@mike64 scramble in 97? uk attack.tsvg
Barney (allies +8) vs Hank 13 (axis)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :13
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
4 fighters moved from 112 Sea Zone to 113 Sea Zone
1 tactical_bomber moved from United Kingdom to 113 Sea Zone
1 fighter moved from 112 Sea Zone to 113 Sea Zone
2 fighters and 2 tactical_bombers moved from 109 Sea Zone to 113 Sea Zone
3 mech_infantrys moved from Eastern Persia to West IndiaCombat - Americans
Battle in 35 Sea Zone
Americans attack with 1 destroyer and 1 transport
Japanese defend with 1 submarine
1 transport owned by the Americans retreated to 45 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in West India
Americans attack with 3 mech_infantrys
Japanese defend with 1 infantry
Americans win, taking West India from Japanese with 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 113 Sea Zone
Americans attack with 7 fighters and 3 tactical_bombers
Germans defend with 15 submarines and 3 transports
15 submarines owned by the Germans Submerged
Americans win with 7 fighters and 3 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Germans: 3 transportsNon Combat Move - Americans
7 transports moved from 112 Sea Zone to 109 Sea Zone
2 fighters moved from 112 Sea Zone to 109 Sea Zone
1 fighter moved from 112 Sea Zone to United Kingdom
3 tactical_bombers moved from 113 Sea Zone to 112 Sea Zone
2 fighters moved from 113 Sea Zone to 109 Sea Zone
5 fighters moved from 113 Sea Zone to 112 Sea Zone
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 infantry and 5 transports moved from 101 Sea Zone to 106 Sea Zone
2 artilleries and 7 infantry moved from Eastern United States to Quebec
2 aaGuns moved from Eastern United States to Quebec
1 infantry moved from 106 Sea Zone to Quebec
2 tactical_bombers moved from Eastern United States to Quebec
1 fighter moved from Western United States to Hawaiian Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United States
1 destroyer placed in 101 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Anhwe
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :13
Purchase Units - British
British repair 5 damage on 5 factory_minors; Remaining resources: 37 PUs;
British buy 1 aaGun, 1 armour, 1 artillery, 1 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Northwest Persia to Caucasus
1 fighter and 1 tactical_bomber moved from Egypt to Caucasus
4 armour and 2 mech_infantrys moved from Eastern Persia to India
1 bomber moved from Egypt to India -
when do you want your bomber to die if it does?
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Damn, didn’t see that attack. Kill the infantry first, then the bomber, then the mech and the tank.
Thanks
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :13
Purchase Units - British
British repair 5 damage on 5 factory_minors; Remaining resources: 37 PUs;
British buy 1 aaGun, 1 armour, 1 artillery, 1 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Northwest Persia to Caucasus
1 fighter and 1 tactical_bomber moved from Egypt to Caucasus
4 armour and 2 mech_infantrys moved from Eastern Persia to India
1 bomber moved from Egypt to IndiaCombat - British
Battle in Caucasus
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
British win, taking Caucasus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 infantry
Battle in India
British attack with 4 armour, 1 bomber and 2 mech_infantrys
Japanese defend with 1 airfield, 1 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys
British win, taking India from Japanese, taking West India from Americans with 2 armour and 1 bomber remaining. Battle score for attacker is 20
Casualties for Japanese: 1 armour, 2 artilleries, 1 bomber, 2 infantry and 2 mech_infantrys
Casualties for British: 2 armour and 2 mech_infantrysNon Combat Move - British
1 bomber moved from India to West India
1 artillery and 1 infantry moved from Eastern Persia to West India
1 fighter and 1 tactical_bomber moved from Caucasus to Northwest Persia
1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
2 artilleries and 3 infantry moved from Iraq to Persia
1 armour and 3 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from Belgian Congo to Egypt
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United KingdomPlace Units - British
1 aaGun, 1 artillery and 1 infantry placed in Iraq
1 armour and 2 mech_infantrys placed in Egypt
1 tactical_bomber placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2
British collect 33 PUs (3 lost to blockades); end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :13
Purchase Units - Italians
Italians buy 1 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
3 armour and 4 mech_infantrys moved from Yugoslavia to Bessarabia
1 artillery and 1 infantry moved from Northern Italy to France
2 fighters moved from Southern Italy to Western Germany
1 artillery moved from Denmark to Western GermanyPlace Units - Italians
1 armour and 1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,2,5,3,4
Italians collect 3 PUs (7 lost to blockades); end with 3 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 8 PUsTerritory Summary for Italians :
France : 1 artillery and 1 infantry
Western Germany : 2 artilleries, 3 fighters and 1 infantry
Northern Italy : 1 armour, 1 factory_minor and 1 infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
Bessarabia : 1 flag, 3 armour and 4 mech_infantrys
Western Ukraine : 1 flag
98 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 78 / 100
Russians : 2 / 0
Japanese : 61 / 72
Americans : 54 / 76
Chinese : 5 / 7
British : 36 / 38
UK_Pacific : 5 / 5
Italians : 10 / 8
ANZAC : 10 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :13
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 44 Sea Zone to 42 Sea Zone
1 carrier moved from 62 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Australia to 45 Sea Zone
1 artillery moved from Queensland to New South Wales
2 armour and 7 mech_infantrys moved from Western Australia to QueenslandCombat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :13
Combat Move - French
Non Combat Move - French
Turn Complete - French
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Need scramble orders and ool for sz 109 and 112 please.
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… and here is the file…
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need the german move file :)
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…yep…
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for 112 kill the subs then 1 destoyer then the cruiser then damage sink carrier
for 109 kill the destroyer then the carriers then the french fighter
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :14
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 bombers, 4 mech_infantrys and 8 submarines; Remaining resources: 0 PUs;Combat Move - Germans
15 submarines moved from 113 Sea Zone to 112 Sea Zone
6 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to 109 Sea Zone
2 bombers moved from Southern France to 109 Sea Zone
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
11 armour and 9 mech_infantrys moved from Volgograd to Caucasus
1 armour and 2 mech_infantrys moved from Bryansk to Caucasus
1 bomber moved from Volgograd to Szechwan
1 mech_infantry moved from Tsinghai to Szechwan
1 armour moved from Shensi to Anhwe
1 bomber moved from Volgograd to IraqCombat - Germans
Americans scrambles 2 units out of United Kingdom to defend against the attack in 109 Sea Zone
Battle in Anhwe
Germans attack with 1 armour
Chinese defend with 1 infantry
Germans roll dice for 1 armour in Anhwe, round 1 : 1/1 hits
Chinese roll dice for 1 infantry in Anhwe, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Germans win, taking Anhwe from Chinese with 1 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 112 Sea Zone
Germans attack with 15 submarines
Americans defend with 4 carriers, 1 cruiser, 2 destroyers, 5 fighters, 3 submarines and 3 tactical_bombers
Americans roll dice for 3 submarines in 112 Sea Zone, round 1 : 0/3 hits
Germans roll dice for 15 submarines in 112 Sea Zone, round 1 : 3/15 hits
Americans roll dice for 4 carriers, 1 cruiser, 2 destroyers, 5 fighters and 3 tactical_bombers in 112 Sea Zone, round 1 : 8/15 hits
3 submarines owned by the Americans and 8 submarines owned by the Germans lost in 112 Sea Zone
Germans roll dice for 7 submarines in 112 Sea Zone, round 2 : 4/7 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 4 carriers, 1 cruiser, 2 destroyers, 5 fighters and 3 tactical_bombers in 112 Sea Zone, round 2 : 7/15 hits
2 destroyers owned by the Americans , 1 cruiser owned by the Americans and 7 submarines owned by the Germans lost in 112 Sea Zone
Americans win with 4 carriers, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is -44
Casualties for Germans: 15 submarines
Casualties for Americans: 1 cruiser, 2 destroyers and 3 submarines
Battle in Szechwan
Germans attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Szechwan, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Szechwan, round 1 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Germans lost in Szechwan
Germans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Caucasus
Germans attack with 13 armour and 13 mech_infantrys
British defend with 1 infantry
Germans roll dice for 13 armour and 13 mech_infantrys in Caucasus, round 1 : 4/26 hits
British roll dice for 1 infantry in Caucasus, round 1 : 0/1 hits
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from British with 13 armour and 13 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 109 Sea Zone
Germans attack with 8 bombers, 1 fighter and 1 tactical_bomber
French defend with 1 fighter; British defend with 1 transport; Americans defend with 2 carriers, 1 destroyer, 5 fighters and 7 transports
Germans roll dice for 8 bombers, 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 1 : 3/10 hits
Units damaged: 2 carriers owned by the Americans
Americans roll dice for 2 carriers, 1 destroyer, 6 fighters and 8 transports in 109 Sea Zone, round 1 : 6/9 hits
1 destroyer owned by the Americans , 4 bombers owned by the Germans , 1 tactical_bomber owned by the Germans and 1 fighter owned by the Germans lost in 109 Sea Zone
Germans roll dice for 4 bombers in 109 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 2 carriers, 6 fighters and 8 transports in 109 Sea Zone, round 2 : 4/8 hits
4 bombers owned by the Germans , 2 carriers owned by the Americans and 1 fighter owned by the French lost in 109 Sea Zone
Americans win with 5 fighters and 8 transports remaining. Battle score for attacker is -67
Casualties for Germans: 8 bombers, 1 fighter and 1 tactical_bomber
Casualties for French: 1 fighter
Casualties for Americans: 2 carriers and 1 destroyer
Strategic bombing raid in Iraq
AA guns fire in Iraq : 0/1 hits
Bombing raid in Iraq rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
2 tactical_bombers owned by the Americans could not land and were killed
4 fighters owned by the Americans forced to land in United KingdomNon Combat Move - Germans
4 infantry moved from Southern France to France
1 bomber moved from Iraq to Volgograd
2 mech_infantrys moved from Bessarabia to Rostov
3 mech_infantrys moved from Russia to Volgograd
1 bomber moved from Szechwan to Volgograd
3 mech_infantrys moved from Greece to Romania
2 infantry moved from France to Western GermanyPlace Units - Germans
8 submarines placed in 113 Sea Zone
1 armour and 2 mech_infantrys placed in Ukraine
1 armour and 2 mech_infantrys placed in Volgograd
2 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,2,5,2,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1
Germans collect 72 PUs (9 lost to blockades); end with 72 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUsTerritory Summary for Germans :
Shensi : 1 flag
Suiyuyan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag, 1 armour
Timguska : 1 flag
Kazakhstan : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 4 infantry
Western Germany : 3 aaGuns, 1 airfield, 5 artilleries, 2 bombers, 1 factory_major, 1 harbour and 5 infantry
Romania : 3 mech_infantrys
Germany : 1 factory_major
Norway : 1 artillery
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag, 2 mech_infantrys
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Russia : 1 flag, 1 airfield and 1 factory_minor
Tambov : 1 flag
Ukraine : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Novosibirsk : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 1 armour, 2 bombers, 1 factory_minor and 5 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 13 armour and 13 mech_infantrys
Smolensk : 1 flag
Samara : 1 flag
113 Sea Zone : 8 submarines
Bulgaria : 1 flag
Greece : 1 flag
115 Sea Zone : 1 carrier and 2 destroyers
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 81 / 97
Russians : 2 / 0
Japanese : 61 / 72
Americans : 54 / 76
Chinese : 4 / 7
British : 34 / 38
UK_Pacific : 5 / 5
Italians : 10 / 8
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :14
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :14
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 bombers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
4 artilleries and 8 infantry moved from Japan to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
4 artilleries, 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 8 infantry, 1 submarine, 1 tactical_bomber and 6 transports moved from 6 Sea Zone to 25 Sea Zone
4 artilleries and 8 infantry moved from 25 Sea Zone to Midway
1 armour moved from Kweichow to Shantung
1 bomber moved from French Indo China to Shantung
1 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 submarine moved from 37 Sea Zone to 45 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
Japanese take 35 Sea Zone from AmericansCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 2 submarines
ANZAC defend with 1 carrier, 1 fighter and 1 tactical_bomber; Americans defend with 1 infantry and 1 transport
Japanese roll dice for 2 submarines in 45 Sea Zone, round 1 : 0/2 hits
ANZAC roll dice for 1 carrier and 1 transport in 45 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Japanese lost in 45 Sea Zone
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the ANZAC
ANZAC roll dice for 1 carrier and 1 transport in 45 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 3 : 1/1 hits
1 carrier owned by the ANZAC lost in 45 Sea Zone
Japanese roll dice for 1 submarine in 45 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 6 : 0/1 hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 7 : 0/1 hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 8 : 0/1 hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 9 : 1/1 hits
1 transport owned by the Americans and 1 infantry owned by the Americans lost in 45 Sea Zone
1 submarine owned by the Japanese Submerged
ANZAC win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 carrier
Casualties for Americans: 1 infantry and 1 transport
Battle in Shantung
Japanese attack with 1 armour and 1 bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 bomber in Shantung, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Shantung, round 1 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Japanese win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 6 transports
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 6 transports in 25 Sea Zone, round 1 : 7/7 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win with 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 6 transports remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Midway
1 tactical_bomber owned by the ANZAC and 1 fighter owned by the ANZAC forced to land in Dutch New GuineaNon Combat Move - Japanese
2 mech_infantrys moved from Malaya to Burma
1 artillery and 2 infantry moved from Shan State to Burma
1 infantry moved from Yunnan to Burma
2 fighters, 2 mech_infantrys and 3 tactical_bombers moved from French Indo China to Burma
1 armour moved from Evenkiyskiy to Novosibirsk
1 bomber moved from Shantung to KiangsiPlace Units - Japanese
1 bomber and 1 fighter placed in Malaya
1 bomber and 1 fighter placed in French Indo China
2 artilleries and 2 infantry placed in Japan
2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,6
Japanese collect 58 PUs (4 lost to blockades); end with 58 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsi: 1 artillery and 1 bomber
EDIT: Adding units owned by Japanese to Kiangsu: 1 artillery
EDIT: Adding units owned by Japanese to Anhwe: 1 bomber
EDIT: Turning off Edit ModeTerritory Summary for Japanese :
Kiangsu : 1 artillery
Japan : 1 airfield, 2 artilleries, 1 factory_upgrade, 1 harbour and 2 infantry
Hainan : 1 harbour
Yunnan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag, 1 infantry
Anhwe : 1 bomber
Shan State : 1 flag
Burma : 1 flag, 1 artillery, 2 fighters, 3 infantry, 4 mech_infantrys and 3 tactical_bombers
Malaya : 1 flag, 1 bomber, 1 factory_minor, 1 fighter and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Midway : 1 flag, 1 airfield, 4 artilleries and 8 infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 bomber, 1 factory_minor and 1 fighter
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag, 1 artillery and 1 infantry
45 Sea Zone : 1 submarine
37 Sea Zone : 1 flag
39 Sea Zone : 1 flag
25 Sea Zone : 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 6 transports
6 Sea Zone : 2 transports
Novosibirsk : 1 armourProduction/PUs Summary :
Germans : 81 / 97
Russians : 2 / 0
Japanese : 62 / 63
Americans : 54 / 76
Chinese : 3 / 7
British : 34 / 38
UK_Pacific : 5 / 5
Italians : 10 / 8
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :14
Purchase Units - Americans
Americans buy 2 artilleries, 3 carriers, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from United Kingdom to 109 Sea Zone
1 artillery and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Norway
5 fighters and 1 tactical_bomber moved from 112 Sea Zone to Norway
2 fighters moved from United Kingdom to NorwayCombat - Americans
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do you want to scramble Hank?
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No, the Italians need to avoid as many combat situations as they can.