No landing on damaged carriers. Planes need viable landing spot or they splash.
Barney (allies +8) vs Hank 13 (axis)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 armour and 1 mech_infantry moved from New South Wales to Queensland
1 bomber and 1 fighter moved from Queensland to Hawaiian IslandsPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :7
Combat Move - French
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
1 fighter moved from Algeria to GibraltarNon Combat Move - French
Turn Complete - French
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yea I can’t think of any wwII italian fighter planes off the top of my head
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 2 bombers, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 bombers moved from Western Germany to United Kingdom
2 mech_infantrys moved from Archangel to Karelia
2 mech_infantrys moved from Novgorod to Karelia
1 armour moved from Novgorod to Finland
Germans take Finland from Americans
1 armour and 1 mech_infantry moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
1 armour and 1 mech_infantry moved from Novosibirsk to Kansu
Germans take Kansu from Chinese
1 armour moved from Samara to Tsinghai
Germans take Tsinghai from Chinese
1 armour and 1 mech_infantry moved from Samara to Kazakhstan
1 armour moved from Tambov to Volgograd
1 mech_infantry moved from Rostov to Volgograd
1 mech_infantry moved from Rostov to Volgograd
1 armour and 1 mech_infantry moved from Rostov to Caucasus
1 mech_infantry moved from Tambov to Caucasus
3 fighters moved from Southern Italy to 99 Sea ZoneCombat - Germans
Strategic bombing raid in United Kingdom
AA guns fire in United Kingdom : 1/3 hits
1 bomber killed by AA guns
Bombing raid in United Kingdom rolls: 7,8 and causes: 15 damage to unit: factory_major
Bombing raid in United Kingdom causes 15 damage total.
Battle in Caucasus
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 1 : 0/3 hits
Russians roll dice for 1 infantry in Caucasus, round 1 : 1/1 hits
1 mech_infantry owned by the Germans lost in Caucasus
Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in 99 Sea Zone
Germans attack with 3 fighters
French defend with 1 destroyer; British defend with 1 transport
Germans roll dice for 3 fighters in 99 Sea Zone, round 1 : 1/3 hits
French roll dice for 1 destroyer and 1 transport in 99 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the French and 1 fighter owned by the Germans lost in 99 Sea Zone
1 transport owned by the British lost in 99 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is 5
Casualties for Germans: 1 fighter
Casualties for French: 1 destroyer
Casualties for British: 1 transport
Battle in Karelia
Germans attack with 4 mech_infantrys
Americans defend with 1 infantry
Germans roll dice for 4 mech_infantrys in Karelia, round 1 : 2/4 hits
Americans roll dice for 1 infantry in Karelia, round 1 : 0/1 hits
1 infantry owned by the Americans lost in Karelia
Germans win, taking Karelia from Americans with 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Kazakhstan
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 armour
Germans roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 1 : 0/2 hits
Russians roll dice for 1 armour in Kazakhstan, round 1 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits
Russians roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits
1 armour owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Volgograd
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 artillery and 1 factory_minor
Germans roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 1 : 1/3 hits
Russians roll dice for 1 artillery in Volgograd, round 1 : 0/1 hits
1 artillery owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Germans
2 fighters moved from 99 Sea Zone to Southern Italy
3 fighters moved from Western Germany to Southern Italy
2 bombers moved from United Kingdom to Western GermanyPlace Units - Germans
1 armour and 2 mech_infantrys placed in Russia
1 armour and 2 mech_infantrys placed in Ukraine
3 infantry placed in France
1 artillery and 2 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1
Germans collect 64 PUs (1 lost to blockades); end with 64 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 fighter
EDIT: Adding units owned by Germans to Southern Italy: 1 fighter
EDIT: Adding units owned by Germans to Romania: 1 armour and 2 mech_infantrys
EDIT: Removing units owned by Germans from Ukraine: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit ModeTerritory Summary for Germans :
Kansu : 1 flag, 1 armour and 1 mech_infantry
Tsinghai : 1 flag, 1 armour
Kazakhstan : 1 flag, 1 armour and 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 6 artilleries, 1 factory_minor and 5 infantry
Western Germany : 3 aaGuns, 1 airfield, 4 artilleries, 4 bombers, 1 factory_major, 1 harbour and 6 infantry
Romania : 1 armour and 2 mech_infantrys
Germany : 1 factory_major
Southern Italy : 6 fighters and 4 mech_infantrys
Belarus : 1 flag
Karelia : 1 flag, 4 mech_infantrys
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Russia : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 2 mech_infantrys
Tambov : 1 flag
Ukraine : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Novosibirsk : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 1 armour and 1 mech_infantry
Smolensk : 1 flag
Samara : 1 flag
112 Sea Zone : 1 carrier, 2 destroyers, 1 fighter and 3 submarines
70 Sea Zone : 1 submarine
Finland : 1 flag, 1 armourProduction/PUs Summary :
Germans : 65 / 84
Russians : 14 / 0
Japanese : 41 / 0
Americans : 65 / 80
Chinese : 14 / 16
British : 34 / 43
UK_Pacific : 3 / 0
Italians : 15 / 13
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :8
Combat Move - Russians
1 infantry moved from Jehol to Shantung
Chinese take Shantung from JapaneseCombat - Russians
Non Combat Move - Russians
2 aaGuns and 8 infantry moved from Jehol to AnhweTurn Complete - Russians
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Attacking Japan (obviously). Would you like to scramble?
I have: 3 ac, 2 bs, 2 cr, 2 d
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no scramble
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :8
Combat Move - Japanese
3 submarines moved from 6 Sea Zone to 16 Sea Zone
2 bombers, 3 fighters and 3 tactical_bombers moved from Kiangsu to Japan
1 fighter and 2 tactical_bombers moved from Kiangsu to Hunan
5 armour and 5 infantry moved from Kwangsi to 36 Sea Zone
5 armour, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 5 infantry and 5 transports moved from 36 Sea Zone to 6 Sea Zone
5 armour and 5 infantry moved from 6 Sea Zone to JapanCombat - Japanese
Battle in Hunan
Japanese attack with 1 fighter and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 tactical_bombers in Hunan, round 1 : 3/3 hits
Chinese roll dice for 1 infantry in Hunan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 3 submarines
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Japanese roll dice for 3 submarines in 16 Sea Zone, round 1 : 1/3 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 3 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Japan
Japanese attack with 5 armour, 2 bombers, 3 fighters, 5 infantry and 3 tactical_bombers
ANZAC defend with 3 fighters; Americans defend with 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 7 fighters, 1 harbour and 1 infantry
AA guns fire in Japan : 0/3 hits
Japanese roll dice for 2 battleships and 2 cruisers in Japan, round 1 : 2/4 hits
Japanese roll dice for 5 armour, 2 bombers, 3 fighters, 5 infantry and 3 tactical_bombers in Japan, round 1 : 8/18 hits
Americans roll dice for 1 aaGun, 1 artillery, 1 bomber, 10 fighters and 1 infantry in Japan, round 1 : 5/13 hits
3 fighters owned by the Americans , 1 artillery owned by the Americans , 1 aaGun owned by the Americans , 5 infantry owned by the Japanese , 1 infantry owned by the Americans , 1 bomber owned by the Americans and 3 fighters owned by the ANZAC lost in Japan
Japanese roll dice for 5 armour, 2 bombers, 3 fighters and 3 tactical_bombers in Japan, round 2 : 8/13 hits
Americans roll dice for 4 fighters in Japan, round 2 : 2/4 hits
4 fighters owned by the Americans , 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Japan
Japanese win, taking Japan from Americans with 5 armour, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 88
Casualties for Japanese: 1 fighter, 5 infantry and 1 tactical_bomber
Casualties for ANZAC: 3 fighters
Casualties for Americans: 1 aaGun, 1 artillery, 1 bomber, 7 fighters and 1 infantryNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Japan to 6 Sea Zone
2 bombers moved from Japan to Iwo Jima
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
1 fighter and 2 tactical_bombers moved from Hunan to French Indo China
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to French Indo China
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
3 transports moved from 36 Sea Zone to 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3
Japanese collect 42 PUs (5 lost to blockades); end with 42 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUsTerritory Summary for Japanese :
Iwo Jima : 2 bombers
Japan : 1 airfield, 5 armour, 1 factory_minor and 1 harbour
Hainan : 1 harbour
Shan State : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Soviet Far East : 1 flag, 1 infantry
French Indo China : 1 flag, 1 factory_minor, 3 fighters and 4 tactical_bombers
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 destroyer
45 Sea Zone : 1 destroyer
37 Sea Zone : 1 flag
16 Sea Zone : 3 submarines
6 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 6 submarines, 3 tactical_bombers and 8 transportsProduction/PUs Summary :
Germans : 65 / 84
Russians : 14 / 0
Japanese : 47 / 52
Americans : 57 / 80
Chinese : 16 / 16
British : 34 / 43
UK_Pacific : 3 / 0
Italians : 15 / 13
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :8
Purchase Units - Americans
Americans buy 3 carriers, 1 destroyer and 4 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 transport moved from 6 Sea Zone to 8 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Japanese defend with 3 submarines
Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 18
Casualties for Japanese: 3 submarinesNon Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 bombers and 7 fighters moved from Western United States to Hawaiian Islands
1 bomber moved from Eastern United States to Hawaiian Islands
1 transport moved from 117 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Sicily to 95 Sea Zone
4 infantry moved from Sicily to 95 Sea Zone
1 aaGun, 1 armour and 1 artillery moved from Sicily to 95 Sea Zone
1 aaGun, 1 armour, 1 artillery, 4 carriers, 1 cruiser, 1 destroyer, 5 fighters, 4 infantry, 1 mech_infantry, 2 tactical_bombers and 4 transports moved from 95 Sea Zone to 92 Sea Zone
1 aaGun, 1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from Tunisia to AlgeriaPlace Units - Americans
3 carriers, 1 destroyer and 4 submarines placed in 10 Sea Zone
1 airfield placed in SicilyTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from JapaneseCombat - Chinese
Non Combat Move - Chinese
7 infantry moved from Anhwe to HunanPlace Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Shensi
1 infantry placed in Sikang
2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 20 PUs; end with 21 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :8
Purchase Units - British
British buy 1 airfield, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Greece to Bulgaria
British take Bulgaria from Italians
1 armour moved from Greece to Yugoslavia
British take Albania from Italians
British take Yugoslavia from Italians
2 infantry moved from Tunisia to Libya
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 artillery moved from Iraq to Syria
British take Syria from Italians
1 infantry moved from Iraq to Northwest Persia
1 bomber moved from Sicily to Libya
4 fighters moved from 95 Sea Zone to LibyaCombat - British
Battle in Libya
British attack with 1 bomber, 4 fighters and 2 infantry
Italians defend with 1 infantry
British win, taking Libya from Italians with 1 bomber, 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 transport moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery moved from Alexandria to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 battleship, 2 carriers, 1 cruiser and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Egypt to Iraq
2 armour moved from Egypt to Iraq
4 fighters moved from Libya to 98 Sea Zone
1 bomber moved from Libya to Egypt
1 aaGun moved from Egypt to Trans-Jordan
2 destroyers moved from 81 Sea Zone to 98 Sea Zone
2 mech_infantrys moved from Belgian Congo to EgyptPlace Units - British
1 airfield placed in Gibraltar
2 submarines placed in 81 Sea Zone
1 mech_infantry placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 5,4
British collect 40 PUs; end with 40 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :8
Purchase Units - Italians
Italians buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Southern Italy to Yugoslavia
2 fighters moved from Southern Italy to YugoslaviaCombat - Italians
Battle in Yugoslavia
Italians attack with 2 fighters and 1 mech_infantry
British defend with 1 armour
Italians roll dice for 2 fighters and 1 mech_infantry in Yugoslavia, round 1 : 2/3 hits
British roll dice for 1 armour in Yugoslavia, round 1 : 1/1 hits
1 armour owned by the British and 1 mech_infantry owned by the Italians lost in Yugoslavia
Italians win with 2 fighters remaining. Battle score for attacker is 2
Casualties for British: 1 armour
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
2 fighters moved from Yugoslavia to Southern Italy
1 artillery moved from Northern Italy to Southern ItalyPlace Units - Italians
1 armour, 1 infantry and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2
Italians collect 7 PUs (2 lost to blockades); end with 7 PUs totalTerritory Summary for Italians :
Northern Italy : 1 factory_minor
Southern Italy : 4 aaGuns, 1 airfield, 3 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 6 infantry and 4 mech_infantrys
Bessarabia : 1 flag
Western Ukraine : 1 flagProduction/PUs Summary :
Germans : 65 / 84
Russians : 14 / 0
Japanese : 43 / 52
Americans : 57 / 77
Chinese : 20 / 21
British : 40 / 45
UK_Pacific : 3 / 0
Italians : 9 / 7
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 bomber moved from Hawaiian Islands to 45 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New GuineaCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 bomber and 1 transport
Japanese defend with 1 destroyer
ANZAC win with 1 transport remaining. Battle score for attacker is -4
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 bomber
Battle in Dutch New GuineaNon Combat Move - ANZAC
1 fighter moved from Hawaiian Islands to Queensland
2 infantry moved from Egypt to 98 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :8
Combat Move - French
2 infantry moved from Egypt to Trans-JordanNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :9
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 bombers, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to Bulgaria
2 mech_infantrys moved from Romania to Bulgaria
1 armour moved from Romania to Yugoslavia
Germans take Yugoslavia from British
1 armour moved from Yugoslavia to Albania
Italians take Albania from British
1 armour moved from Finland to Norway
Germans take Norway from Americans
1 mech_infantry moved from Kazakhstan to Shensi
1 armour moved from Tsinghai to Shensi
1 mech_infantry moved from Volgograd to Sikang
1 armour moved from Kazakhstan to Sikang
1 armour and 1 mech_infantry moved from Kansu to Suiyuyan
1 mech_infantry moved from Russia to Urals
Germans take Urals from RussiansCombat - Germans
Battle in Shensi
Germans attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Shensi, round 1 : 0/2 hits
Chinese roll dice for 1 infantry in Shensi, round 1 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Shensi, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Germans win, taking Shensi from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sikang
Germans attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Sikang, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Sikang, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Sikang
Germans win, taking Sikang from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Germans attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Suiyuyan, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Germans win, taking Suiyuyan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Bulgaria
Germans attack with 1 bomber and 2 mech_infantrys
British defend with 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Bulgaria, round 1 : 0/3 hits
British roll dice for 1 infantry in Bulgaria, round 1 : 1/1 hits
1 mech_infantry owned by the Germans lost in Bulgaria
Germans roll dice for 1 bomber and 1 mech_infantry in Bulgaria, round 2 : 1/2 hits
British roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits
1 infantry owned by the British lost in Bulgaria
Germans win, taking Bulgaria from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Strategic bombing raid in United Kingdom
AA guns fire in United Kingdom : 0/3 hits
Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: airfield
Bombing raid in United Kingdom rolls: 3,5 and causes: 5 damage to unit: factory_major
Bombing raid in United Kingdom causes 10 damage total. Damaged units is as follows: airfield = 5, factory_major = 5Non Combat Move - Germans
3 bombers moved from United Kingdom to Western Germany
1 bomber moved from Bulgaria to Western Germany
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 armour and 1 mech_infantry moved from Volgograd to Caucasus
1 armour and 1 mech_infantry moved from Russia to Volgograd
4 mech_infantrys moved from Karelia to BelarusPlace Units - Germans
3 armour placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
2 bombers and 4 mech_infantrys placed in Western Germany
2 submarines placed in 112 Sea Zone
Germans undo move 4.
