Wheatbeer vs Jeff28 alternate universe match


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :11

    Purchase Units - British
                British buy 2 artilleries, 1 bomber and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 armour and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan

    Combat - British
                Battle in Anglo Egyptian Sudan
                    British attack with 1 armour and 2 mech_infantrys
                    Italians defend with 1 infantry
                        British roll dice for 1 armour and 2 mech_infantrys in Anglo Egyptian Sudan, round 1 :  1/3 hits
                        Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 1 :  1/1 hits
                        1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    British win, taking Anglo Egyptian Sudan from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 destroyer moved from 92 Sea Zone to 91 Sea Zone
                1 destroyer moved from 110 Sea Zone to 91 Sea Zone
                1 fighter moved from 110 Sea Zone to United Kingdom
                1 carrier and 2 fighters moved from 110 Sea Zone to 112 Sea Zone
                1 carrier moved from 110 Sea Zone to 112 Sea Zone
                1 fighter and 1 tactical_bomber moved from United Kingdom to 112 Sea Zone
                2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone
                2 aaGuns, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
                2 aaGuns and 2 infantry moved from 112 Sea Zone to Western Germany
                1 aaGun moved from Holland Belgium to Western Germany
                2 infantry moved from Holland Belgium to Western Germany
                2 infantry moved from Holland Belgium to Western Germany
                1 armour, 1 artillery and 1 mech_infantry moved from Holland Belgium to 110 Sea Zone
                3 infantry moved from United Kingdom to 110 Sea Zone
                1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
                1 armour and 1 artillery moved from 112 Sea Zone to Norway
                1 mech_infantry moved from 112 Sea Zone to Norway
                3 infantry moved from 112 Sea Zone to Norway
                1 fighter moved from Holland Belgium to United Kingdom
                1 aaGun moved from United Kingdom to Scotland
                1 aaGun moved from United Kingdom to Scotland
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Norway
                1 fighter moved from 112 Sea Zone to Norway
                1 fighter moved from 112 Sea Zone to Norway

    Place Units - British
                2 artilleries, 1 bomber and 2 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4,5,2
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,6
                British collect 26 PUs (2 lost to blockades); end with 27 PUs total

    Territory Summary for British :

    Sumatra : 2 infantry
        Belgian Congo : 4 armour and 2 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 2 aaGuns and 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
        Anglo Egyptian Sudan : 1 armour and 1 mech_infantry
        Western Germany : 3 aaGuns and 6 infantry
        Norway : 1 armour, 1 artillery, 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
        Tobruk : 1 armour, 1 artillery and 1 infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        112 Sea Zone : 2 carriers and 5 transports
        125 Sea Zone : 1 flag
        93 Sea Zone : 1 flag
        Eire : 1 flag
        Iraq : 1 flag
        Northwest Persia : 1 flag
        91 Sea Zone : 2 destroyers

    Production/PUs Summary :

    Germans : 35 / 91
        Russians : 10 / 0
        Japanese : 34 / 29
        Americans : 68 / 94
        Chinese : 20 / 21
        British : 28 / 27
        UK_Pacific : 17 / 0
        Italians : 26 / 24
        ANZAC : 17 / 33
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :11

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs

    Territory Summary for UK_Pacific :

    India : 1 airfield, 1 factory_minor and 1 harbour
        Malaya : 1 harbour
        Kwangtung : 1 harbour
        Sumatra : 1 flag

    Production/PUs Summary :

    Germans : 35 / 91
        Russians : 10 / 0
        Japanese : 34 / 29
        Americans : 68 / 94
        Chinese : 20 / 21
        British : 28 / 27
        UK_Pacific : 17 / 22
        Italians : 26 / 24
        ANZAC : 17 / 33
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :11

    Purchase Units - Italians
                Italians buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour and 1 mech_infantry moved from Tambov to Volgograd
                1 bomber moved from Egypt to Volgograd
                1 infantry moved from France to Normandy Bordeaux
                      Italians take Normandy Bordeaux from French
                2 artilleries and 2 infantry moved from France to Holland Belgium
                1 infantry moved from Trans-Jordan to Iraq
                      Italians take Iraq from British
                1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
                4 fighters moved from Egypt to Anglo Egyptian Sudan

