Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Greater Southern Germany to France 1 artillery moved from Western Germany to France 3 infantry moved from Western Germany to France 2 artilleries moved from Holland Belgium to France 2 infantry moved from Holland Belgium to France 3 armour moved from Holland Belgium to France 4 mech_infantrys moved from Western Germany to France 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 tactical_bomber moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans 1 fighter owned by the Germans, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans retreated 1 battleship owned by the Germans and 2 submarines owned by the Germans retreated to 112 Sea Zone British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Yugoslavia Germans attack with 2 armour, 1 fighter, 6 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 42 Casualties for Germans: 1 fighter and 2 tactical_bombers Casualties for British: 1 battleship, 1 cruiser and 2 fighters Casualties for French: 1 cruiser and 1 fighter Battle in France Germans attack with 6 armour, 3 artilleries, 5 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 22 Casualties for Germans: 2 artilleries, 5 infantry and 2 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Western Germany to Holland Belgium 2 infantry moved from Denmark to Western Germany 1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Germany to Poland 1 infantry moved from Germany to Poland 1 artillery moved from Greater Southern Germany to Western Germany 1 artillery moved from Greater Southern Germany to Germany Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs2013L-42 kabloom (allies) v mojo (axis) 0 bid
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e ukr taken 2 inf lost
sz 2
2 sub + 1 fig + 1 bom
Rolls: 2@2 1@3 1@4 ; Total Hits: 12@2: (3, 2)1@3: (5)1@4: (6)
1 dd + 1 bb + 1 tran
Rolls: 1@2 1@4 ; Total Hits: 01@2: (4)1@4: (6)
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wow, ok 1 hit to bb
rd 2
Rolls: 2@2 1@3 1@4 ; Total Hits: 32@2: (3, 1)1@3: (1)1@4: (4)
Rolls: 1@2 1@4 ; Total Hits: 01@2: (5)1@4: (6)
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wow
sz 2 cleared 0 losssz 12
1 dd + 2 fig
Rolls: 1@2 2@3 ; Total Hits: 11@2: (6)2@3: (2, 6)
1 dd + 1 cr
Rolls: 1@2 1@3 ; Total Hits: 01@2: (4)1@3: (5)
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rd 2
Rolls: 1@2 2@3 ; Total Hits: 21@2: (1)2@3: (4, 2)
Rolls: 1@3 ; Total Hits: 11@3: (2)
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sz 12 cleared 1 dd lost
sz 15
1 fig
Rolls: 10@3 ; Total Hits: 710@3: (4, 3, 2, 1, 3, 5, 1, 1, 6, 2)
1 dd
Rolls: 10@2 ; Total Hits: 210@2: (5, 3, 2, 4, 4, 4, 3, 6, 1, 4)
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sz 15 cleared 0 loss
did ya see how i did sz 15? 1 unit x 1 unit, i know i’m fighting to the end so roll 10 rds. just line up rds. to see who hit first or if both hit in rd 2, both dead.
that was a beating, sorry man
NCM
1 fig + 1 bom sz 2> nor
1 fig 12> fra
1 fig 12> alger
1 fig 15>lyb
1 fig e ukr> sz 5
2 inf + 2 arm germ> fra
1 inf pol> bst
1 inf pol> e pol
2 inf bulg> ukr
2 inf germ> pol
2 inf czech> polMOBILIZE
1 ac + 1 bb sz 5
1 inf germCOLLECT 57
map
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my purchase is:
1-bomber=15 ipcs
1-fighter=10 ipcs
3-inf=9 ipcs =31 ipcs -
1 inf+1 arm >sz9
1 inf+1 arm +1 trans port to sz 7
1 inf+1 arm > nwe
bomb gernany for money? -
you gotta have more combat than that.
to save some typing just type. 1 inf + 1 arm (ecan)> nwe, 1 tran sz 9>sz 7
SBR of germany. ok just roll for aa gun first.
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1 inf+1 arm >sz9
1 inf+1 arm +1 trans port to sz 7
1 inf+1 arm > nwe
bomb gernany for money?
1 inf ind>bur
thats it for my battles
1 aa gun
Rolls: 1@1; Total Hits: 01@1: (2)
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bomber
:aaa 1@6 -
bomber
Rolls: 1@6; Total Hits: 11@6: (6)
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Had to roll a 6
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1 cru sz9>sz10
1 inf+1 art trj>egy
1 inf per>ind
1 trans sz27>sz28
1 inf+1 art saf>rho
1 fig aus>ind
2 fig gbr>waf
1 inf wca>eca -
yeah it finaly helps me.
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let me no how i did with the post, non coms and stuff
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pretty good. couple things.
you didnt post mobilize, and collect cash. you also didnt put new units on battlemap.
you have noticed if you right click mouse you can move battlemap? up-down, side-side.
down at bottom is cash on hand and turn. we use flags, so to add cash grab a flag and just add to amount. same for turn.
now for SBR. i did notice you deleted 6 bucks from germany, but it doesnt work that way in AA50. on the tool bar (bottom right) is a factory on fire. grap 1 and move it to berlin. click on it 6 times for 6ipcs damaged (i already did it).
so heres how it works. you can only SBR a factory for double it’s worth (berlin would be 20 ipcs). onced maxed you cannot SBR that factory anymore. i can pay any amount of damage i want, but if i have 10ipcs of damage, i cant buy anything. so say you bombed me for 10 bucks, and i choose to pay just 1, i can only buy 1 unit.i know it’s a little confusing, so ask anything you need.
heres correct map. i will post ita soon
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cool. im getting there. i still have to deploy? its hard when you go from the one version to this one. i think im getting it though.
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ITALY RD 1
10 buck, 3 inf save 1COMBAT
2 arm + 1 fig ita> nweDICEY
1 fig + 2 arm
Rolls: 1@3 2@3 ; Total Hits: 11@3: (4)2@3: (3, 4)
1 inf + 1 a rm
Rolls: 1@2 1@3 ; Total Hits: 11@2: (4)1@3: (2)
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rd 2
:1 fig + 1 arm
Rolls: 2@3 ; Total Hits: 02@3: (5, 5)
1 arm
Rolls: 1@3 ; Total Hits: 01@3: (4)