@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
Barney (allies +8) vs Hank 13 (axis)
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No thank you. Consider those transports a gift :)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :13
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
4 fighters moved from 112 Sea Zone to 113 Sea Zone
1 tactical_bomber moved from United Kingdom to 113 Sea Zone
1 fighter moved from 112 Sea Zone to 113 Sea Zone
2 fighters and 2 tactical_bombers moved from 109 Sea Zone to 113 Sea Zone
3 mech_infantrys moved from Eastern Persia to West IndiaCombat - Americans
Battle in 35 Sea Zone
Americans attack with 1 destroyer and 1 transport
Japanese defend with 1 submarine
1 transport owned by the Americans retreated to 45 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in West India
Americans attack with 3 mech_infantrys
Japanese defend with 1 infantry
Americans win, taking West India from Japanese with 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 113 Sea Zone
Americans attack with 7 fighters and 3 tactical_bombers
Germans defend with 15 submarines and 3 transports
15 submarines owned by the Germans Submerged
Americans win with 7 fighters and 3 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Germans: 3 transportsNon Combat Move - Americans
7 transports moved from 112 Sea Zone to 109 Sea Zone
2 fighters moved from 112 Sea Zone to 109 Sea Zone
1 fighter moved from 112 Sea Zone to United Kingdom
3 tactical_bombers moved from 113 Sea Zone to 112 Sea Zone
2 fighters moved from 113 Sea Zone to 109 Sea Zone
5 fighters moved from 113 Sea Zone to 112 Sea Zone
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 infantry and 5 transports moved from 101 Sea Zone to 106 Sea Zone
2 artilleries and 7 infantry moved from Eastern United States to Quebec
2 aaGuns moved from Eastern United States to Quebec
1 infantry moved from 106 Sea Zone to Quebec
2 tactical_bombers moved from Eastern United States to Quebec
1 fighter moved from Western United States to Hawaiian Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United States
1 destroyer placed in 101 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Anhwe
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :13
Purchase Units - British
British repair 5 damage on 5 factory_minors; Remaining resources: 37 PUs;
British buy 1 aaGun, 1 armour, 1 artillery, 1 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Northwest Persia to Caucasus
1 fighter and 1 tactical_bomber moved from Egypt to Caucasus
4 armour and 2 mech_infantrys moved from Eastern Persia to India
1 bomber moved from Egypt to India -
when do you want your bomber to die if it does?
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Damn, didn’t see that attack. Kill the infantry first, then the bomber, then the mech and the tank.
Thanks
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :13
Purchase Units - British
British repair 5 damage on 5 factory_minors; Remaining resources: 37 PUs;
British buy 1 aaGun, 1 armour, 1 artillery, 1 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Northwest Persia to Caucasus
1 fighter and 1 tactical_bomber moved from Egypt to Caucasus
4 armour and 2 mech_infantrys moved from Eastern Persia to India
1 bomber moved from Egypt to IndiaCombat - British
Battle in Caucasus
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
British win, taking Caucasus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 infantry
Battle in India
British attack with 4 armour, 1 bomber and 2 mech_infantrys
Japanese defend with 1 airfield, 1 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys
British win, taking India from Japanese, taking West India from Americans with 2 armour and 1 bomber remaining. Battle score for attacker is 20
Casualties for Japanese: 1 armour, 2 artilleries, 1 bomber, 2 infantry and 2 mech_infantrys
Casualties for British: 2 armour and 2 mech_infantrysNon Combat Move - British
1 bomber moved from India to West India
1 artillery and 1 infantry moved from Eastern Persia to West India
1 fighter and 1 tactical_bomber moved from Caucasus to Northwest Persia
1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
2 artilleries and 3 infantry moved from Iraq to Persia
1 armour and 3 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from Belgian Congo to Egypt
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United KingdomPlace Units - British
1 aaGun, 1 artillery and 1 infantry placed in Iraq
1 armour and 2 mech_infantrys placed in Egypt
1 tactical_bomber placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2
British collect 33 PUs (3 lost to blockades); end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :13
Purchase Units - Italians
Italians buy 1 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
3 armour and 4 mech_infantrys moved from Yugoslavia to Bessarabia
1 artillery and 1 infantry moved from Northern Italy to France
2 fighters moved from Southern Italy to Western Germany
1 artillery moved from Denmark to Western GermanyPlace Units - Italians
1 armour and 1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,2,5,3,4
Italians collect 3 PUs (7 lost to blockades); end with 3 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 8 PUsTerritory Summary for Italians :
France : 1 artillery and 1 infantry
Western Germany : 2 artilleries, 3 fighters and 1 infantry
Northern Italy : 1 armour, 1 factory_minor and 1 infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
Bessarabia : 1 flag, 3 armour and 4 mech_infantrys
Western Ukraine : 1 flag
98 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 78 / 100
Russians : 2 / 0
Japanese : 61 / 72
Americans : 54 / 76
Chinese : 5 / 7
British : 36 / 38
UK_Pacific : 5 / 5
Italians : 10 / 8
ANZAC : 10 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :13
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 44 Sea Zone to 42 Sea Zone
1 carrier moved from 62 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Australia to 45 Sea Zone
1 artillery moved from Queensland to New South Wales
2 armour and 7 mech_infantrys moved from Western Australia to QueenslandCombat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :13
Combat Move - French
Non Combat Move - French
Turn Complete - French
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Need scramble orders and ool for sz 109 and 112 please.
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… and here is the file…
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need the german move file :)
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…yep…
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for 112 kill the subs then 1 destoyer then the cruiser then damage sink carrier
for 109 kill the destroyer then the carriers then the french fighter
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :14
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 bombers, 4 mech_infantrys and 8 submarines; Remaining resources: 0 PUs;Combat Move - Germans
15 submarines moved from 113 Sea Zone to 112 Sea Zone
6 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to 109 Sea Zone
2 bombers moved from Southern France to 109 Sea Zone
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
11 armour and 9 mech_infantrys moved from Volgograd to Caucasus
1 armour and 2 mech_infantrys moved from Bryansk to Caucasus
1 bomber moved from Volgograd to Szechwan
1 mech_infantry moved from Tsinghai to Szechwan
1 armour moved from Shensi to Anhwe
1 bomber moved from Volgograd to IraqCombat - Germans
Americans scrambles 2 units out of United Kingdom to defend against the attack in 109 Sea Zone
Battle in Anhwe
Germans attack with 1 armour
Chinese defend with 1 infantry
Germans roll dice for 1 armour in Anhwe, round 1 : 1/1 hits
Chinese roll dice for 1 infantry in Anhwe, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Germans win, taking Anhwe from Chinese with 1 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 112 Sea Zone
Germans attack with 15 submarines
Americans defend with 4 carriers, 1 cruiser, 2 destroyers, 5 fighters, 3 submarines and 3 tactical_bombers
Americans roll dice for 3 submarines in 112 Sea Zone, round 1 : 0/3 hits
Germans roll dice for 15 submarines in 112 Sea Zone, round 1 : 3/15 hits
Americans roll dice for 4 carriers, 1 cruiser, 2 destroyers, 5 fighters and 3 tactical_bombers in 112 Sea Zone, round 1 : 8/15 hits
3 submarines owned by the Americans and 8 submarines owned by the Germans lost in 112 Sea Zone
Germans roll dice for 7 submarines in 112 Sea Zone, round 2 : 4/7 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 4 carriers, 1 cruiser, 2 destroyers, 5 fighters and 3 tactical_bombers in 112 Sea Zone, round 2 : 7/15 hits
2 destroyers owned by the Americans , 1 cruiser owned by the Americans and 7 submarines owned by the Germans lost in 112 Sea Zone
Americans win with 4 carriers, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is -44
Casualties for Germans: 15 submarines
Casualties for Americans: 1 cruiser, 2 destroyers and 3 submarines
Battle in Szechwan
Germans attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Szechwan, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Szechwan, round 1 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Germans lost in Szechwan
Germans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Caucasus
Germans attack with 13 armour and 13 mech_infantrys
British defend with 1 infantry
Germans roll dice for 13 armour and 13 mech_infantrys in Caucasus, round 1 : 4/26 hits
British roll dice for 1 infantry in Caucasus, round 1 : 0/1 hits
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from British with 13 armour and 13 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 109 Sea Zone
Germans attack with 8 bombers, 1 fighter and 1 tactical_bomber
French defend with 1 fighter; British defend with 1 transport; Americans defend with 2 carriers, 1 destroyer, 5 fighters and 7 transports
Germans roll dice for 8 bombers, 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 1 : 3/10 hits
Units damaged: 2 carriers owned by the Americans
Americans roll dice for 2 carriers, 1 destroyer, 6 fighters and 8 transports in 109 Sea Zone, round 1 : 6/9 hits
1 destroyer owned by the Americans , 4 bombers owned by the Germans , 1 tactical_bomber owned by the Germans and 1 fighter owned by the Germans lost in 109 Sea Zone
Germans roll dice for 4 bombers in 109 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 2 carriers, 6 fighters and 8 transports in 109 Sea Zone, round 2 : 4/8 hits
4 bombers owned by the Germans , 2 carriers owned by the Americans and 1 fighter owned by the French lost in 109 Sea Zone
Americans win with 5 fighters and 8 transports remaining. Battle score for attacker is -67
Casualties for Germans: 8 bombers, 1 fighter and 1 tactical_bomber
Casualties for French: 1 fighter
Casualties for Americans: 2 carriers and 1 destroyer
Strategic bombing raid in Iraq
AA guns fire in Iraq : 0/1 hits
Bombing raid in Iraq rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
2 tactical_bombers owned by the Americans could not land and were killed
4 fighters owned by the Americans forced to land in United KingdomNon Combat Move - Germans
4 infantry moved from Southern France to France
1 bomber moved from Iraq to Volgograd
2 mech_infantrys moved from Bessarabia to Rostov
3 mech_infantrys moved from Russia to Volgograd
1 bomber moved from Szechwan to Volgograd
3 mech_infantrys moved from Greece to Romania
2 infantry moved from France to Western GermanyPlace Units - Germans
8 submarines placed in 113 Sea Zone
1 armour and 2 mech_infantrys placed in Ukraine
1 armour and 2 mech_infantrys placed in Volgograd
2 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,2,5,2,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1
Germans collect 72 PUs (9 lost to blockades); end with 72 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUsTerritory Summary for Germans :
Shensi : 1 flag
Suiyuyan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag, 1 armour
Timguska : 1 flag
Kazakhstan : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 4 infantry
Western Germany : 3 aaGuns, 1 airfield, 5 artilleries, 2 bombers, 1 factory_major, 1 harbour and 5 infantry
Romania : 3 mech_infantrys
Germany : 1 factory_major
Norway : 1 artillery
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag, 2 mech_infantrys
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Russia : 1 flag, 1 airfield and 1 factory_minor
Tambov : 1 flag
Ukraine : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Novosibirsk : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 1 armour, 2 bombers, 1 factory_minor and 5 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 13 armour and 13 mech_infantrys
Smolensk : 1 flag
Samara : 1 flag
113 Sea Zone : 8 submarines
Bulgaria : 1 flag
Greece : 1 flag
115 Sea Zone : 1 carrier and 2 destroyers
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 81 / 97
Russians : 2 / 0
Japanese : 61 / 72
Americans : 54 / 76
Chinese : 4 / 7
British : 34 / 38
UK_Pacific : 5 / 5
Italians : 10 / 8
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :14
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :14
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 bombers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
4 artilleries and 8 infantry moved from Japan to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
4 artilleries, 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 8 infantry, 1 submarine, 1 tactical_bomber and 6 transports moved from 6 Sea Zone to 25 Sea Zone
4 artilleries and 8 infantry moved from 25 Sea Zone to Midway
1 armour moved from Kweichow to Shantung
1 bomber moved from French Indo China to Shantung
1 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 submarine moved from 37 Sea Zone to 45 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
Japanese take 35 Sea Zone from AmericansCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 2 submarines
ANZAC defend with 1 carrier, 1 fighter and 1 tactical_bomber; Americans defend with 1 infantry and 1 transport
Japanese roll dice for 2 submarines in 45 Sea Zone, round 1 : 0/2 hits
ANZAC roll dice for 1 carrier and 1 transport in 45 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Japanese lost in 45 Sea Zone
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the ANZAC
ANZAC roll dice for 1 carrier and 1 transport in 45 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 3 : 1/1 hits
1 carrier owned by the ANZAC lost in 45 Sea Zone
Japanese roll dice for 1 submarine in 45 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 6 : 0/1 hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 7 : 0/1 hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 8 : 0/1 hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 9 : 1/1 hits
1 transport owned by the Americans and 1 infantry owned by the Americans lost in 45 Sea Zone
1 submarine owned by the Japanese Submerged
ANZAC win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 carrier
Casualties for Americans: 1 infantry and 1 transport
Battle in Shantung
Japanese attack with 1 armour and 1 bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 bomber in Shantung, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Shantung, round 1 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Japanese win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 6 transports
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 6 transports in 25 Sea Zone, round 1 : 7/7 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win with 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 6 transports remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Midway
1 tactical_bomber owned by the ANZAC and 1 fighter owned by the ANZAC forced to land in Dutch New GuineaNon Combat Move - Japanese
2 mech_infantrys moved from Malaya to Burma
1 artillery and 2 infantry moved from Shan State to Burma
1 infantry moved from Yunnan to Burma
2 fighters, 2 mech_infantrys and 3 tactical_bombers moved from French Indo China to Burma
1 armour moved from Evenkiyskiy to Novosibirsk
1 bomber moved from Shantung to KiangsiPlace Units - Japanese
1 bomber and 1 fighter placed in Malaya
1 bomber and 1 fighter placed in French Indo China
2 artilleries and 2 infantry placed in Japan
2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,6
Japanese collect 58 PUs (4 lost to blockades); end with 58 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsi: 1 artillery and 1 bomber
EDIT: Adding units owned by Japanese to Kiangsu: 1 artillery
EDIT: Adding units owned by Japanese to Anhwe: 1 bomber
EDIT: Turning off Edit ModeTerritory Summary for Japanese :
Kiangsu : 1 artillery
Japan : 1 airfield, 2 artilleries, 1 factory_upgrade, 1 harbour and 2 infantry
Hainan : 1 harbour
Yunnan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag, 1 infantry
Anhwe : 1 bomber
Shan State : 1 flag
Burma : 1 flag, 1 artillery, 2 fighters, 3 infantry, 4 mech_infantrys and 3 tactical_bombers
Malaya : 1 flag, 1 bomber, 1 factory_minor, 1 fighter and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Midway : 1 flag, 1 airfield, 4 artilleries and 8 infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 bomber, 1 factory_minor and 1 fighter
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag, 1 artillery and 1 infantry
45 Sea Zone : 1 submarine
37 Sea Zone : 1 flag
39 Sea Zone : 1 flag
25 Sea Zone : 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 6 transports
6 Sea Zone : 2 transports
Novosibirsk : 1 armourProduction/PUs Summary :
Germans : 81 / 97
Russians : 2 / 0
Japanese : 62 / 63
Americans : 54 / 76
Chinese : 3 / 7
British : 34 / 38
UK_Pacific : 5 / 5
Italians : 10 / 8
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :14
Purchase Units - Americans
Americans buy 2 artilleries, 3 carriers, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from United Kingdom to 109 Sea Zone
1 artillery and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Norway
5 fighters and 1 tactical_bomber moved from 112 Sea Zone to Norway
2 fighters moved from United Kingdom to NorwayCombat - Americans
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do you want to scramble Hank?