1 submarine placed in 105 Sea Zone
1 submarine placed in 110 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4
Germans collect 74 PUs (1 lost to blockades); end with 74 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 3 submarines
EDIT: Adding units owned by Germans to 104 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 91 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 103 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from 70 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 83 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTerritory Summary for Germans :
Shensi : 1 flag, 1 armour and 1 mech_infantry
Suiyuyan : 1 flag, 1 armour and 1 mech_infantry
Kansu : 1 flag
Tsinghai : 1 flag
Sikang : 1 flag, 1 armour and 1 mech_infantry
Kazakhstan : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 6 artilleries, 1 factory_minor and 5 infantry
Western Germany : 3 aaGuns, 1 airfield, 4 artilleries, 6 bombers, 1 factory_major, 1 harbour, 6 infantry and 4 mech_infantrys
Germany : 1 factory_major
Norway : 1 armour
Albania : 1 armour
Southern Italy : 6 fighters and 4 mech_infantrys
Belarus : 1 flag, 4 mech_infantrys
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag
Urals : 1 flag, 1 mech_infantry
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Russia : 1 flag, 1 airfield and 1 factory_minor
Tambov : 1 flag
Ukraine : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Novosibirsk : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 4 armour, 1 factory_minor and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 3 armour and 4 mech_infantrys
Smolensk : 1 flag
Samara : 1 flag
112 Sea Zone : 1 carrier, 2 destroyers and 1 fighter
104 Sea Zone : 1 submarine
Bulgaria : 1 flag, 1 mech_infantry
83 Sea Zone : 1 submarine
103 Sea Zone : 1 submarine
Yugoslavia : 1 flag
91 Sea Zone : 1 submarine
Finland : 1 flag
110 Sea Zone : 1 submarine
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 75 / 99
Russians : 13 / 0
Japanese : 43 / 52
Americans : 54 / 77
Chinese : 17 / 21
British : 36 / 45
UK_Pacific : 3 / 0
Italians : 10 / 7
ANZAC : 10 / 18
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :9
Combat Move - Russians
1 infantry moved from Manchuria to AmurNon Combat Move - Russians
2 aaGuns and 8 infantry moved from Anhwe to Hunan
1 infantry moved from Shantung to AnhweTurn Complete - Russians
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :9
Purchase Units - Japanese
Japanese buy 4 armour, 1 artillery, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Soviet Far East to Siberia
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Siberia
1 armour moved from Japan to 6 Sea Zone
1 armour and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour moved from 19 Sea Zone to Manchuria
1 armour moved from Japan to 6 Sea Zone
1 armour and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour moved from 19 Sea Zone to Shantung
1 armour moved from Japan to 6 Sea Zone
1 armour and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour moved from 19 Sea Zone to Kiangsu
1 armour moved from Japan to 6 Sea Zone
1 armour and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour moved from 19 Sea Zone to Jehol
1 armour moved from Japan to 6 Sea Zone
1 armour moved from 6 Sea Zone to Korea
1 submarine moved from 6 Sea Zone to 8 Sea Zone
Japanese take 6 Sea Zone from Americans
1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 carrier moved from 6 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Kiangsu
1 bomber moved from Iwo Jima to 45 Sea Zone
1 bomber moved from Iwo Jima to 16 Sea ZoneCombat - Japanese
Battle in Manchuria
Battle in Siberia
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Siberia, round 1 : 2/3 hits
Russians roll dice for 1 infantry in Siberia, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Siberia
Japanese win, taking Manchuria from Chinese with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in 45 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shantung
Battle in Jehol
Battle in Kiangsu
Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Kiangsu, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Kiangsu, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Shantung from Chinese, taking Jehol from Chinese, taking Kiangsu from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 8 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 8 Sea Zone
Japanese roll dice for 1 submarine in 8 Sea Zone, round 1 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Korea
Battle in 16 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer and 2 submarines
Japanese roll dice for 1 submarine in 16 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 submarines in 16 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers in 16 Sea Zone, round 1 : 2/6 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
2 submarines owned by the Americans lost in 16 Sea Zone
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 2/6 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win, taking Korea from Russians with 1 bomber, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Americans: 1 destroyer and 2 submarinesNon Combat Move - Japanese
1 cruiser moved from 6 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Siberia to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Japan
1 bomber moved from 16 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 bomber moved from 45 Sea Zone to PhilippinesPlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in Malaya
2 armour and 1 mech_infantry placed in India
Japanese undo move 1.
1 armour and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUsTerritory Summary for Japanese :
Shantung : 1 armour
Korea : 1 armour
Kiangsu : 1 armour
Japan : 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Jehol : 1 armour
Manchuria : 1 armour
Hainan : 1 harbour
Shan State : 1 flag
India : 1 flag, 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Malaya : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 bomber and 1 harbour
Soviet Far East : 1 flag
French Indo China : 1 flag, 1 armour, 1 factory_minor, 2 fighters, 2 infantry and 3 tactical_bombers
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 destroyer
37 Sea Zone : 1 flag
19 Sea Zone : 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 4 transports
16 Sea Zone : 1 destroyer and 1 submarine
8 Sea Zone : 1 submarine
6 Sea Zone : 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 4 submarines, 2 tactical_bombers and 4 transportsProduction/PUs Summary :
Germans : 75 / 99
Russians : 10 / 0
Japanese : 55 / 65
Americans : 54 / 77
Chinese : 8 / 21
British : 36 / 45
UK_Pacific : 3 / 0
Italians : 10 / 7
ANZAC : 10 / 18
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :9
Purchase Units - Americans
Americans buy 3 destroyers, 7 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
4 carriers, 1 cruiser, 1 destroyer, 5 fighters, 2 tactical_bombers and 4 transports moved from 92 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
2 fighters and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
2 bombers moved from Hawaiian Islands to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 8 Sea ZoneCombat - Americans
Battle in 8 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 91 Sea Zone
Americans attack with 4 carriers, 1 cruiser, 1 destroyer, 7 fighters, 3 submarines, 3 tactical_bombers and 4 transports
Germans defend with 1 submarine
Americans win with 4 carriers, 1 cruiser, 1 destroyer, 7 fighters, 3 submarines, 3 tactical_bombers and 4 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 16 Sea Zone
Americans attack with 2 bombers and 1 destroyer
Japanese defend with 1 destroyer and 1 submarine
Americans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarineNon Combat Move - Americans
2 bombers moved from 16 Sea Zone to Hawaiian Islands
3 carriers moved from 10 Sea Zone to 26 Sea Zone
4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from 8 Sea Zone to Western United States
4 fighters moved from Hawaiian Islands to 26 Sea Zone
3 mech_infantrys moved from Tunisia to Tobruk
2 infantry moved from Algeria to Morocco
2 fighters moved from 91 Sea Zone to Gibraltar
1 armour and 2 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 mech_infantry moved from 91 Sea Zone to Morocco
3 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
2 destroyers and 4 submarines placed in 101 Sea Zone
1 destroyer and 3 submarines placed in 10 Sea Zone
1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kiangsi to Kwangtung
Chinese take Kwangtung from Japanese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Chinese
Non Combat Move - Chinese
6 infantry moved from Hunan to YunnanPlace Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Kweichow
1 infantry placed in Hopei
1 infantry placed in Chahar
1 infantry placed in Kiangsi
2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :9
Purchase Units - British
British buy 2 armour, 1 artillery, 1 factory_minor, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 3 PUs;Combat Move - British
2 submarines moved from 81 Sea Zone to 97 Sea Zone
1 infantry moved from Northwest Persia to Caucasus
1 armour moved from Persia to Caucasus
2 armour and 1 mech_infantry moved from Iraq to Caucasus
1 fighter and 1 tactical_bomber moved from Egypt to Caucasus
1 bomber moved from Egypt to CaucasusCombat - British
Battle in Caucasus
British attack with 3 armour, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 3 armour and 4 mech_infantrys
1 armour owned by the British retreated to Northwest Persia
Germans win with 3 armour and 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Germans: 3 mech_infantrys
Casualties for British: 2 armour, 1 infantry and 1 mech_infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Caucasus to Northwest Persia
1 artillery moved from Syria to Iraq
1 aaGun moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 artillery moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Egypt to 98 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 infantry, 2 mech_infantrys and 2 transports moved from 98 Sea Zone to 80 Sea Zone
2 mech_infantrys moved from 80 Sea Zone to Persia
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Tobruk to Alexandria
2 infantry moved from Libya to Tobruk
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 bomber moved from Caucasus to IraqPlace Units - British
1 factory_minor placed in Iraq
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
2 armour and 1 mech_infantry placed in EgyptTurn Complete - British
British collect 36 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsTurn Complete - UK_Pacific