Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
I will be shipping my laptop later today to fix a worsening issue with the case. Luckily it’s still under warranty, but they’re saying it’ll probably be 7-10 business days until they get it back to me. I don’t really have another computer, but I’ll see if I can find a work around. Still, I probably won’t be able to take any turns until I get it back.
Kyle can post my turns if you all want to keep the game moving. We’ve talked some in the past, so I’m pretty sure we’re on the same page with everything.
Due to something that came up that stopped me from getting to the UPS store in time, the laptop ships today instead.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :10
Politics - Germans
Purchase Units - Germans
            Germans buy 1 armour, 2 artilleries, 1 destroyer, 5 infantry, 5 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
            2 infantry moved from Caucasus to Northwest Persia
            2 infantry moved from Caucasus to Kazakhstan
            1 bomber moved from Novgorod to Northwest Persia
            1 bomber moved from Novgorod to Kazakhstan
            3 armour, 4 artilleries and 1 mech_infantry moved from Caucasus to Volgograd
            2 armour and 5 mech_infantrys moved from Ukraine to Volgograd
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            1 artillery and 1 infantry moved from Smolensk to Bryansk
            1 submarine moved from 112 Sea Zone to 104 Sea Zone
            2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 104 Sea Zone
            1 fighter moved from 112 Sea Zone to 104 Sea Zone
Combat - Germans
            Battle in Kazakhstan
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                Germans win, taking Kazakhstan from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Northwest Persia
                Germans attack with 1 bomber and 2 infantry
                British defend with 1 infantry
                Germans win, taking Northwest Persia from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 104 Sea Zone
                Germans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                Germans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Volgograd
                Germans attack with 5 armour, 4 artilleries and 6 mech_infantrys
                Russians defend with 1 factory_minor and 1 infantry
                Germans win, taking Volgograd from Russians with 5 armour, 4 artilleries and 6 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Bryansk
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                Russians win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Germans
            1 infantry moved from Smolensk to Archangel
            2 aaGuns, 11 artilleries and 35 infantry moved from Smolensk to Belarus
            3 mech_infantrys moved from Novgorod to Belarus
            1 aaGun, 7 artilleries and 9 infantry moved from Ukraine to Rostov
            3 mech_infantrys moved from Romania to Ukraine
            1 bomber moved from Kazakhstan to Rostov
            1 bomber moved from Northwest Persia to Rostov
            6 armour and 2 mech_infantrys moved from Tsinghai to Volgograd
            1 aaGun moved from Caucasus to Volgograd
            3 transports moved from 112 Sea Zone to 113 Sea Zone
            3 artilleries and 3 infantry moved from Western Germany to 113 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 113 Sea Zone to 115 Sea Zone
            3 artilleries and 3 infantry moved from 115 Sea Zone to Novgorod
            2 fighters moved from 112 Sea Zone to Novgorod
            1 tactical_bomber moved from Southern Italy to Western Germany
            1 fighter moved from Western Germany to Southern Italy
            3 fighters moved from 104 Sea Zone to 112 Sea Zone
            1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone
            1 submarine moved from 119 Sea Zone to 112 Sea Zone
            2 infantry moved from Western Germany to Northern Italy
            2 infantry moved from Holland Belgium to Normandy Bordeaux
            1 aaGun and 3 infantry moved from Holland Belgium to Western Germany
Place Units - Germans
            1 armour and 2 mech_infantrys placed in Romania
            2 artilleries and 1 infantry placed in Ukraine
            3 infantry placed in Western Germany
            3 mech_infantrys placed in Novgorod
            1 infantry placed in Normandy Bordeaux
            1 destroyer and 3 submarines placed in 112 Sea Zone
Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,3,2,6,3,4,4
            Germans collect 53 PUs (2 lost to blockades); end with 53 PUs total
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Territory Summary for Germans :
Tsinghai : 1 flag
    Kazakhstan : 1 flag, 1 infantry
    Normandy Bordeaux : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 8 infantry
    France : 1 flag, 1 airfield and 1 factory_minor
    Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour, 6 infantry and 1 tactical_bomber
    Romania : 1 armour, 1 factory_minor and 2 mech_infantrys
    Germany : 1 factory_major
    Northern Italy : 2 infantry
    Southern Italy : 1 fighter
    Belarus : 2 aaGuns, 11 artilleries, 36 infantry and 3 mech_infantrys
    Karelia : 1 flag
    Baltic States : 1 flag
    Rostov : 1 aaGun, 7 artilleries, 2 bombers and 9 infantry
    Vyborg : 1 flag
    Archangel : 1 flag, 2 infantry
    Eastern Poland : 1 flag
    Bessarabia : 1 flag
    Ukraine : 1 flag, 2 artilleries, 1 factory_minor, 1 infantry and 3 mech_infantrys
    Vologda : 1 flag, 1 infantry
    Volgograd : 1 flag, 1 aaGun, 11 armour, 4 artilleries, 1 factory_minor and 8 mech_infantrys
    Novgorod : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 3 mech_infantrys
    Smolensk : 1 flag, 1 infantry
    112 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 6 submarines, 1 tactical_bomber and 3 transports
    119 Sea Zone : 1 flag
    125 Sea Zone : 1 flag
    104 Sea Zone : 1 submarine
    Bulgaria : 1 flag
    Northwest Persia : 1 flag, 2 infantry
    115 Sea Zone : 3 transports
    Yugoslavia : 1 flag
    Finland : 1 flag
Production/PUs Summary :
Germans : 55 / 75
    Russians : 9 / 16
    Japanese : 38 / 42
    Americans : 52 / 77
    Chinese : 12 / 18
    British : 39 / 44
    UK_Pacific : 14 / 7
    Italians : 20 / 13
    ANZAC : 21 / 26
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :10
Purchase Units - Russians
            Russians buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
            1 infantry moved from Samara to Vologda
            1 infantry moved from Russia to Smolensk
            1 bomber moved from Russia to Vologda
            2 fighters moved from Russia to Smolensk
            1 infantry moved from Samara to Kazakhstan
            1 fighter moved from Russia to Kazakhstan
            1 tactical_bomber moved from Samara to Kazakhstan
Combat - Russians
            Battle in Vologda
                Russians attack with 1 bomber and 1 infantry
                Germans defend with 1 infantry
                Russians win, taking Vologda from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Smolensk
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 infantry
                Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Kazakhstan
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
Non Combat Move - Russians
            2 fighters moved from Smolensk to Russia
            1 bomber moved from Vologda to Russia
            1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia
            2 aaGuns, 6 armour, 8 infantry and 1 mech_infantry moved from Samara to Russia
            1 infantry moved from Bryansk to Russia
Place Units - Russians
            5 infantry placed in Russia
Turn Complete - Russians
            Russians collect 11 PUs; end with 12 PUs total
Realized I left the anzac sub in z6. Certainly didnt intend to leave it there to be slaughtered. If you dont mind moving it to z25 that would be great. Otherwise oh well.
whats goin on fellas…
Come on guys, let’s go, we need an opponent……Atlanta Axis
…well, hell, seems like I’m cursed. Looks like my teammate has lost his motivation and I can’t get internet and TripleA working on the same machine. :-(. I’ll do the Combatmove, and you can roll the dice, and I’ll write the full Noncombatmoves and Placements.
Here’s Japan 10, until the Combat starts.
Combat Orders:
Noncombat Moves:
Placements:
Once again sorry, I can really understand if you are annoyed now. I’ll try to keep up like I did this move, I really like this game. Although you have a very strong production lead, it is still not yet decided I think.
…well, hell, seems like I’m cursed. Looks like my teammate has lost his motivation and I can’t get internet and TripleA working on the same machine.
Sorry to heat that.
This works for this turn and maybe you will get things working by Italy’s turn.
Once again sorry, I can really understand if you are annoyed now. I’ll try to keep up like I did this move, I really like this game. Although you have a very strong production lead, it is still not yet decided I think.
It’s no problem, just wanted to check on things as I hadnt heard anything in a while. Certainly an interesting game. The next few turns should be pretty decisive.
Will get to this tonight.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :10
Politics - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 6 Sea Zone: 1 submarine
            EDIT: Adding units owned by ANZAC to 25 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
Purchase Units - Japanese
            Japanese buy 1 destroyer, 3 infantry and 4 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
            2 battleships, 7 carriers, 1 cruiser, 1 destroyer and 4 transports moved from 19 Sea Zone to 6 Sea Zone
                  Japanese take 6 Sea Zone from ANZAC
            1 submarine moved from 19 Sea Zone to 6 Sea Zone
            1 destroyer moved from 19 Sea Zone to 21 Sea Zone
            1 infantry moved from French Indo China to Shan State
            1 fighter moved from French Indo China to Shan State
            4 fighters and 3 tactical_bombers moved from 19 Sea Zone to 21 Sea Zone
            2 fighters moved from Japan to 19 Sea Zone
            1 fighter moved from 19 Sea Zone to 21 Sea Zone
            1 bomber moved from Amur to 19 Sea Zone
            1 bomber moved from Amur to 21 Sea Zone
            3 artilleries and 2 infantry moved from Jehol to Manchuria
            3 infantry moved from Amur to Manchuria
Combat - Japanese
            Battle in 21 Sea Zone
                Japanese attack with 1 bomber, 1 destroyer, 5 fighters and 3 tactical_bombers
                Americans defend with 2 submarines
                Japanese win with 1 bomber, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 2 submarines
            Battle in 19 Sea Zone
                Japanese attack with 1 bomber, 1 destroyer, 4 fighters and 2 tactical_bombers
                Americans defend with 1 submarine
                Japanese win with 1 bomber, 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Shan State
                Japanese attack with 1 fighter and 1 infantry
                British defend with 1 infantry
                retreated to Shan State
                UK_Pacific win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
            1 fighter moved from Shan State to French Indo China
            1 bomber moved from 21 Sea Zone to Japan
            1 bomber moved from 19 Sea Zone to Japan
            5 fighters and 3 tactical_bombers moved from 21 Sea Zone to 6 Sea Zone
            4 fighters and 2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 18 Sea Zone
Place Units - Japanese
            3 infantry placed in French Indo China
            1 destroyer and 4 submarines placed in 6 Sea Zone
Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,3,2,2,4,1,4,6,3,5,2,3,1,3,4,4,4,4,4,5,2,1,2,1,6,1,4,6,3,2,1,3,6,4,1,4,4,3,4,4,5,4,1,2
            Japanese collect 36 PUs (2 lost to blockades); end with 37 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :10
Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 1 destroyer, 3 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
            1 submarine moved from 20 Sea Zone to 19 Sea Zone
            1 submarine moved from 25 Sea Zone to 18 Sea Zone
                  Americans take 17 Sea Zone from Japanese
            5 fighters and 2 tactical_bombers moved from 20 Sea Zone to 19 Sea Zone
            5 fighters and 2 tactical_bombers moved from 20 Sea Zone to 18 Sea Zone
            1 armour moved from Kwangtung to Kiangsu
                  Chinese take Kiangsi from Japanese
                  Chinese take Kiangsu from Japanese
Combat - Americans
            Battle in 19 Sea Zone
                Americans attack with 5 fighters, 1 submarine and 2 tactical_bombers
                Japanese defend with 1 destroyer
                Americans win, taking 19 Sea Zone from Japanese with 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 18 Sea Zone
                Americans attack with 5 fighters, 1 submarine and 2 tactical_bombers
                Japanese defend with 1 destroyer
                Americans win with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 submarine
Non Combat Move - Americans
            4 fighters moved from 19 Sea Zone to Suiyuyan
            1 fighter and 2 tactical_bombers moved from 19 Sea Zone to 35 Sea Zone
            5 fighters and 2 tactical_bombers moved from 18 Sea Zone to 35 Sea Zone
            1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
            1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
            2 infantry and 2 mech_infantrys moved from Queensland to 54 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 54 Sea Zone to 35 Sea Zone
            2 infantry and 2 mech_infantrys moved from 35 Sea Zone to Philippines
            1 submarine moved from 33 Sea Zone to 36 Sea Zone
            1 battleship, 7 carriers, 2 cruisers, 9 destroyers and 1 transport moved from 20 Sea Zone to 35 Sea Zone
            3 fighters moved from Gibraltar to Egypt
            2 carriers, 3 destroyers, 2 fighters and 1 transport moved from 91 Sea Zone to 92 Sea Zone
            2 fighters moved from 92 Sea Zone to Gibraltar
            1 fighter moved from United Kingdom to Gibraltar
            1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
            1 infantry and 1 mech_infantry moved from 92 Sea Zone to Gibraltar
            2 fighters and 1 tactical_bomber moved from Eastern United States to Gibraltar
            2 bombers moved from Eastern United States to Gibraltar
            1 carrier and 1 submarine moved from 101 Sea Zone to 88 Sea Zone
            1 destroyer moved from 92 Sea Zone to 88 Sea Zone
Place Units - Americans
            1 destroyer and 1 transport placed in 10 Sea Zone
            1 transport placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            2 fighters and 2 infantry placed in Eastern United States
            1 bomber and 1 fighter placed in Western United States
Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs total
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :10
Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
            1 infantry moved from Sikang to Tsinghai
                  Chinese take Tsinghai from Germans
            1 artillery and 1 infantry moved from Suiyuyan to Chahar
            1 infantry moved from Kansu to Suiyuyan
            5 artilleries and 4 infantry moved from Kweichow to Anhwe
            1 infantry moved from Hopei to Anhwe
            1 artillery and 1 infantry moved from Hunan to Anhwe
            1 artillery and 1 infantry moved from Szechwan to Kweichow
            1 infantry moved from Shensi to Kweichow
            1 infantry moved from Kwangsi to Hunan
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
            4 infantry placed in Kiangsu
            1 infantry placed in Hunan
            Chinese undo move 2.
            1 infantry placed in Kweichow
            1 infantry placed in Anhwe
Turn Complete - Chinese
            Chinese collect 17 PUs; end with 17 PUs total
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :10
Combat Move - British
            2 infantry moved from Iraq to Northwest Persia
            2 fighters and 1 tactical_bomber moved from Iraq to Northwest Persia
            3 fighters moved from Egypt to Northwest Persia
            1 fighter moved from India to Northwest Persia
            1 infantry moved from Shan State to Malaya
                  UK_Pacific take Malaya from Japanese
Combat - British
            British creates battle in territory 93 Sea Zone
            Battle in Northwest Persia
                British attack with 6 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                British win, taking 93 Sea Zone from Italians with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for British: 2 infantry
Non Combat Move - British
            6 fighters and 1 tactical_bomber moved from Northwest Persia to Persia
            1 aaGun and 6 infantry moved from West India to Eastern Persia
            1 mech_infantry moved from India to Eastern Persia
            1 infantry moved from India to West India
            3 infantry moved from Burma to India
            1 aaGun moved from Hunan to Anhwe
            3 armour moved from Egypt to Iraq
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
            1 transport moved from 91 Sea Zone to 88 Sea Zone
            2 infantry moved from Suriname to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Gibraltar
            1 artillery and 1 infantry moved from Morocco to Algeria
            2 fighters moved from United Kingdom to 92 Sea Zone
            2 fighters moved from United Kingdom to Gibraltar
            2 battleships, 2 carriers and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 submarine moved from 109 Sea Zone to 92 Sea Zone
            1 bomber moved from United Kingdom to Gibraltar
            1 infantry moved from Libya to Tobruk
Place Units - British
            1 artillery and 2 infantry placed in Iraq
            3 armour placed in Egypt
            1 fighter placed in United Kingdom
Turn Complete - British
            British collect 39 PUs; end with 45 PUs total
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 50 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :10
Place Units - UK_Pacific
            1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1
            UK_Pacific collect 16 PUs (1 lost to blockades); end with 16 PUs total
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
            Some Units in India change ownership: 1 infantry and 1 mech_infantry
I didnt see anyway to specify that the 2 UK ftrs in z92 are on one of the z92 US cvs. So just keep that in mind and it might need edits to maintain.
Missed the US dd in z43. That should be in z35 with the rest of the fleet.
…well, no problem.
ShanState gnarfz, but very lucky rolls in Northwest Persia.
…well, here is Italy. There were no combats to roll, so this is a save after the placement. I can’t roll the convoydamage obviously.
My mind says it’s a risky I just did. But my guts wanna do this. And who am I to use my minds? :D
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :10
Purchase Units - ANZAC
            ANZAC buy 1 bomber, 1 infantry and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
            1 bomber moved from India to French Indo China
            2 fighters moved from 43 Sea Zone to French Indo China
Combat - ANZAC
            Air Battle in French Indo China
                ANZAC attacks with 3 units heading to French Indo China
                Air Battle is over, the remaining Bombers go on to their targets
            Strategic bombing raid in French Indo China
                1 bomber killed by AA guns
                Bombing raid in French Indo China causes 0 damage total.
            Cleaning up after air battles
Non Combat Move - ANZAC
            2 fighters moved from French Indo China to 35 Sea Zone
            1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 45 Sea Zone
            1 mech_infantry moved from Dutch New Guinea to 45 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 45 Sea Zone to 35 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
            1 infantry and 1 mech_infantry moved from Borneo to 43 Sea Zone
            1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
            1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
            2 fighters moved from Caroline Islands to Philippines
            1 submarine moved from 25 Sea Zone to 26 Sea Zone
            1 destroyer moved from 54 Sea Zone to 35 Sea Zone
            1 artillery moved from New South Wales to Queensland
Place Units - ANZAC
            1 bomber and 1 infantry placed in Queensland
            1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 25 PUs total
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :10
Combat Move - French
Non Combat Move - French
Turn Complete - French