@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
Flip (axis) vs Mallery29 (allies) 42.1
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :3
Purchase Units - Germans
Germans buy 4 armour and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Anglo Egypt to French Equatorial Africa
Germans take French Equatorial Africa from British
1 artillery moved from Anglo Egypt to Belgian Congo
Germans take Belgian Congo from British
1 infantry moved from Karelia S.S.R. to Belorussia
1 infantry moved from Eastern Europe to Belorussia
1 bomber moved from Anglo Egypt to Belorussia
2 infantry moved from Ukraine S.S.R. to Caucasus
1 armour moved from Ukraine S.S.R. to Caucasus
1 fighter moved from Germany to BelorussiaCombat - Germans
Battle in Belorussia
Germans attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Belorussia, round 1 : 1/4 hits
Russians roll dice for 1 infantry in Belorussia, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Germans win, taking Belorussia from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 armour and 2 infantry
British defend with 1 aaGun and 1 infantry; Russians defend with 1 factory
Germans roll dice for 1 armour and 2 infantry in Caucasus, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Caucasus, round 1 : 0/1 hits
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Russians from 3 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 8 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 infantry moved from Norway to Karelia S.S.R.
1 fighter moved from Belorussia to Ukraine S.S.R.
1 bomber moved from Belorussia to Germany
2 infantry moved from Eastern Europe to Ukraine S.S.R.
2 infantry moved from Balkans to Ukraine S.S.R.
2 armour moved from Germany to Ukraine S.S.R.
1 armour moved from Southern Europe to Ukraine S.S.R.
1 armour moved from Eastern Europe to Ukraine S.S.R.
1 fighter moved from Libya to Ukraine S.S.R.
1 fighter moved from Libya to Western Europe
5 infantry moved from Germany to Western Europe
2 infantry moved from Germany to Eastern Europe
1 submarine moved from 17 Sea Zone to 22 Sea Zone
1 submarine moved from 13 Sea Zone to 14 Sea Zone
1 submarine moved from 7 Sea Zone to 13 Sea ZonePlace Units - Germans
2 infantry placed in Southern Europe
4 armour and 6 infantry placed in GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs totalTerritory Summary for Germans :
Germany : 1 aaGun, 4 armour, 1 bomber, 1 factory and 6 infantry
Belgian Congo : 1 flag, 1 artillery
Southern Europe : 1 aaGun, 1 factory and 2 infantry
Eastern Europe : 2 infantry
Karelia S.S.R. : 1 flag, 1 infantry
Western Europe : 1 aaGun, 3 fighters and 8 infantry
French Equatorial Africa : 1 flag, 1 infantry
Caucasus : 1 flag, 1 aaGun, 1 armour, 1 factory and 2 infantry
Ukraine S.S.R. : 13 armour, 2 fighters and 10 infantry
Belorussia : 1 infantry
Anglo Egypt : 1 flag
14 Sea Zone : 1 submarine
13 Sea Zone : 1 submarine
22 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 19 / 26
Germans : 48 / 48
British : 22 / 25
Japanese : 37 / 37
Americans : 40 / 40 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :3
Purchase Units - British
British buy 2 fighters and 1 infantry; Remaining resources: 2 PUs;Combat Move - British
1 armour and 1 infantry moved from United Kingdom to 8 Sea Zone
1 armour, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 8 Sea Zone to 12 Sea Zone
1 armour and 1 infantry moved from 12 Sea Zone to Algeria
British take Algeria from Germans
1 transport moved from 21 Sea Zone to 20 Sea Zone
1 submarine moved from 53 Sea Zone to 20 Sea ZoneCombat - British
Non Combat Move - British
1 infantry moved from Kenya to Union of South AfricaPlace Units - British
2 fighters and 1 infantry placed in United KingdomTurn Complete - British
British collect 23 PUs; end with 25 PUs totalTerritory Summary for British :
Union of South Africa : 1 infantry
Australia : 3 infantry
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory, 2 fighters and 3 infantry
New Zealand : 1 infantry
Algeria : 1 flag, 1 armour and 1 infantry
West Russia : 3 fighters
12 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
20 Sea Zone : 1 submarine and 1 transportProduction/PUs Summary :
Russians : 19 / 26
Germans : 47 / 48
British : 23 / 25
Japanese : 37 / 37
Americans : 40 / 40 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :3
Purchase Units - Japanese
Japanese buy 3 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 artillery moved from Buryatia S.S.R. to Soviet Far East
Japanese take Soviet Far East from Russians
4 infantry moved from China to Sinkiang
Japanese take Sinkiang from Americans
1 armour moved from India to Trans-Jordan
Japanese take Trans-Jordan from British
1 infantry moved from India to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Kenya
Japanese take Kenya from BritishCombat - Japanese
Non Combat Move - Japanese
3 fighters moved from Ukraine S.S.R. to Western Europe
2 infantry moved from India to Persia
4 infantry moved from French Indochina to India
1 artillery moved from Japan to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indochina
1 infantry moved from 36 Sea Zone to French Indochina
2 transports moved from 36 Sea Zone to 60 Sea Zone
1 submarine moved from 60 Sea Zone to 36 Sea Zone
1 destroyer moved from 60 Sea Zone to 36 Sea Zone
1 battleship moved from 60 Sea Zone to 36 Sea Zone
1 carrier moved from 60 Sea Zone to 36 Sea Zone
2 fighters moved from 60 Sea Zone to India
3 infantry moved from Japan to 60 Sea Zone
3 infantry moved from 60 Sea Zone to Buryatia S.S.R.
