Oh yeah, absolutely. Max D.
13L G40 Boldfresh vs. Jeff28 (Allies +11)
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I’m getting an error message when I try to open the Italy file.
Can you repost?
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sometimes that happens when i’m loading the file from my mobile internet. here it is again.
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this should work
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
1 cruiser and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Malaya
Battle in JavaNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 cruiser and 2 destroyers
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 cruiser and 2 destroyers
EDIT: Turning off Edit ModePlace Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 24 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUsTerritory Summary for ANZAC :
Malaya : 1 flag, 1 artillery, 1 harbour and 1 infantry
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Philippines : 2 infantry
Celebes : 1 flag, 2 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag, 1 transport
37 Sea Zone : 1 transport
26 Sea Zone : 1 fighter
54 Sea Zone : 1 cruiser, 2 destroyers and 1 transportProduction/PUs Summary :
Germans : 53 / 79
Russians : 21 / 28
Japanese : 45 / 66
Americans : 59 / 84
Chinese : 15 / 16
British : 32 / 33
UK_Pacific : 2 / 0
Italians : 14 / 9
ANZAC : 20 / 34
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Combat Move - French
1 infantry moved from Syria to Trans-JordanNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
United Kingdom : 2 infantry
81 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 53 / 79
Russians : 21 / 28
Japanese : 45 / 66
Americans : 59 / 84
Chinese : 15 / 16
British : 32 / 33
UK_Pacific : 2 / 0
Italians : 14 / 9
ANZAC : 20 / 34
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
turn coming. need intercept orders over moscow.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 10 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 armour and 1 mech_infantry moved from Volgograd to Tambov
Germans take Tambov from Russians
2 armour and 1 mech_infantry moved from Tambov to Rostov
8 armour and 8 mech_infantrys moved from Volgograd to Caucasus
2 bombers, 1 fighter and 1 tactical_bomber moved from Ukraine to Russia
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
8 artilleries and 11 infantry moved from Archangel to Belarus
3 artilleries moved from Novgorod to Belarus
3 artilleries, 1 infantry and 9 mech_infantrys moved from Ukraine to Rostov
2 bombers moved from Western Germany to United Kingdom -
intercept over london or moscow?
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Send up all the planes everywhere.
–Jeff
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heh, so far you have hit 3/3. now let’s see what the air battles bring!
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come on AA guns!
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well, you shot down 2 over russia. one in the air battle and one by aa fire.
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incredible! you shot another down over london. very nice round for you there.
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Luck is my main strategy.
–Jeff
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 10 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 armour and 1 mech_infantry moved from Volgograd to Tambov
Germans take Tambov from Russians
2 armour and 1 mech_infantry moved from Tambov to Rostov
8 armour and 8 mech_infantrys moved from Volgograd to Caucasus
2 bombers, 1 fighter and 1 tactical_bomber moved from Ukraine to Russia
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
8 artilleries and 11 infantry moved from Archangel to Belarus
3 artilleries moved from Novgorod to Belarus
3 artilleries, 1 infantry and 9 mech_infantrys moved from Ukraine to Rostov
2 bombers moved from Western Germany to United KingdomCombat - Germans
Battle in Belarus
Germans attack with 11 artilleries and 11 infantry
Russians defend with 1 infantry
Germans roll dice for 11 artilleries and 11 infantry in Belarus, round 1 : 6/22 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 11 artilleries and 10 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 8 armour and 8 mech_infantrys
British defend with 1 mech_infantry
Germans roll dice for 8 armour and 8 mech_infantrys in Caucasus, round 1 : 7/16 hits
Russians roll dice for 1 mech_infantry in Caucasus, round 1 : 1/1 hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 8 armour and 7 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Rostov
Germans attack with 2 armour, 3 artilleries, 1 infantry and 10 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 armour, 3 artilleries, 1 infantry and 10 mech_infantrys in Rostov, round 1 : 4/16 hits
Russians roll dice for 1 infantry in Rostov, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 2 armour, 3 artilleries and 10 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Russians launches 3 interceptors out of Russia
Defenders Fire, : 1/3 hits
Attackers Fire, : 0/4 hits
1 fighter owned by the Germans lost in Russia
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Russia
AA guns fire in Russia : 1/3 hits
1 tactical_bomber killed by AA guns
Bombing raid in Russia rolls: 4,8 and causes: 12 damage to unit: factory_major
Bombing raid in Russia causes 12 damage total.
Air Battle in United Kingdom
Germans attacks with 2 units heading to United Kingdom
British launches 1 interceptors out of United Kingdom
Defenders Fire, : 1/1 hits
Attackers Fire, : 0/2 hits
1 bomber owned by the Germans lost in United Kingdom
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in United Kingdom
AA guns fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in United Kingdom causes 8 damage total.
Cleaning up after air battlesNon Combat Move - Germans
1 bomber moved from United Kingdom to Western Germany
6 mech_infantrys moved from Slovakia Hungary to Belarus
1 infantry moved from Ukraine to Bryansk
1 armour and 16 mech_infantrys moved from Yugoslavia to Eastern Poland
5 mech_infantrys moved from Germany to Eastern Poland
4 mech_infantrys moved from Novgorod to Archangel
2 tactical_bombers moved from Southern Italy to Ukraine
2 bombers moved from Russia to UkrainePlace Units - Germans
3 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
10 armour placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,6,3,1,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,4
Germans collect 56 PUs (5 lost to blockades); end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 6 infantry
Germany : 10 armour and 1 factory_major
Southern Italy : 1 aaGun and 1 tactical_bomber
Belarus : 1 flag, 11 artilleries, 10 infantry and 6 mech_infantrys
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 1 infantry
Rostov : 1 flag, 2 armour, 3 artilleries and 10 mech_infantrys
Vyborg : 1 flag
Archangel : 2 infantry and 4 mech_infantrys
Eastern Poland : 1 flag, 1 armour and 21 mech_infantrys
Bessarabia : 1 flag
Tambov : 1 flag
Ukraine : 1 flag, 2 aaGuns, 2 bombers, 1 factory_minor, 3 infantry, 1 mech_infantry and 2 tactical_bombers
Western Ukraine : 1 flag
Vologda : 1 flag, 1 infantry
Volgograd : 1 flag, 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Caucasus : 1 flag, 8 armour and 7 mech_infantrys
Smolensk : 1 flag, 1 infantry
113 Sea Zone : 1 submarine
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 61 / 76
Russians : 13 / 28
Japanese : 45 / 66
Americans : 59 / 84
Chinese : 15 / 16
British : 32 / 33
UK_Pacific : 2 / 0
Italians : 14 / 9
ANZAC : 20 / 34
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 16 times
2 was rolled 13 times
3 was rolled 8 times
4 was rolled 19 times
5 was rolled 8 times
6 was rolled 14 times
Average roll : 3.410
Median : 4.000
Variance : 1.247
Standard Deviation : 1.117
Total rolls : 78Null / Other
4 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Germans Combat
1 was rolled 12 times
2 was rolled 9 times
3 was rolled 6 times
4 was rolled 15 times
5 was rolled 8 times
6 was rolled 13 times
Average roll : 3.587
Median : 4.000
Variance : 0.952
Standard Deviation : 0.976
Total rolls : 63British Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 2 times
Average roll : 2.273
Median : 2.000
Variance : 1.700
Standard Deviation : 1.304
Total rolls : 11 -
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send my other tac from southern italy to ukraine as well please.
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you are gonna need some luck for sure, but boy that was a lot of luck. you shot down 3 planes with 8 attempts at 1 and i missed all 6 attempts at 1. wow.
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i just remembered that i did not technically run that bombing raid right - tripleA should not roll all aa fire together on the moscow raid. it should roll separately for the AB and the IC aa fire. however, had i taken the tac as the air war casualty, then only 2 aa shots would have been rolled and the first two missed, so i’m for leaving everything as is. in the future we need to remember that we either need to roll in this thread to roll separately for each base/IC or we need to designate which dice correspond to which planes if rolling in tripleA.