@ManuC23 413394af-ff89-443f-a515-526efa291c6b-image.png
Flip (axis) vs Mallery29 (allies) 42.1
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :6
Purchase Units - Germans
Germans repair 5 damage on 5 factories; Remaining resources: 42 PUs;
Germans buy 14 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Germany to Eastern Europe
5 fighters moved from Western Europe to Eastern Europe
1 infantry moved from Ukraine S.S.R. to Belorussia
1 bomber moved from Western Europe to Belorussia
9 infantry moved from Ukraine S.S.R. to Caucasus
1 armour moved from Ukraine S.S.R. to West Russia
Germans take West Russia from Russians
1 armour moved from West Russia to Caucasus
16 armour moved from Ukraine S.S.R. to Caucasus
1 infantry moved from French Equatorial Africa to French West Africa
Germans take French West Africa from BritishCombat - Germans
Battle in Belorussia
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Belorussia, round 1 : 0/2 hits
Russians roll dice for 1 infantry in Belorussia, round 1 : 0/1 hits
Germans roll dice for 1 bomber and 1 infantry in Belorussia, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 1 infantry in Belorussia, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Belorussia, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Europe
Germans attack with 5 fighters and 2 infantry
Americans defend with 1 armour
Germans roll dice for 5 fighters and 2 infantry in Eastern Europe, round 1 : 3/7 hits
Americans roll dice for 1 armour in Eastern Europe, round 1 : 1/1 hits
1 infantry owned by the Germans and 1 armour owned by the Americans lost in Eastern Europe
Germans win, taking Eastern Europe from Americans with 5 fighters and 1 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour
Battle in Caucasus
Germans attack with 17 armour and 9 infantry
Russians defend with 1 aaGun, 1 artillery, 1 factory and 2 infantry
Germans roll dice for 17 armour and 9 infantry in Caucasus, round 1 : 11/26 hits
Russians roll dice for 1 artillery and 2 infantry in Caucasus, round 1 : 0/3 hits
2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 17 armour and 9 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Germans
5 fighters moved from Eastern Europe to Western Europe
2 infantry moved from Balkans to Ukraine S.S.R.
1 bomber moved from Belorussia to Western Europe
1 armour moved from Germany to Ukraine S.S.R.
1 artillery moved from Anglo Egypt to Libya
1 submarine moved from 12 Sea Zone to 17 Sea Zone
1 submarine moved from 18 Sea Zone to 17 Sea Zone
2 infantry moved from Germany to BalkansPlace Units - Germans
9 infantry placed in Germany
5 infantry placed in Southern EuropeTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs totalTerritory Summary for Germans :
Germany : 1 aaGun, 4 armour, 1 factory and 14 infantry
French West Africa : 1 flag, 1 infantry
Belgian Congo : 1 flag
Southern Europe : 1 aaGun, 1 factory and 5 infantry
Italian East Africa : 1 flag
Eastern Europe : 1 infantry
Western Europe : 1 aaGun, 1 bomber, 5 fighters and 15 infantry
French Equatorial Africa : 1 flag
Caucasus : 1 flag, 1 aaGun, 17 armour, 1 factory and 9 infantry
Balkans : 2 infantry
Libya : 1 artillery
Ukraine S.S.R. : 1 armour and 2 infantry
Anglo Egypt : 1 flag
17 Sea Zone : 2 submarines
13 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 14 / 20
Germans : 44 / 44
British : 20 / 25
Japanese : 50 / 53
Americans : 38 / 41 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :6
Purchase Units - British
British buy 2 destroyers and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Karelia S.S.R. to West Russia
British take West Russia from Germans
1 submarine and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 armour moved from Algeria to LibyaCombat - British
Battle in Libya
British attack with 1 armour
Japanese defend with 1 infantry; Germans defend with 1 artillery
British roll dice for 1 armour in Libya, round 1 : 1/1 hits
Germans roll dice for 1 artillery and 1 infantry in Libya, round 1 : 0/2 hits
1 artillery owned by the Germans lost in Libya
British roll dice for 1 armour in Libya, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Libya, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Libya
British win, taking Libya from Germans with 1 armour remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Germans: 1 artilleryNon Combat Move - British
1 armour and 1 infantry moved from United Kingdom to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Norway
1 infantry moved from Norway to Karelia S.S.R.