1 bomber moved from Japan to India
1 fighter moved from 60 Sea Zone to IndiaPlace Units - Japanese
1 fighter placed in 60 Sea Zone
3 armour and 4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs totalTerritory Summary for Japanese :
Kenya : 1 flag, 1 infantry
Persia : 1 flag, 3 infantry
India : 1 flag, 1 bomber, 3 fighters and 4 infantry
Soviet Far East : 1 flag, 1 artillery
Borneo : 1 infantry
Yakut S.S.R. : 1 flag, 1 infantry
French Indochina : 1 artillery and 1 infantry
Trans-Jordan : 1 flag, 1 armour
Western Europe : 3 fighters
Solomon Islands : 1 infantry
Sinkiang : 1 flag, 4 infantry
Wake Island : 1 infantry
Buryatia S.S.R. : 1 flag, 3 infantry
New Guinea : 1 infantry
Okinawa : 1 infantry
China : 1 flag
Japan : 1 aaGun, 3 armour, 1 factory and 4 infantry
Caroline Islands : 1 infantry
36 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 submarine and 1 transport
33 Sea Zone : 1 transport
60 Sea Zone : 1 battleship, 1 carrier, 1 fighter and 2 transportsProduction/PUs Summary :
Russians : 17 / 26
Germans : 47 / 48
British : 21 / 25
Japanese : 43 / 43
Americans : 38 / 40 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :3
Purchase Units - Americans
Americans buy 1 artillery, 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to Germany
1 armour, 1 artillery and 2 infantry moved from United Kingdom to 8 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry and 2 transports moved from 8 Sea Zone to 12 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 12 Sea Zone to Algeria
2 infantry moved from Central United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
2 infantry moved from 12 Sea Zone to Algeria
1 carrier moved from 10 Sea Zone to 12 Sea Zone
2 fighters moved from 10 Sea Zone to 12 Sea Zone
1 transport moved from 20 Sea Zone to 10 Sea ZoneCombat - Americans
Strategic bombing raid in Germany
AA guns fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 1 and costs: 1 production.
Bombing raid costs 1 production in GermanyNon Combat Move - Americans
1 bomber moved from Germany to United KingdomPlace Units - Americans
2 transports placed in 10 Sea Zone
1 artillery, 1 fighter and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 38 PUs; end with 38 PUs totalTerritory Summary for Americans :
Midway : 1 infantry
Alaska : 1 infantry
Novosibirsk : 1 infantry
Western United States : 1 aaGun and 1 factory
Hawaiian Islands : 2 infantry
Kazakh S.S.R. : 1 infantry
United Kingdom : 1 bomber
Algeria : 1 armour, 1 artillery and 4 infantry
Eastern United States : 1 aaGun, 1 artillery, 1 factory, 1 fighter and 5 infantry
Central United States : 2 infantry
12 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 transports
10 Sea Zone : 2 destroyers and 3 transports
55 Sea Zone : 1 battleship, 1 carrier, 1 destroyer and 1 submarine
47 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 17 / 26
Germans : 47 / 48
British : 21 / 25
Japanese : 43 / 43
Americans : 38 / 38 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :4
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Archangel to Karelia S.S.R.
3 infantry moved from Russia to Caucasus
2 artilleries moved from Russia to Caucasus
1 infantry moved from West Russia to Belorussia
1 fighter moved from West Russia to Belorussia
1 fighter moved from West Russia to Karelia S.S.R.
1 submarine moved from 8 Sea Zone to 10 Sea ZoneCombat - Russians
Battle in Caucasus
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 aaGun, 1 armour, 1 factory and 2 infantry
Russians roll dice for 2 artilleries and 3 infantry in Caucasus, round 1 : 2/5 hits
Germans roll dice for 1 armour and 2 infantry in Caucasus, round 1 : 3/3 hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Caucasus
Russians roll dice for 2 artilleries in Caucasus, round 2 : 1/2 hits
Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits
1 armour owned by the Germans and 1 artillery owned by the Russians lost in Caucasus
Russians win, taking Caucasus from Germans with 1 artillery remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour and 2 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in Belorussia
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Belorussia, round 1 : 0/2 hits
Germans roll dice for 1 infantry in Belorussia, round 1 : 1/1 hits
1 infantry owned by the Russians lost in Belorussia
retreated to Belorussia
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Karelia S.S.R.
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Karelia S.S.R., round 1 : 0/3 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 1 : 1/1 hits
1 infantry owned by the Russians lost in Karelia S.S.R.
Russians roll dice for 1 fighter and 1 infantry in Karelia S.S.R., round 2 : 2/2 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits
1 infantry owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Karelia S.S.R. to West Russia
1 fighter moved from Belorussia to West Russia
1 aaGun and 9 infantry moved from Russia to West Russia
1 aaGun moved from West Russia to RussiaPlace Units - Russians
2 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs totalTerritory Summary for Russians :
Karelia S.S.R. : 1 infantry
Caucasus : 1 aaGun, 1 artillery and 1 factory
West Russia : 1 flag, 1 aaGun, 1 armour, 7 artilleries, 2 fighters and 20 infantry
Russia : 1 aaGun, 2 artilleries, 1 factory and 6 infantry
10 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 23 / 23
Germans : 41 / 48
British : 21 / 25
Japanese : 43 / 43
Americans : 38 / 38 -
crappy rolls in caucus!
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :4
Purchase Units - Germans
Germans buy 3 armour and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Eastern Europe to Karelia S.S.R.
3 fighters moved from Western Europe to Karelia S.S.R.
2 fighters moved from Ukraine S.S.R. to Karelia S.S.R.
2 infantry moved from Ukraine S.S.R. to Caucasus
1 armour moved from Ukraine S.S.R. to Caucasus
1 artillery moved from Belgian Congo to Italian East Africa
Germans take Italian East Africa from BritishCombat - Germans
Battle in Karelia S.S.R.
Germans attack with 5 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 5 fighters and 1 infantry in Karelia S.S.R., round 1 : 2/6 hits
Russians roll dice for 1 infantry in Karelia S.S.R., round 1 : 0/1 hits
1 infantry owned by the Russians lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 5 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 armour and 2 infantry
Russians defend with 1 aaGun, 1 artillery and 1 factory
Germans roll dice for 1 armour and 2 infantry in Caucasus, round 1 : 0/3 hits
Russians roll dice for 1 artillery in Caucasus, round 1 : 1/1 hits
1 infantry owned by the Germans lost in Caucasus
Germans roll dice for 1 armour and 1 infantry in Caucasus, round 2 : 1/2 hits
Russians roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artilleryNon Combat Move - Germans
1 infantry moved from Eastern Europe to Ukraine S.S.R.
4 armour moved from Germany to Ukraine S.S.R.
5 fighters moved from Karelia S.S.R. to Ukraine S.S.R.
1 infantry moved from French Equatorial Africa to Anglo Egypt
2 infantry moved from Southern Europe to Western Europe
6 infantry moved from Germany to Eastern Europe
1 submarine moved from 14 Sea Zone to 15 Sea Zone
1 submarine moved from 13 Sea Zone to 14 Sea Zone
1 submarine moved from 22 Sea Zone to 24 Sea ZonePlace Units - Germans
3 armour and 6 infantry placed in Germany
5 infantry placed in Southern EuropeTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs totalTerritory Summary for Germans :
Germany : 1 aaGun, 3 armour, 1 bomber, 1 factory and 6 infantry
Belgian Congo : 1 flag
Southern Europe : 1 aaGun, 1 factory and 5 infantry
Italian East Africa : 1 flag, 1 artillery
Eastern Europe : 6 infantry
Karelia S.S.R. : 1 flag, 1 infantry
Western Europe : 1 aaGun and 10 infantry
French Equatorial Africa : 1 flag
Caucasus : 1 flag, 1 aaGun, 1 armour, 1 factory and 1 infantry
Ukraine S.S.R. : 16 armour, 5 fighters and 9 infantry
Belorussia : 1 infantry
Anglo Egypt : 1 flag, 1 infantry
15 Sea Zone : 1 submarine
14 Sea Zone : 1 submarine
24 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 17 / 23
Germans : 48 / 48
British : 20 / 25
Japanese : 43 / 43
Americans : 38 / 38 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :4
Purchase Units - British
British buy 2 fighters; Remaining resources: 5 PUs;Combat Move - British
1 armour and 1 infantry moved from Algeria to Libya
British take Libya from Germans
1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 12 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Norway
British take Norway from Germans
1 submarine and 1 transport moved from 20 Sea Zone to 10 Sea ZoneCombat - British
Non Combat Move - British
2 fighters moved from United Kingdom to West RussiaPlace Units - British
2 fighters placed in United KingdomTurn Complete - British
British collect 24 PUs; end with 29 PUs totalTerritory Summary for British :
Union of South Africa : 1 infantry
Australia : 3 infantry
Norway : 1 flag, 1 artillery and 1 infantry
United Kingdom : 1 aaGun, 1 armour, 1 factory, 2 fighters and 2 infantry
New Zealand : 1 infantry
Algeria : 1 flag
Libya : 1 flag, 1 armour and 1 infantry
West Russia : 5 fighters
6 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
10 Sea Zone : 1 submarine and 1 transportProduction/PUs Summary :
Russians : 17 / 23
Germans : 44 / 48
British : 24 / 29
Japanese : 43 / 43
Americans : 38 / 38 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :4
Purchase Units - Japanese
Japanese buy 1 artillery, 1 factory, 1 fighter and 2 transports; Remaining resources: 0 PUs;Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 47 Sea Zone
1 submarine moved from 36 Sea Zone to 47 Sea Zone
1 battleship moved from 36 Sea Zone to 47 Sea Zone
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
Japanese take Evenki National Okrug from Russians
2 infantry moved from Sinkiang to Novosibirsk
1 bomber moved from India to Novosibirsk
2 infantry moved from Persia to Kazakh S.S.R.
1 fighter moved from 60 Sea Zone to Novosibirsk
3 fighters moved from India to Kazakh S.S.R.Combat - Japanese
Battle in 47 Sea Zone
Japanese attack with 1 battleship, 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 47 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 47 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 battleship and 1 destroyer in 47 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Americans lost in 47 Sea Zone
Japanese win with 1 battleship, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Novosibirsk
Japanese attack with 1 bomber, 1 fighter and 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Novosibirsk, round 1 : 1/4 hits
Russians roll dice for 1 infantry in Novosibirsk, round 1 : 0/1 hits
1 infantry owned by the Americans lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Kazakh S.S.R.
Japanese attack with 3 fighters and 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 3 fighters and 2 infantry in Kazakh S.S.R., round 1 : 1/5 hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 1 : 0/1 hits
1 infantry owned by the Americans lost in Kazakh S.S.R.
Japanese win, taking Kazakh S.S.R. from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Japanese
1 fighter moved from Novosibirsk to Sinkiang
3 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 artillery moved from Soviet Far East to Yakut S.S.R.
