I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?2013L-42 kabloom (allies) v mojo (axis) 0 bid
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ya just gotta watch as your rolling dice. for instance you took belo with 2 inf + 3 arm, so all german units are dead. as you finish a battle go back to battlemap and delete units as needed, and then move on to next battle. so is my map good?
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ok lets rock
GERMANY RD 1
37 ipcs, 1 ac + 1 bb + 1 infCOMBAT
1 sub 8> 2
1 sub 7> 2
1 fig nor>2
1 bom germ> 21 fig fra> 12
1 fig germ> 12
1 dd 13>121 fig bulg>15
2 inf + 1 arm ukr> cauc
1 inf + 1 arm fra> cauc, via 1 tran 13>162 inf fin> kar
3 inf bst> kar
1 arm pol> kar
1 inf + 1 arm nwe> kar, via 1 tran sz 5
1 cr 5> kar2 inf + 1 rtl + 1 fig epol> e ukr
1 arm bulg> e ukrthats alot of wacking
by rules you do combat in this order, SBR, amphibious assault, general combat(you pick)DICEY
cauc
3 inf + 2 arm
Rolls: 3@1 2@3 ; Total Hits: 03@1: (4, 6, 2)2@3: (4, 5)3 inf
Rolls: 3@2 ; Total Hits: 13@2: (1, 3, 5) -
rd 2
2 inf + 2 arm
Rolls: 2@1 2@3 ; Total Hits: 22@1: (6, 3)2@3: (3, 2)3 inf
Rolls: 3@2 ; Total Hits: 13@2: (5, 2, 3) -
rd 3
Rolls: 1@1 2@3 ; Total Hits: 11@1: (4)2@3: (1, 4)
Rolls: 1@2 ; Total Hits: 11@2: (2) -
cauc taken 3 inf lost
kar
6 inf + 2 arm + 1 cr
Rolls: 6@1 2@3 1@3 ; Total Hits: 26@1: (3, 2, 5, 4, 6, 2)2@3: (6, 2)1@3: (2)2 inf + 1 rtl + 1 fig
Rolls: 3@2 1@4 ; Total Hits: 33@2: (1, 5, 1)1@4: (3) -
rd 2
3 inf + 2 arm
Rolls: 3@1 2@3 ; Total Hits: 33@1: (1, 3, 1)2@3: (4, 3)1 rtl + 1 fig
Rolls: 1@2 1@4 ; Total Hits: 01@2: (4)1@4: (5) -
ouch
kar taken 3 inf loste ukr
2 inf + 1 rtl + 1 arm + 1 fig
Rolls: 1@1 2@2 2@3 ; Total Hits: 21@1: (4)2@2: (1, 3)2@3: (6, 1)2 rtl + 1 arm
Rolls: 2@2 1@3 ; Total Hits: 12@2: (6, 6)1@3: (2) -
rd 2
Rolls: 2@2 2@3 ; Total Hits: 02@2: (4, 5)2@3: (4, 5)
Rolls: 1@3 ; Total Hits: 11@3: (1) -
rd 3
Rolls: 1@2 2@3 ; Total Hits: 11@2: (6)2@3: (5, 3)
Rolls: 1@3 ; Total Hits: 01@3: (6) -
e ukr taken 2 inf lost
sz 2
2 sub + 1 fig + 1 bom
Rolls: 2@2 1@3 1@4 ; Total Hits: 12@2: (3, 2)1@3: (5)1@4: (6)1 dd + 1 bb + 1 tran
Rolls: 1@2 1@4 ; Total Hits: 01@2: (4)1@4: (6) -
wow, ok 1 hit to bb
rd 2
Rolls: 2@2 1@3 1@4 ; Total Hits: 32@2: (3, 1)1@3: (1)1@4: (4)
Rolls: 1@2 1@4 ; Total Hits: 01@2: (5)1@4: (6) -
wow
sz 2 cleared 0 losssz 12
1 dd + 2 fig
Rolls: 1@2 2@3 ; Total Hits: 11@2: (6)2@3: (2, 6)1 dd + 1 cr
Rolls: 1@2 1@3 ; Total Hits: 01@2: (4)1@3: (5) -
rd 2
Rolls: 1@2 2@3 ; Total Hits: 21@2: (1)2@3: (4, 2)
Rolls: 1@3 ; Total Hits: 11@3: (2) -
sz 12 cleared 1 dd lost
sz 15
1 fig
Rolls: 10@3 ; Total Hits: 710@3: (4, 3, 2, 1, 3, 5, 1, 1, 6, 2)1 dd
Rolls: 10@2 ; Total Hits: 210@2: (5, 3, 2, 4, 4, 4, 3, 6, 1, 4) -
sz 15 cleared 0 loss
did ya see how i did sz 15? 1 unit x 1 unit, i know i’m fighting to the end so roll 10 rds. just line up rds. to see who hit first or if both hit in rd 2, both dead.
that was a beating, sorry man
NCM
1 fig + 1 bom sz 2> nor
1 fig 12> fra
1 fig 12> alger
1 fig 15>lyb
1 fig e ukr> sz 5
2 inf + 2 arm germ> fra
1 inf pol> bst
1 inf pol> e pol
2 inf bulg> ukr
2 inf germ> pol
2 inf czech> polMOBILIZE
1 ac + 1 bb sz 5
1 inf germCOLLECT 57
map
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my purchase is:
1-bomber=15 ipcs
1-fighter=10 ipcs
3-inf=9 ipcs =31 ipcs -
1 inf+1 arm >sz9
1 inf+1 arm +1 trans port to sz 7
1 inf+1 arm > nwe
bomb gernany for money? -
you gotta have more combat than that.
to save some typing just type. 1 inf + 1 arm (ecan)> nwe, 1 tran sz 9>sz 7
SBR of germany. ok just roll for aa gun first.
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1 inf+1 arm >sz9
1 inf+1 arm +1 trans port to sz 7
1 inf+1 arm > nwe
bomb gernany for money?
1 inf ind>bur
thats it for my battles
1 aa gun
Rolls: 1@1; Total Hits: 01@1: (2) -
bomber
:aaa 1@6