1 fighter moved from United Kingdom to RussiaPlace Units - British
2 destroyers placed in 3 Sea Zone
3 infantry placed in United KingdomTurn Complete - British
British collect 23 PUs; end with 23 PUs totalTerritory Summary for British :
Australia : 3 infantry
Karelia S.S.R. : 1 infantry
Norway : 1 flag, 1 armour, 1 artillery and 2 infantry
United Kingdom : 1 aaGun, 1 factory and 3 infantry
New Zealand : 1 infantry
Algeria : 1 flag
Libya : 1 flag, 1 armour
West Russia : 1 flag, 1 infantry
Russia : 8 fighters
3 Sea Zone : 1 carrier, 4 destroyers, 2 fighters, 1 submarine and 2 transports
1 Sea Zone : 1 submarine and 1 transportProduction/PUs Summary :
Russians : 14 / 20
Germans : 41 / 44
British : 23 / 23
Japanese : 50 / 53
Americans : 38 / 41 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :6
Purchase Units - Japanese
Japanese buy 4 armour, 1 factory and 6 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
2 infantry moved from Union of South Africa to 28 Sea Zone
2 infantry and 1 transport moved from 28 Sea Zone to 32 Sea Zone
2 infantry moved from 32 Sea Zone to French Madagascar
Japanese take French Madagascar from BritishCombat - Japanese
Non Combat Move - Japanese
2 infantry moved from Kazakh S.S.R. to Caucasus
2 infantry moved from Persia to Caucasus
2 armour moved from India to Caucasus
2 infantry moved from India to Persia
2 infantry moved from Novosibirsk to Kazakh S.S.R.
1 infantry moved from Sinkiang to Novosibirsk
1 infantry moved from Yakut S.S.R. to Novosibirsk
1 artillery moved from Buryatia S.S.R. to Yakut S.S.R.
1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
2 armour moved from French Indochina to Persia
2 infantry moved from French Indochina to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Anglo Egypt
1 armour moved from Union of South Africa to Italian East Africa
1 bomber moved from Anglo Egypt to East Indies
4 fighters moved from Ukraine S.S.R. to Caucasus
1 infantry moved from French Indochina to China
1 infantry moved from New Guinea to 47 Sea Zone
1 infantry and 1 transport moved from 47 Sea Zone to 48 Sea Zone
1 infantry moved from Borneo to 48 Sea Zone
1 infantry moved from Caroline Islands to 50 Sea Zone
1 infantry and 1 transport moved from 50 Sea Zone to 51 Sea Zone
1 infantry moved from Wake Island to 51 Sea Zone
2 armour moved from Japan to 60 Sea Zone
2 infantry moved from Japan to 60 Sea Zone
2 armour, 2 infantry and 2 transports moved from 60 Sea Zone to 36 Sea Zone
1 transport moved from 36 Sea Zone to 60 Sea Zone
2 infantry and 1 transport moved from 48 Sea Zone to 36 Sea Zone
2 armour moved from 36 Sea Zone to French Indochina
4 infantry moved from 36 Sea Zone to French Indochina
2 infantry and 1 transport moved from 51 Sea Zone to 60 Sea Zone
1 armour moved from Japan to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 armour moved from 60 Sea Zone to Buryatia S.S.R.
3 infantry moved from 60 Sea Zone to Buryatia S.S.R.
1 battleship moved from 47 Sea Zone to 36 Sea Zone
1 aaGun moved from French Indochina to India
1 destroyer moved from 36 Sea Zone to 58 Sea Zone
2 fighters moved from Western Europe to Germany
1 fighter moved from Western Europe to CaucasusPlace Units - Japanese
1 factory placed in India
2 armour and 1 infantry placed in French Indochina
2 armour and 5 infantry placed in JapanTurn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs totalTerritory Summary for Japanese :
Germany : 2 fighters
Union of South Africa : 1 flag
Kenya : 1 flag
Persia : 1 flag, 2 armour and 2 infantry
India : 1 flag, 1 aaGun and 1 factory
Soviet Far East : 1 flag
Novosibirsk : 1 flag, 2 infantry
Italian East Africa : 1 armour
French Madagascar : 1 flag, 2 infantry
Yakut S.S.R. : 1 flag, 2 artilleries and 2 infantry
East Indies : 1 bomber
French Indochina : 4 armour, 1 factory and 5 infantry
Kazakh S.S.R. : 1 flag, 2 infantry
Trans-Jordan : 1 flag
Solomon Islands : 1 infantry
Caucasus : 2 armour, 5 fighters and 4 infantry
Sinkiang : 1 flag, 1 artillery and 1 infantry
Evenki National Okrug : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag, 1 armour and 3 infantry
Anglo Egypt : 2 infantry
Okinawa : 1 infantry
China : 1 flag, 1 infantry
Japan : 2 armour, 1 factory and 6 infantry
34 Sea Zone : 1 transport
32 Sea Zone : 1 transport
36 Sea Zone : 1 battleship, 1 carrier, 1 fighter and 3 transports
60 Sea Zone : 1 battleship, 1 carrier and 2 transports
58 Sea Zone : 1 destroyer and 1 submarineProduction/PUs Summary :
Russians : 14 / 20
Germans : 41 / 44
British : 22 / 23
Japanese : 51 / 51
Americans : 38 / 41 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :6
Purchase Units - Americans
Americans buy 1 armour, 3 destroyers and 4 infantry; Remaining resources: 0 PUs;Non Combat Move - Americans
1 battleship, 2 destroyers and 3 transports moved from 10 Sea Zone to 1 Sea Zone
4 infantry moved from Eastern United States to Eastern Canada
6 transports moved from 3 Sea Zone to 1 Sea ZonePlace Units - Americans
1 armour and 4 infantry placed in Eastern United States
3 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 38 PUs; end with 38 PUs totalTerritory Summary for Americans :
Eastern Canada : 12 infantry
Midway : 1 infantry
Alaska : 1 infantry
Western United States : 1 aaGun and 1 factory
Hawaiian Islands : 2 infantry
Norway : 1 aaGun, 2 artilleries and 8 infantry
United Kingdom : 1 bomber
Eastern United States : 1 armour, 1 factory and 4 infantry
3 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers and 4 fighters
1 Sea Zone : 1 battleship, 2 destroyers and 9 transports
10 Sea Zone : 3 destroyers
55 Sea Zone : 1 battleship, 1 carrier, 1 destroyer and 1 submarineProduction/PUs Summary :
Russians : 14 / 20
Germans : 41 / 44
British : 22 / 23
Japanese : 51 / 51
Americans : 38 / 38 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :7
Purchase Units - Russians
Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to Kazakh S.S.R.
