Good game.
Can start another in a week or two maybe.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Politics - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 1 fighter, 1 submarine and 8 transports; Remaining resources: 1 PUs;
Combat Move - Germans
2 armour, 3 fighters, 6 mech_infantrys and 1 tactical_bomber moved from Southern France to Gibraltar
3 armour, 14 infantry and 6 mech_infantrys moved from Spain to Gibraltar
3 tactical_bombers moved from Western Germany to Gibraltar
2 tactical_bombers moved from Yugoslavia to Gibraltar
3 bombers moved from Egypt to Gibraltar
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Kazakhstan to Volgograd
1 artillery moved from Caucasus to Volgograd
13 artilleries moved from Caucasus to Northwest Persia
12 armour and 19 mech_infantrys moved from Turkey to Northwest Persia
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 armour moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
Combat - Germans
Battle in Volgograd
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Volgograd, round 1 : 0/2 hits
Russians roll dice for 1 infantry in Volgograd, round 1 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Volgograd, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Volgograd
Germans roll dice for 1 artillery in Volgograd, round 4 : 0/1 hits
Russians roll dice for 1 infantry in Volgograd, round 4 : 0/1 hits
Germans roll dice for 1 artillery in Volgograd, round 5 : 0/1 hits
Russians roll dice for 1 infantry in Volgograd, round 5 : 0/1 hits
Germans roll dice for 1 artillery in Volgograd, round 6 : 0/1 hits
Russians roll dice for 1 infantry in Volgograd, round 6 : 0/1 hits
Germans roll dice for 1 artillery in Volgograd, round 7 : 1/1 hits
Russians roll dice for 1 infantry in Volgograd, round 7 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Volgograd
Russians win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Anglo Egyptian Sudan
Germans attack with 2 mech_infantrys
British defend with 1 infantry
Germans roll dice for 2 mech_infantrys in Anglo Egyptian Sudan, round 1 : 0/2 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 1 : 0/1 hits
2 mech_infantrys owned by the Germans retreated to Egypt
Battle in Northwest Persia
Germans attack with 12 armour, 13 artilleries and 19 mech_infantrys
British defend with 2 infantry
Germans roll dice for 12 armour, 13 artilleries and 19 mech_infantrys in Northwest Persia, round 1 : 17/44 hits
British roll dice for 2 infantry in Northwest Persia, round 1 : 0/2 hits
2 infantry owned by the British lost in Northwest Persia
Germans winBritish win with 1 infantry remaining, taking Northwest Persia from British with 12 armour, 13 artilleries and 19 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Gibraltar
Germans attack with 5 armour, 3 bombers, 3 fighters, 14 infantry, 12 mech_infantrys and 6 tactical_bombers
British defend with 2 aaGuns, 1 airfield, 1 harbour, 7 infantry and 1 mech_infantry; Americans defend with 1 armour, 8 artilleries and 15 infantry
AA guns fire in Gibraltar : 0/6 hits
Germans roll dice for 5 armour, 3 bombers, 3 fighters, 14 infantry, 12 mech_infantrys and 6 tactical_bombers in Gibraltar, round 1 : 16/43 hits
British roll dice for 2 aaGuns, 1 armour, 8 artilleries, 22 infantry and 1 mech_infantry in Gibraltar, round 1 : 10/32 hits
10 infantry owned by the Germans , 14 infantry owned by the Americans and 2 aaGuns owned by the British lost in Gibraltar
Germans roll dice for 5 armour, 3 bombers, 3 fighters, 4 infantry, 12 mech_infantrys and 6 tactical_bombers in Gibraltar, round 2 : 17/33 hits
British roll dice for 1 armour, 8 artilleries, 8 infantry and 1 mech_infantry in Gibraltar, round 2 : 7/18 hits
7 infantry owned by the British , 8 artilleries owned by the Americans , 4 infantry owned by the Germans , 1 mech_infantry owned by the British , 1 infantry owned by the Americans and 3 mech_infantrys owned by the Germans lost in Gibraltar
Germans roll dice for 5 armour, 3 bombers, 3 fighters, 9 mech_infantrys and 6 tactical_bombers in Gibraltar, round 3 : 13/26 hits
British roll dice for 1 armour in Gibraltar, round 3 : 1/1 hits
1 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Gibraltar
Germans win, taking Gibraltar from British with 5 armour, 3 bombers, 3 fighters, 8 mech_infantrys and 6 tactical_bombers remaining. Battle score for attacker is 60
Casualties for Germans: 14 infantry and 4 mech_infantrys
Casualties for British: 2 aaGuns, 7 infantry and 1 mech_infantry
Casualties for Americans: 1 armour, 8 artilleries and 15 infantry
Non Combat Move - Germans
3 fighters moved from Gibraltar to Spain
6 tactical_bombers moved from Gibraltar to Spain
3 bombers moved from Gibraltar to Spain
3 aaGuns moved from France to Southern France
3 infantry moved from France to Western Germany
2 infantry moved from Germany to Western Germany
7 mech_infantrys moved from Poland to Novgorod
1 armour moved from Baltic States to Novgorod
1 fighter moved from Vyborg to Western Germany
1 artillery, 6 infantry and 3 mech_infantrys moved from Vyborg to Novgorod
4 armour, 2 infantry and 12 mech_infantrys moved from Bessarabia to Eastern Poland
2 aaGuns moved from Caucasus to Northwest Persia
1 armour moved from Tobruk to Egypt
Place Units - Germans
1 destroyer, 1 submarine and 8 transports placed in 113 Sea Zone
1 fighter placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
Germans collect 55 PUs (1 lost to blockades); end with 56 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Territory Summary for Germans :
Kazakhstan : 1 flag
Gibraltar : 1 flag, 1 airfield, 5 armour, 1 harbour and 8 mech_infantrys
Egypt : 4 armour and 5 mech_infantrys
Southern France : 3 aaGuns
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 2 armour, 1 factory_major, 2 fighters, 1 harbour and 12 infantry
Germany : 1 factory_major and 8 infantry
Belarus : 1 flag, 1 infantry
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Eastern Poland : 1 flag, 4 armour, 28 infantry and 12 mech_infantrys
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor and 1 infantry
Western Ukraine : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 6 infantry and 10 mech_infantrys
Portugal : 1 flag
113 Sea Zone : 1 destroyer, 1 submarine and 8 transports
Turkey : 1 flag
Bulgaria : 1 flag
92 Sea Zone : 1 submarine
Northwest Persia : 1 flag, 2 aaGuns, 12 armour, 13 artilleries and 19 mech_infantrys
Sweden : 1 flag
Yugoslavia : 1 flag, 1 airfield
Spain : 3 bombers, 3 fighters and 6 tactical_bombers
Finland : 1 flag
Production/PUs Summary :
Germans : 56 / 78
Russians : 21 / 29
Japanese : 23 / 35
Americans : 66 / 112
Chinese : 23 / 86
British : 36 / 36
UK_Pacific : 2 / 0
Italians : 21 / 27
ANZAC : 33 / 43
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0
Dice Statistics:
Total
1 was rolled 39 times
2 was rolled 39 times
3 was rolled 42 times
4 was rolled 43 times
5 was rolled 44 times
6 was rolled 29 times
Average roll : 3.428
Median : 3.000
Variance : 0.638
Standard Deviation : 0.799
Total rolls : 236
Null / Other
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.556
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9
Germans Combat
1 was rolled 26 times
2 was rolled 27 times
3 was rolled 33 times
4 was rolled 30 times
5 was rolled 27 times
6 was rolled 15 times
Average roll : 3.316
Median : 3.000
Variance : 1.197
Standard Deviation : 1.094
Total rolls : 158
British Combat
1 was rolled 9 times
2 was rolled 10 times
3 was rolled 9 times
4 was rolled 7 times
5 was rolled 13 times
6 was rolled 12 times
Average roll : 3.683
Median : 4.000
Variance : 0.407
Standard Deviation : 0.638
Total rolls : 60
Russians Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.556
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9
just lost a game to karl because i carelessly overlooked gibraltar. attacked it with the
italians but he hit and i didn’t take the territory. then on the german turn, i moved
too fast and totally forgot about needing to WALK in to gibraltar with a single german
infantry.
so then karl basically walked into rome with the USA.
them are the breaks! gibraltar and the proper handling of that area is a huge part of
this game, bottom line.
Slammed with 2 big projects at work. Will probably be afk until this weekend.
Thanks,
–Jeff
Slammed with 2 big projects at work. Will probably be afk until this weekend.
Thanks,
–Jeff
take your time i am in no rush.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Rostov to Caucasus
Russians take Caucasus from Italians
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Archangel to Belarus
1 fighter and 1 tactical_bomber moved from Russia to Belarus
1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
1 tactical_bomber moved from Russia to Ukraine
1 fighter moved from Russia to Ukraine
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 submarine moved from 113 Sea Zone to 115 Sea Zone
Combat - Russians
Battle in Belarus
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 1 : 1/3 hits
Germans roll dice for 1 infantry in Belarus, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Ukraine, round 1 : 2/6 hits
Germans roll dice for 1 infantry in Ukraine, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 1 : 3/4 hits
Germans roll dice for 1 infantry in Western Ukraine, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters and 2 tactical_bombers moved from Ukraine to Russia
1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
1 fighter and 1 tactical_bomber moved from Belarus to Russia
1 aaGun, 2 artilleries and 2 infantry moved from Archangel to Smolensk
2 aaGuns, 5 artilleries and 20 infantry moved from Tambov to Volgograd
4 infantry moved from Russia to Smolensk
6 infantry moved from Russia to Bryansk
10 infantry moved from Bryansk to Rostov
3 artilleries moved from Bryansk to Rostov
2 artilleries moved from Bryansk to Rostov
Place Units - Russians
2 artilleries and 1 infantry placed in Volgograd
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Territory Summary for Russians :
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Belarus : 1 infantry
Bryansk : 2 aaGuns, 3 armour, 2 artilleries, 27 infantry and 6 mech_infantrys
Rostov : 5 artilleries and 10 infantry
Archangel : 1 infantry
Russia : 1 airfield, 1 factory_major, 4 fighters, 6 infantry and 4 tactical_bombers
Ukraine : 1 factory_minor and 2 infantry
Western Ukraine : 2 infantry
Volgograd : 2 aaGuns, 7 artilleries, 1 factory_minor and 21 infantry
Caucasus : 1 infantry
Smolensk : 1 aaGun, 2 artilleries and 6 infantry
125 Sea Zone : 1 submarine
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 51 / 78
Russians : 28 / 28
Japanese : 23 / 35
Americans : 66 / 112
Chinese : 23 / 86
British : 36 / 36
UK_Pacific : 2 / 0
Italians : 19 / 27
ANZAC : 33 / 43
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0
ok let’s see how the big battle rolls out…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 fighters moved from Egypt to 91 Sea Zone
2 battleships, 8 carriers, 1 cruiser, 2 destroyers, 9 fighters and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
3 bombers, 2 fighters and 3 tactical_bombers moved from Spain to 91 Sea Zone
5 artilleries and 7 infantry moved from Algeria to Morocco
Combat - Japanese
Battle in Morocco
Japanese attack with 5 artilleries and 7 infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 5 artilleries and 7 infantry in Morocco, round 1 : 2/12 hits
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 1 : 0/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Morocco
Japanese win, taking Morocco from Americans with 5 artilleries and 7 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 91 Sea Zone
Japanese attack with 2 battleships, 3 bombers, 8 carriers, 1 cruiser, 2 destroyers, 14 fighters and 4 tactical_bombers; Italians loiter and taunt with
British defend with 1 destroyer, 2 submarines and 5 transports; Americans defend with 8 carriers, 2 cruisers, 2 destroyers, 4 fighters, 6 submarines, 3 tactical_bombers and 13 transports
Americans roll dice for 8 submarines in 91 Sea Zone, round 1 : 3/8 hits
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 2 battleships, 3 bombers, 8 carriers, 1 cruiser, 2 destroyers, 14 fighters and 4 tactical_bombers in 91 Sea Zone, round 1 : 12/26 hits
Units damaged: 8 carriers owned by the Americans
Americans roll dice for 8 carriers, 2 cruisers, 3 destroyers, 4 fighters, 3 tactical_bombers and 18 transports in 91 Sea Zone, round 1 : 8/20 hits
Units damaged: 7 carriers owned by the Japanese
4 submarines owned by the Americans and 1 carrier owned by the Japanese lost in 91 Sea Zone
Americans roll dice for 4 submarines in 91 Sea Zone, round 2 : 0/4 hits
Japanese roll dice for 2 battleships, 3 bombers, 7 carriers, 1 cruiser, 2 destroyers, 14 fighters and 4 tactical_bombers in 91 Sea Zone, round 2 : 12/26 hits
Americans roll dice for 8 carriers, 2 cruisers, 3 destroyers, 4 fighters, 3 tactical_bombers and 18 transports in 91 Sea Zone, round 2 : 13/20 hits
2 submarines owned by the Americans , 2 destroyers owned by the Americans , 5 carriers owned by the Americans , 7 carriers owned by the Japanese , 2 destroyers owned by the Japanese , 2 submarines owned by the British , 4 fighters owned by the Japanese and 1 destroyer owned by the British lost in 91 Sea Zone
Japanese roll dice for 2 battleships, 3 bombers, 1 cruiser, 10 fighters and 4 tactical_bombers in 91 Sea Zone, round 3 : 13/20 hits
Americans roll dice for 3 carriers, 2 cruisers, 4 fighters, 3 tactical_bombers and 18 transports in 91 Sea Zone, round 3 : 8/12 hits
4 fighters owned by the Americans , 1 transport owned by the British , 3 carriers owned by the Americans , 1 cruiser owned by the Japanese , 2 cruisers owned by the Americans , 3 tactical_bombers owned by the Americans , 5 fighters owned by the Japanese and 2 battleships owned by the Japanese lost in 91 Sea Zone
4 transports owned by the British and 13 transports owned by the Americans lost in 91 Sea Zone
Japanese win with 3 bombers, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 137
Casualties for Japanese: 2 battleships, 8 carriers, 1 cruiser, 2 destroyers and 9 fighters
Casualties for British: 1 destroyer, 2 submarines and 5 transports
Casualties for Americans: 8 carriers, 2 cruisers, 2 destroyers, 4 fighters, 6 submarines, 3 tactical_bombers and 13 transports
Non Combat Move - Japanese
3 bombers, 5 fighters and 4 tactical_bombers moved from 91 Sea Zone to Spain
1 armour moved from Algeria to 92 Sea Zone
1 armour and 11 transports moved from 92 Sea Zone to 97 Sea Zone
1 armour moved from 97 Sea Zone to Yugoslavia
1 aaGun, 3 armour, 7 artilleries, 14 infantry and 1 mech_infantry moved from Burma to India
Place Units - Japanese
2 fighters and 1 infantry placed in Egypt
3 artilleries placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4,1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5,5,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,1,4,5,2,1,3,1,6
Japanese collect 13 PUs (11 lost to blockades); end with 13 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 18 PUs
Territory Summary for Japanese :
Japan : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 14 infantry
Hainan : 1 harbour
Ceylon : 1 flag
Burma : 1 flag
India : 1 flag, 1 aaGun, 1 airfield, 3 armour, 10 artilleries, 1 factory_minor, 1 harbour, 14 infantry and 1 mech_infantry
Wake Island : 1 flag, 1 airfield
Amur : 1 flag
Yakut S.S.R. : 1 flag
Buryatia : 1 flag
Alexandria : 1 flag
Egypt : 1 flag, 1 airfield, 3 armour, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
Morocco : 1 flag, 5 artilleries and 7 infantry
French Madagascar : 1 flag
Algeria : 1 flag
Tunisia : 1 flag
97 Sea Zone : 11 transports
Yugoslavia : 1 armour
Spain : 1 armour, 3 bombers, 5 fighters, 2 mech_infantrys and 4 tactical_bombers
Production/PUs Summary :
Germans : 51 / 78
Russians : 28 / 28
Japanese : 24 / 18
Americans : 65 / 112
Chinese : 23 / 86
British : 36 / 36
UK_Pacific : 2 / 0
Italians : 19 / 27
ANZAC : 33 / 43
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0
Dice Statistics:
Total
1 was rolled 47 times
2 was rolled 39 times
3 was rolled 43 times
4 was rolled 44 times
5 was rolled 38 times
6 was rolled 39 times
Average roll : 3.416
Median : 3.000
Variance : 0.265
Standard Deviation : 0.515
Total rolls : 250
Null / Other
1 was rolled 18 times
2 was rolled 15 times
3 was rolled 13 times
4 was rolled 14 times
5 was rolled 12 times
6 was rolled 11 times
Average roll : 3.241
Median : 3.000
Variance : 0.427
Standard Deviation : 0.653
Total rolls : 83
Japanese Combat
1 was rolled 11 times
2 was rolled 9 times
3 was rolled 17 times
4 was rolled 16 times
5 was rolled 14 times
6 was rolled 17 times
Average roll : 3.762
Median : 4.000
Variance : 0.675
Standard Deviation : 0.821
Total rolls : 84
Americans Combat
1 was rolled 18 times
2 was rolled 15 times
3 was rolled 13 times
4 was rolled 14 times
5 was rolled 12 times
6 was rolled 11 times
Average roll : 3.241
Median : 3.000
Variance : 0.427
Standard Deviation : 0.653
Total rolls : 83
and that, my dear boy, is why you should never quit before a big battle is rolled. actually both gibraltar AND z91 went terribly for the axis so you should easily win it from here. curse of the clever strikes me again… :lol:
if that battle hadn’t skewed so badly for the allies, i would have had an
impenetrable fleet in z91.
hold on need to edit the landing spot of the japanese, 3 ftrs are to land in gib.
that’s why the dice have to be rolled. 8-)
oh and i made a mistake anyway, i thought you had 1 ftr and 2 tacs in french west africa - i missed the little white 7 by the american ftr. :lol:
you will have this one in the end jeff, don’t worry.
if the calculator is right, i was supposed to come out of that
battle with about 24 units and i came out with 12. soooo typical
for me… :lol:
hold on, gotta edit that. again! geez
ok, here’s the deal, i once again have a rules issue to determine. i think it may be possible for me to retreat after round 3 of the z91 battle, leaving 1 transport alive in z91. i was one hit short in the last round of hitting every transport. if that is not legal, then i will go with the attached edit. if it IS possible, i’d like to instead lose 3 more aircraft and keep the 3 boats.
i just can’t remember what the rule is regarding this issue, sorry. i will ask it in the FAQ thread.
forget what i just said, i think i was under the wrong impression. whatever, doesn’t matter, just go with the edit2.
cheers
Couldn’t tell whether you figured this out, so I’ll tell you
You can’t retreat from transports.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - Americans
Americans repair 6 damage on 6 factory_minors; Remaining resources: 106 PUs;
Americans buy 3 artilleries, 1 bomber, 2 carriers, 3 infantry, 2 submarines and 4 transports; Remaining resources: 1 PUs;
Combat Move - Americans
4 submarines moved from 101 Sea Zone to 91 Sea Zone
4 artilleries, 1 battleship, 6 carriers, 1 cruiser, 8 destroyers, 4 infantry, 7 submarines and 4 transports moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from French Indo China to Siam
Americans take Siam from Japanese
1 bomber moved from Korea to Japan
1 infantry moved from Siberia to Amur
Russians take Amur from Japanese
1 armour moved from Sakha to Yakut S.S.R.
Russians take Buryatia from Japanese
Russians take Yakut S.S.R. from Japanese
Combat - Americans
Italians scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in 91 Sea Zone
Americans attack with 4 submarines
Japanese defend with 3 fighters; Italians defend with 1 carrier, 1 fighter and 1 transport
Americans roll dice for 4 submarines in 91 Sea Zone, round 1 : 2/4 hits
1 carrier owned by the Italians lost in 91 Sea Zone
Americans roll dice for 4 submarines in 91 Sea Zone, round 2 : 2/4 hits
1 transport owned by the Italians lost in 91 Sea Zone
4 submarines owned by the Americans Submerged
Italians win with 4 fighters remaining. Battle score for attacker is 23
Casualties for Italians: 1 carrier and 1 transport
Strategic bombing raid in Japan
AA guns fire in Japan : 0/1 hits
Bombing raid in Japan rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Japan causes 5 damage total.
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
1 fighter owned by the Italians forced to land in Gibraltar
Non Combat Move - Americans
7 infantry moved from British Guiana to Venezuela
2 fighters and 2 tactical_bombers moved from French West Africa to 101 Sea Zone
5 fighters moved from French West Africa to Venezuela
1 submarine moved from 105 Sea Zone to 110 Sea Zone
1 bomber moved from Japan to Korea
9 fighters moved from Persia to Russia
2 submarines moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 101 Sea Zone to 89 Sea Zone
Place Units - Americans
2 carriers, 2 submarines and 4 transports placed in 101 Sea Zone
3 artilleries and 1 bomber placed in Eastern United States
3 infantry placed in French Indo China
Turn Complete - Americans
Americans collect 66 PUs; end with 67 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Korea : 1 bomber
Siam : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 1 mech_infantry
Midway : 1 airfield
Amur : 1 infantry
Yakut S.S.R. : 1 armour
French Indo China : 1 flag, 1 factory_minor and 3 infantry
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag
35 Sea Zone : 1 flag
39 Sea Zone : 1 battleship, 6 carriers, 1 cruiser, 8 destroyers, 8 submarines and 4 transports
26 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 1 destroyer and 4 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 bomber, 1 factory_major and 1 harbour
Russia : 9 fighters
Chile : 1 flag
Afghanistan : 1 flag
80 Sea Zone : 2 submarines
89 Sea Zone : 1 destroyer
93 Sea Zone : 1 flag
Argentina : 1 flag
101 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 fighters, 2 submarines, 2 tactical_bombers and 4 transports
Brazil : 1 flag
Venezuela : 1 flag, 5 fighters and 7 infantry
91 Sea Zone : 4 submarines
110 Sea Zone : 1 submarine
105 Sea Zone : 2 submarines
Production/PUs Summary :
Germans : 51 / 78
Russians : 31 / 28
Japanese : 20 / 18
Americans : 66 / 92
Chinese : 23 / 86
British : 36 / 36
UK_Pacific : 2 / 0
Italians : 19 / 27
ANZAC : 33 / 43
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 20 infantry; Remaining resources: 26 PUs;
Combat Move - Chinese
1 fighter moved from Kwangtung to Yunnan
8 infantry moved from Kwangsi to Yunnan
1 fighter moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Burma
Chinese take Burma from Japanese
12 infantry moved from Yunnan to Szechwan
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
10 infantry placed in Shensi
10 infantry placed in Burma
Turn Complete - Chinese
Chinese collect 24 PUs; end with 50 PUs total
Territory Summary for Chinese :
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 9 infantry
Kiangsi : 1 flag
Jehol : 1 flag
Manchuria : 1 flag, 5 infantry
Shensi : 10 infantry
Yunnan : 8 infantry
Kansu : 1 infantry
Tsinghai : 1 infantry
Szechwan : 1 fighter and 12 infantry
Sikang : 1 infantry
Burma : 1 flag, 11 infantry
Kwangtung : 14 infantry
Production/PUs Summary :
Germans : 51 / 78
Russians : 31 / 28
Japanese : 19 / 18
Americans : 66 / 92
Chinese : 24 / 50
British : 36 / 36
UK_Pacific : 2 / 0
Italians : 19 / 27
ANZAC : 33 / 43
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - British
British repair 9 damage on 9 factory_majors; Remaining resources: 27 PUs;
British buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from United Kingdom to Southern France
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 4 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 80 Sea Zone to 39 Sea Zone
5 artilleries and 5 infantry moved from 39 Sea Zone to India
7 armour and 3 mech_infantrys moved from West India to India
6 fighters and 2 tactical_bombers moved from Persia to India
1 fighter moved from 39 Sea Zone to India
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 infantry moved from French Equatorial Africa to Belgian Congo
Combat - British
Battle in Southern France
British attack with 1 bomber
Germans defend with 3 aaGuns; Italians defend with 1 airfield, 1 factory_minor and 1 harbour
AA guns fire in Southern France : 1/1 hits
1 bomber owned by the British lost in Southern France
Italians win with 3 aaGuns remaining. Battle score for attacker is -12
Casualties for British: 1 bomber
Battle in India
British attack with 7 armour, 5 artilleries, 7 fighters, 5 infantry, 3 mech_infantrys and 2 tactical_bombers
Japanese defend with 1 aaGun, 1 airfield, 3 armour, 10 artilleries, 1 factory_minor, 1 harbour, 14 infantry and 1 mech_infantry
AA guns fire in India : 1/3 hits
1 fighter owned by the British lost in India
British roll dice for 1 cruiser in India, round 1 : 1/1 hits
British roll dice for 7 armour, 5 artilleries, 6 fighters, 5 infantry, 3 mech_infantrys and 2 tactical_bombers in India, round 1 : 14/28 hits
Japanese roll dice for 1 aaGun, 3 armour, 10 artilleries, 14 infantry and 1 mech_infantry in India, round 1 : 9/28 hits
5 infantry owned by the British , 14 infantry owned by the Japanese , 1 artillery owned by the British , 3 mech_infantrys owned by the British and 1 aaGun owned by the Japanese lost in India
British roll dice for 7 armour, 4 artilleries, 6 fighters and 2 tactical_bombers in India, round 2 : 11/19 hits
Japanese roll dice for 3 armour, 10 artilleries and 1 mech_infantry in India, round 2 : 8/14 hits
4 armour owned by the British , 4 artilleries owned by the British , 10 artilleries owned by the Japanese and 1 mech_infantry owned by the Japanese lost in India
British roll dice for 3 armour, 6 fighters and 2 tactical_bombers in India, round 3 : 6/11 hits
Japanese roll dice for 3 armour in India, round 3 : 2/3 hits
2 armour owned by the British and 3 armour owned by the Japanese lost in India
British win, taking India from Japanese, taking Shan State from ANZAC, taking Burma from Chinese, taking Malaya from ANZAC, taking Borneo from ANZAC, taking Kwangtung from Americans with 1 armour, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Japanese: 1 aaGun, 3 armour, 10 artilleries, 14 infantry and 1 mech_infantry
Casualties for British: 6 armour, 5 artilleries, 1 fighter, 5 infantry and 3 mech_infantrys
Non Combat Move - British
3 aaGuns, 2 artilleries and 12 infantry moved from Persia to Eastern Persia
6 fighters and 2 tactical_bombers moved from India to Eastern Persia
Place Units - British
9 infantry placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 37 PUs total
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Territory Summary for British, UK_Pacific :
India : 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Malaya : 1 harbour
Kwangtung : 1 harbour
39 Sea Zone : 2 carriers, 1 cruiser, 4 destroyers, 1 submarine and 1 transport
Belgian Congo : 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 airfield, 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 15 infantry
Anglo Egyptian Sudan : 1 infantry
Rhodesia : 3 infantry
French Equatorial Africa : 1 flag
Syria : 1 flag, 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag, 1 infantry
Mozambique : 1 flag
Saudi Arabia : 1 flag
106 Sea Zone : 1 flag
Eire : 1 flag
Angola : 1 flag
Iraq : 1 flag, 1 airfield and 1 factory_minor
Eastern Persia : 1 flag, 3 aaGuns, 2 artilleries, 6 fighters, 12 infantry and 2 tactical_bombers
Persia : 1 flag, 1 airfield and 1 factory_minor
98 Sea Zone : 1 flag
105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 51 / 78
Russians : 31 / 28
Japanese : 16 / 18
Americans : 63 / 92
Chinese : 23 / 50
British : 37 / 37
UK_Pacific : 17 / 22
Italians : 18 / 27
ANZAC : 25 / 43
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0