dab043df-c2c2-4fc1-acf1-f4ea6dee9124-triplea_42321_1USA.tsvg
Wheatbeer vs Jeff28 alternate universe match
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Purchase Units - British
British buy 2 artilleries, 1 bomber and 2 infantry; Remaining resources: 1 PUs;Combat Move - British
1 armour and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian SudanCombat - British
Battle in Anglo Egyptian Sudan
British attack with 1 armour and 2 mech_infantrys
Italians defend with 1 infantry
British roll dice for 1 armour and 2 mech_infantrys in Anglo Egyptian Sudan, round 1 : 1/3 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 1 : 1/1 hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantryNon Combat Move - British
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
1 carrier and 2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from United Kingdom to 112 Sea Zone
2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
2 aaGuns and 2 infantry moved from 112 Sea Zone to Western Germany
1 aaGun moved from Holland Belgium to Western Germany
2 infantry moved from Holland Belgium to Western Germany
2 infantry moved from Holland Belgium to Western Germany
1 armour, 1 artillery and 1 mech_infantry moved from Holland Belgium to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour and 1 artillery moved from 112 Sea Zone to Norway
1 mech_infantry moved from 112 Sea Zone to Norway
3 infantry moved from 112 Sea Zone to Norway
1 fighter moved from Holland Belgium to United Kingdom
1 aaGun moved from United Kingdom to Scotland
1 aaGun moved from United Kingdom to Scotland
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Norway
1 fighter moved from 112 Sea Zone to Norway
1 fighter moved from 112 Sea Zone to NorwayPlace Units - British
2 artilleries, 1 bomber and 2 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4,5,2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,6
British collect 26 PUs (2 lost to blockades); end with 27 PUs totalTerritory Summary for British :
Sumatra : 2 infantry
Belgian Congo : 4 armour and 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 2 aaGuns and 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Anglo Egyptian Sudan : 1 armour and 1 mech_infantry
Western Germany : 3 aaGuns and 6 infantry
Norway : 1 armour, 1 artillery, 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Tobruk : 1 armour, 1 artillery and 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
112 Sea Zone : 2 carriers and 5 transports
125 Sea Zone : 1 flag
93 Sea Zone : 1 flag
Eire : 1 flag
Iraq : 1 flag
Northwest Persia : 1 flag
91 Sea Zone : 2 destroyersProduction/PUs Summary :
Germans : 35 / 91
Russians : 10 / 0
Japanese : 34 / 29
Americans : 68 / 94
Chinese : 20 / 21
British : 28 / 27
UK_Pacific : 17 / 0
Italians : 26 / 24
ANZAC : 17 / 33
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUsTerritory Summary for UK_Pacific :
India : 1 airfield, 1 factory_minor and 1 harbour
Malaya : 1 harbour
Kwangtung : 1 harbour
Sumatra : 1 flagProduction/PUs Summary :
Germans : 35 / 91
Russians : 10 / 0
Japanese : 34 / 29
Americans : 68 / 94
Chinese : 20 / 21
British : 28 / 27
UK_Pacific : 17 / 22
Italians : 26 / 24
ANZAC : 17 / 33
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Purchase Units - Italians
Italians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Tambov to Volgograd
1 bomber moved from Egypt to Volgograd
1 infantry moved from France to Normandy Bordeaux
Italians take Normandy Bordeaux from French
2 artilleries and 2 infantry moved from France to Holland Belgium
1 infantry moved from Trans-Jordan to Iraq
Italians take Iraq from British
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
4 fighters moved from Egypt to Anglo Egyptian SudanCombat - Italians
Battle in Volgograd
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 factory_minor and 2 infantry
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Volgograd, round 1 : 1/3 hits
Russians roll dice for 2 infantry in Volgograd, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Volgograd
Italians roll dice for 1 armour and 1 bomber in Volgograd, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Volgograd
Italians win, taking Volgograd from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 2
Casualties for Russians: 2 infantry
Casualties for Italians: 1 mech_infantry
Battle in Holland Belgium
Italians attack with 2 artilleries and 2 infantry
French defend with 1 fighter
Italians roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 1 : 2/4 hits
Americans roll dice for 1 fighter in Holland Belgium, round 1 : 1/1 hits
1 fighter owned by the French and 1 infantry owned by the Italians lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 7
Casualties for French: 1 fighter
Casualties for Italians: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery, 4 fighters and 1 infantry
British defend with 1 armour and 1 mech_infantry
Italians roll dice for 1 artillery, 4 fighters and 1 infantry in Anglo Egyptian Sudan, round 1 : 5/6 hits
British roll dice for 1 armour and 1 mech_infantry in Anglo Egyptian Sudan, round 1 : 1/2 hits
1 armour owned by the British , 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 4 fighters remaining. Battle score for attacker is 7
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
4 fighters moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Trans-Jordan to Egypt
4 artilleries and 10 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Volgograd to Rostov
1 tactical_bomber moved from Southern Italy to Germany
1 aaGun moved from France to Northern ItalyPlace Units - Italians
2 infantry placed in Southern Italy
6 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3,1,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,6,5,1,3,1,4
Italians collect 24 PUs (9 lost to blockades); end with 24 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUsProduction/PUs Summary :
Germans : 38 / 91
Russians : 8 / 0
Japanese : 34 / 29
Americans : 65 / 94
Chinese : 20 / 21
British : 25 / 27
UK_Pacific : 17 / 22
Italians : 33 / 36
ANZAC : 17 / 33
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 bomber, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
6 infantry moved from Malaya to 37 Sea Zone
6 artilleries moved from Malaya to 37 Sea Zone
6 artilleries, 1 cruiser, 1 destroyer, 6 infantry and 6 transports moved from 37 Sea Zone to 39 Sea Zone
2 fighters moved from 39 Sea Zone to IndiaNon Combat Move - ANZAC
6 artilleries and 6 infantry moved from 39 Sea Zone to India
1 bomber and 2 fighters moved from Malaya to India
1 fighter moved from India to 39 Sea Zone
2 bombers moved from Queensland to India
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 bomber placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for ANZAC :
Caroline Islands : 2 infantry
India : 6 artilleries, 3 bombers, 3 fighters and 6 infantry
Queensland : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 bomber, 1 factory_minor and 1 harbour
Philippines : 1 artillery
Celebes : 1 flag, 1 aaGun and 1 infantry
Java : 1 flag, 1 aaGun and 3 infantry
Dutch New Guinea : 1 flag
39 Sea Zone : 1 cruiser, 1 destroyer, 1 fighter and 6 transports
54 Sea Zone : 1 transport
62 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 38 / 91
Russians : 8 / 0
Japanese : 34 / 29
Americans : 65 / 94
Chinese : 20 / 21
British : 25 / 27
UK_Pacific : 17 / 22
Italians : 33 / 36
ANZAC : 17 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Combat Move - French
Non Combat Move - French
1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to ScotlandTurn Complete - French
Territory Summary for French :
Alexandria : 1 infantry
Scotland : 2 infantry
Tobruk : 1 infantryProduction/PUs Summary :
Germans : 38 / 91
Russians : 8 / 0
Japanese : 34 / 29
Americans : 65 / 94
Chinese : 20 / 21
British : 25 / 27
UK_Pacific : 17 / 22
Italians : 33 / 36
ANZAC : 17 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I’ll do Germany tomorrow.
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sure take your time
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I hope they do a playoff for the league. Maybe best of three series of the top 6 with top 2 getting first round byes or something.
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The more people play, the more they may expand … I agree that top 2 or top 4 is a little thin.
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You’ve been playing all the decent players, you need to beat up on some chumps.
You have the top strength of schedule I imagine.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Politics - Germans
Purchase Units - Germans
Germans buy 10 armour and 3 fighters; Remaining resources: 1 PUs;Combat Move - Germans
1 fighter moved from Tambov to Archangel
2 fighters and 3 tactical_bombers moved from Novgorod to Archangel
2 tactical_bombers moved from Novgorod to Samara
12 armour, 29 artilleries, 2 fighters, 19 infantry, 30 mech_infantrys and 3 tactical_bombers moved from Tambov to Samara
1 infantry moved from Russia to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Ukraine to Smolensk
Germans take Smolensk from Russians
3 infantry moved from Novgorod to Archangel
2 infantry moved from Belarus to Archangel
6 bombers moved from Novgorod to Samara
1 artillery and 1 infantry moved from Vyborg to 115 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Denmark
1 fighter moved from Germany to Denmark
1 fighter moved from Germany to Denmark
3 artilleries and 15 infantry moved from France to Western GermanyCombat - Germans
Battle in 113 Sea Zone
Germans attack with 1 carrier, 1 destroyer and 1 transport
Russians defend with 1 submarine
Russians roll dice for 1 submarine in 113 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 carrier, 1 destroyer and 1 transport in 113 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Russians lost in 113 Sea Zone
Germans win with 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Denmark
Germans attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 infantry
Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Denmark, round 1 : 2/4 hits
Americans roll dice for 1 infantry in Denmark, round 1 : 0/1 hits
1 infantry owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Archangel
Germans attack with 3 fighters, 5 infantry and 3 tactical_bombers
Russians defend with 2 armour, 1 artillery and 5 mech_infantrys
Germans roll dice for 3 fighters, 5 infantry and 3 tactical_bombers in Archangel, round 1 : 4/11 hits
Russians roll dice for 2 armour, 1 artillery and 5 mech_infantrys in Archangel, round 1 : 2/8 hits
2 infantry owned by the Germans and 4 mech_infantrys owned by the Russians lost in Archangel
Germans roll dice for 3 fighters, 3 infantry and 3 tactical_bombers in Archangel, round 2 : 4/9 hits
Russians roll dice for 2 armour, 1 artillery and 1 mech_infantry in Archangel, round 2 : 2/4 hits
2 armour owned by the Russians , 2 infantry owned by the Germans , 1 mech_infantry owned by the Russians and 1 artillery owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Germans: 4 infantry
Casualties for Russians: 2 armour, 1 artillery and 5 mech_infantrys
Battle in Western Germany
Germans attack with 3 artilleries and 15 infantry
British defend with 3 aaGuns and 6 infantry; Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 3 artilleries and 15 infantry in Western Germany, round 1 : 5/18 hits
Americans roll dice for 3 aaGuns and 7 infantry in Western Germany, round 1 : 5/7 hits
1 infantry owned by the British , 5 infantry owned by the Germans , 1 infantry owned by the Americans and 3 aaGuns owned by the British lost in Western Germany
Germans roll dice for 3 artilleries and 10 infantry in Western Germany, round 2 : 3/13 hits
Americans roll dice for 5 infantry in Western Germany, round 2 : 0/5 hits
3 infantry owned by the British lost in Western Germany
Germans roll dice for 3 artilleries and 10 infantry in Western Germany, round 3 : 2/13 hits
Americans roll dice for 2 infantry in Western Germany, round 3 : 0/2 hits
2 infantry owned by the British lost in Western Germany
Germans win, taking Western Germany from Americans with 3 artilleries and 10 infantry remaining. Battle score for attacker is 21
Casualties for Germans: 5 infantry
Casualties for British: 3 aaGuns and 6 infantry
Casualties for Americans: 1 infantry
Battle in Samara
Germans attack with 12 armour, 29 artilleries, 6 bombers, 2 fighters, 19 infantry, 30 mech_infantrys and 5 tactical_bombers
Russians defend with 6 aaGuns, 22 artilleries, 2 fighters, 68 infantry and 2 tactical_bombers
AA guns fire in Samara : 4/13 hits
2 tactical_bombers owned by the Germans and 2 fighters owned by the Germans lost in Samara
Germans roll dice for 12 armour, 29 artilleries, 6 bombers, 19 infantry, 30 mech_infantrys and 3 tactical_bombers in Samara, round 1 : 30/99 hits
Russians roll dice for 6 aaGuns, 22 artilleries, 2 fighters, 68 infantry and 2 tactical_bombers in Samara, round 1 : 32/94 hits
24 infantry owned by the Russians , 19 infantry owned by the Germans , 13 mech_infantrys owned by the Germans and 6 aaGuns owned by the Russians lost in Samara
Germans roll dice for 12 armour, 29 artilleries, 6 bombers, 17 mech_infantrys and 3 tactical_bombers in Samara, round 2 : 27/67 hits
Russians roll dice for 22 artilleries, 2 fighters, 44 infantry and 2 tactical_bombers in Samara, round 2 : 20/70 hits
27 infantry owned by the Russians , 3 artilleries owned by the Germans and 17 mech_infantrys owned by the Germans lost in Samara
Germans roll dice for 12 armour, 26 artilleries, 6 bombers and 3 tactical_bombers in Samara, round 3 : 20/47 hits
