I’m not able to post directly from Triple A this afternoon, maybe I need to reboot or something.
J1 is done,
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :12
Purchase Units - British
British buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 infantry moved from Kazakhstan to Tsinghai
1 fighter moved from Samara to Tsinghai
1 infantry moved from Kazakhstan to Sikang
1 bomber moved from Eastern Persia to Sikang
1 mech_infantry moved from India to Shan State
2 fighters and 2 tactical_bombers moved from India to Shan State
Combat - British
Battle in Shan State
British attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 1 infantry
British roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Shan State, round 1 : 2/5 hits
Japanese roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
British attack with 1 bomber and 1 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 bomber and 1 infantry in Sikang, round 1 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Sikang, round 1 : 0/1 hits
British roll dice for 1 bomber and 1 infantry in Sikang, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits
1 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Sikang
British win with 1 bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Tsinghai
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Tsinghai, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Tsinghai, round 1 : 1/1 hits
1 infantry owned by the British lost in Tsinghai
retreated to Tsinghai
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Non Combat Move - British
1 fighter moved from Tsinghai to Samara
1 bomber moved from Sikang to Eastern Persia
1 fighter moved from Eastern Persia to Samara
1 fighter moved from Northwest Persia to Eastern Persia
1 fighter moved from Egypt to Eastern Persia
1 fighter moved from Algeria to Egypt
1 fighter moved from United Kingdom to Algeria
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 transport moved from 81 Sea Zone to 71 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 4 infantry moved from Egypt to Trans-Jordan
6 infantry moved from Trans-Jordan to Iraq
4 infantry moved from Iraq to Northwest Persia
1 infantry moved from Eastern Persia to West India
1 infantry moved from West India to India
1 infantry moved from India to Burma
2 infantry moved from Eastern Persia to Turkmenistan
3 infantry moved from Persia to Eastern Persia
2 fighters and 2 tactical_bombers moved from Shan State to India
Place Units - British
1 fighter placed in United Kingdom
3 infantry placed in Persia
3 infantry placed in Egypt
3 infantry placed in Union of South Africa
Turn Complete - British
British collect 32 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3
UK_Pacific collect 4 PUs (3 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 1 infantry
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :12
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Western Ukraine to Belarus
Italians take Belarus from Russians
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 13 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :12
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 armour and 1 infantry moved from 17 Sea Zone to Iwo Jima
Combat - ANZAC
Battle in Iwo Jima
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 armour and 1 infantry in Iwo Jima, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 1 : 1/1 hits
1 infantry owned by the ANZAC lost in Iwo Jima
ANZAC roll dice for 1 armour in Iwo Jima, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits
1 armour owned by the ANZAC lost in Iwo Jima
Japanese win with 1 infantry remaining. Battle score for attacker is -9
Casualties for ANZAC: 1 armour and 1 infantry
Non Combat Move - ANZAC
1 submarine moved from 55 Sea Zone to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from Queensland to New South Wales
1 fighter moved from Queensland to Caroline Islands
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :12
Combat Move - French
Non Combat Move - French
2 infantry moved from Trans-Jordan to Iraq
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :13
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
2 infantry moved from Rostov to Volgograd
3 fighters moved from Ukraine to Volgograd
2 infantry moved from Rostov to Caucasus
2 fighters moved from Ukraine to Caucasus
1 infantry moved from Ukraine to Bryansk
1 tactical_bomber moved from Eastern Poland to Bryansk
Combat - Germans
Battle in Caucasus
Germans attack with 2 fighters and 2 infantry
Americans defend with 1 infantry
Germans win, taking Caucasus from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Bryansk
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 3 fighters and 2 infantry
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Volgograd from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
3 fighters moved from Volgograd to Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
2 fighters moved from Caucasus to Ukraine
1 tactical_bomber moved from Western Germany to Ukraine
5 artilleries and 12 infantry moved from Novgorod to Belarus
6 armour moved from Eastern Poland to Belarus
3 armour moved from Eastern Poland to Western Ukraine
5 armour moved from Germany to Eastern Poland
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 submarines and 2 transports moved from 113 Sea Zone to 112 Sea Zone
2 fighters moved from Western Germany to 112 Sea Zone
Place Units - Germans
1 artillery and 2 infantry placed in Ukraine
3 armour placed in Novgorod
2 fighters placed in Western Germany
1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3
Germans collect 57 PUs (2 lost to blockades); end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :13
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
2 fighters moved from Samara to Archangel
2 infantry moved from Samara to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
1 infantry moved from Evenkiyskiy to Yenisey
Russians take Yenisey from Japanese
1 infantry moved from Urals to Timguska
Russians take Timguska from Japanese
Combat - Russians
Battle in Archangel
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Archangel, round 1 : 1/3 hits
Germans roll dice for 1 infantry in Archangel, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 1 : 1/4 hits
Germans roll dice for 1 infantry in Volgograd, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
2 fighters moved from Archangel to Russia
1 infantry moved from Samara to Novosibirsk
7 infantry moved from Russia to Samara
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Vologda
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :13
Purchase Units - Japanese
Japanese buy 1 bomber, 3 destroyers and 6 mech_infantrys; Remaining resources: 3 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 20 Sea Zone
3 fighters moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from Japan to 17 Sea Zone
1 mech_infantry moved from Manchuria to Siberia
1 mech_infantry moved from Amur to Siberia
2 fighters moved from Manchuria to Siberia
1 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from French Indo China to Burma
1 artillery and 1 infantry moved from Olgiy to Yenisey
1 infantry moved from Tsinghai to Shensi
2 artilleries moved from Shensi to Kweichow
1 mech_infantry moved from Szechwan to Kazakhstan
1 fighter and 1 tactical_bomber moved from Szechwan to Kazakhstan
3 mech_infantrys moved from Anhwe to Szechwan
1 mech_infantry moved from Manchuria to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 mech_infantry moved from Manchuria to Central Mongolia
Japanese take Central Mongolia from Russians
Combat - Japanese
Battle in Burma
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Siberia
Japanese attack with 2 fighters and 2 mech_infantrys
Americans defend with 1 aaGun and 2 infantry
2 mech_infantrys owned by the Japanese retreated to Amur
Russians win with 1 aaGun and 2 infantry remaining. Battle score for attacker is -20
Casualties for Japanese: 2 fighters
Battle in Yenisey
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Yenisey from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kazakhstan
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Japanese win, taking 35 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 17 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
1 aaGun moved from Manchuria to Amur
1 fighter moved from 17 Sea Zone to Manchuria
3 fighters moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from 42 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to French Indo China
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
1 fighter moved from 20 Sea Zone to Manchuria
1 fighter and 2 tactical_bombers moved from 20 Sea Zone to 36 Sea Zone
2 fighters moved from Szechwan to French Indo China
1 fighter moved from French Indo China to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Kazakhstan to Szechwan
3 mech_infantrys moved from Kwangtung to French Indo China
1 mech_infantry moved from Yunnan to French Indo China
Place Units - Japanese
3 destroyers placed in 36 Sea Zone
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Manchuria
1 bomber placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,2,2,2,6
Japanese collect 47 PUs (14 lost to blockades); end with 50 PUs total
that was some rough luck aa.
:-o
Yeah, in this game, my Japan is incredibly unlucky…. :|
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :13
Purchase Units - Americans
Americans buy 2 artilleries, 5 destroyers, 7 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 33 Sea Zone to 35 Sea Zone
5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 bomber moved from Caroline Islands to 35 Sea Zone
Combat - Americans
Battle in 35 Sea Zone
Americans attack with 1 bomber, 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 35 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 1 bomber, 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Sakha from Japanese to Russians
EDIT: Removing units owned by Americans from Siberia: 1 infantry
EDIT: Adding units owned by Americans to Sakha: 1 infantry
EDIT: Turning off Edit Mode
1 bomber moved from 35 Sea Zone to Caroline Islands
5 fighters and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Siberia to Soviet Far East
1 transport moved from 3 Sea Zone to 2 Sea Zone
1 carrier moved from 10 Sea Zone to 3 Sea Zone
1 fighter moved from Western United States to 3 Sea Zone
2 infantry moved from Alaska to 2 Sea Zone
2 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
2 infantry moved from 3 Sea Zone to Soviet Far East
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from British Columbia to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
