sent a chat so we don’t clutter up this thread
XDAP LS21: WeWin vs Invisible Greens (bidding + game)
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :10
Combat Move - French
Non Combat Move - French
Turn Complete - French
-
…well, this is Germany’s move, before Combat. I did as many Noncombat Moves as possible, the rest is:
Combat Orders:
both Smolensk and Vologda: as soon as our inf is hit, retreat the BomNoncombat Moves:
- Bom-Smolensk: land in NorthPersia
- Bom-Vologda: land in Caucasus
- AAgun-Rostov: to Caucasus
- 3Mec-Belarus: to Rostov
- 6inf-sz115: unload to Novgorod
- everything-Normandy: to France
- IF Smolensk OR Vologda is still Russian: 1sub-sz112 to sz125 (block Russian Archangel-NO)
Placements:
- Volgograd: 3Arm
- Ukraine: 2inf 1art
- Novgorod: 2inf 1art
- Romania: 1Arm 2Mec
- WestGermany: 3inf 1art
- Germany: 1Mec 1Arm
The OOL for NorthPersia or some airstriked territories depends on the attacker’s forces. I’ll post the OOL when I see the respective Combatmove :)
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :11
Politics - Germans
Purchase Units - Germans
Germans buy 5 armour, 3 artilleries, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Belarus to Bryansk
Germans take Bryansk from Russians
1 infantry moved from Rostov to Tambov
Germans take Tambov from Russians
1 artillery moved from Volgograd to Samara
Germans take Samara from Russians
1 infantry moved from Belarus to Smolensk
1 bomber moved from Rostov to Smolensk
1 infantry moved from Archangel to Vologda
1 bomber moved from Rostov to Vologda
3 artilleries moved from Volgograd to Caucasus
11 armour and 8 mech_infantrys moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
7 artilleries moved from Rostov to Caucasus
2 fighters moved from Novgorod to Caucasus
2 fighters moved from 112 Sea Zone to Novgorod
1 submarine moved from 104 Sea Zone to 119 Sea Zone
1 fighter moved from Southern Italy to Northwest Persia
2 fighters moved from Caucasus to Northwest Persia
1 infantry moved from Rostov to Volgograd
7 infantry moved from Rostov to Caucasus
2 artilleries and 1 infantry moved from Ukraine to Rostov
1 armour and 2 mech_infantrys moved from Romania to Ukraine
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Southern Italy
1 tactical_bomber moved from Western Germany to Southern Italy
3 artilleries, 3 infantry and 3 mech_infantrys moved from Novgorod to Belarus
3 transports moved from 115 Sea Zone to 114 Sea Zone
6 infantry moved from Western Germany to 112 Sea Zone
6 infantry and 3 transports moved from 112 Sea Zone to 115 Sea Zone
3 transports moved from 114 Sea Zone to 112 Sea Zone
2 infantry moved from Northern Italy to Western Germany
1 submarine moved from 112 Sea Zone to 110 Sea ZoneCombat - Germans
Battle in Vologda
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Smolensk to Northwest Persia
1 bomber moved from Vologda to Caucasus
1 aaGun moved from Rostov to Caucasus
3 mech_infantrys moved from Belarus to Rostov
6 infantry moved from 115 Sea Zone to Novgorod
1 aaGun, 1 artillery and 8 infantry moved from Normandy Bordeaux to France
1 submarine moved from 112 Sea Zone to 125 Sea ZonePlace Units - Germans
3 armour placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Romania
1 artillery and 2 infantry placed in Novgorod
1 artillery and 3 infantry placed in Western Germany
1 armour and 1 mech_infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,6,4,6,4,2,6,6,1
Germans collect 54 PUs (2 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs -
Double check that.
-
…well, looks good judging from the turn summary.
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :11
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to Vologda
2 infantry moved from Russia to Samara
2 infantry moved from Russia to Bryansk
15 artilleries and 43 infantry moved from Russia to Tambov
4 infantry moved from Russia to Tambov
2 fighters moved from Russia to Bryansk
1 bomber moved from Russia to Samara
1 fighter and 1 tactical_bomber moved from Russia to VologdaCombat - Russians
Battle in Tambov
Russians attack with 15 artilleries and 47 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 15 artilleries and 47 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 artillery
Russians win, taking Samara from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Bryansk
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Vologda to Russia
1 bomber moved from Samara to Russia
2 fighters moved from Bryansk to Russia
2 aaGuns moved from Russia to Tambov
2 armour moved from Russia to Urals
1 armour moved from Russia to UralsPlace Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 11 PUs; end with 11 PUs total -
…well, hmmmm, Tambov. crawling his beard
After attacking Pearl Harbor ten rounds ago, Japan is now able to conquer it. This is obviously the turning tide in the Pacific Theatre. Pacific Domination is now established, it will be a question of a few days before the Axis Endsieg is achieved :-D
Will post Japan tomorrow evening. I’m in the CET timezone, so that’s roundabout 18 hours from now. Japan will hold sz6, and probably the Hawaii-seazone as well, if I get to find some realistic odds for that.
-
After attacking Pearl Harbor ten rounds ago, Japan is now able to conquer it. This is obviously the turning tide in the Pacific Theatre. Pacific Domination is now established, it will be a question of a few days before the Axis Endsieg is achieved :-D
:-) It is all yours. Thought you might enjoy a vacation there. Try not to overstay your welcome though.
-
Good game guys, team Atlanta Axis is looking forward to playing the winner!
-
…well, yeah, this is really a fun game.
Here’s Japan.
Combat Orders:
- sz26 (Hawaii): if the sub scores a hit (and Japan doesn’t), lose the DD and retreat to sz25(Midway).
no Noncombat moves, I already did them. If sz26 was retreated, land the tac sz25 of course.
Placement:
- FIC 3inf
- sz6 2sub 2DD
If the USA attacks sz6 with everything (including the 4fgt-Suiyuyan), scramble everything (tac+fgt) and use the 6 Kamikazes to 6 different ships (2Cru 4DD). If they attack with less, I’ll look at it first :)
Hmmm on second thought not all the 4fgt can fight in sz6. Never mind :)
Gnarf, upload folder is full again. I’ll send you the save-file per email.
-
Still awaiting the laptop to be returned. They said they had to order a part and that would add another 1-2 day(s) to the wait. I’m still waiting to see when I get it back, hoping for Friday, but I don’t know yet.
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :11
Purchase Units - Japanese
Japanese buy 2 destroyers, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 carrier, 1 destroyer and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 16 Sea Zone
1 infantry and 1 transport moved from 16 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 fighter moved from French Indo China to 6 Sea Zone
1 infantry moved from French Indo China to Kwangsi
Japanese take Kwangsi from Chinese
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Evenkiyskiy to Yenisey
1 bomber moved from Japan to Buryatia
1 artillery and 1 infantry moved from Manchuria to Korea
1 fighter moved from 6 Sea Zone to 26 Sea ZoneCombat - Japanese
Battle in 26 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
ANZAC defend with 1 submarine
Japanese win, taking 26 Sea Zone from Americans with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Midway
Battle in Hawaiian IslandsNon Combat Move - Japanese
Place Units - Japanese
3 infantry placed in French Indo China
2 destroyers and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,2
Japanese collect 29 PUs (5 lost to blockades); end with 29 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 34 PUs -
Why do you say that not all the 4 ftr can reach? They are 4 spaces away and I have two empty carriers. Unless you are saying 1 of them cant because you are counting the WUS ftr. Why dont you double check your turn.
-
…well, I thought there was only one empty (US-)Carrier. Hmmm. If all US-fgt can fight in sz6, I’d rather keep the fgt in sz6 instead of using it in sz26. You may reroll the sz26-battle if you want, it’s only 1DD+1tac vs 1sub then.
-
ok well I need to figure out the europe side and the buys but I am attacking z6 with everything as well as attacking Japan with the 3 inf 3 mec and arm.
I assume scramble the ftr and tac and kamikazes at the 6 ships but I will ask for confirmation anyway.
After that how do you want to do OOL.
Is round by round necessary?
I assume it would be
damage ships
subs
dds (or maybe cvs)
cruiser
tac
ftrs
bbs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :11
Politics - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter
EDIT: Turning off Edit ModePurchase Units - Americans
Americans buy 2 bombers, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Western United States to 6 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
1 battleship, 7 carriers, 2 cruisers, 10 destroyers, 6 fighters and 4 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
3 infantry and 3 mech_infantrys moved from Philippines to 35 Sea Zone
3 infantry, 3 mech_infantrys and 4 transports moved from 35 Sea Zone to 19 Sea Zone
1 armour moved from Kiangsu to 19 Sea Zone
1 armour, 3 infantry, 3 mech_infantrys and 4 transports moved from 19 Sea Zone to 6 Sea Zone
1 armour, 3 infantry and 3 mech_infantrys moved from 6 Sea Zone to Japan
3 fighters moved from Suiyuyan to 6 Sea Zone -
…well, scramble and OOL ist both correct thumpsup
-
…well, on 2nd looks, lose the DDs before the Carriers. Shouldn’t really matter except if USA rolls really terribly bad.
And it’s not necessary to do it round by round. I can’t retreat anyway :)
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :11
Politics - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter
EDIT: Turning off Edit ModePurchase Units - Americans
Americans buy 2 bombers, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Western United States to 6 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
1 battleship, 7 carriers, 2 cruisers, 10 destroyers, 6 fighters and 4 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
3 infantry and 3 mech_infantrys moved from Philippines to 35 Sea Zone
3 infantry, 3 mech_infantrys and 4 transports moved from 35 Sea Zone to 19 Sea Zone
1 armour moved from Kiangsu to 19 Sea Zone
1 armour, 3 infantry, 3 mech_infantrys and 4 transports moved from 19 Sea Zone to 6 Sea Zone
1 armour, 3 infantry and 3 mech_infantrys moved from 6 Sea Zone to Japan
3 fighters moved from Suiyuyan to 6 Sea ZoneCombat - Americans
Americans creates battle in territory 36 Sea Zone
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 bomber, 7 carriers, 2 cruisers, 10 destroyers, 10 fighters, 2 submarines, 4 tactical_bombers and 4 transports
Japanese defend with 2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 10 fighters, 7 submarines, 4 tactical_bombers and 2 transports
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
Units damaged: 6 carriers owned by the Japanese and 1 battleship owned by the Japanese
Americans win, taking 36 Sea Zone from Japanese, taking 6 Sea Zone from Japanese with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 4 destroyers, 4 fighters and 4 transports remaining. Battle score for attacker is 104
Casualties for Japanese: 2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 10 fighters, 7 submarines, 4 tactical_bombers and 2 transports
Casualties for Americans: 6 carriers, 6 destroyers, 6 fighters, 2 submarines and 4 tactical_bombers
Battle in Japan
Americans attack with 1 armour, 3 infantry and 3 mech_infantrys
Japanese defend with 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 2 infantry
Americans captures 34PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 24
Casualties for Japanese: 3 aaGuns, 1 bomber and 2 infantry
Casualties for Americans: 3 infantry
Battle in 25 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
3 fighters moved from Egypt to Iraq
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 carrier, 1 destroyer and 1 submarine moved from 88 Sea Zone to 91 Sea Zone
1 carrier and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 fighter moved from Gibraltar to Egypt
1 bomber moved from 6 Sea Zone to KiangsuPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Western United States: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to 89 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Southeast Mexico: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 carrier and 2 destroyers placed in 101 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber placed in Eastern United States
2 fighters could not land in 6 Sea Zone and were removedTurn Complete - Americans
Americans collect 59 PUs; end with 93 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 113 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Hunan to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
1 artillery and 2 infantry moved from Kweichow to Shensi
1 infantry moved from Kweichow to Hunan
1 artillery and 1 infantry moved from Anhwe to Hunan
5 artilleries and 6 infantry moved from Anhwe to Jehol
1 infantry moved from Kiangsu to Kiangsi
2 infantry moved from Kiangsu to Shantung
1 infantry moved from Suiyuyan to ShensiPlace Units - Chinese
1 artillery and 3 infantry placed in Shensi
1 artillery and 2 infantry placed in JeholTurn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs
Suggested Topics
