@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Still need your email to put into the game to get dice rolls
ok i’ll put it in the allied turn
I haven’t seen G40 yet. Its a differnt map, and I haven’t figured out how to load it yet. I’m gonna buy the board soon.
ok kabloom i’m here for a few minutes.
start it up.
RUSSIA RD1
24 ipcs, purchase
declare combats. i’ll help
ok russia buys a tank, a artillery, and 5 men
all my pieces are allready moved
i have 3 men and a fighter going in to BSt,
i have 3 men and 3 tanks going in to Bel,
i have 4 men 1 art and 2 tanks going into Euk
and i have 2 men 1 art, ant a tank going into Ukr
Ok you need to type where units are coming from. So if 3 inf + 1 fig all came from kar? So type 3 inf + 1 fig kar (arrow) bst. Type all your battles like that. If units come from differnt countries type seperate lines stating where they come from (arrow) and to
thats what i was trying to say. in the begining i thought that it was like the other game and it would record it automaticaly. while i was learning i moved the pieces. it was a couple days later that i realized i had to type it all in. so when i tried to reload the game it all ways takes me back to the spot where i have all ready moved. thats my problem. i dont no witch spots i took the pieces from.
ok do you have my board up? battlemap opened you clicked file and opened my board, Jap 1.
ok if you move units, as long as you just shrink screen, moves will stay. but if you close map you loose all your moves. i’ll go thru saving map after we figure this out.
so lets try this again. 1 step at a time
this is what your turn should look like.
RUSSIA RD 1
24 ipcs, 5 inf + 1 rtl + 1 arm
COMBAT
3 inf + 1 fig kar> bst
3 inf + 1 arm arch> belo
2 arm russ> belo
now continue with euk & ukr
RUSSIA RD 1
24 ipcs, 5 inf + 1 rtl + 1 arm
COMBAT
3 inf + 1 fig kar> bst
3 inf + 1 arm arch> belo
2 arm russ> belo
1 inf + 1 art rus>euk
3 inf + 1 art + 1 arm cau>euc
nothing on ukr
i think i have it rite now. then i roll right?
Yep. Roll away. All I ask is put a space between battles. It just makes it easier to read. So you can roll attack and defense at same time. You can see how I labeled them on my rolls. This will be so much easier after a couple times.
so your belo attack will look like this
belo
3 inf + 1 fig
Rolls: 3@1 1@3 ; Total Hits: 23@1: (1, 6, 3)1@3: (2)
3 inf
Rolls: 3@2 ; Total Hits: 13@2: (1, 6, 3)
roll 1 battle at a time. if you retreat move on to next battle, if not
belo rd 2
2 inf + 1 fig
Rolls: 2@1 1@3 ; Total Hits: 02@1: (3, 5)1@3: (5)
1 inf
Rolls: 1@2 ; Total Hits: 01@2: (6)
belo rd 3, and so on.
i guess that was bst battle, not belo
Bst
3 inf 1 fig
Rolls: 3@1 1@3 ; Total Hits: 03@1: (6, 5, 6)1@3: (6)
:aaa 3@2
Bst
3 inf
Rolls: 3@2; Total Hits: 33@2: (1, 1, 1)
i did something wrong with doing both in 1 post but (WTF)
DICE STILL HATE ME
Bel
3 inf + 3 arm
Input ErrorThere was an error in your dice throw: "/>
Bel
3 inf + 3 arm
: aaa 3@1 3@3:
Bel
3 inf + 3 arm
Rolls: 3@1 3@3 ; Total Hits: 23@1: (4, 5, 3)3@3: (6, 2, 2)
Bel def
3 inf
Rolls: 3@2; Total Hits: 13@2: (2, 4, 5)