Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Greater Southern Germany to France 1 artillery moved from Western Germany to France 3 infantry moved from Western Germany to France 2 artilleries moved from Holland Belgium to France 2 infantry moved from Holland Belgium to France 3 armour moved from Holland Belgium to France 4 mech_infantrys moved from Western Germany to France 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 tactical_bomber moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans 1 fighter owned by the Germans, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans retreated 1 battleship owned by the Germans and 2 submarines owned by the Germans retreated to 112 Sea Zone British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Yugoslavia Germans attack with 2 armour, 1 fighter, 6 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 42 Casualties for Germans: 1 fighter and 2 tactical_bombers Casualties for British: 1 battleship, 1 cruiser and 2 fighters Casualties for French: 1 cruiser and 1 fighter Battle in France Germans attack with 6 armour, 3 artilleries, 5 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 22 Casualties for Germans: 2 artilleries, 5 infantry and 2 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Western Germany to Holland Belgium 2 infantry moved from Denmark to Western Germany 1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Germany to Poland 1 infantry moved from Germany to Poland 1 artillery moved from Greater Southern Germany to Western Germany 1 artillery moved from Greater Southern Germany to Germany Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs2013L-42 kabloom (allies) v mojo (axis) 0 bid
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RUSSIA RD 1
24 ipcs, 5 inf + 1 rtl + 1 armCOMBAT
3 inf + 1 fig kar> bst3 inf + 1 arm arch> belo
2 arm russ> belo
1 inf + 1 art rus>euk
3 inf + 1 art + 1 arm cau>euc
nothing on ukr -
i think i have it rite now. then i roll right?
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Yep. Roll away. All I ask is put a space between battles. It just makes it easier to read. So you can roll attack and defense at same time. You can see how I labeled them on my rolls. This will be so much easier after a couple times.
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so your belo attack will look like this
belo
3 inf + 1 fig
Rolls: 3@1 1@3 ; Total Hits: 23@1: (1, 6, 3)1@3: (2)
3 inf
Rolls: 3@2 ; Total Hits: 13@2: (1, 6, 3)
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roll 1 battle at a time. if you retreat move on to next battle, if not
belo rd 2
2 inf + 1 fig
Rolls: 2@1 1@3 ; Total Hits: 02@1: (3, 5)1@3: (5)
1 inf
Rolls: 1@2 ; Total Hits: 01@2: (6)
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belo rd 3, and so on.
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i guess that was bst battle, not belo
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Bst
3 inf 1 fig
Rolls: 3@1 1@3 ; Total Hits: 03@1: (6, 5, 6)1@3: (6)
:aaa 3@2 -
Bst
3 inf
Rolls: 3@2; Total Hits: 33@2: (1, 1, 1)
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i did something wrong with doing both in 1 post but (WTF)
DICE STILL HATE ME -
Bel
3 inf + 3 arm
Input ErrorThere was an error in your dice throw: "/>
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Bel
3 inf + 3 arm
: aaa 3@1 3@3: -
Bel
3 inf + 3 arm
Rolls: 3@1 3@3 ; Total Hits: 23@1: (4, 5, 3)3@3: (6, 2, 2)
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Bel def
3 inf
Rolls: 3@2; Total Hits: 13@2: (2, 4, 5)
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Bel att
2 inf + 3 arm
Rolls: 2@1 3@3 ; Total Hits: 22@1: (6, 1)3@3: (3, 4, 6)
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Bel def
1 inf
Rolls: 1@2 ; Total Hits: 01@2: (4)
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Euc att
4 inf + 2 art + 1 arm
:aaa 2@1 4@2 1@3 -
Euc att
4 inf + 2 art + 1 arm
Rolls: 2@1 4@2 1@3 ; Total Hits: 12@1: (4, 5)4@2: (1, 3, 4, 5)1@3: (6)
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Euk
2 inf 1 art 2 arm
Rolls: 3@2 2@3 ; Total Hits: 23@2: (4, 1, 5)2@3: (3, 6)
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Euk att
2 inf + 2 art + 1 arm
Rolls: 4@2 1@3 ; Total Hits: 24@2: (1, 6, 5, 4)1@3: (3)