine
37 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports
36 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports
6 Sea Zone : 2 destroyers and 1 submarine
Production/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 32 / 42
Americans : 52 / 52
Chinese : 6 / 15
British : 28 / 32
UK_Pacific : 21 / 21
Italians : 16 / 21
ANZAC : 14 / 14
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
You got some dice back there against Japan hitting 4 out of 6….hmmm - too many losses…
MM
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Guam to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Production/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 32 / 42
Americans : 52 / 53
Chinese : 6 / 15
British : 28 / 32
UK_Pacific : 21 / 21
Italians : 16 / 21
ANZAC : 14 / 14
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Kweichow
1 fighter moved from Szechwan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Szechwan
Place Units - Chinese
3 artilleries and 1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Production/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 31 / 42
Americans : 52 / 53
Chinese : 7 / 13
British : 28 / 32
UK_Pacific : 21 / 21
Italians : 16 / 21
ANZAC : 14 / 14
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Chinese Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - British
British buy 1 armour, 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 bomber moved from Malta to 92 Sea Zone
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 artillery moved from West India to 79 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 artillery and 2 infantry moved from Persia to Iraq
1 artillery and 3 infantry moved from Egypt to Anglo Egyptian Sudan
Combat - British
Battle in Iraq
British attack with 2 artilleries and 3 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 battleship and 1 cruiser in Iraq, round 1 : 1/2 hits
British roll dice for 2 artilleries and 3 infantry in Iraq, round 1 : 1/5 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 1 : 3/3 hits
3 infantry owned by the British and 2 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 2 artilleries in Iraq, round 2 : 0/2 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 0/1 hits
British roll dice for 2 artilleries in Iraq, round 3 : 0/2 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits
British roll dice for 2 artilleries in Iraq, round 4 : 1/2 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 3 infantry
Battle in 92 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Anglo Egyptian Sudan
British attack with 1 artillery and 3 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 3 infantry in Anglo Egyptian Sudan, round 1 : 1/4 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
2 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Egypt to Belgian Congo
1 armour moved from Egypt to Belgian Congo
1 fighter moved from Syria to Anglo Egyptian Sudan
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 destroyer moved from 37 Sea Zone to 38 Sea Zone
1 destroyer moved from 78 Sea Zone to 39 Sea Zone
3 aaGuns, 1 fighter, 8 infantry and 1 tactical_bomber moved from Burma to India
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
2 fighters moved from Malta to Egypt
1 tactical_bomber moved from Malta to Egypt
1 bomber moved from 92 Sea Zone to British Guiana
1 infantry moved from Suriname to Brazil
British take Brazil from Neutral_Allies
1 transport moved from 88 Sea Zone to 101 Sea Zone
1 fighter moved from Anglo Egyptian Sudan to Egypt
Place Units - British
1 factory_minor placed in Egypt
1 armour and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
1 artillery placed in United Kingdom
Turning on Edit Mode
EDIT: Changing ownership of Eire from Neutral_Allies to British
EDIT: Adding units owned by British to Eire: 1 mech_infantry
EDIT: Removing units owned by British from United Kingdom: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3
British collect 30 PUs (3 lost to blockades); end with 30 PUs total
Place Units - UK_Pacific
5 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 22 PUs total
Some Units in India change ownership: 5 mech_infantrys
Production/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 31 / 42
Americans : 52 / 53
Chinese : 7 / 13
British : 33 / 30
UK_Pacific : 21 / 22
Italians : 15 / 21
ANZAC : 14 / 14
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 8 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.455
Median : 3.000
Variance : 0.406
Standard Deviation : 0.637
Total rolls : 33
Null / Other
1 was rolled 1 times
3 was rolled 2 times
Average roll : 2.333
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Neutral_Axis Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.333
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
British Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.882
Median : 4.000
Variance : 0.688
Standard Deviation : 0.829
Total rolls : 17
Italians Combat
1 was rolled 1 times
3 was rolled 2 times
Average roll : 2.333
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Chinese Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Chiang Kai-Shek quotes John McClane:
Ho ho ho. Now I have artillery.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Italians
Italians buy 3 transports; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Tunisia to Algeria
Italians take Algeria from French
1 armour moved from Algeria to Tunisia
1 mech_infantry moved from Tunisia to Tobruk
1 artillery and 3 infantry moved from Libya to Tobruk
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 artillery moved from Kenya to Ethiopia
1 fighter moved from Southern Italy to Tobruk
1 cruiser and 1 destroyer moved from 93 Sea Zone to 96 Sea Zone
Combat - Italians
Non Combat Move - Italians
1 artillery and 1 infantry moved from Tunisia to Libya
Place Units - Italians
3 transports placed in 93 Sea Zone
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Territory Summary for Italians :
Gibraltar : 1 flag, 1 harbour and 2 infantry
Kenya : 1 flag, 1 infantry
Tanganyika Territory : 1 flag, 1 infantry
Algeria : 1 flag
Southern France : 1 flag, 1 aaGun, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Tunisia : 1 flag, 1 armour
Tobruk : 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry
Northern Italy : 1 aaGun and 1 factory_major
Libya : 1 artillery and 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 4 infantry
Ethiopia : 1 artillery
96 Sea Zone : 1 cruiser and 1 destroyer
93 Sea Zone : 3 transports
98 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 31 / 42
Americans : 52 / 53
Chinese : 7 / 13
British : 32 / 30
UK_Pacific : 21 / 22
Italians : 17 / 27
ANZAC : 14 / 14
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Malaya to Shan State
1 infantry moved from Dutch New Guinea to New Guinea
Non Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Production/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 31 / 42
Americans : 52 / 53
Chinese : 7 / 13
British : 32 / 30
UK_Pacific : 21 / 22
Italians : 17 / 27
ANZAC : 17 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Combat Move - French
1 destroyer moved from 78 Sea Zone to 39 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Syria to Trans-Jordan
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 31 / 42
Americans : 52 / 53
Chinese : 7 / 13
British : 32 / 30
UK_Pacific : 21 / 22
Italians : 17 / 27
ANZAC : 17 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Do I go for it all? Even if I do - what does it mean….
