Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 fighter and 6 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 2 bombers moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to 104 Sea Zone 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from 112 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from Western Germany to 118 Sea Zone 1 fighter moved from 112 Sea Zone to 118 Sea Zone 3 submarines moved from 112 Sea Zone to 118 Sea Zone 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 mech_infantrys moved from France to Normandy Bordeaux 2 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone 2 infantry moved from 119 Sea Zone to Scotland Combat - Germans Air Battle in United Kingdom Germans attacks with 2 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 3,8 and causes: 11 damage to unit: factory_major Bombing raid in United Kingdom causes 11 damage total. Battle in Scotland Battle in Normandy Bordeaux Germans attack with 4 armour, 1 infantry and 2 mech_infantrys French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Scotland from British, taking Normandy Bordeaux from French with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in 118 Sea Zone Germans attack with 1 fighter, 3 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 28 Casualties for Germans: 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 104 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Cleaning up after air battles Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone 1 cruiser moved from 112 Sea Zone to 119 Sea Zone 1 carrier moved from 112 Sea Zone to 119 Sea Zone 1 battleship moved from 112 Sea Zone to 119 Sea Zone 1 destroyer moved from 112 Sea Zone to 119 Sea Zone 1 fighter and 1 tactical_bomber moved from 118 Sea Zone to 119 Sea Zone 1 fighter moved from Southern Italy to Western Germany 1 infantry moved from Western Germany to Holland Belgium 2 armour moved from France to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from Germany to Western Germany 1 aaGun moved from Poland to Germany 2 infantry moved from Slovakia Hungary to Germany 3 artilleries and 11 infantry moved from Germany to Western Germany 1 infantry moved from Romania to Slovakia Hungary 5 infantry moved from Bulgaria to Romania 2 infantry moved from Yugoslavia to Slovakia Hungary 3 armour moved from Yugoslavia to Western Germany 1 artillery moved from France to Western Germany 3 infantry moved from Finland to Norway 2 bombers moved from United Kingdom to Western Germany 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Poland to Germany 1 infantry moved from Finland to Norway 1 infantry moved from Poland to Germany Place Units - Germans 1 carrier and 6 transports placed in 112 Sea Zone 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs2013L-42 kabloom (allies) v mojo (axis) 0 bid
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I haven’t seen G40 yet. Its a differnt map, and I haven’t figured out how to load it yet. I’m gonna buy the board soon.
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ok kabloom i’m here for a few minutes.
start it up.
RUSSIA RD1
24 ipcs, purchasedeclare combats. i’ll help
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ok russia buys a tank, a artillery, and 5 men
all my pieces are allready moved
i have 3 men and a fighter going in to BSt,
i have 3 men and 3 tanks going in to Bel,
i have 4 men 1 art and 2 tanks going into Euk
and i have 2 men 1 art, ant a tank going into Ukr -
Ok you need to type where units are coming from. So if 3 inf + 1 fig all came from kar? So type 3 inf + 1 fig kar (arrow) bst. Type all your battles like that. If units come from differnt countries type seperate lines stating where they come from (arrow) and to
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thats what i was trying to say. in the begining i thought that it was like the other game and it would record it automaticaly. while i was learning i moved the pieces. it was a couple days later that i realized i had to type it all in. so when i tried to reload the game it all ways takes me back to the spot where i have all ready moved. thats my problem. i dont no witch spots i took the pieces from.
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ok do you have my board up? battlemap opened you clicked file and opened my board, Jap 1.
ok if you move units, as long as you just shrink screen, moves will stay. but if you close map you loose all your moves. i’ll go thru saving map after we figure this out.
so lets try this again. 1 step at a time
this is what your turn should look like.
RUSSIA RD 1
24 ipcs, 5 inf + 1 rtl + 1 armCOMBAT
3 inf + 1 fig kar> bst3 inf + 1 arm arch> belo
2 arm russ> belonow continue with euk & ukr
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RUSSIA RD 1
24 ipcs, 5 inf + 1 rtl + 1 armCOMBAT
3 inf + 1 fig kar> bst3 inf + 1 arm arch> belo
2 arm russ> belo
1 inf + 1 art rus>euk
3 inf + 1 art + 1 arm cau>euc
nothing on ukr -
i think i have it rite now. then i roll right?
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Yep. Roll away. All I ask is put a space between battles. It just makes it easier to read. So you can roll attack and defense at same time. You can see how I labeled them on my rolls. This will be so much easier after a couple times.
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so your belo attack will look like this
belo
3 inf + 1 fig
Rolls: 3@1 1@3 ; Total Hits: 23@1: (1, 6, 3)1@3: (2)
3 inf
Rolls: 3@2 ; Total Hits: 13@2: (1, 6, 3)
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roll 1 battle at a time. if you retreat move on to next battle, if not
belo rd 2
2 inf + 1 fig
Rolls: 2@1 1@3 ; Total Hits: 02@1: (3, 5)1@3: (5)
1 inf
Rolls: 1@2 ; Total Hits: 01@2: (6)
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belo rd 3, and so on.
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i guess that was bst battle, not belo
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Bst
3 inf 1 fig
Rolls: 3@1 1@3 ; Total Hits: 03@1: (6, 5, 6)1@3: (6)
:aaa 3@2 -
Bst
3 inf
Rolls: 3@2; Total Hits: 33@2: (1, 1, 1)
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i did something wrong with doing both in 1 post but (WTF)
DICE STILL HATE ME -
Bel
3 inf + 3 arm
Input ErrorThere was an error in your dice throw: "/>
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Bel
3 inf + 3 arm
: aaa 3@1 3@3: -
Bel
3 inf + 3 arm
Rolls: 3@1 3@3 ; Total Hits: 23@1: (4, 5, 3)3@3: (6, 2, 2)
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Bel def
3 inf
Rolls: 3@2; Total Hits: 13@2: (2, 4, 5)