    Combat - Italians
                Battle in Volgograd
                    Italians attack with 1 armour, 1 bomber and 1 mech_infantry
                    Russians defend with 1 factory_minor and 2 infantry
                        Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Volgograd, round 1 :  1/3 hits
                        Russians roll dice for 2 infantry in Volgograd, round 1 :  1/2 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Volgograd
                        Italians roll dice for 1 armour and 1 bomber in Volgograd, round 2 :  2/2 hits
                        Russians roll dice for 1 infantry in Volgograd, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Volgograd
                    Italians win, taking Volgograd from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 2
                    Casualties for Russians: 2 infantry
                    Casualties for Italians: 1 mech_infantry
                Battle in Holland Belgium
                    Italians attack with 2 artilleries and 2 infantry
                    French defend with 1 fighter
                        Italians roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 1 :  2/4 hits
                        Americans roll dice for 1 fighter in Holland Belgium, round 1 :  1/1 hits
                        1 fighter owned by the French and 1 infantry owned by the Italians lost in Holland Belgium
                    Italians win, taking Holland Belgium from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for French: 1 fighter
                    Casualties for Italians: 1 infantry
                Battle in Anglo Egyptian Sudan
                    Italians attack with 1 artillery, 4 fighters and 1 infantry
                    British defend with 1 armour and 1 mech_infantry
                        Italians roll dice for 1 artillery, 4 fighters and 1 infantry in Anglo Egyptian Sudan, round 1 :  5/6 hits
                        British roll dice for 1 armour and 1 mech_infantry in Anglo Egyptian Sudan, round 1 :  1/2 hits
                        1 armour owned by the British , 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 4 fighters remaining. Battle score for attacker is 7
                    Casualties for British: 1 armour and 1 mech_infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                4 fighters moved from Anglo Egyptian Sudan to Egypt
                1 artillery moved from Trans-Jordan to Egypt
                4 artilleries and 10 infantry moved from Southern Italy to Northern Italy
                1 bomber moved from Volgograd to Rostov
                1 tactical_bomber moved from Southern Italy to Germany
                1 aaGun moved from France to Northern Italy

    Place Units - Italians
                2 infantry placed in Southern Italy
                6 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3,1,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,6,5,1,3,1,4
                Italians collect 24 PUs (9 lost to blockades); end with 24 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs

    Production/PUs Summary :

    Germans : 38 / 91
        Russians : 8 / 0
        Japanese : 34 / 29
        Americans : 65 / 94
        Chinese : 20 / 21
        British : 25 / 27
        UK_Pacific : 17 / 22
        Italians : 33 / 36
        ANZAC : 17 / 33
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :11

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 bomber, 1 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                6 infantry moved from Malaya to 37 Sea Zone
                6 artilleries moved from Malaya to 37 Sea Zone
                6 artilleries, 1 cruiser, 1 destroyer, 6 infantry and 6 transports moved from 37 Sea Zone to 39 Sea Zone
                2 fighters moved from 39 Sea Zone to India

    Non Combat Move - ANZAC
                6 artilleries and 6 infantry moved from 39 Sea Zone to India
                1 bomber and 2 fighters moved from Malaya to India
                1 fighter moved from India to 39 Sea Zone
                2 bombers moved from Queensland to India
                1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 artillery and 1 infantry placed in Queensland
                1 transport placed in 54 Sea Zone
                1 bomber placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 2 infantry
        India : 6 artilleries, 3 bombers, 3 fighters and 6 infantry
        Queensland : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 bomber, 1 factory_minor and 1 harbour
        Philippines : 1 artillery
        Celebes : 1 flag, 1 aaGun and 1 infantry
        Java : 1 flag, 1 aaGun and 3 infantry
        Dutch New Guinea : 1 flag
        39 Sea Zone : 1 cruiser, 1 destroyer, 1 fighter and 6 transports
        54 Sea Zone : 1 transport
        62 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 38 / 91
        Russians : 8 / 0
        Japanese : 34 / 29
        Americans : 65 / 94
        Chinese : 20 / 21
        British : 25 / 27
        UK_Pacific : 17 / 22
        Italians : 33 / 36
        ANZAC : 17 / 27
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :11

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from United Kingdom to Scotland
                1 infantry moved from United Kingdom to Scotland

    Turn Complete - French

    Territory Summary for French :

    Alexandria : 1 infantry
        Scotland : 2 infantry
        Tobruk : 1 infantry

    Production/PUs Summary :

    Germans : 38 / 91
        Russians : 8 / 0
        Japanese : 34 / 29
        Americans : 65 / 94
        Chinese : 20 / 21
        British : 25 / 27
        UK_Pacific : 17 / 22
        Italians : 33 / 36
        ANZAC : 17 / 27
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    I’ll do Germany tomorrow.


  • sure take your time


  • I hope they do a playoff for the league. Maybe best of three series of the top 6 with top 2 getting first round byes or something.

  • 17

    The more people play, the more they may expand … I agree that top 2 or top 4 is a little thin.


  • You’ve been playing all the decent players, you need to beat up on some chumps.

    You have the top strength of schedule I imagine.

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :12

    Politics - Germans

    Purchase Units - Germans
                Germans buy 10 armour and 3 fighters; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 fighter moved from Tambov to Archangel
                2 fighters and 3 tactical_bombers moved from Novgorod to Archangel
                2 tactical_bombers moved from Novgorod to Samara
                12 armour, 29 artilleries, 2 fighters, 19 infantry, 30 mech_infantrys and 3 tactical_bombers moved from Tambov to Samara
                1 infantry moved from Russia to Vologda
                      Germans take Vologda from Russians
                1 mech_infantry moved from Ukraine to Smolensk
                      Germans take Smolensk from Russians
                3 infantry moved from Novgorod to Archangel
                2 infantry moved from Belarus to Archangel
                6 bombers moved from Novgorod to Samara
                1 artillery and 1 infantry moved from Vyborg to 115 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
                1 artillery and 1 infantry moved from 113 Sea Zone to Denmark
                1 fighter moved from Germany to Denmark
                1 fighter moved from Germany to Denmark
                3 artilleries and 15 infantry moved from France to Western Germany

    Combat - Germans
                Battle in 113 Sea Zone
                    Germans attack with 1 carrier, 1 destroyer and 1 transport
                    Russians defend with 1 submarine
                        Russians roll dice for 1 submarine in 113 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 carrier owned by the Germans
                        Germans roll dice for 1 carrier, 1 destroyer and 1 transport in 113 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Russians lost in 113 Sea Zone
                    Germans win with 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine
                Battle in Denmark
                    Germans attack with 1 artillery, 2 fighters and 1 infantry
                    Americans defend with 1 infantry
                        Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Denmark, round 1 :  2/4 hits
                        Americans roll dice for 1 infantry in Denmark, round 1 :  0/1 hits
                        1 infantry owned by the Americans lost in Denmark
                    Germans win, taking Denmark from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Archangel
                    Germans attack with 3 fighters, 5 infantry and 3 tactical_bombers
                    Russians defend with 2 armour, 1 artillery and 5 mech_infantrys
                        Germans roll dice for 3 fighters, 5 infantry and 3 tactical_bombers in Archangel, round 1 :  4/11 hits
                        Russians roll dice for 2 armour, 1 artillery and 5 mech_infantrys in Archangel, round 1 :  2/8 hits
                        2 infantry owned by the Germans and 4 mech_infantrys owned by the Russians lost in Archangel
                        Germans roll dice for 3 fighters, 3 infantry and 3 tactical_bombers in Archangel, round 2 :  4/9 hits
                        Russians roll dice for 2 armour, 1 artillery and 1 mech_infantry in Archangel, round 2 :  2/4 hits
                        2 armour owned by the Russians , 2 infantry owned by the Germans , 1 mech_infantry owned by the Russians and 1 artillery owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 24
                    Casualties for Germans: 4 infantry
                    Casualties for Russians: 2 armour, 1 artillery and 5 mech_infantrys
                Battle in Western Germany
                    Germans attack with 3 artilleries and 15 infantry
                    British defend with 3 aaGuns and 6 infantry; Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 3 artilleries and 15 infantry in Western Germany, round 1 :  5/18 hits
                        Americans roll dice for 3 aaGuns and 7 infantry in Western Germany, round 1 :  5/7 hits
                        1 infantry owned by the British , 5 infantry owned by the Germans , 1 infantry owned by the Americans and 3 aaGuns owned by the British lost in Western Germany
                        Germans roll dice for 3 artilleries and 10 infantry in Western Germany, round 2 :  3/13 hits
                        Americans roll dice for 5 infantry in Western Germany, round 2 :  0/5 hits
                        3 infantry owned by the British lost in Western Germany
                        Germans roll dice for 3 artilleries and 10 infantry in Western Germany, round 3 :  2/13 hits
                        Americans roll dice for 2 infantry in Western Germany, round 3 :  0/2 hits
                        2 infantry owned by the British lost in Western Germany
                    Germans win, taking Western Germany from Americans with 3 artilleries and 10 infantry remaining. Battle score for attacker is 21
                    Casualties for Germans: 5 infantry
                    Casualties for British: 3 aaGuns and 6 infantry
                    Casualties for Americans: 1 infantry
                Battle in Samara
                    Germans attack with 12 armour, 29 artilleries, 6 bombers, 2 fighters, 19 infantry, 30 mech_infantrys and 5 tactical_bombers
                    Russians defend with 6 aaGuns, 22 artilleries, 2 fighters, 68 infantry and 2 tactical_bombers
                        AA guns fire in Samara :  4/13 hits
                        2 tactical_bombers owned by the Germans and 2 fighters owned by the Germans lost in Samara
                        Germans roll dice for 12 armour, 29 artilleries, 6 bombers, 19 infantry, 30 mech_infantrys and 3 tactical_bombers in Samara, round 1 :  30/99 hits
                        Russians roll dice for 6 aaGuns, 22 artilleries, 2 fighters, 68 infantry and 2 tactical_bombers in Samara, round 1 :  32/94 hits
                        24 infantry owned by the Russians , 19 infantry owned by the Germans , 13 mech_infantrys owned by the Germans and 6 aaGuns owned by the Russians lost in Samara
                        Germans roll dice for 12 armour, 29 artilleries, 6 bombers, 17 mech_infantrys and 3 tactical_bombers in Samara, round 2 :  27/67 hits
                        Russians roll dice for 22 artilleries, 2 fighters, 44 infantry and 2 tactical_bombers in Samara, round 2 :  20/70 hits
                        27 infantry owned by the Russians , 3 artilleries owned by the Germans and 17 mech_infantrys owned by the Germans lost in Samara
                        Germans roll dice for 12 armour, 26 artilleries, 6 bombers and 3 tactical_bombers in Samara, round 3 :  20/47 hits
                        Russians roll dice for 22 artilleries, 2 fighters, 17 infantry and 2 tactical_bombers in Samara, round 3 :  15/43 hits
                        17 infantry owned by the Russians , 3 artilleries owned by the Russians and 15 artilleries owned by the Germans lost in Samara
                        Germans roll dice for 12 armour, 11 artilleries, 6 bombers and 3 tactical_bombers in Samara, round 4 :  16/32 hits
                        Russians roll dice for 19 artilleries, 2 fighters and 2 tactical_bombers in Samara, round 4 :  8/23 hits
                        16 artilleries owned by the Russians and 8 artilleries owned by the Germans lost in Samara
                        Germans roll dice for 12 armour, 3 artilleries, 6 bombers and 3 tactical_bombers in Samara, round 5 :  14/24 hits
                        Russians roll dice for 3 artilleries, 2 fighters and 2 tactical_bombers in Samara, round 5 :  2/7 hits
                        2 tactical_bombers owned by the Russians , 3 artilleries owned by the Russians , 2 fighters owned by the Russians and 2 artilleries owned by the Germans lost in Samara
                    Germans win, taking Samara from Russians with 12 armour, 1 artillery, 6 bombers and 3 tactical_bombers remaining. Battle score for attacker is 33
                    Casualties for Germans: 28 artilleries, 2 fighters, 19 infantry, 30 mech_infantrys and 2 tactical_bombers
                    Casualties for Russians: 6 aaGuns, 22 artilleries, 2 fighters, 68 infantry and 2 tactical_bombers

    Non Combat Move - Germans
                3 tactical_bombers moved from Samara to Novgorod
                6 bombers moved from Samara to Novgorod
                2 artilleries and 5 infantry moved from Vyborg to Novgorod
                1 aaGun moved from Belarus to Novgorod
                4 mech_infantrys moved from France to Germany
                2 aaGuns moved from France to Western Germany
                2 fighters moved from Denmark to Germany
                2 fighters and 2 tactical_bombers moved from Archangel to Poland
                13 infantry moved from Germany to Poland
                1 fighter moved from Poland to Germany
                1 fighter moved from Archangel to Novgorod
                1 tactical_bomber moved from Archangel to Poland

    Place Units - Germans
                3 fighters placed in Novgorod
                10 armour placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,1,4,1,2,2,5
                Germans collect 47 PUs (2 lost to blockades); end with 48 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs

    Production/PUs Summary :

    Germans : 49 / 68
        Russians : 4 / 0
        Japanese : 34 / 29
        Americans : 58 / 94
        Chinese : 20 / 21
        British : 25 / 27
        UK_Pacific : 17 / 22
        Italians : 33 / 36
        ANZAC : 17 / 27
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :12

    Purchase Units - Japanese
                Japanese buy 9 infantry; Remaining resources: 0 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 infantry moved from Timguska to Urals
                      Japanese take Urals from Russians
                3 fighters moved from Persia to Russia
                2 armour and 4 mech_infantrys moved from Eastern Persia to Iraq
                2 fighters moved from France to Germany
                2 fighters moved from Yugoslavia to Germany
                2 tactical_bombers moved from Yugoslavia to Germany
                2 bombers moved from Germany to Novgorod
                2 bombers moved from France to Poland
                2 fighters moved from Yugoslavia to Germany
                1 fighter moved from Yenisey to Russia
                3 fighters moved from Yakut S.S.R. to Vologda

    Combat - Japanese

    Non Combat Move - Japanese
                1 fighter moved from Manchuria to Japan

    Place Units - Japanese
                9 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 18
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,3
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,4
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,4,1,4,4,2,2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,5,3,4,1,5,5,5,5,4,6,3,3,4,3,5,3,3,5,3,6,5,3,4,5,6,1,6,1,4,4,3,1,4,2,6,2,5
                Japanese collect 17 PUs (18 lost to blockades); end with 19 PUs total

    Production/PUs Summary :

    Germans : 49 / 68
        Russians : 3 / 0
        Japanese : 35 / 19
        Americans : 58 / 94
        Chinese : 20 / 21
        British : 25 / 27
        UK_Pacific : 17 / 22
        Italians : 33 / 36
        ANZAC : 17 / 27
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    The Soviet Union had no units left on the board, so I went ahead and did Japan as well.

  • 17

    OOL for any battle would be strategic bombers, then aa guns, then max defense (nationality doesn’t matter).


  • No way to win. I concede. Forgot about the transport into denmark.

    –Jeff

  • 17

    I should note another weird defense that I could have done, but wasn’t necessary.

    The UK can be stopped from landing any units in in either Poland or Novgorod by buying submarines in SZ114, Z115, and SZ127 plus an airbase for Poland.  Scrambling in any of those SZ would allow the subs to surface and would eventually kill the UK carriers which have no attack value.

  • 17

    I suppose the US could SBR the NOV airbase … but not Poland’s.

  • 17

    If you want another go at it … I can do a fresh G11 (I can see room for improvement) … but I understand if you’re not interested since you have a lot of league matches open.


  • No, I think there’s little chance to crack you.

    Lesson learned is defend Egypt harder I guess and crack Norway earlier, and less balls to the wall vs. Japan.

    The slow German buildup in Russia was impressive.

    –Jeff

  • 17

    I feel like all my games are over 12 rounds  :lol:

Suggested Topics

  • 13
  • 6
  • 67
  • 92
  • 78
  • 98
  • 107
  • 61
Axis & Allies Boardgaming Custom Painted Miniatures

36

Online

18.0k

Users

40.8k

Topics

1.8m

Posts