1 fighter moved from Russia to Kazakh S.S.R.
1 infantry moved from Russia to Kazakh S.S.R.
1 artillery moved from Russia to Novosibirsk
3 infantry moved from Russia to Novosibirsk
1 infantry moved from Archangel to RussiaCombat - Russians
Battle in Novosibirsk
Russians attack with 1 artillery and 3 infantry
Japanese defend with 2 infantry
Russians roll dice for 1 artillery and 3 infantry in Novosibirsk, round 1 : 0/4 hits
Japanese roll dice for 2 infantry in Novosibirsk, round 1 : 2/2 hits
2 infantry owned by the Russians lost in Novosibirsk
1 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Russia
Japanese win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Kazakh S.S.R.
Russians attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Russians roll dice for 1 fighter and 3 infantry in Kazakh S.S.R., round 1 : 1/4 hits
Japanese roll dice for 2 infantry in Kazakh S.S.R., round 1 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kazakh S.S.R.
Russians roll dice for 1 fighter and 2 infantry in Kazakh S.S.R., round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kazakh S.S.R.
Russians win, taking Kazakh S.S.R. from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 fighter moved from Kazakh S.S.R. to RussiaPlace Units - Russians
2 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUs totalTerritory Summary for Russians :
Kazakh S.S.R. : 1 infantry
Belorussia : 1 flag
Russia : 2 aaGuns, 12 artilleries, 1 factory, 1 fighter and 26 infantry
10 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 16 / 16
Germans : 41 / 44
British : 22 / 23
Japanese : 49 / 51
Americans : 38 / 38 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :7
Purchase Units - Germans
Germans buy 4 artilleries and 9 infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Eastern Europe to Karelia S.S.R.
5 fighters moved from Western Europe to Karelia S.S.R.
1 infantry moved from Ukraine S.S.R. to Belorussia
Germans take Belorussia from Russians
1 infantry moved from Ukraine S.S.R. to West Russia
1 bomber moved from Western Europe to West RussiaCombat - Germans
Battle in West Russia
Germans attack with 1 bomber and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in West Russia, round 1 : 0/2 hits
British roll dice for 1 infantry in West Russia, round 1 : 1/1 hits
1 infantry owned by the Germans lost in West Russia
retreated to West Russia
British win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Karelia S.S.R.
Germans attack with 5 fighters and 1 infantry
British defend with 1 infantry
Germans roll dice for 5 fighters and 1 infantry in Karelia S.S.R., round 1 : 4/6 hits
Russians roll dice for 1 infantry in Karelia S.S.R., round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Karelia S.S.R.
Germans win with 5 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Germans
5 fighters moved from Karelia S.S.R. to Western Europe
1 bomber moved from West Russia to Germany
5 infantry moved from Southern Europe to Western Europe
1 armour moved from Ukraine S.S.R. to Caucasus
10 infantry moved from Germany to Balkans
1 infantry moved from French West Africa to French Equatorial Africa
1 infantry moved from Balkans to Eastern Europe
1 infantry moved from Balkans to Ukraine S.S.R.Place Units - Germans
4 artilleries placed in Caucasus
9 infantry placed in GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 44 PUs totalTerritory Summary for Germans :
Germany : 1 aaGun, 4 armour, 1 bomber, 1 factory and 13 infantry
French West Africa : 1 flag
Belgian Congo : 1 flag
Southern Europe : 1 aaGun and 1 factory
Italian East Africa : 1 flag
Eastern Europe : 1 infantry
Western Europe : 1 aaGun, 5 fighters and 20 infantry
French Equatorial Africa : 1 flag, 1 infantry
Caucasus : 1 flag, 1 aaGun, 18 armour, 4 artilleries, 1 factory and 9 infantry
Balkans : 10 infantry
Ukraine S.S.R. : 1 infantry
Belorussia : 1 infantry
Anglo Egypt : 1 flag
17 Sea Zone : 2 submarines
13 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 14 / 16
Germans : 43 / 44
British : 22 / 23
Japanese : 49 / 51
Americans : 38 / 38 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :7
Purchase Units - British
British buy 1 destroyer and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from West Russia to Ukraine S.S.R.
8 fighters moved from Russia to Ukraine S.S.R.
1 infantry moved from Norway to Karelia S.S.R.
1 armour moved from Libya to Anglo EgyptCombat - British
Battle in Anglo Egypt
British attack with 1 armour
Japanese defend with 2 infantry
British roll dice for 1 armour in Anglo Egypt, round 1 : 1/1 hits
Germans roll dice for 2 infantry in Anglo Egypt, round 1 : 0/2 hits
1 infantry owned by the Japanese lost in Anglo Egypt
British roll dice for 1 armour in Anglo Egypt, round 2 : 0/1 hits
Germans roll dice for 1 infantry in Anglo Egypt, round 2 : 0/1 hits
British roll dice for 1 armour in Anglo Egypt, round 3 : 0/1 hits
Germans roll dice for 1 infantry in Anglo Egypt, round 3 : 1/1 hits
1 armour owned by the British lost in Anglo Egypt
Germans win with 1 infantry remaining. Battle score for attacker is -2
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour
Battle in Ukraine S.S.R.
British attack with 8 fighters and 1 infantry
Germans defend with 1 infantry
British roll dice for 8 fighters and 1 infantry in Ukraine S.S.R., round 1 : 2/9 hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Ukraine S.S.R.
British win with 8 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
8 fighters moved from Ukraine S.S.R. to Russia
1 transport moved from 1 Sea Zone to 3 Sea Zone
3 infantry moved from United Kingdom to 3 Sea Zone
3 infantry moved from 3 Sea Zone to Norway
1 submarine moved from 1 Sea Zone to 3 Sea ZonePlace Units - British
5 infantry placed in United Kingdom
1 destroyer placed in 3 Sea ZoneTurn Complete - British
British collect 22 PUs; end with 22 PUs totalTerritory Summary for British :
Australia : 3 infantry
Karelia S.S.R. : 1 infantry
Norway : 1 flag, 1 armour, 1 artillery and 4 infantry
United Kingdom : 1 aaGun, 1 factory and 5 infantry
New Zealand : 1 infantry
Algeria : 1 flag
Libya : 1 flag
West Russia : 1 flag
Russia : 8 fighters
3 Sea Zone : 1 carrier, 5 destroyers, 2 fighters, 2 submarines and 3 transportsProduction/PUs Summary :
Russians : 14 / 16
Germans : 43 / 44
British : 22 / 22
Japanese : 49 / 51
Americans : 38 / 38 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :7
Purchase Units - Japanese
Japanese buy 1 artillery, 2 fighters and 9 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
2 infantry moved from French Madagascar to 32 Sea Zone
2 infantry and 1 transport moved from 32 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Australia
1 bomber moved from East Indies to Australia
2 infantry moved from French Indochina to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Australia
1 battleship moved from 36 Sea Zone to 38 Sea Zone
1 fighter moved from 36 Sea Zone to Australia
2 infantry moved from Novosibirsk to Kazakh S.S.R.
5 fighters moved from Caucasus to Kazakh S.S.R.
1 infantry moved from Anglo Egypt to Libya
Germans take Libya from British
2 infantry moved from Caucasus to West Russia
Germans take West Russia from BritishCombat - Japanese
Battle in Australia
Japanese attack with 1 bomber, 1 fighter and 4 infantry
British defend with 3 infantry
Japanese roll dice for 1 battleship in Australia, round 1 : 1/1 hits
Japanese roll dice for 1 bomber, 1 fighter and 4 infantry in Australia, round 1 : 1/6 hits
British roll dice for 3 infantry in Australia, round 1 : 2/3 hits
2 infantry owned by the British and 2 infantry owned by the Japanese lost in Australia
Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Australia, round 2 : 2/4 hits
British roll dice for 1 infantry in Australia, round 2 : 0/1 hits
1 infantry owned by the British lost in Australia
Japanese win, taking Australia from British with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 3 infantry
Battle in Kazakh S.S.R.
Japanese attack with 5 fighters and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 5 fighters and 2 infantry in Kazakh S.S.R., round 1 : 4/7 hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kazakh S.S.R.
Japanese win, taking Kazakh S.S.R. from Russians with 5 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Japanese
5 fighters moved from Kazakh S.S.R. to Caucasus
1 fighter moved from Australia to 38 Sea Zone
1 carrier moved from 36 Sea Zone to 38 Sea Zone
1 bomber moved from Australia to Solomon Islands
1 infantry moved from Persia to Kazakh S.S.R.
1 infantry moved from Persia to Caucasus
2 armour moved from Persia to Caucasus
1 aaGun moved from India to Persia
4 armour moved from French Indochina to India
1 infantry moved from French Indochina to China
2 infantry moved from French Indochina to India
2 infantry moved from Yakut S.S.R. to Novosibirsk
3 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 armour moved from Buryatia S.S.R. to Yakut S.S.R.
1 infantry moved from China to Sinkiang
1 armour moved from Italian East Africa to Trans-Jordan
2 armour moved from Japan to 60 Sea Zone
2 infantry moved from Japan to 60 Sea Zone
2 armour, 2 infantry and 2 transports moved from 60 Sea Zone to 36 Sea Zone
2 transports moved from 36 Sea Zone to 60 Sea Zone
2 armour moved from 36 Sea Zone to French Indochina
2 infantry moved from 36 Sea Zone to French Indochina
1 destroyer moved from 58 Sea Zone to 60 Sea Zone
1 submarine moved from 58 Sea Zone to 60 Sea Zone
4 infantry moved from Japan to 60 Sea Zone
4 infantry moved from 60 Sea Zone to Buryatia S.S.R.
1 transport moved from 34 Sea Zone to 36 Sea Zone
2 fighters moved from Germany to Western EuropePlace Units - Japanese
1 artillery and 2 infantry placed in India
3 infantry placed in French Indochina
2 fighters placed in 60 Sea Zone
4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs totalTerritory Summary for Japanese :
Union of South Africa : 1 flag
Australia : 1 flag, 2 infantry
Kenya : 1 flag
Persia : 1 flag, 1 aaGun
India : 1 flag, 4 armour, 1 artillery, 1 factory and 4 infantry
Soviet Far East : 1 flag
Novosibirsk : 1 flag, 2 infantry
French Madagascar : 1 flag
Yakut S.S.R. : 1 flag, 1 armour, 2 artilleries and 3 infantry
French Indochina : 2 armour, 1 factory and 5 infantry
Kazakh S.S.R. : 1 flag, 2 infantry
Trans-Jordan : 1 flag, 1 armour
Western Europe : 2 fighters
Solomon Islands : 1 bomber and 1 infantry
Caucasus : 4 armour, 5 fighters and 3 infantry
Sinkiang : 1 flag, 1 artillery and 2 infantry
Evenki National Okrug : 1 flag, 1 infantry
Libya : 1 infantry
West Russia : 2 infantry
Buryatia S.S.R. : 1 flag, 4 infantry
Okinawa : 1 infantry
China : 1 flag, 1 infantry
Japan : 1 factory and 4 infantry
38 Sea Zone : 1 battleship, 1 carrier, 1 fighter and 2 transports
36 Sea Zone : 3 transports
60 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 transportsProduction/PUs Summary :
Russians : 12 / 16
Germans : 46 / 44
British : 17 / 22
Japanese : 53 / 53
Americans : 38 / 38 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :7
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 fighter and 6 infantry; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to GermanyCombat - Americans
Strategic bombing raid in Germany
AA guns fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 6 and costs: 6 production.
Bombing raid costs 6 production in GermanyNon Combat Move - Americans
1 bomber moved from Germany to United Kingdom
12 infantry moved from Eastern Canada to 1 Sea Zone
12 infantry and 6 transports moved from 1 Sea Zone to 3 Sea Zone
12 infantry moved from 3 Sea Zone to Norway
1 armour and 4 infantry moved from Eastern United States to Eastern CanadaPlace Units - Americans
1 armour, 1 artillery, 1 fighter and 6 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 38 PUs; end with 39 PUs totalTerritory Summary for Americans :
Eastern Canada : 1 armour and 4 infantry
Midway : 1 infantry
Alaska : 1 infantry
Western United States : 1 aaGun and 1 factory
Hawaiian Islands : 2 infantry
Norway : 1 aaGun, 2 artilleries and 20 infantry
United Kingdom : 1 bomber
Eastern United States : 1 armour, 1 artillery, 1 factory, 1 fighter and 6 infantry
3 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 6 transports
1 Sea Zone : 1 battleship, 2 destroyers and 3 transports
10 Sea Zone : 3 destroyers
55 Sea Zone : 1 battleship, 1 carrier, 1 destroyer and 1 submarineProduction/PUs Summary :
Russians : 12 / 16
Germans : 46 / 44
British : 17 / 22
Japanese : 53 / 53
Americans : 38 / 39 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :8
Purchase Units - Russians
Russians buy 4 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to West Russia
1 fighter moved from Russia to West RussiaCombat - Russians
Battle in West Russia
Russians attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Russians roll dice for 1 fighter and 2 infantry in West Russia, round 1 : 0/3 hits
Germans roll dice for 2 infantry in West Russia, round 1 : 2/2 hits
2 infantry owned by the Russians lost in West Russia
retreated to West Russia
Germans win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 fighter moved from West Russia to RussiaPlace Units - Russians
4 artilleries placed in RussiaTurn Complete - Russians
Russians collect 12 PUs; end with 12 PUs totalTerritory Summary for Russians :
Russia : 2 aaGuns, 16 artilleries, 1 factory, 1 fighter and 24 infantry
10 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 12 / 12
Germans : 46 / 44
British : 17 / 22
Japanese : 53 / 53
Americans : 38 / 39 -
I know its probably too late…it’s disheartening…I know the Allies have a hard time, but I would just like to get a win out of ya.
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It is very tough for the allies I agree.
Just my opinion,but I think the allies must be very aggressive early.(especially Russia)
I like tanks right away.I’m sure you’ll get a win soon!(always up for a game)
To the current task at hand!!!
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :8
Purchase Units - Germans
Germans repair 5 damage on 5 factories; Remaining resources: 39 PUs;
Germans buy 4 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Eastern Europe to Karelia S.S.R.
1 infantry moved from Belorussia to Karelia S.S.R.
5 fighters moved from Western Europe to Karelia S.S.R.Combat - Germans
Battle in Karelia S.S.R.
Germans attack with 5 fighters and 2 infantry
British defend with 1 infantry
Germans roll dice for 5 fighters and 2 infantry in Karelia S.S.R., round 1 : 4/7 hits
Russians roll dice for 1 infantry in Karelia S.S.R., round 1 : 0/1 hits
1 infantry owned by the British lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 5 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
5 fighters moved from Karelia S.S.R. to Western Europe
1 bomber moved from Germany to Western Europe
10 infantry moved from Balkans to Ukraine S.S.R.
2 armour moved from Germany to Ukraine S.S.R.
1 infantry moved from French Equatorial Africa to Anglo Egypt
2 infantry moved from Germany to Western EuropePlace Units - Germans
4 armour and 4 infantry placed in Germany
1 artillery and 1 infantry placed in CaucasusTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs totalTerritory Summary for Germans :
Germany : 1 aaGun, 6 armour, 1 factory and 15 infantry
French West Africa : 1 flag
Belgian Congo : 1 flag
Southern Europe : 1 aaGun and 1 factory
Italian East Africa : 1 flag
Karelia S.S.R. : 1 flag, 2 infantry
Western Europe : 1 aaGun, 1 bomber, 5 fighters and 22 infantry
French Equatorial Africa : 1 flag
Caucasus : 1 flag, 1 aaGun, 18 armour, 5 artilleries, 1 factory and 10 infantry
Ukraine S.S.R. : 2 armour and 10 infantry
Anglo Egypt : 1 flag, 1 infantry
17 Sea Zone : 2 submarines
13 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 10 / 12
Germans : 48 / 48
British : 17 / 22
Japanese : 53 / 53
Americans : 38 / 39 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :8
Purchase Units - British
British buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from Norway to 3 Sea Zone
5 infantry moved from United Kingdom to 3 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 3 Sea Zone to 5 Sea Zone
1 artillery and 5 infantry moved from 5 Sea Zone to Eastern Europe
British take Eastern Europe from Germans
1 armour and 4 infantry moved from Norway to Karelia S.S.R.
2 fighters moved from 3 Sea Zone to Karelia S.S.R.
4 fighters moved from Russia to Kazakh S.S.R.
4 fighters moved from Russia to West RussiaCombat - British
Battle in West Russia
British attack with 4 fighters
Japanese defend with 2 infantry
British roll dice for 4 fighters in West Russia, round 1 : 2/4 hits
Germans roll dice for 2 infantry in West Russia, round 1 : 0/2 hits
2 infantry owned by the Japanese lost in West Russia
British win with 4 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Karelia S.S.R.
British attack with 1 armour, 2 fighters and 4 infantry
Germans defend with 2 infantry
British roll dice for 1 armour, 2 fighters and 4 infantry in Karelia S.S.R., round 1 : 1/7 hits
Germans roll dice for 2 infantry in Karelia S.S.R., round 1 : 0/2 hits
1 infantry owned by the Germans lost in Karelia S.S.R.
British roll dice for 1 armour, 2 fighters and 4 infantry in Karelia S.S.R., round 2 : 2/7 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits
1 infantry owned by the Germans lost in Karelia S.S.R.
British win, taking Karelia S.S.R. from Germans with 1 armour, 2 fighters and 4 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Kazakh S.S.R.
British attack with 4 fighters
Japanese defend with 2 infantry
British roll dice for 4 fighters in Kazakh S.S.R., round 1 : 4/4 hits
Japanese roll dice for 2 infantry in Kazakh S.S.R., round 1 : 1/2 hits
2 infantry owned by the Japanese and 1 fighter owned by the British lost in Kazakh S.S.R.