1 infantry moved from French Indochina to China
1 artillery moved from French Indochina to China
1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from India to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Anglo Egypt
1 armour moved from Trans-Jordan to Anglo Egypt
1 infantry moved from Persia to Trans-Jordan
2 infantry moved from India to Persia
1 bomber moved from Novosibirsk to Sinkiang
1 transport moved from 33 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 34 Sea Zone
2 fighters moved from Kazakh S.S.R. to 34 Sea Zone
1 fighter moved from Kazakh S.S.R. to Sinkiang
2 armour moved from Japan to 60 Sea Zone
2 infantry moved from Japan to 60 Sea Zone
2 armour, 2 infantry and 2 transports moved from 60 Sea Zone to 36 Sea Zone
2 armour moved from 36 Sea Zone to French Indochina
2 infantry moved from 36 Sea Zone to French IndochinaPlace Units - Japanese
1 factory placed in French Indochina
1 fighter and 2 transports placed in 60 Sea Zone
1 artillery placed in JapanTurn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs totalTerritory Summary for Japanese :
Kenya : 1 flag, 1 infantry
Persia : 1 flag, 2 infantry
India : 1 flag
Soviet Far East : 1 flag
Novosibirsk : 1 flag, 2 infantry
Borneo : 1 infantry
Yakut S.S.R. : 1 flag, 1 artillery and 3 infantry
French Indochina : 2 armour, 1 factory and 2 infantry
Kazakh S.S.R. : 1 flag, 2 infantry
Trans-Jordan : 1 flag, 1 infantry
Western Europe : 3 fighters
Solomon Islands : 1 infantry
Sinkiang : 1 flag, 1 bomber, 2 fighters and 2 infantry
Wake Island : 1 infantry
Evenki National Okrug : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag
Anglo Egypt : 1 armour and 2 infantry
New Guinea : 1 infantry
Okinawa : 1 infantry
China : 1 flag, 1 artillery and 1 infantry
Japan : 1 aaGun, 1 armour, 1 artillery, 1 factory and 2 infantry
Caroline Islands : 1 infantry
34 Sea Zone : 1 carrier, 2 fighters and 1 transport
36 Sea Zone : 2 transports
35 Sea Zone : 1 transport
60 Sea Zone : 1 battleship, 1 carrier, 1 fighter and 2 transports
47 Sea Zone : 1 battleship, 1 destroyer and 1 submarineProduction/PUs Summary :
Russians : 12 / 23
Germans : 44 / 48
British : 24 / 29
Japanese : 48 / 48
Americans : 38 / 38 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :5
Purchase Units - Russians
Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from West Russia to Caucasus
1 armour moved from West Russia to Caucasus
1 infantry moved from West Russia to Caucasus
1 artillery moved from West Russia to CaucasusCombat - Russians
Battle in Caucasus
Russians attack with 1 armour, 1 artillery and 3 infantry
Germans defend with 1 aaGun, 1 armour, 1 factory and 1 infantry
Russians roll dice for 1 armour, 1 artillery and 3 infantry in Caucasus, round 1 : 2/5 hits
Germans roll dice for 1 armour and 1 infantry in Caucasus, round 1 : 1/2 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Russia to West RussiaPlace Units - Russians
2 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUs totalTerritory Summary for Russians :
Caucasus : 1 aaGun, 1 armour, 1 artillery, 1 factory and 2 infantry
West Russia : 1 flag, 1 aaGun, 6 artilleries, 2 fighters and 18 infantry
Russia : 1 aaGun, 4 artilleries, 1 factory and 10 infantry
10 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 16 / 16
Germans : 40 / 48
British : 24 / 29
Japanese : 48 / 48
Americans : 38 / 40 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :5
Purchase Units - Germans
Germans repair 7 damage on 7 factories; Remaining resources: 41 PUs;
Germans buy 5 armour and 5 infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Karelia S.S.R. to Archangel
Germans take Archangel from Russians
3 infantry moved from Ukraine S.S.R. to Caucasus
2 armour moved from Ukraine S.S.R. to Caucasus
1 infantry moved from Ukraine S.S.R. to CaucasusCombat - Germans
Battle in Caucasus
Germans attack with 2 armour and 4 infantry
Russians defend with 1 aaGun, 1 armour, 1 artillery, 1 factory and 2 infantry
Germans roll dice for 2 armour and 4 infantry in Caucasus, round 1 : 2/6 hits
Russians roll dice for 1 armour, 1 artillery and 2 infantry in Caucasus, round 1 : 3/4 hits
2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Caucasus
Germans roll dice for 2 armour and 1 infantry in Caucasus, round 2 : 1/3 hits
Russians roll dice for 1 armour and 1 artillery in Caucasus, round 2 : 0/2 hits
1 artillery owned by the Russians lost in Caucasus
Germans roll dice for 2 armour and 1 infantry in Caucasus, round 3 : 0/3 hits
Russians roll dice for 1 armour in Caucasus, round 3 : 0/1 hits
Germans roll dice for 2 armour and 1 infantry in Caucasus, round 4 : 1/3 hits
Russians roll dice for 1 armour in Caucasus, round 4 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Germans: 4 infantry
Casualties for Russians: 1 armour, 1 artillery and 2 infantryNon Combat Move - Germans
1 infantry moved from Anglo Egypt to French Equatorial Africa
1 artillery moved from Italian East Africa to Anglo Egypt
1 submarine moved from 14 Sea Zone to 12 Sea Zone
1 submarine moved from 15 Sea Zone to 13 Sea Zone
1 submarine moved from 24 Sea Zone to 18 Sea Zone
1 infantry moved from Eastern Europe to Karelia S.S.R.
5 infantry moved from Eastern Europe to Ukraine S.S.R.
3 armour moved from Germany to Ukraine S.S.R.
5 fighters moved from Ukraine S.S.R. to Western Europe
5 infantry moved from Southern Europe to Western Europe
2 infantry moved from Germany to Balkans
1 bomber moved from Germany to Western EuropePlace Units - Germans
5 armour and 5 infantry placed in GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 47 PUs totalTerritory Summary for Germans :
Germany : 1 aaGun, 5 armour, 1 factory and 9 infantry
Belgian Congo : 1 flag
Southern Europe : 1 aaGun and 1 factory
Archangel : 1 flag, 1 infantry
Italian East Africa : 1 flag
Karelia S.S.R. : 1 flag, 1 infantry
Western Europe : 1 aaGun, 1 bomber, 5 fighters and 15 infantry
French Equatorial Africa : 1 flag, 1 infantry
Caucasus : 1 flag, 1 aaGun, 2 armour and 1 factory
Balkans : 2 infantry
Ukraine S.S.R. : 17 armour and 10 infantry
Belorussia : 1 infantry
Anglo Egypt : 1 flag, 1 artillery
12 Sea Zone : 1 submarine
13 Sea Zone : 1 submarine
18 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 10 / 16
Germans : 46 / 47
British : 24 / 29
Japanese : 48 / 48
Americans : 38 / 40 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :5
Purchase Units - British
British buy 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Norway to Karelia S.S.R.
2 fighters moved from 6 Sea Zone to Karelia S.S.R.
3 fighters moved from West Russia to Belorussia
2 fighters moved from West Russia to Archangel
2 fighters moved from United Kingdom to Archangel
1 armour moved from Libya to AlgeriaCombat - British
Battle in Belorussia
British attack with 3 fighters
Germans defend with 1 infantry
British roll dice for 3 fighters in Belorussia, round 1 : 3/3 hits
Germans roll dice for 1 infantry in Belorussia, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Belorussia
British win with 3 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Karelia S.S.R.
British attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
British roll dice for 2 fighters and 1 infantry in Karelia S.S.R., round 1 : 2/3 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 1 : 0/1 hits
1 infantry owned by the Germans lost in Karelia S.S.R.
British win, taking Karelia S.S.R. from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
British attack with 4 fighters
Germans defend with 1 infantry
British roll dice for 4 fighters in Archangel, round 1 : 2/4 hits
Germans roll dice for 1 infantry in Archangel, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
British win with 4 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
3 fighters moved from Belorussia to Russia
4 fighters moved from Archangel to Russia
2 fighters moved from Karelia S.S.R. to 3 Sea Zone
1 transport moved from 6 Sea Zone to 3 Sea Zone
1 infantry moved from United Kingdom to 3 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 3 Sea Zone
1 carrier moved from 6 Sea Zone to 3 Sea Zone
1 infantry moved from United Kingdom to 3 Sea Zone
2 infantry moved from 3 Sea Zone to NorwayPlace Units - British
1 fighter and 1 infantry placed in United Kingdom
1 destroyer and 1 transport placed in 3 Sea ZoneTurn Complete - British
British collect 24 PUs; end with 25 PUs totalTerritory Summary for British :
Union of South Africa : 1 infantry
Australia : 3 infantry
Karelia S.S.R. : 1 infantry
Norway : 1 flag, 1 artillery and 2 infantry
United Kingdom : 1 aaGun, 1 armour, 1 factory, 1 fighter and 1 infantry
New Zealand : 1 infantry
Algeria : 1 flag, 1 armour
Libya : 1 flag, 1 infantry
Russia : 7 fighters
3 Sea Zone : 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 2 transports
10 Sea Zone : 1 submarine and 1 transportProduction/PUs Summary :
Russians : 12 / 16
Germans : 44 / 47
British : 24 / 25
Japanese : 48 / 48
Americans : 38 / 40 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :5
Purchase Units - Japanese
Japanese buy 4 armour, 6 infantry and 1 transport; Remaining resources: 3 PUs;Combat Move - Japanese
2 infantry moved from Anglo Egypt to Libya
1 bomber moved from Sinkiang to Libya
1 armour moved from Anglo Egypt to 34 Sea Zone
1 infantry moved from Trans-Jordan to 34 Sea Zone
1 armour, 1 infantry and 1 transport moved from 34 Sea Zone to 28 Sea Zone
1 armour moved from 28 Sea Zone to Union of South Africa
1 infantry moved from 28 Sea Zone to Union of South Africa
1 infantry moved from Kenya to Union of South AfricaCombat - Japanese
Battle in Union of South Africa
Japanese attack with 1 armour and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 armour and 2 infantry in Union of South Africa, round 1 : 3/3 hits
British roll dice for 1 infantry in Union of South Africa, round 1 : 0/1 hits
1 infantry owned by the British lost in Union of South Africa
Japanese win, taking Union of South Africa from British with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Libya
Japanese attack with 1 bomber and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Libya, round 1 : 1/3 hits
British roll dice for 1 infantry in Libya, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Libya
Japanese win, taking Libya from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Japanese
1 bomber moved from Libya to Anglo Egypt
2 fighters moved from 34 Sea Zone to Ukraine S.S.R.
2 fighters moved from Sinkiang to Ukraine S.S.R.
2 infantry moved from Kazakh S.S.R. to Caucasus
1 infantry moved from Novosibirsk to Kazakh S.S.R.
1 infantry moved from Sinkiang to Kazakh S.S.R.
1 infantry moved from Yakut S.S.R. to Novosibirsk
1 infantry moved from China to Sinkiang
1 artillery moved from China to Sinkiang
1 transport moved from 35 Sea Zone to 47 Sea Zone
1 transport moved from 36 Sea Zone to 50 Sea Zone
2 infantry moved from French Indochina to India
2 armour moved from French Indochina to India
1 carrier moved from 34 Sea Zone to 36 Sea Zone
1 fighter moved from 60 Sea Zone to 36 Sea Zone
1 aaGun moved from Japan to 60 Sea Zone
1 armour moved from Japan to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 aaGun, 1 armour, 1 infantry and 2 transports moved from 60 Sea Zone to 36 Sea Zone
1 transport moved from 36 Sea Zone to 60 Sea Zone
1 aaGun moved from 36 Sea Zone to French Indochina
1 armour moved from 36 Sea Zone to French Indochina
1 infantry moved from 36 Sea Zone to French Indochina
1 artillery moved from Japan to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 artillery moved from 60 Sea Zone to Buryatia S.S.R.
1 infantry moved from 60 Sea Zone to Buryatia S.S.R.
1 submarine moved from 47 Sea Zone to 58 Sea Zone
1 destroyer moved from 47 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 transport placed in 60 Sea Zone
3 armour and 4 infantry placed in Japan
1 armour and 2 infantry placed in French IndochinaTurn Complete - Japanese
Japanese collect 50 PUs; end with 53 PUs totalTerritory Summary for Japanese :
Union of South Africa : 1 flag, 1 armour and 2 infantry
Kenya : 1 flag
Persia : 1 flag, 2 infantry
India : 1 flag, 2 armour and 2 infantry
Soviet Far East : 1 flag
Novosibirsk : 1 flag, 2 infantry
Borneo : 1 infantry
Yakut S.S.R. : 1 flag, 1 artillery and 2 infantry
French Indochina : 1 aaGun, 2 armour, 1 factory and 3 infantry
Kazakh S.S.R. : 1 flag, 2 infantry
Trans-Jordan : 1 flag
Western Europe : 3 fighters
Solomon Islands : 1 infantry
Caucasus : 2 infantry
Sinkiang : 1 flag, 1 artillery and 2 infantry
Wake Island : 1 infantry
Evenki National Okrug : 1 flag, 1 infantry
Libya : 1 infantry
Ukraine S.S.R. : 4 fighters
Buryatia S.S.R. : 1 flag, 1 artillery and 1 infantry
Anglo Egypt : 1 bomber
New Guinea : 1 infantry
Okinawa : 1 infantry
China : 1 flag
Japan : 3 armour, 1 factory and 4 infantry
Caroline Islands : 1 infantry
28 Sea Zone : 1 transport
50 Sea Zone : 1 transport
36 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 2 transports
60 Sea Zone : 1 battleship, 1 carrier and 2 transports
47 Sea Zone : 1 battleship and 1 transport
58 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 12 / 16
Germans : 45 / 47
British : 21 / 25
Japanese : 50 / 53
Americans : 38 / 40 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :5
Purchase Units - Americans
Americans buy 1 battleship, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to Germany
2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 transports moved from 6 Sea Zone to 3 Sea Zone
1 armour moved from Norway to Eastern Europe
Americans take Eastern Europe from GermansCombat - Americans
Strategic bombing raid in Germany
AA guns fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 6 and costs: 6 production.
Bombing raid costs 6 production in GermanyNon Combat Move - Americans
1 bomber moved from Germany to United Kingdom
1 fighter moved from United Kingdom to 3 Sea Zone
1 aaGun, 1 artillery and 4 infantry moved from Eastern Canada to 1 Sea Zone
1 aaGun, 1 artillery, 4 infantry and 3 transports moved from 1 Sea Zone to 3 Sea Zone
1 aaGun, 1 artillery and 4 infantry moved from 3 Sea Zone to Norway
1 destroyer moved from 1 Sea Zone to 3 Sea Zone
1 destroyer moved from 1 Sea Zone to 10 Sea Zone
5 infantry moved from Eastern United States to Eastern CanadaPlace Units - Americans
4 infantry placed in Eastern United States
1 battleship and 1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 41 PUs; end with 41 PUs totalTerritory Summary for Americans :
Eastern Canada : 8 infantry
Midway : 1 infantry
Alaska : 1 infantry
Eastern Europe : 1 flag, 1 armour
Western United States : 1 aaGun and 1 factory
Hawaiian Islands : 2 infantry
Norway : 1 aaGun, 2 artilleries and 8 infantry
United Kingdom : 1 bomber
Eastern United States : 1 factory and 4 infantry
3 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 6 transports
10 Sea Zone : 1 battleship, 2 destroyers and 3 transports
55 Sea Zone : 1 battleship, 1 carrier, 1 destroyer and 1 submarineProduction/PUs Summary :
Russians : 12 / 16
Germans : 42 / 47
British : 21 / 25
Japanese : 50 / 53
Americans : 41 / 41 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :6
Purchase Units - Russians
Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from West Russia to Archangel
Russians take Archangel from Germans
1 infantry moved from West Russia to Belorussia
Russians take Belorussia from Germans
2 fighters moved from West Russia to Caucasus
4 infantry moved from West Russia to Caucasus
1 artillery moved from West Russia to CaucasusCombat - Russians
Battle in Caucasus
Russians attack with 1 artillery, 2 fighters and 4 infantry
Japanese defend with 2 infantry; Germans defend with 1 aaGun, 2 armour and 1 factory
AA guns fire in Caucasus : 1/2 hits
1 fighter owned by the Russians lost in Caucasus
Russians roll dice for 1 artillery, 1 fighter and 4 infantry in Caucasus, round 1 : 2/6 hits
Germans roll dice for 2 armour and 2 infantry in Caucasus, round 1 : 1/4 hits
1 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Caucasus
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Caucasus, round 2 : 3/5 hits
Germans roll dice for 2 armour in Caucasus, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 armour owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Germans: 2 armour
Casualties for Russians: 1 fighter and 2 infantryNon Combat Move - Russians
1 fighter moved from Caucasus to Russia
1 aaGun moved from West Russia to Russia
5 artilleries and 12 infantry moved from West Russia to RussiaPlace Units - Russians
1 artillery and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs totalTerritory Summary for Russians :
Archangel : 1 infantry
Caucasus : 1 aaGun, 1 artillery, 1 factory and 2 infantry
West Russia : 1 flag
Belorussia : 1 flag, 1 infantry
Russia : 2 aaGuns, 10 artilleries, 1 factory, 1 fighter and 26 infantry
10 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 20 / 20
Germans : 34 / 47
British : 21 / 25
Japanese : 50 / 53
Americans : 41 / 41 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :6
Purchase Units - Germans
Germans repair 5 damage on 5 factories; Remaining resources: 42 PUs;
Germans buy 14 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Germany to Eastern Europe
5 fighters moved from Western Europe to Eastern Europe
1 infantry moved from Ukraine S.S.R. to Belorussia
1 bomber moved from Western Europe to Belorussia
9 infantry moved from Ukraine S.S.R. to Caucasus
1 armour moved from Ukraine S.S.R. to West Russia
Germans take West Russia from Russians
1 armour moved from West Russia to Caucasus
16 armour moved from Ukraine S.S.R. to Caucasus
1 infantry moved from French Equatorial Africa to French West Africa
Germans take French West Africa from BritishCombat - Germans
Battle in Belorussia
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Belorussia, round 1 : 0/2 hits
Russians roll dice for 1 infantry in Belorussia, round 1 : 0/1 hits
Germans roll dice for 1 bomber and 1 infantry in Belorussia, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 1 infantry in Belorussia, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Belorussia, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Europe
Germans attack with 5 fighters and 2 infantry
Americans defend with 1 armour
Germans roll dice for 5 fighters and 2 infantry in Eastern Europe, round 1 : 3/7 hits
Americans roll dice for 1 armour in Eastern Europe, round 1 : 1/1 hits
1 infantry owned by the Germans and 1 armour owned by the Americans lost in Eastern Europe
Germans win, taking Eastern Europe from Americans with 5 fighters and 1 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour
Battle in Caucasus
Germans attack with 17 armour and 9 infantry
Russians defend with 1 aaGun, 1 artillery, 1 factory and 2 infantry
Germans roll dice for 17 armour and 9 infantry in Caucasus, round 1 : 11/26 hits
Russians roll dice for 1 artillery and 2 infantry in Caucasus, round 1 : 0/3 hits
2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 17 armour and 9 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Germans
5 fighters moved from Eastern Europe to Western Europe
2 infantry moved from Balkans to Ukraine S.S.R.
1 bomber moved from Belorussia to Western Europe
1 armour moved from Germany to Ukraine S.S.R.
1 artillery moved from Anglo Egypt to Libya
1 submarine moved from 12 Sea Zone to 17 Sea Zone
1 submarine moved from 18 Sea Zone to 17 Sea Zone
2 infantry moved from Germany to BalkansPlace Units - Germans
9 infantry placed in Germany
5 infantry placed in Southern EuropeTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs totalTerritory Summary for Germans :
Germany : 1 aaGun, 4 armour, 1 factory and 14 infantry
French West Africa : 1 flag, 1 infantry
Belgian Congo : 1 flag
Southern Europe : 1 aaGun, 1 factory and 5 infantry
Italian East Africa : 1 flag
Eastern Europe : 1 infantry
Western Europe : 1 aaGun, 1 bomber, 5 fighters and 15 infantry
French Equatorial Africa : 1 flag
Caucasus : 1 flag, 1 aaGun, 17 armour, 1 factory and 9 infantry
Balkans : 2 infantry
Libya : 1 artillery
Ukraine S.S.R. : 1 armour and 2 infantry
Anglo Egypt : 1 flag
17 Sea Zone : 2 submarines
13 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 14 / 20
Germans : 44 / 44
British : 20 / 25
Japanese : 50 / 53
Americans : 38 / 41 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :6
Purchase Units - British
British buy 2 destroyers and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Karelia S.S.R. to West Russia
British take West Russia from Germans
1 submarine and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 armour moved from Algeria to LibyaCombat - British
Battle in Libya
British attack with 1 armour
Japanese defend with 1 infantry; Germans defend with 1 artillery
British roll dice for 1 armour in Libya, round 1 : 1/1 hits
Germans roll dice for 1 artillery and 1 infantry in Libya, round 1 : 0/2 hits
1 artillery owned by the Germans lost in Libya
British roll dice for 1 armour in Libya, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Libya, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Libya
British win, taking Libya from Germans with 1 armour remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Germans: 1 artilleryNon Combat Move - British
1 armour and 1 infantry moved from United Kingdom to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Norway
1 infantry moved from Norway to Karelia S.S.R.
1 fighter moved from United Kingdom to RussiaPlace Units - British
2 destroyers placed in 3 Sea Zone
3 infantry placed in United KingdomTurn Complete - British
British collect 23 PUs; end with 23 PUs totalTerritory Summary for British :
Australia : 3 infantry
Karelia S.S.R. : 1 infantry
Norway : 1 flag, 1 armour, 1 artillery and 2 infantry
United Kingdom : 1 aaGun, 1 factory and 3 infantry
New Zealand : 1 infantry
Algeria : 1 flag
Libya : 1 flag, 1 armour
West Russia : 1 flag, 1 infantry
Russia : 8 fighters
3 Sea Zone : 1 carrier, 4 destroyers, 2 fighters, 1 submarine and 2 transports
1 Sea Zone : 1 submarine and 1 transportProduction/PUs Summary :
Russians : 14 / 20
Germans : 41 / 44
British : 23 / 23
Japanese : 50 / 53
Americans : 38 / 41 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :6
Purchase Units - Japanese
Japanese buy 4 armour, 1 factory and 6 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
2 infantry moved from Union of South Africa to 28 Sea Zone
2 infantry and 1 transport moved from 28 Sea Zone to 32 Sea Zone
2 infantry moved from 32 Sea Zone to French Madagascar
Japanese take French Madagascar from BritishCombat - Japanese
Non Combat Move - Japanese
2 infantry moved from Kazakh S.S.R. to Caucasus
2 infantry moved from Persia to Caucasus
2 armour moved from India to Caucasus
2 infantry moved from India to Persia
2 infantry moved from Novosibirsk to Kazakh S.S.R.
1 infantry moved from Sinkiang to Novosibirsk
1 infantry moved from Yakut S.S.R. to Novosibirsk
1 artillery moved from Buryatia S.S.R. to Yakut S.S.R.
1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
2 armour moved from French Indochina to Persia
2 infantry moved from French Indochina to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Anglo Egypt
1 armour moved from Union of South Africa to Italian East Africa
1 bomber moved from Anglo Egypt to East Indies
4 fighters moved from Ukraine S.S.R. to Caucasus
1 infantry moved from French Indochina to China
1 infantry moved from New Guinea to 47 Sea Zone
1 infantry and 1 transport moved from 47 Sea Zone to 48 Sea Zone
1 infantry moved from Borneo to 48 Sea Zone
1 infantry moved from Caroline Islands to 50 Sea Zone
1 infantry and 1 transport moved from 50 Sea Zone to 51 Sea Zone
1 infantry moved from Wake Island to 51 Sea Zone
2 armour moved from Japan to 60 Sea Zone
2 infantry moved from Japan to 60 Sea Zone
2 armour, 2 infantry and 2 transports moved from 60 Sea Zone to 36 Sea Zone
1 transport moved from 36 Sea Zone to 60 Sea Zone
2 infantry and 1 transport moved from 48 Sea Zone to 36 Sea Zone
2 armour moved from 36 Sea Zone to French Indochina
4 infantry moved from 36 Sea Zone to French Indochina
2 infantry and 1 transport moved from 51 Sea Zone to 60 Sea Zone
1 armour moved from Japan to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 armour moved from 60 Sea Zone to Buryatia S.S.R.
3 infantry moved from 60 Sea Zone to Buryatia S.S.R.
1 battleship moved from 47 Sea Zone to 36 Sea Zone
1 aaGun moved from French Indochina to India
1 destroyer moved from 36 Sea Zone to 58 Sea Zone
2 fighters moved from Western Europe to Germany
1 fighter moved from Western Europe to CaucasusPlace Units - Japanese
1 factory placed in India
2 armour and 1 infantry placed in French Indochina
2 armour and 5 infantry placed in JapanTurn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs totalTerritory Summary for Japanese :
Germany : 2 fighters
Union of South Africa : 1 flag
Kenya : 1 flag
Persia : 1 flag, 2 armour and 2 infantry
India : 1 flag, 1 aaGun and 1 factory
Soviet Far East : 1 flag
Novosibirsk : 1 flag, 2 infantry
Italian East Africa : 1 armour
French Madagascar : 1 flag, 2 infantry
Yakut S.S.R. : 1 flag, 2 artilleries and 2 infantry
East Indies : 1 bomber
French Indochina : 4 armour, 1 factory and 5 infantry
Kazakh S.S.R. : 1 flag, 2 infantry
Trans-Jordan : 1 flag
Solomon Islands : 1 infantry
Caucasus : 2 armour, 5 fighters and 4 infantry
Sinkiang : 1 flag, 1 artillery and 1 infantry
Evenki National Okrug : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag, 1 armour and 3 infantry
Anglo Egypt : 2 infantry
Okinawa : 1 infantry
China : 1 flag, 1 infantry
Japan : 2 armour, 1 factory and 6 infantry
34 Sea Zone : 1 transport
32 Sea Zone : 1 transport
36 Sea Zone : 1 battleship, 1 carrier, 1 fighter and 3 transports
60 Sea Zone : 1 battleship, 1 carrier and 2 transports
58 Sea Zone : 1 destroyer and 1 submarineProduction/PUs Summary :
Russians : 14 / 20
Germans : 41 / 44
British : 22 / 23
Japanese : 51 / 51
Americans : 38 / 41 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :6
Purchase Units - Americans
Americans buy 1 armour, 3 destroyers and 4 infantry; Remaining resources: 0 PUs;Non Combat Move - Americans
1 battleship, 2 destroyers and 3 transports moved from 10 Sea Zone to 1 Sea Zone
4 infantry moved from Eastern United States to Eastern Canada
6 transports moved from 3 Sea Zone to 1 Sea ZonePlace Units - Americans
1 armour and 4 infantry placed in Eastern United States
3 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 38 PUs; end with 38 PUs totalTerritory Summary for Americans :
Eastern Canada : 12 infantry
Midway : 1 infantry
Alaska : 1 infantry
Western United States : 1 aaGun and 1 factory
Hawaiian Islands : 2 infantry
Norway : 1 aaGun, 2 artilleries and 8 infantry
United Kingdom : 1 bomber
Eastern United States : 1 armour, 1 factory and 4 infantry
3 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers and 4 fighters
1 Sea Zone : 1 battleship, 2 destroyers and 9 transports
10 Sea Zone : 3 destroyers
55 Sea Zone : 1 battleship, 1 carrier, 1 destroyer and 1 submarineProduction/PUs Summary :
Russians : 14 / 20
Germans : 41 / 44
British : 22 / 23
Japanese : 51 / 51
Americans : 38 / 38 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :7
Purchase Units - Russians
Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to Kazakh S.S.R.
1 fighter moved from Russia to Kazakh S.S.R.
1 infantry moved from Russia to Kazakh S.S.R.
1 artillery moved from Russia to Novosibirsk
3 infantry moved from Russia to Novosibirsk
1 infantry moved from Archangel to RussiaCombat - Russians
Battle in Novosibirsk
Russians attack with 1 artillery and 3 infantry
Japanese defend with 2 infantry
Russians roll dice for 1 artillery and 3 infantry in Novosibirsk, round 1 : 0/4 hits
Japanese roll dice for 2 infantry in Novosibirsk, round 1 : 2/2 hits
2 infantry owned by the Russians lost in Novosibirsk
1 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Russia
Japanese win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Kazakh S.S.R.
Russians attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Russians roll dice for 1 fighter and 3 infantry in Kazakh S.S.R., round 1 : 1/4 hits
Japanese roll dice for 2 infantry in Kazakh S.S.R., round 1 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kazakh S.S.R.
Russians roll dice for 1 fighter and 2 infantry in Kazakh S.S.R., round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kazakh S.S.R.
Russians win, taking Kazakh S.S.R. from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 fighter moved from Kazakh S.S.R. to RussiaPlace Units - Russians
2 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUs totalTerritory Summary for Russians :
Kazakh S.S.R. : 1 infantry
Belorussia : 1 flag
Russia : 2 aaGuns, 12 artilleries, 1 factory, 1 fighter and 26 infantry
10 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 16 / 16
Germans : 41 / 44
British : 22 / 23
Japanese : 49 / 51
Americans : 38 / 38





