Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 bomber moved from Northern Italy to United Kingdom 1 submarine moved from 95 Sea Zone to 96 Sea Zone 2 fighters moved from Southern Italy to 96 Sea Zone 1 armour and 1 mech_infantry moved from Tobruk to Tunisia 1 artillery and 1 infantry moved from Libya to Tunisia 1 transport moved from 95 Sea Zone to 97 Sea Zone 3 infantry moved from Southern Italy to 97 Sea Zone 1 artillery moved from Northern Italy to 97 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Northern Italy to Southern France 1 cruiser moved from 95 Sea Zone to 97 Sea Zone 3 infantry moved from 97 Sea Zone to Greece 1 artillery moved from 97 Sea Zone to Greece 1 armour and 2 infantry moved from Albania to Greece Combat - Italians Air Battle in United Kingdom Italians attacks with 1 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in United Kingdom causes 7 damage total. Battle in Greece Italians attack with 1 armour, 1 artillery and 5 infantry Neutral_Allies defend with 4 infantry Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Casualties for Neutral_Allies: 4 infantry Battle in 96 Sea Zone Italians attack with 2 fighters and 1 submarine British defend with 1 destroyer Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Tunisia Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Southern France Italians attack with 1 armour, 1 artillery and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians win, taking Southern France from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for French: 1 artillery and 1 infantry Cleaning up after air battles Non Combat Move - Italians 1 aaGun moved from Northern Italy to Southern France 1 aaGun moved from Northern Italy to Southern Italy 2 fighters moved from 96 Sea Zone to Southern Italy 1 artillery and 1 infantry moved from Ethiopia to Kenya 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 bomber moved from United Kingdom to Holland Belgium Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6 Italians collect 16 PUs (2 lost to blockades); end with 16 PUs2013L-42 kabloom (allies) v mojo (axis) 0 bid
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ok not bad. just remember to purchase first, and you collected 23
GERMANY RD 2
57 buck, pay 10 damage, 47 left, 7 inf + 2 arm + 2 ddCOMBAT
2 sub sz 2> sz 7, 1 tran sunk1 dd + 1 sub 5>6
1 fig nor> sz 62 inf + 2 arm kar> belo, 1 arm blitz arch MT> belo
1 inf bst> belo
1 inf e pol> belo
1 arm e ukr> belo
2 arm cauc> belo
1 bom nor> beloDICEY
sz 6
1 sub + 1 dd + 1 fig
Rolls: 1@2 1@2 1@3 ; Total Hits: 31@2: (2)1@2: (2)1@3: (3)
1 sub
Rolls: 1@1 ; Total Hits: 01@1: (5)
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sz 6 cleared 0 loss
belo
4 inf + 5 arm + 1 bom
Rolls: 4@1 5@3 1@4 ; Total Hits: 54@1: (5, 2, 2, 4)5@3: (3, 2, 5, 3, 3)1@4: (3)
1 inf + 2 arm + 1 bom
Rolls: 1@2 2@3 1@1 ; Total Hits: 01@2: (3)2@3: (4, 4)1@1: (3)
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belo taken 0 loss
NCM
1 fig sz 6>5
1 bom belo> germ
4 inf pol> e pol
1 inf nor> fin
2 inf nor> kar, 1 tran sz 5
1 inf germ> pol
2 arm fra> pol
2 inf ukr> cauc
1 tran 16>14
1 inf + 1 rtl + 1 fig alger> lyb
1 fig fra> lybMOBILIZE
4 inf cauc
2 inf kar
1 inf + 2 arm germ
2 dd sz 5COLLECT 60
map
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Hey ya there
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How do
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2 bombers GBR<>GER
fig<gbr>sz6
3 inf IND<>BUR2 bomb
Rolls: 2@6; Total Hits: 22@6: (3, 4)</gbr>
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sorry
2 anti air
Rolls: 2@1; Total Hits: 12@1: (5, 1)
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1 bomb
Rolls: 1@6; Total Hits: 11@6: (4)
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1 fig sz6
Rolls: 1@3 ; Total Hits: 11@3: (2)
def 1 des
Rolls: 1@2; Total Hits: 11@2: (1)
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im sorry i wrote it down but i for got to declare it
purchase is 1 bomb, 1 sub, 1 des, 1 arm,3 inf on bur
Rolls: 3@1; Total Hits: 23@1: (1, 3, 1)
def 1 inf
Rolls: 1@2; Total Hits: 01@2: (4)
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non com
2 fig waf<>egy
1 fig ind<>egy
anti gun ind<>per
1 cru sz10<>sz8
1 tran sz28<>33
pick up from rho inf+art
tra sz33<>sz34
drop inf+art >egy
1 bomb ger<>gbrdeploy
1 bomb-gbr
sub+des-sz8
1 arm-gbripc’s=41
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SORRY FOR THE DELAY. :oops: ive had alot of test on my lungs this week. :cry:
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no problem. i just wanted to keep our post current.
i’m in the medical field, so i understand breathing problems. i hope your lungs are clear. that sucksas for your post. i 'd say you got it. i was gonna comment that you saved 9 bucks, but i see you knew that. so when you purchase units if you save money type it there.
one thing you missed was your flag in usaf. it’s your National Objective (NO). the flag was moved outa the box, so thats how you missed it. so thats an extra 5 ipcs, so UK has 47.
Last thing is the SBR damage. in the tool bar (bottom right) is a factory on fire. just grab 1 and move it to the factory bombed and click number of damage.
the box where you put 4 is for weapons development. most league games don’t use them.
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ITALY RD 2
16 ipc, 1 dd + 2 inf save 2COMBAT
noneNCM
2 inf + 1 fig ita> lyb
1 inf bulg> ukr
1 arm nwe> fra
1 inf ita> fraMOBILIZE
2 inf ita
1 dd sz 14COLLECT 15 + 2 saved = 17
map
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U.S. Purchase-1-Car,2-Fig,3-inf
4-inf, wus<>sz56
4-inf,+2-tra,+1-bat,+1-cru+1-car,+2-fig sz56<>sz46
4-inf,+1-bat,+1-cru+1-car,+2-fig sz46<>solRolls: 4@1 1@4 1@3 2@3; Total Hits: 24@1: (6, 4, 5, 4)1@4: (5)1@3: (3)2@3: (1, 4)
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def 1 inf
Rolls: 1@2; Total Hits: 01@2: (4)
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3-bomb, gbr<>ger
3-aaa guns
Rolls: 3@1; Total Hits: 03@1: (6, 4, 6)
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3-bom,
Rolls: 3@6; Total Hits: 33@6: (5, 6, 6)
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3 bom return to gbr
2-sub,+1-des, sz56<>sz46
2-inf,+1-arm,+1-art, eus<>sz10
2-inf,+1-arm,+1-art,+2-tran,+2-des,sz10<>sz8
2-inf,+1-tank,+1-art,sz8<>gbrdeploy
1-car,+2-fig,+3-inf, on EUS