British win with 3 fighters remaining. Battle score for attacker is -4
Casualties for Japanese: 2 infantry
Casualties for British: 1 fighterNon Combat Move - British
3 fighters moved from Kazakh S.S.R. to Russia
4 fighters moved from West Russia to Russia
2 fighters moved from Karelia S.S.R. to 5 Sea Zone
1 carrier, 5 destroyers and 2 submarines moved from 3 Sea Zone to 5 Sea ZonePlace Units - British
1 artillery and 6 infantry placed in United KingdomTurn Complete - British
British collect 20 PUs; end with 20 PUs totalTerritory Summary for British :
Eastern Europe : 1 flag, 1 artillery and 5 infantry
Karelia S.S.R. : 1 armour and 4 infantry
Norway : 1 flag
United Kingdom : 1 aaGun, 1 artillery, 1 factory and 6 infantry
New Zealand : 1 infantry
Algeria : 1 flag
Russia : 7 fighters
5 Sea Zone : 1 carrier, 5 destroyers, 2 fighters, 2 submarines and 3 transportsProduction/PUs Summary :
Russians : 12 / 12
Germans : 43 / 48
British : 20 / 20
Japanese : 53 / 53
Americans : 38 / 39 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :8
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 bomber, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Libya to Algeria
Germans take Algeria from British
2 infantry moved from Australia to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to New Zealand
1 bomber moved from Solomon Islands to New Zealand
1 battleship moved from 38 Sea Zone to 41 Sea ZoneCombat - Japanese
Battle in New Zealand
Japanese attack with 1 bomber and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 battleship in New Zealand, round 1 : 1/1 hits
British roll dice for 1 infantry in New Zealand, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in New Zealand
Japanese win, taking New Zealand from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Japanese
1 bomber moved from New Zealand to Australia
1 carrier moved from 38 Sea Zone to 41 Sea Zone
1 fighter moved from 60 Sea Zone to 41 Sea Zone
1 fighter moved from 38 Sea Zone to India
5 fighters moved from Caucasus to Germany
2 fighters moved from Western Europe to Germany
1 armour moved from Trans-Jordan to Caucasus
4 armour moved from India to Caucasus
4 infantry moved from India to Persia
1 artillery moved from India to Persia
4 infantry moved from French Indochina to 36 Sea Zone
4 infantry and 2 transports moved from 36 Sea Zone to 34 Sea Zone
4 infantry moved from 34 Sea Zone to Persia
2 armour moved from French Indochina to Persia
1 infantry moved from China to Sinkiang
1 infantry moved from French Indochina to China
2 infantry moved from Novosibirsk to Kazakh S.S.R.
2 infantry moved from Yakut S.S.R. to Novosibirsk
1 armour moved from Yakut S.S.R. to Sinkiang
4 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
4 infantry moved from Japan to 60 Sea Zone
4 infantry and 2 transports moved from 60 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to French Indochina
1 transport moved from 36 Sea Zone to 60 Sea Zone
1 transport moved from 38 Sea Zone to 36 Sea ZonePlace Units - Japanese
3 armour placed in India
1 artillery and 2 infantry placed in French Indochina
1 fighter placed in 60 Sea Zone
1 bomber and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs totalTerritory Summary for Japanese :
Germany : 7 fighters
Union of South Africa : 1 flag
Australia : 1 flag, 1 bomber
Kenya : 1 flag
Persia : 1 flag, 1 aaGun, 2 armour, 1 artillery and 8 infantry
India : 1 flag, 3 armour, 1 factory and 1 fighter
Soviet Far East : 1 flag
Novosibirsk : 1 flag, 2 infantry
French Madagascar : 1 flag
Yakut S.S.R. : 1 flag, 2 artilleries and 5 infantry
French Indochina : 1 artillery, 1 factory and 6 infantry
Kazakh S.S.R. : 1 flag, 2 infantry
Trans-Jordan : 1 flag
New Zealand : 1 flag, 1 infantry
Solomon Islands : 1 infantry
Caucasus : 9 armour and 3 infantry
Sinkiang : 1 flag, 1 armour, 1 artillery and 3 infantry
Algeria : 1 infantry
Evenki National Okrug : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag
Okinawa : 1 infantry
China : 1 flag, 1 infantry
Japan : 1 bomber, 1 factory and 2 infantry
41 Sea Zone : 1 battleship, 1 carrier, 1 fighter and 1 transport
34 Sea Zone : 2 transports
36 Sea Zone : 3 transports
60 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transportProduction/PUs Summary :
Russians : 12 / 12
Germans : 44 / 48
British : 18 / 20
Japanese : 54 / 54
Americans : 38 / 39 -
I forgot a combat move(inf>Lib to Alg)
So I downloaded map twice(this time you got a hit in NZe) -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :8
Purchase Units - Americans
Americans buy 1 artillery, 7 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to GermanyCombat - Americans
Strategic bombing raid in Germany
AA guns fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 3 and costs: 3 production.
Bombing raid costs 3 production in GermanyNon Combat Move - Americans
1 bomber moved from Germany to United Kingdom
1 aaGun and 11 infantry moved from Norway to 3 Sea Zone
1 aaGun, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 11 infantry and 6 transports moved from 3 Sea Zone to 5 Sea Zone
1 aaGun and 11 infantry moved from 5 Sea Zone to Eastern Europe
2 artilleries and 9 infantry moved from Norway to Karelia S.S.R.