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Americans
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Germans and Americans from Neutrality to War
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Purchase Units - Germans
Germans buy 1 carrier, 2 destroyers, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
2 submarines moved from 103 Sea Zone to 101 Sea Zone
1 tactical_bomber moved from Gibraltar to 101 Sea Zone
1 fighter moved from 91 Sea Zone to 101 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 91 Sea Zone to 101 Sea Zone
2 bombers moved from Gibraltar to British Guiana
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 101 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 101 Sea Zone to Eastern United States
Combat - Germans
Battle in British Guiana
Germans attack with 2 bombers
British defend with 1 bomber
Germans win with 2 bombers remaining. Battle score for attacker is 12
Casualties for British: 1 bomber
Battle in 101 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
British defend with 1 transport; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 2 transports
Units damaged: 1 battleship owned by the Germans
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 carrier owned by the Germans
Americans win with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports remaining. Battle score for attacker is -83
Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
Casualties for Americans: 2 submarines
2 fighters owned by the Americans forced to land in Central United States
Non Combat Move - Germans
2 bombers could not land in British Guiana and were removed
1 fighter could not land in 91 Sea Zone and was removed
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Territory Summary for Germans :
Gibraltar : 2 tactical_bombers
Morocco : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 armour and 1 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Greater Southern Germany : 2 aaGuns, 5 armour and 1 mech_infantry
Slovakia Hungary : 1 artillery and 1 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Romania : 2 armour, 2 artilleries and 12 infantry
Poland : 1 aaGun and 10 infantry
Germany : 1 artillery, 1 factory_major and 5 mech_infantrys
Norway : 6 infantry
Northern Italy : 2 artilleries and 2 infantry
106 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag, 1 infantry
Yugoslavia : 1 flag, 1 factory_minor
91 Sea Zone : 1 transport
Finland : 1 flag
110 Sea Zone : 3 submarines
Production/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 31 / 42
Americans : 52 / 53
Chinese : 7 / 13
British : 32 / 30
UK_Pacific : 21 / 22
Italians : 17 / 27
ANZAC : 17 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
GG You win….take care!!
MM
I have not looked at the map. Was Germany in a position to have odds on the fleet and East United States?
I have not looked at the map. Was Germany in a position to have odds on the fleet and East United States?
61% to sink the fleet, although TripleA won’t take into account the fact that the German BB is damaged, then 80% to take E. USA. Something I could have easily fixed by moving out units from Central USA that had no compelling reason to be there. Let me know if you want another game MM.
another victim of the “curse of the clever” - make a great move that is potentially crippling and get cripled yourself. sorry MM, been there many times. extremely frustrating.
Correction, 67% on the fleet attack, I forgot the Gibraltar NB repair for the BB.
Interesting to see how that could have played out, since I certainly would have retaken the E. USA on either the US or British turn. Maybe I still could have held out… probably not, but not completely unthinkable.
Yes - you could have possibly come back - but the advantages were great. Germany with 120 IPC. No US units in a position to do anything for 3 turns….should have won both battles - 70% on naval - but, got 2 hits only and got hit 6 of 7 on defense - cannot account for that.
Whole thing was a bit cheesy to be honest - and in hindsight I should have just continued the game as played (and I am not saying that because the dice went bad - even if I won, I still wish I had just played the game out to see how we would do)
Oh well :)
Yes - you could have possibly come back - but the advantages were great. Germany with 120 IPC. No US units in a position to do anything for 3 turns….should have won both battles - 70% on naval
Heh heh… 70% is in the range where you might expect victory, but still need to have a backup plan for failure.