2 infantry moved from Western United States to British Columbia
2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Morocco to Algeria
1 armour, 3 infantry and 1 mech_infantry moved from Algeria to Tunisia
1 artillery, 3 infantry and 1 mech_infantry moved from Tunisia to Libya
1 artillery, 2 infantry and 1 mech_infantry moved from Libya to Tobruk
4 infantry moved from Tobruk to Alexandria
2 artilleries and 2 infantry moved from Alexandria to Egypt
1 mech_infantry moved from Egypt to Iraq
2 bombers moved from Russia to Scotland
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from Samara to Russia
Place Units - Americans
1 artillery, 2 infantry and 1 mech_infantry placed in Eastern United States
2 destroyers and 1 transport placed in 10 Sea Zone
1 artillery and 5 infantry placed in Western United States
3 destroyers placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :13
Purchase Units - British
British buy 2 destroyers and 7 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
4 infantry moved from Northwest Persia to Caucasus
2 fighters moved from Samara to Caucasus
3 fighters moved from Eastern Persia to Caucasus
1 fighter moved from Egypt to Caucasus
1 bomber moved from Eastern Persia to Caucasus
Combat - British
Battle in Caucasus
British attack with 1 bomber, 6 fighters and 4 infantry
Germans defend with 2 infantry
British roll dice for 1 bomber, 6 fighters and 4 infantry in Caucasus, round 1 : 2/11 hits
Germans roll dice for 2 infantry in Caucasus, round 1 : 0/2 hits
2 infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 bomber, 6 fighters and 4 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - British
5 fighters moved from Caucasus to Eastern Persia
1 fighter moved from Caucasus to Northwest Persia
1 bomber moved from Caucasus to Persia
3 infantry moved from Persia to Eastern Persia
1 mech_infantry moved from Eastern Persia to India
1 infantry moved from West India to India
1 infantry moved from Eastern Persia to West India
2 infantry moved from Eastern Persia to Turkmenistan
1 infantry moved from Turkmenistan to Kazakhstan
6 infantry moved from Iraq to Northwest Persia
1 artillery and 6 infantry moved from Trans-Jordan to Iraq
6 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Algeria to Egypt
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from Samara to Russia
Place Units - British
1 destroyer placed in 110 Sea Zone
1 destroyer placed in 98 Sea Zone
3 infantry placed in Persia
2 infantry placed in Egypt
2 infantry placed in Union of South Africa
Turn Complete - British
British collect 32 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
Place Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 infantry
EDIT: Adding units owned by UK_Pacific to Burma: 1 infantry
EDIT: Turning off Edit Mode
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2
UK_Pacific collect 5 PUs (2 lost to blockades); end with 5 PUs total
Units Change Ownership
Some Units in Burma change ownership: 1 infantry
Some Units in India change ownership: 2 infantry
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :13
Purchase Units - Italians
Italians buy 1 bomber; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Belarus to Bryansk
2 artilleries, 1 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
Combat - Italians
Battle in Bryansk
Italians attack with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Bryansk from Russians with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
Place Units - Italians
1 bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 14 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :13
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 37 Sea Zone
Non Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 19 Sea Zone
2 submarines moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from New South Wales to Queensland
1 fighter moved from Queensland to Caroline Islands
Place Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :13
Combat Move - French
Non Combat Move - French
2 infantry moved from Iraq to Northwest Persia
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :14
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 3 infantry, 3 submarines and 2 transports moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
2 infantry moved from Rostov to Volgograd
1 fighter and 1 tactical_bomber moved from Ukraine to Volgograd
3 infantry moved from Rostov to Caucasus
3 fighters and 1 tactical_bomber moved from Ukraine to Caucasus
1 fighter moved from Ukraine to Smolensk
1 fighter moved from Smolensk to Archangel
1 infantry moved from Belarus to Archangel
Combat - Germans
Battle in Archangel
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 3 fighters, 3 infantry and 1 tactical_bomber
British defend with 4 infantry
Germans win, taking Caucasus from Russians with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for British: 4 infantry
Battle in 110 Sea Zone
Germans attack with 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 3 infantry, 3 submarines and 2 transports
British defend with 1 destroyer
Germans win with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 3 submarines and 2 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Volgograd
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Volgograd from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
9 artilleries and 18 infantry moved from Rostov to Bryansk
1 aaGun, 12 armour, 3 artilleries, 5 infantry and 7 mech_infantrys moved from Western Ukraine to Bryansk
5 armour moved from Eastern Poland to Bryansk
3 armour moved from Novgorod to Bryansk
6 armour, 5 artilleries and 11 infantry moved from Belarus to Bryansk
1 aaGun, 7 artilleries and 20 infantry moved from Ukraine to Bryansk
14 armour moved from Rostov to Bryansk
3 armour moved from Ukraine to Bryansk
13 mech_infantrys moved from Ukraine to Rostov
1 fighter and 1 tactical_bomber moved from Volgograd to Rostov
3 fighters and 1 tactical_bomber moved from Caucasus to Rostov
1 fighter moved from Archangel to Novgorod
3 mech_infantrys moved from Rostov to Bryansk
2 mech_infantrys moved from Rostov to Bryansk
1 aaGun moved from Rostov to Bryansk
Place Units - Germans
1 carrier, 1 destroyer and 1 submarine placed in 110 Sea Zone
3 infantry placed in Novgorod
3 armour placed in Ukraine
2 fighters placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6
Germans collect 56 PUs (2 lost to blockades); end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :14
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Russia to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 3 fighters and 1 tactical_bomber
Germans defend with 3 armour and 1 factory_minor
Russians roll dice for 3 fighters and 1 tactical_bomber in Ukraine, round 1 : 2/4 hits
Germans roll dice for 3 armour in Ukraine, round 1 : 2/3 hits
1 tactical_bomber owned by the Russians , 2 armour owned by the Germans and 1 fighter owned by the Russians lost in Ukraine
retreated to Ukraine
Germans win with 1 armour remaining. Battle score for attacker is -9
Casualties for Germans: 2 armour
Casualties for Russians: 1 fighter and 1 tactical_bomber
Non Combat Move - Russians
2 fighters moved from Ukraine to Russia
1 infantry moved from Tambov to Russia
1 infantry moved from Smolensk to Russia
1 infantry moved from Vologda to Russia
2 aaGuns, 1 armour, 1 artillery, 11 infantry and 2 mech_infantrys moved from Samara to Russia
1 infantry moved from Novosibirsk to Vologda
1 infantry moved from Timguska to Novosibirsk
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :14
Purchase Units - Japanese
Japanese buy 2 artilleries, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Ulaanbaatar to Sakha
1 fighter moved from Manchuria to Sakha
1 mech_infantry moved from Amur to Siberia
1 fighter moved from Manchuria to Siberia
1 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 artillery moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
2 artilleries moved from Kweichow to Hunan
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 mech_infantry moved from French Indo China to Burma
1 fighter and 1 tactical_bomber moved from French Indo China to Burma
3 mech_infantrys moved from Kwangtung to French Indo China
3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 19 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
3 fighters moved from 36 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
3 fighters moved from Philippines to 35 Sea Zone
1 mech_infantry moved from Szechwan to Kazakhstan
1 fighter and 1 tactical_bomber moved from Szechwan to Kazakhstan
1 mech_infantry moved from Central Mongolia to Manchuria
1 bomber moved from Japan to French Indo China
Combat - Japanese
Battle in Burma
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Siberia
Japanese attack with 1 fighter and 1 mech_infantry
Americans defend with 1 infantry
Japanese win, taking Siberia from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 3 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Sakha
Japanese attack with 1 fighter and 1 mech_infantry
Americans defend with 1 infantry
retreated to Sakha
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 mech_infantry
Battle in Kazakhstan
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 6 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win, taking 35 Sea Zone from Americans with 1 destroyer, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
3 fighters moved from 35 Sea Zone to Philippines
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from French Indo China to 36 Sea Zone
1 fighter moved from Szechwan to 36 Sea Zone
3 fighters and 1 tactical_bomber moved from 19 Sea Zone to Japan
1 aaGun and 1 mech_infantry moved from Amur to Manchuria
1 fighter moved from Sakha to Manchuria
1 fighter moved from Siberia to Manchuria
1 mech_infantry moved from Manchuria to Anhwe
1 fighter and 1 tactical_bomber moved from Kazakhstan to Szechwan
1 fighter and 1 tactical_bomber moved from Burma to French Indo China
Place Units - Japanese
2 artilleries and 3 infantry placed in Japan
3 infantry placed in French Indo China
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Manchuria
Turn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,3,4,3,1
Japanese collect 52 PUs (13 lost to blockades); end with 52 PUs total
scramsz35?
Hmm…very agressive move…
I will not scramble, but i will use all my kamis…
I will send 2 kamis on each Aircraft carrier
what a stupid move, by me to forget kamis. It probably means the game and I didn’t even need to bring the carriers… thats what i get for tackling our game first after a 3 day hiatus from computers…