1 armour and 4 infantry moved from Eastern Canada to 1 Sea Zone
1 armour, 1 battleship, 2 destroyers, 4 infantry and 3 transports moved from 1 Sea Zone to 2 Sea Zone
1 armour and 4 infantry moved from 2 Sea Zone to United Kingdom
1 armour, 1 artillery and 6 infantry moved from Eastern United States to Eastern Canada
1 fighter moved from Eastern United States to United Kingdom
1 aaGun moved from Western United States to Central United StatesPlace Units - Americans
1 artillery and 5 infantry placed in Eastern United States
2 infantry placed in Western United States
2 transports placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 38 PUs; end with 38 PUs totalTerritory Summary for Americans :
Eastern Canada : 1 armour, 1 artillery and 6 infantry
Midway : 1 infantry
Alaska : 1 infantry
Eastern Europe : 1 aaGun and 11 infantry
Western United States : 1 factory and 2 infantry
Karelia S.S.R. : 2 artilleries and 9 infantry
Hawaiian Islands : 2 infantry
United Kingdom : 1 armour, 1 bomber, 1 fighter and 4 infantry
Eastern United States : 1 artillery, 1 factory and 5 infantry
Central United States : 1 aaGun
5 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 6 transports
10 Sea Zone : 3 destroyers and 2 transports
2 Sea Zone : 1 battleship, 2 destroyers and 3 transports
55 Sea Zone : 1 battleship, 1 carrier, 1 destroyer and 1 submarineProduction/PUs Summary :
Russians : 12 / 12
Germans : 44 / 48
British : 18 / 20
Japanese : 54 / 54
Americans : 38 / 38 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :9
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to West Russia
Russians take West Russia from GermansCombat - Russians
Non Combat Move - Russians
Place Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 14 PUs; end with 14 PUs totalTerritory Summary for Russians :
West Russia : 1 flag, 1 infantry
Russia : 2 aaGuns, 16 artilleries, 1 factory, 1 fighter and 27 infantry
10 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 14 / 14
Germans : 42 / 48
British : 18 / 20
Japanese : 54 / 54
Americans : 38 / 38 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :9
Purchase Units - Germans
Germans repair 1 damage on 1 factory; Remaining resources: 47 PUs;
Germans buy 7 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Caucasus to West Russia
1 bomber moved from Western Europe to West Russia
10 infantry moved from Ukraine S.S.R. to Eastern Europe
15 infantry moved from Germany to Eastern Europe
6 armour moved from Germany to Eastern Europe
2 armour moved from Ukraine S.S.R. to Eastern Europe
10 armour moved from Caucasus to Eastern EuropeCombat - Germans
Battle in West Russia
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in West Russia, round 1 : 2/3 hits
Russians roll dice for 1 infantry in West Russia, round 1 : 0/1 hits
1 infantry owned by the Russians lost in West Russia
Germans win, taking West Russia from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Europe
Germans attack with 18 armour and 25 infantry
British defend with 1 artillery and 5 infantry; Americans defend with 1 aaGun and 11 infantry
Germans roll dice for 18 armour and 25 infantry in Eastern Europe, round 1 : 13/43 hits
British roll dice for 1 artillery and 16 infantry in Eastern Europe, round 1 : 5/17 hits
5 infantry owned by the British , 5 infantry owned by the Germans and 8 infantry owned by the Americans lost in Eastern Europe
Germans roll dice for 18 armour and 20 infantry in Eastern Europe, round 2 : 10/38 hits
British roll dice for 1 artillery and 3 infantry in Eastern Europe, round 2 : 2/4 hits
2 infantry owned by the Germans , 1 artillery owned by the British and 3 infantry owned by the Americans lost in Eastern Europe
Germans win, taking Eastern Europe from British with 18 armour and 18 infantry remaining. Battle score for attacker is 31
Casualties for Germans: 7 infantry
Casualties for British: 1 artillery and 5 infantry
Casualties for Americans: 11 infantryNon Combat Move - Germans
22 infantry moved from Western Europe to Germany
5 fighters moved from Western Europe to Germany
1 aaGun moved from Western Europe to Germany
1 infantry moved from Anglo Egypt to Trans-Jordan
1 bomber moved from West Russia to GermanyPlace Units - Germans
4 infantry placed in Caucasus
6 armour placed in Germany
1 armour placed in Southern EuropeTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs totalTerritory Summary for Germans :
Germany : 2 aaGuns, 6 armour, 1 bomber, 1 factory, 5 fighters and 22 infantry
French West Africa : 1 flag
Belgian Congo : 1 flag
Southern Europe : 1 aaGun, 1 armour and 1 factory
Italian East Africa : 1 flag
Eastern Europe : 1 aaGun, 18 armour and 18 infantry
Trans-Jordan : 1 infantry
French Equatorial Africa : 1 flag
Caucasus : 1 flag, 1 aaGun, 8 armour, 5 artilleries, 1 factory and 12 infantry
West Russia : 2 infantry
Anglo Egypt : 1 flag
17 Sea Zone : 2 submarines
13 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 12 / 14
Germans : 47 / 47
British : 15 / 20
Japanese : 54 / 54
Americans : 38 / 38 -
are you toying with me sir? :wink: