Ok. I was feeling pretty good about how I was going this game. USSR aren’t supposed to reach Norway without the other allies helping.
If you change your mind, we can probably continue.
Too many can openers everywhere and have to decide if I want to kill your fleet with a 1-2 punch.
big props to the AFGHANS for giving you that option, and for killing a fighter and two infantry while losing only 2 infantry in the process. INCREDIBLE. :roll:
pretty cool spot though. i hope the dice aren’t HELL BENT on ruining it, as it seems they are wont to be at the moment… :x
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Purchase Units - Americans
Americans buy 3 armour, 2 carriers, 1 cruiser, 1 destroyer, 1 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 carriers moved from 110 Sea Zone to 125 Sea Zone
2 artilleries and 1 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 110 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
1 artillery moved from 125 Sea Zone to Norway
1 cruiser moved from 110 Sea Zone to 125 Sea Zone
1 mech_infantry moved from Eastern Persia to West India
Americans take West India from Japanese
Combat - Americans
Battle in Norway
Non Combat Move - Americans
1 mech_infantry moved from Northwest Persia to Saudi Arabia
Americans take Saudi Arabia from Neutral_True
1 armour moved from Persia to Afghanistan
Americans take Afghanistan from Neutral_True
1 tactical_bomber moved from Russia to 125 Sea Zone
4 fighters moved from Russia to Iraq
2 fighters moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from United Kingdom to 125 Sea Zone
2 tactical_bombers moved from 110 Sea Zone to United Kingdom
2 fighters moved from 80 Sea Zone to Iraq
2 fighters moved from 37 Sea Zone to 80 Sea Zone
2 submarines moved from 91 Sea Zone to 92 Sea Zone
2 submarines moved from 92 Sea Zone to 93 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 artillery moved from 89 Sea Zone to Venezuela
Americans take Venezuela from Neutral_True
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 65 Sea Zone
1 infantry moved from 65 Sea Zone to Chile
Americans take Chile from Neutral_True
1 transport moved from 110 Sea Zone to 109 Sea Zone
1 transport moved from 109 Sea Zone to 107 Sea Zone
Place Units - Americans
3 armour placed in Iraq
1 infantry placed in Eastern United States
2 carriers, 1 cruiser, 1 destroyer and 3 transports placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 79 Sea Zone: 1 battleship, 5 carriers, 1 cruiser, 4 destroyers, 5 fighters, 10 submarines, 2 tactical_bombers and 2 transports
EDIT: Adding units owned by ANZAC to 79 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 37 Sea Zone: 1 battleship, 4 carriers, 1 cruiser, 4 destroyers, 5 fighters, 10 submarines, 2 tactical_bombers and 2 transports
EDIT: Removing units owned by ANZAC from 37 Sea Zone: 1 fighter
EDIT: Removing units owned by Americans from 37 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 76 PUs; end with 76 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 101 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Malaya : 1 flag, 1 harbour
Kwangtung : 1 flag, 1 harbour and 1 infantry
Philippines : 1 airfield, 1 bomber and 1 harbour
Guam : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 1 mech_infantry
Midway : 1 airfield
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag
35 Sea Zone : 1 flag
26 Sea Zone : 1 flag, 1 destroyer
6 Sea Zone : 1 flag, 4 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 3 infantry
West India : 1 flag, 1 mech_infantry
United Kingdom : 1 fighter and 2 tactical_bombers
Morocco : 1 flag, 2 artilleries and 6 infantry
Tunisia : 1 flag
Norway : 1 flag, 2 artilleries and 1 infantry
Libya : 1 flag
125 Sea Zone : 2 carriers, 1 cruiser, 3 fighters, 1 tactical_bomber and 2 transports
Chile : 1 flag, 3 infantry
Afghanistan : 1 flag, 1 armour and 2 infantry
80 Sea Zone : 1 carrier, 4 destroyers, 2 fighters and 2 transports
65 Sea Zone : 1 transport
Saudi Arabia : 1 flag, 2 infantry and 1 mech_infantry
89 Sea Zone : 1 transport
93 Sea Zone : 1 flag, 2 submarines
Iraq : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 9 fighters
Eastern Persia : 1 flag
101 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 2 submarines and 4 transports
79 Sea Zone : 1 battleship, 5 carriers, 1 cruiser, 4 destroyers, 5 fighters, 10 submarines, 2 tactical_bombers and 2 transports
Brazil : 1 flag
Venezuela : 1 flag, 1 artillery and 2 infantry
107 Sea Zone : 1 transport
105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 52 / 78
Russians : 20 / 23
Japanese : 29 / 28
Americans : 76 / 101
Chinese : 23 / 24
British : 31 / 37
UK_Pacific : 0 / 0
Italians : 16 / 15
ANZAC : 25 / 35
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 7 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 24 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
3 infantry moved from Kweichow to Hunan
1 infantry moved from Szechwan to Sikang
1 infantry moved from Shensi to Tsinghai
Turn Complete - Chinese
Chinese collect 23 PUs; end with 47 PUs total
Territory Summary for Chinese :
Shantung : 1 flag
Kwangsi : 1 flag, 1 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag, 14 infantry
Jehol : 1 flag
Manchuria : 1 flag, 5 infantry
Yunnan : 1 infantry
Hunan : 12 infantry
Tsinghai : 1 infantry
Sikang : 1 infantry
Kwangtung : 1 fighter and 7 infantry
Production/PUs Summary :
Germans : 52 / 78
Russians : 20 / 23
Japanese : 29 / 28
Americans : 76 / 101
Chinese : 23 / 47
British : 31 / 37
UK_Pacific : 0 / 0
Italians : 16 / 15
ANZAC : 25 / 35
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 7 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Purchase Units - British
British buy 1 carrier and 2 destroyers; Remaining resources: 5 PUs;
Combat Move - British
1 destroyer and 4 submarines moved from 98 Sea Zone to 97 Sea Zone
Scramble 97?
oh you mean the fighters i sent to hit spain should have been available to scramble in z97 instead of being COMPLETELY wasted in spain, even 1 got shot down? what a joke.
well, i guess at this point i have to give myself a chance to get lucky to make up for the terrible luck run i’ve been on so go ahead and scramble the ftr/tac. :roll:
OR the terrible luck will continue and i will be even further in the hole… :-o
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Purchase Units - British
British buy 1 carrier and 2 destroyers; Remaining resources: 5 PUs;
Combat Move - British
1 destroyer and 4 submarines moved from 98 Sea Zone to 97 Sea Zone
Combat - British
Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
British attack with 1 destroyer and 4 submarines
Italians defend with 1 destroyer, 1 fighter and 1 tactical_bomber
British roll dice for 4 submarines in 97 Sea Zone, round 1 : 2/4 hits
British roll dice for 1 destroyer in 97 Sea Zone, round 1 : 1/1 hits
Italians roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 1 : 1/3 hits
1 destroyer owned by the Italians , 1 tactical_bomber owned by the Italians and 1 destroyer owned by the British lost in 97 Sea Zone
4 submarines owned by the British Submerged
Italians win with 1 fighter remaining. Battle score for attacker is 11
Casualties for British: 1 destroyer
Casualties for Italians: 1 destroyer and 1 tactical_bomber
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - British
1 fighter and 2 tactical_bombers moved from Egypt to Iraq
2 aaGuns, 3 armour, 3 artilleries, 3 fighters, 16 infantry and 3 mech_infantrys moved from Persia to Iraq
1 aaGun and 3 infantry moved from Northwest Persia to Iraq
1 fighter moved from Russia to Norway
1 aaGun and 3 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 destroyer, 3 infantry and 2 transports moved from 110 Sea Zone to 125 Sea Zone
3 infantry moved from 125 Sea Zone to Norway
1 aaGun moved from 125 Sea Zone to Norway
1 fighter moved from United Kingdom to Norway
1 fighter moved from Russia to Iraq
1 fighter moved from 80 Sea Zone to Iraq
1 infantry moved from Union of South Africa to Mozambique
British take Mozambique from Neutral_True
1 infantry moved from Union of South Africa to South West Africa
Place Units - British
1 carrier and 2 destroyers placed in 80 Sea Zone
Turn Complete - British
British collect 32 PUs; end with 37 PUs total
Turn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Kazakhstan : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
South West Africa : 1 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour, 7 infantry and 1 mech_infantry
Algeria : 1 flag
Norway : 1 aaGun, 2 fighters and 3 infantry
Italian Somaliland : 1 flag
125 Sea Zone : 1 destroyer and 2 transports
80 Sea Zone : 2 carriers, 1 cruiser, 4 destroyers, 1 fighter, 1 submarine and 1 transport
Mozambique : 1 flag, 3 infantry
106 Sea Zone : 1 flag
Eire : 1 flag
97 Sea Zone : 4 submarines
Iraq : 3 aaGuns, 6 armour, 3 artilleries, 6 fighters, 19 infantry, 3 mech_infantrys and 2 tactical_bombers
Persia : 1 flag, 1 airfield and 1 factory_minor
98 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 52 / 78
Russians : 20 / 23
Japanese : 29 / 28
Americans : 76 / 101
Chinese : 23 / 47
British : 32 / 37
UK_Pacific : 0 / 0
Italians : 16 / 15
ANZAC : 25 / 35
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0
Not really sure what I was supposed to do. Middle east is a real problem area.
dont worry, this epidemic of lost aircraft is probably going to seal my fate.
i cant believe that after taking down three german aircraft and a japanese aircraft with incredible unlikelihood, you have now also taken down an italian aircraft and only lost a destroyer. it is flabberghasting. but that’s how this game so often goes for me, so i’m used to it now… :lol:
i may want to lose the ftr instead of the tac, let me have a look a the map.
Your choice. Although if you lose the fig I might lose a sub and try your luck again. Lol.
ok, depending on what i decide i will resolve the battle before i do italy obviously. so you can tell me if i keep the tac, whether you will press with the destroyer…
Yes, sure why not.
ok let’s do it - will make a better story if you hit again.
continuation of z97
attack - des
Rolls: 1@2; Total Hits: 01@2: (5)
defend - tac
Rolls: 1@3; Total Hits: 11@3: (2)
awwwww. well, still a good story.
Edit me down to 3 subs in 97 then. Darn.
hey now, you still did great. remember, i should have had 4 more aircraft to scramble instead of fiddling around and crashing in spain. :lol: