Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Greater Southern Germany to France 1 artillery moved from Western Germany to France 3 infantry moved from Western Germany to France 2 artilleries moved from Holland Belgium to France 2 infantry moved from Holland Belgium to France 3 armour moved from Holland Belgium to France 4 mech_infantrys moved from Western Germany to France 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 tactical_bomber moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans 1 fighter owned by the Germans, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans retreated 1 battleship owned by the Germans and 2 submarines owned by the Germans retreated to 112 Sea Zone British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Yugoslavia Germans attack with 2 armour, 1 fighter, 6 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 42 Casualties for Germans: 1 fighter and 2 tactical_bombers Casualties for British: 1 battleship, 1 cruiser and 2 fighters Casualties for French: 1 cruiser and 1 fighter Battle in France Germans attack with 6 armour, 3 artilleries, 5 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 22 Casualties for Germans: 2 artilleries, 5 infantry and 2 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Western Germany to Holland Belgium 2 infantry moved from Denmark to Western Germany 1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Germany to Poland 1 infantry moved from Germany to Poland 1 artillery moved from Greater Southern Germany to Western Germany 1 artillery moved from Greater Southern Germany to Germany Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs2013L-42 kabloom (allies) v mojo (axis) 0 bid
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let me no if i saved it rite. (if you decide to continue). i have 2 doctor appt. tomarrow. if they give me the proper meds. i should be able to continue on a regular schedule. i wish i diddnt ever work at that factory. ive been out of work since june 26th with noi pay because the insurance company that pays the comp wants proof. i have cort the 27th for a confirmation. (witch my lawer says there shouldnt be any problem and they will owe me a all those weeks inj pay witch is good because ive gone thru all my saveings and retirement. well not all my retirement but eniugh. hope to keep battleing you.
“kabloom” -
Sorry to hear about that. Hope all is well. Im good if you
Wanna still play -
I’m at work, so can’t see computer until I get home
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ok you didn’t post map at all. plus a couple other moves. you never landed fig, you never even used your bomber (in moscow), and you didn’t move sub (you dont have to i just dont want ya to forget about it)
then
MOBILIZE
where do new units get placedCOLLECT income ??
adjust income on battlemap toothen post map. here is what your map looks like so far
so you go to file, click save as, name it, and click save
then go to additional options (just to your left here), click browse and find map, click it, and hit post. -
Deployment
kar 2-inf, 1 art
rus 2-inf, 1 arm
cau 1-inf
end 30 ipcs -
i cant find this spot, additional options (just to your left here),
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right here where your typing. lower left corner additional options
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i hope its rite
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oh yeah
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ok not bad. you posted the map. but 1 thing you forgot to do was delete units from the board. so all dead units + flags must be deleted. upper right corner of battlemap click delete, your arrow will turn into +, then go to any units and click. then go to esc, click and it will return to arrow. i adjusted map. russia collected 31 bucks. you can still change any NCM, but if map looks good i’ll post germany
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im not sure what units were dead?
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ya just gotta watch as your rolling dice. for instance you took belo with 2 inf + 3 arm, so all german units are dead. as you finish a battle go back to battlemap and delete units as needed, and then move on to next battle. so is my map good?
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ok lets rock
GERMANY RD 1
37 ipcs, 1 ac + 1 bb + 1 infCOMBAT
1 sub 8> 2
1 sub 7> 2
1 fig nor>2
1 bom germ> 21 fig fra> 12
1 fig germ> 12
1 dd 13>121 fig bulg>15
2 inf + 1 arm ukr> cauc
1 inf + 1 arm fra> cauc, via 1 tran 13>162 inf fin> kar
3 inf bst> kar
1 arm pol> kar
1 inf + 1 arm nwe> kar, via 1 tran sz 5
1 cr 5> kar2 inf + 1 rtl + 1 fig epol> e ukr
1 arm bulg> e ukrthats alot of wacking
by rules you do combat in this order, SBR, amphibious assault, general combat(you pick)DICEY
cauc
3 inf + 2 arm
Rolls: 3@1 2@3 ; Total Hits: 03@1: (4, 6, 2)2@3: (4, 5)
3 inf
Rolls: 3@2 ; Total Hits: 13@2: (1, 3, 5)
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rd 2
2 inf + 2 arm
Rolls: 2@1 2@3 ; Total Hits: 22@1: (6, 3)2@3: (3, 2)
3 inf
Rolls: 3@2 ; Total Hits: 13@2: (5, 2, 3)
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rd 3
Rolls: 1@1 2@3 ; Total Hits: 11@1: (4)2@3: (1, 4)
Rolls: 1@2 ; Total Hits: 11@2: (2)
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cauc taken 3 inf lost
kar
6 inf + 2 arm + 1 cr
Rolls: 6@1 2@3 1@3 ; Total Hits: 26@1: (3, 2, 5, 4, 6, 2)2@3: (6, 2)1@3: (2)
2 inf + 1 rtl + 1 fig
Rolls: 3@2 1@4 ; Total Hits: 33@2: (1, 5, 1)1@4: (3)
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rd 2
3 inf + 2 arm
Rolls: 3@1 2@3 ; Total Hits: 33@1: (1, 3, 1)2@3: (4, 3)
1 rtl + 1 fig
Rolls: 1@2 1@4 ; Total Hits: 01@2: (4)1@4: (5)
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ouch
kar taken 3 inf loste ukr
2 inf + 1 rtl + 1 arm + 1 fig
Rolls: 1@1 2@2 2@3 ; Total Hits: 21@1: (4)2@2: (1, 3)2@3: (6, 1)
2 rtl + 1 arm
Rolls: 2@2 1@3 ; Total Hits: 12@2: (6, 6)1@3: (2)
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rd 2
Rolls: 2@2 2@3 ; Total Hits: 02@2: (4, 5)2@3: (4, 5)
Rolls: 1@3 ; Total Hits: 11@3: (1)
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rd 3
Rolls: 1@2 2@3 ; Total Hits: 11@2: (6)2@3: (5, 3)
Rolls: 1@3 ; Total Hits: 01@3: (6)