Russians roll dice for 22 artilleries, 2 fighters, 17 infantry and 2 tactical_bombers in Samara, round 3 : 15/43 hits
17 infantry owned by the Russians , 3 artilleries owned by the Russians and 15 artilleries owned by the Germans lost in Samara
Germans roll dice for 12 armour, 11 artilleries, 6 bombers and 3 tactical_bombers in Samara, round 4 : 16/32 hits
Russians roll dice for 19 artilleries, 2 fighters and 2 tactical_bombers in Samara, round 4 : 8/23 hits
16 artilleries owned by the Russians and 8 artilleries owned by the Germans lost in Samara
Germans roll dice for 12 armour, 3 artilleries, 6 bombers and 3 tactical_bombers in Samara, round 5 : 14/24 hits
Russians roll dice for 3 artilleries, 2 fighters and 2 tactical_bombers in Samara, round 5 : 2/7 hits
2 tactical_bombers owned by the Russians , 3 artilleries owned by the Russians , 2 fighters owned by the Russians and 2 artilleries owned by the Germans lost in Samara
Germans win, taking Samara from Russians with 12 armour, 1 artillery, 6 bombers and 3 tactical_bombers remaining. Battle score for attacker is 33
Casualties for Germans: 28 artilleries, 2 fighters, 19 infantry, 30 mech_infantrys and 2 tactical_bombers
Casualties for Russians: 6 aaGuns, 22 artilleries, 2 fighters, 68 infantry and 2 tactical_bombersNon Combat Move - Germans
3 tactical_bombers moved from Samara to Novgorod
6 bombers moved from Samara to Novgorod
2 artilleries and 5 infantry moved from Vyborg to Novgorod
1 aaGun moved from Belarus to Novgorod
4 mech_infantrys moved from France to Germany
2 aaGuns moved from France to Western Germany
2 fighters moved from Denmark to Germany
2 fighters and 2 tactical_bombers moved from Archangel to Poland
13 infantry moved from Germany to Poland
1 fighter moved from Poland to Germany
1 fighter moved from Archangel to Novgorod
1 tactical_bomber moved from Archangel to PolandPlace Units - Germans
3 fighters placed in Novgorod
10 armour placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,1,4,1,2,2,5
Germans collect 47 PUs (2 lost to blockades); end with 48 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUsProduction/PUs Summary :
Germans : 49 / 68
Russians : 4 / 0
Japanese : 34 / 29
Americans : 58 / 94
Chinese : 20 / 21
British : 25 / 27
UK_Pacific : 17 / 22
Italians : 33 / 36
ANZAC : 17 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Purchase Units - Japanese
Japanese buy 9 infantry; Remaining resources: 0 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 infantry moved from Timguska to Urals
Japanese take Urals from Russians
3 fighters moved from Persia to Russia
2 armour and 4 mech_infantrys moved from Eastern Persia to Iraq
2 fighters moved from France to Germany
2 fighters moved from Yugoslavia to Germany
2 tactical_bombers moved from Yugoslavia to Germany
2 bombers moved from Germany to Novgorod
2 bombers moved from France to Poland
2 fighters moved from Yugoslavia to Germany
1 fighter moved from Yenisey to Russia
3 fighters moved from Yakut S.S.R. to VologdaCombat - Japanese
Non Combat Move - Japanese
1 fighter moved from Manchuria to JapanPlace Units - Japanese
9 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 18
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,4,1,4,4,2,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,5,3,4,1,5,5,5,5,4,6,3,3,4,3,5,3,3,5,3,6,5,3,4,5,6,1,6,1,4,4,3,1,4,2,6,2,5
Japanese collect 17 PUs (18 lost to blockades); end with 19 PUs totalProduction/PUs Summary :
Germans : 49 / 68
Russians : 3 / 0
Japanese : 35 / 19
Americans : 58 / 94
Chinese : 20 / 21
British : 25 / 27
UK_Pacific : 17 / 22
Italians : 33 / 36
ANZAC : 17 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
The Soviet Union had no units left on the board, so I went ahead and did Japan as well.
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OOL for any battle would be strategic bombers, then aa guns, then max defense (nationality doesn’t matter).
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No way to win. I concede. Forgot about the transport into denmark.
–Jeff
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I should note another weird defense that I could have done, but wasn’t necessary.
The UK can be stopped from landing any units in in either Poland or Novgorod by buying submarines in SZ114, Z115, and SZ127 plus an airbase for Poland. Scrambling in any of those SZ would allow the subs to surface and would eventually kill the UK carriers which have no attack value.
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I suppose the US could SBR the NOV airbase … but not Poland’s.
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If you want another go at it … I can do a fresh G11 (I can see room for improvement) … but I understand if you’re not interested since you have a lot of league matches open.
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No, I think there’s little chance to crack you.
Lesson learned is defend Egypt harder I guess and crack Norway earlier, and less balls to the wall vs. Japan.
The slow German buildup in Russia was impressive.
–Jeff
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I feel like all my games are over 12 rounds :lol:





