Ziggurat (allies +8) vs Hank13 (axis)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :11

    Combat Move - ANZAC
                2 infantry moved from Volgograd to Kazakhstan
                1 bomber moved from Volgograd to Kazakhstan

    Combat - ANZAC
                Battle in Kazakhstan
                    ANZAC attack with 1 bomber and 2 infantry
                    Germans defend with 1 infantry
                        ANZAC roll dice for 1 bomber and 2 infantry in Kazakhstan, round 1 :  2/3 hits
                        Germans roll dice for 1 infantry in Kazakhstan, round 1 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the ANZAC lost in Kazakhstan
                    ANZAC win, taking Kazakhstan from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                1 bomber moved from Kazakhstan to Volgograd
                1 fighter moved from 6 Sea Zone to Korea
                1 fighter moved from 6 Sea Zone to Korea

    Turn Complete - ANZAC

    Territory Summary for ANZAC :

    Korea : 3 fighters
        New Zealand : 1 airfield and 1 harbour
        Kazakhstan : 1 flag, 1 infantry
        42 Sea Zone : 1 flag
        20 Sea Zone : 1 submarine
        19 Sea Zone : 1 cruiser
        Ethiopia : 1 flag
        Volgograd : 1 bomber

    Production/PUs Summary :

    Germans : 54 / 83
        Russians : 3 / 0
        Japanese : 63 / 73
        Americans : 75 / 102
        Chinese : 12 / 14
        British : 30 / 37
        UK_Pacific : 3 / 0
        Italians : 16 / 8
        ANZAC : 4 / 0
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :11

    Combat Move - French
                1 infantry moved from Volgograd to Rostov
                      French take Rostov from Germans
                1 fighter moved from Trans-Jordan to 39 Sea Zone

    Combat - French
                Battle in 39 Sea Zone
                    French attack with 1 fighter
                    Japanese defend with 4 transports
                        4 transports owned by the Japanese lost in 39 Sea Zone
                    French win with 1 fighter remaining. Battle score for attacker is 28
                    Casualties for Japanese: 4 transports

    Non Combat Move - French
                1 fighter moved from 39 Sea Zone to Ceylon

    Turn Complete - French

    Territory Summary for French :

    Ceylon : 1 fighter
        Rostov : 1 flag, 1 infantry
        Volgograd : 1 infantry

    Production/PUs Summary :

    Germans : 52 / 83
        Russians : 3 / 0
        Japanese : 63 / 73
        Americans : 75 / 102
        Chinese : 12 / 14
        British : 30 / 37
        UK_Pacific : 3 / 0
        Italians : 16 / 8
        ANZAC : 4 / 0
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :12

    Politics - Germans

    Purchase Units - Germans
                Germans repair 6 damage on 6 factory_minors; Remaining resources: 77 PUs;
                Germans buy 4 armour, 1 artillery, 1 bomber, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 2 infantry moved from Western Germany to 113 Sea Zone
                1 artillery and 2 infantry moved from 113 Sea Zone to Norway
                3 infantry moved from Western Germany to Holland Belgium
                3 artilleries and 3 infantry moved from France to Normandy Bordeaux
                4 mech_infantrys moved from Western Germany to Normandy Bordeaux
                1 fighter moved from Western Germany to Normandy Bordeaux
                1 fighter moved from Western Germany to Normandy Bordeaux
                3 bombers moved from Western Germany to Volgograd
                1 bomber and 3 mech_infantrys moved from Ukraine to Rostov
                2 bombers moved from Ukraine to Volgograd
                2 infantry moved from Samara to Volgograd
                2 armour and 1 mech_infantry moved from Russia to Volgograd
                8 armour, 4 artilleries, 4 infantry, 8 mech_infantrys and 2 tactical_bombers moved from Tambov to Volgograd
                6 armour moved from Turkmenistan to Persia
                      Germans take Eastern Persia from British

    Combat - Germans
                Battle in Volgograd
                    Germans attack with 10 armour, 4 artilleries, 5 bombers, 6 infantry, 9 mech_infantrys and 2 tactical_bombers
                    ANZAC defend with 1 bomber; French defend with 1 infantry; British defend with 1 aaGun, 5 armour, 7 artilleries, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber; Americans defend with 1 armour, 1 artillery, 1 factory_minor and 2 infantry
                        AA guns fire in Volgograd :  0/3 hits
                        Germans roll dice for 10 armour, 4 artilleries, 5 bombers, 6 infantry, 9 mech_infantrys and 2 tactical_bombers in Volgograd, round 1 :  13/36 hits
                        Americans roll dice for 1 aaGun, 6 armour, 8 artilleries, 1 bomber, 2 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 1 :  11/26 hits
                        3 infantry owned by the British , 1 infantry owned by the French , 1 bomber owned by the ANZAC , 6 infantry owned by the Germans , 3 artilleries owned by the British , 2 mech_infantrys owned by the British , 2 infantry owned by the Americans , 5 mech_infantrys owned by the Germans and 1 aaGun owned by the British lost in Volgograd
                        Germans roll dice for 10 armour, 4 artilleries, 5 bombers, 4 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 :  16/25 hits
                        Americans roll dice for 6 armour, 5 artilleries, 2 fighters and 1 tactical_bomber in Volgograd, round 2 :  6/14 hits
                        1 tactical_bomber owned by the British , 1 artillery owned by the Americans , 5 armour owned by the British , 4 artilleries owned by the British , 1 armour owned by the Americans , 2 fighters owned by the British , 4 artilleries owned by the Germans and 2 mech_infantrys owned by the Germans lost in Volgograd
                    Germans win, taking Volgograd from Americans with 10 armour, 5 bombers, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 80
                    Casualties for ANZAC: 1 bomber
                    Casualties for Germans: 4 artilleries, 6 infantry and 7 mech_infantrys
                    Casualties for French: 1 infantry
                    Casualties for British: 1 aaGun, 5 armour, 7 artilleries, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Casualties for Americans: 1 armour, 1 artillery and 2 infantry
                Battle in Holland Belgium
                    Germans attack with 3 infantry
                    Americans defend with 1 infantry
                        Germans roll dice for 3 infantry in Holland Belgium, round 1 :  1/3 hits
                        Americans roll dice for 1 infantry in Holland Belgium, round 1 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 3 artilleries, 2 fighters, 3 infantry and 4 mech_infantrys
                    Americans defend with 4 artilleries, 1 factory_minor, 1 harbour and 3 infantry
                        Germans roll dice for 3 artilleries, 2 fighters, 3 infantry and 4 mech_infantrys in Normandy Bordeaux, round 1 :  4/12 hits
                        Americans roll dice for 4 artilleries and 3 infantry in Normandy Bordeaux, round 1 :  5/7 hits
                        1 artillery owned by the Americans , 3 infantry owned by the Germans , 3 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Normandy Bordeaux
                        Germans roll dice for 3 artilleries, 2 fighters and 2 mech_infantrys in Normandy Bordeaux, round 2 :  2/7 hits
                        Americans roll dice for 3 artilleries in Normandy Bordeaux, round 2 :  2/3 hits
                        2 artilleries owned by the Americans and 2 mech_infantrys owned by the Germans lost in Normandy Bordeaux
                        Germans roll dice for 3 artilleries and 2 fighters in Normandy Bordeaux, round 3 :  4/5 hits
                        Americans roll dice for 1 artillery in Normandy Bordeaux, round 3 :  1/1 hits
                        1 artillery owned by the Americans and 1 artillery owned by the Germans lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 2 artilleries and 2 fighters remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 artillery, 3 infantry and 4 mech_infantrys
                    Casualties for Americans: 4 artilleries and 3 infantry
                Battle in Persia
                    Germans attack with 6 armour
                    British defend with 1 armour, 1 factory_minor and 2 mech_infantrys
                        Germans roll dice for 6 armour in Persia, round 1 :  2/6 hits
                        British roll dice for 1 armour and 2 mech_infantrys in Persia, round 1 :  1/3 hits
                        1 armour owned by the Germans and 2 mech_infantrys owned by the British lost in Persia
                        Germans roll dice for 5 armour in Persia, round 2 :  2/5 hits
                        British roll dice for 1 armour in Persia, round 2 :  1/1 hits
                        1 armour owned by the British and 1 armour owned by the Germans lost in Persia
                    Germans win, taking Persia from British with 4 armour remaining. Battle score for attacker is 2
                    Casualties for Germans: 2 armour
                    Casualties for British: 1 armour and 2 mech_infantrys
                Battle in Norway
                    Germans attack with 1 artillery and 2 infantry
                    Americans defend with 1 artillery
                        Germans roll dice for 1 artillery and 2 infantry in Norway, round 1 :  1/3 hits
                        Americans roll dice for 1 artillery in Norway, round 1 :  0/1 hits
                        1 artillery owned by the Americans lost in Norway
                    Germans win, taking Norway from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery
                Battle in Rostov
                    Germans attack with 1 bomber and 3 mech_infantrys
                    French defend with 1 infantry
                        Germans roll dice for 1 bomber and 3 mech_infantrys in Rostov, round 1 :  1/4 hits
                        French roll dice for 1 infantry in Rostov, round 1 :  0/1 hits
                        1 infantry owned by the French lost in Rostov
                    Germans win, taking Rostov from French with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry

    Non Combat Move - Germans
                1 bomber moved from Rostov to Ukraine
                2 bombers moved from Volgograd to Ukraine
                3 bombers moved from Volgograd to Tambov
                3 aaGuns moved from Tambov to Volgograd
                2 tactical_bombers moved from Volgograd to Ukraine
                2 fighters moved from Normandy Bordeaux to Western Germany

    Place Units - Germans
                2 armour and 1 mech_infantry placed in Ukraine
                2 armour and 1 mech_infantry placed in Russia
                1 artillery and 2 infantry placed in France
                1 bomber, 1 infantry and 5 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,3,3,5,2
                Germans collect 64 PUs (2 lost to blockades); end with 64 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 2 artilleries, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
        Western Germany : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 9 infantry and 5 mech_infantrys
        Germany : 1 factory_major
        Norway : 1 artillery and 2 infantry
        Holland Belgium : 2 infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag
        Rostov : 1 flag, 3 mech_infantrys
        Urals : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Russia : 1 flag, 1 airfield, 2 armour, 1 factory_minor and 1 mech_infantry
        Tambov : 1 flag, 3 bombers
        Ukraine : 1 flag, 2 armour, 3 bombers, 1 factory_minor, 1 mech_infantry and 2 tactical_bombers
        Western Ukraine : 1 flag
        Vologda : 1 flag
        Volgograd : 1 flag, 3 aaGuns, 10 armour, 1 factory_minor and 2 mech_infantrys
        Turkmenistan : 1 flag
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Smolensk : 1 flag
        Samara : 1 flag
        113 Sea Zone : 1 carrier, 1 destroyer, 1 submarine and 3 transports
        Greece : 1 flag
        Eastern Persia : 1 flag
        Persia : 1 flag, 4 armour and 1 factory_minor
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 66 / 91
        Russians : 3 / 0
        Japanese : 63 / 73
        Americans : 65 / 102
        Chinese : 12 / 14
        British : 28 / 37
        UK_Pacific : 3 / 0
        Italians : 16 / 8
        ANZAC : 4 / 0
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :12

    Purchase Units - Japanese
                Japanese buy 1 airfield, 3 armour, 1 factory_minor, 1 fighter and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 fighter moved from Japan to 19 Sea Zone
                9 bombers moved from Kwangsi to 19 Sea Zone
                3 battleships, 4 carriers, 2 cruisers, 1 destroyer, 8 fighters and 4 transports moved from 36 Sea Zone to 20 Sea Zone
                1 submarine moved from 37 Sea Zone to 20 Sea Zone
                1 armour moved from India to West India
                      Japanese take West India from UK_Pacific
                1 armour moved from India to Burma
                      Japanese take Burma from UK_Pacific
                1 armour and 4 tactical_bombers moved from Kwangsi to Kiangsu

    Combat - Japanese
                Battle in 20 Sea Zone
                    Japanese attack with 3 battleships, 4 carriers, 2 cruisers, 1 destroyer, 8 fighters, 1 submarine and 4 transports
                    ANZAC defend with 1 submarine; Americans defend with 1 destroyer and 1 submarine
                        Japanese roll dice for 1 submarine in 20 Sea Zone, round 1 :  1/1 hits
                        Americans roll dice for 2 submarines in 20 Sea Zone, round 1 :  0/2 hits
                        Japanese roll dice for 3 battleships, 4 carriers, 2 cruisers, 1 destroyer, 8 fighters and 4 transports in 20 Sea Zone, round 1 :  9/14 hits
                        Americans roll dice for 1 destroyer in 20 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 submarine owned by the Americans , 1 destroyer owned by the Americans and 1 submarine owned by the ANZAC lost in 20 Sea Zone
                    Japanese win, taking 20 Sea Zone from Americans with 3 battleships, 4 carriers, 2 cruisers, 1 destroyer, 8 fighters, 1 submarine and 4 transports remaining. Battle score for attacker is 20
                    Casualties for ANZAC: 1 submarine
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in Kiangsu
                    Japanese attack with 1 armour and 4 tactical_bombers
                    Americans defend with 1 armour
                        Japanese roll dice for 1 armour and 4 tactical_bombers in Kiangsu, round 1 :  1/5 hits
                        Chinese roll dice for 1 armour in Kiangsu, round 1 :  1/1 hits
                        1 armour owned by the Japanese and 1 armour owned by the Americans lost in Kiangsu
                    Japanese win with 4 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 armour
                    Casualties for Americans: 1 armour
                Battle in 19 Sea Zone
                    Japanese attack with 9 bombers and 1 fighter
                    ANZAC defend with 1 cruiser; Americans defend with 1 submarine
                    1 submarine owned by the Americans Submerged
                        Japanese roll dice for 9 bombers and 1 fighter in 19 Sea Zone, round 1 :  7/10 hits
                        ANZAC roll dice for 1 cruiser in 19 Sea Zone, round 1 :  1/1 hits
                        1 cruiser owned by the ANZAC and 1 fighter owned by the Japanese lost in 19 Sea Zone
                    Japanese win with 9 bombers remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 fighter
                    Casualties for ANZAC: 1 cruiser

    Non Combat Move - Japanese
                9 bombers moved from 19 Sea Zone to Japan
                1 aaGun moved from Kwangsi to Kwangtung
                4 tactical_bombers moved from Kiangsu to Kwangtung
                1 armour moved from Yunnan to Kwangtung
                1 armour moved from Burma to Yunnan
                1 armour moved from West India to Eastern Persia
                1 armour and 2 mech_infantrys moved from Malaya to Yunnan
                1 armour moved from Western Australia to New South Wales

    Place Units - Japanese
                1 airfield and 1 factory_minor placed in Kwangtung
                3 armour placed in French Indo China
                1 fighter placed in Japan
                3 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 20
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,6
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,3
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,2
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,4
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,1
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,5
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,6
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,5,5,2,3,2,1,3,4,5,4,3,1,5,1,1,5,5,6,5,3,2,1
                Japanese collect 46 PUs (20 lost to blockades); end with 46 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 56 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs

    Territory Summary for Japanese :

    Kwangsi : 1 airfield
        Japan : 3 aaGuns, 1 airfield, 9 bombers, 1 factory_major, 1 fighter, 1 harbour and 11 infantry
        Hainan : 1 harbour
        Shensi : 1 flag
        Yunnan : 1 flag, 2 armour and 2 mech_infantrys
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag
        Szechwan : 1 flag
        Sikang : 1 flag
        Shan State : 1 flag
        Burma : 1 flag
        India : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Malaya : 1 flag, 1 factory_minor and 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 4 tactical_bombers
        Queensland : 1 flag, 1 airfield and 1 harbour
        Victoria : 1 flag
        Northern Territory : 1 flag
        New South Wales : 1 flag, 2 armour, 3 artilleries, 1 factory_minor and 1 harbour
        South Australia : 1 flag
        Western Australia : 1 flag
        New Guinea : 1 flag
        Philippines : 1 flag, 1 airfield and 1 harbour
        Evenkiyskiy : 1 flag
        Timguska : 1 flag
        French Indo China : 1 flag, 3 armour and 1 factory_minor
        Celebes : 1 flag
        Java : 1 flag, 1 armour
        Dutch New Guinea : 1 flag, 1 infantry
        Sumatra : 1 flag
        41 Sea Zone : 1 flag
        44 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        36 Sea Zone : 1 flag
        20 Sea Zone : 3 battleships, 4 carriers, 2 cruisers, 1 destroyer, 8 fighters, 1 submarine and 4 transports
        6 Sea Zone : 3 submarines
        West India : 1 flag
        Novosibirsk : 1 flag
        Eastern Persia : 1 armour

    Production/PUs Summary :

    Germans : 66 / 91
        Russians : 3 / 0
        Japanese : 66 / 61
        Americans : 65 / 102
        Chinese : 12 / 14
        British : 28 / 37
        UK_Pacific : 0 / 0
        Italians : 16 / 8
        ANZAC : 4 / 0
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    I skipped the Russians to save time so feel free to edit them to where you want them.

    And yes, for the record, I am annoyed that there are still Russian soldiers still alive. That goes double for the French and ANZAC units still on the board.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :12

    Purchase Units - Americans
                Americans buy 3 armour, 4 artilleries, 1 fighter, 4 infantry, 3 submarines and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour moved from Yenisey to Kansu
                      Americans take Timguska from Japanese
                      Chinese take Kansu from Japanese
                1 armour moved from Suiyuyan to Szechwan
                      Chinese take Shensi from Japanese
                      Chinese take Szechwan from Japanese
                2 armour moved from Jehol to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Korea to 6 Sea Zone
                1 armour moved from Korea to 6 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 armour moved from 35 Sea Zone to Philippines
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                1 destroyer moved from 6 Sea Zone to 21 Sea Zone
                3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
                2 artilleries moved from 110 Sea Zone to Normandy Bordeaux
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 artillery moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 bomber moved from United Kingdom to France
                2 fighters moved from 110 Sea Zone to Normandy Bordeaux
                2 fighters moved from United Kingdom to Holland Belgium
                1 fighter moved from Western United States to 6 Sea Zone

    Combat - Americans
                Americans creates battle in territory 41 Sea Zone
                Americans creates battle in territory 44 Sea Zone
                Americans creates battle in territory 37 Sea Zone
                Americans creates battle in territory 36 Sea Zone
                Battle in 6 Sea Zone
                    British loiter and taunt with ; Americans attack with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters and 4 submarines
                    Japanese defend with 3 submarines
                        Americans roll dice for 4 submarines in 6 Sea Zone, round 1 :  2/4 hits
                        2 submarines owned by the Japanese lost in 6 Sea Zone
                        Japanese roll dice for 1 submarine in 6 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 5 fighters in 6 Sea Zone, round 1 :  4/10 hits
                        1 submarine owned by the Japanese lost in 6 Sea Zone
                    Americans win, taking 41 Sea Zone from Japanese, taking 44 Sea Zone from Japanese, taking 37 Sea Zone from Japanese, taking 36 Sea Zone from Japanese with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters and 4 submarines remaining. Battle score for attacker is 18
                    Casualties for Japanese: 3 submarines
                Battle in Philippines
                Battle in Holland Belgium
                    Americans attack with 1 artillery, 2 fighters and 1 infantry
                    Germans defend with 2 infantry
                        Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 1 :  0/4 hits
                        Germans roll dice for 2 infantry in Holland Belgium, round 1 :  1/2 hits
                        1 infantry owned by the Americans lost in Holland Belgium
                        Americans roll dice for 1 artillery and 2 fighters in Holland Belgium, round 2 :  0/3 hits
                        Germans roll dice for 2 infantry in Holland Belgium, round 2 :  1/2 hits
                        1 artillery owned by the Americans lost in Holland Belgium
                    Germans win, taking Philippines from Japanese with 2 infantry remaining. Battle score for attacker is -7
                    Casualties for Americans: 1 artillery and 1 infantry
                    2 fighters owned by the Americans retreated
                Battle in Normandy Bordeaux
                    Americans attack with 2 artilleries, 2 fighters and 2 infantry
                    Germans defend with 2 artilleries, 1 factory_minor and 1 harbour
                        Americans roll dice for 2 artilleries, 2 fighters and 2 infantry in Normandy Bordeaux, round 1 :  2/6 hits
                        Germans roll dice for 2 artilleries in Normandy Bordeaux, round 1 :  1/2 hits
                        1 infantry owned by the Americans and 2 artilleries owned by the Germans lost in Normandy Bordeaux
                    Americans win, taking Normandy Bordeaux from Germans with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 2 artilleries
                    Casualties for Americans: 1 infantry
                Strategic bombing raid in France
                        AA guns fire in France :  0/1 hits
                    Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in France causes 6 damage total.

    Non Combat Move - Americans
                1 bomber moved from France to United Kingdom
                2 fighters moved from Holland Belgium to United Kingdom
                2 fighters moved from Normandy Bordeaux to 110 Sea Zone
                2 fighters moved from 91 Sea Zone to Gibraltar
                3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                3 infantry moved from 91 Sea Zone to Morocco
                3 artilleries moved from 91 Sea Zone to Morocco
                1 transport moved from 93 Sea Zone to 91 Sea Zone
                5 transports moved from 110 Sea Zone to 91 Sea Zone
                1 transport moved from 125 Sea Zone to 110 Sea Zone
                1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 submarine moved from 35 Sea Zone to 37 Sea Zone
                1 submarine moved from 37 Sea Zone to 39 Sea Zone
                2 submarines moved from 26 Sea Zone to 6 Sea Zone
                2 armour moved from Korea to Jehol
                1 infantry moved from Siberia to Amur

    Place Units - Americans
                3 armour placed in Korea
                3 submarines placed in 10 Sea Zone
                4 artilleries and 4 infantry placed in Eastern United States
                4 transports placed in 101 Sea Zone
                1 fighter placed in Western United States

    Turn Complete - Americans
                Americans collect 70 PUs; end with 70 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Korea : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
        Jehol : 2 armour
        Kweichow : 2 armour
        Kansu : 1 armour
        Szechwan : 1 armour
        Philippines : 1 airfield, 1 armour, 1 harbour and 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        Sakha : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 infantry
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag
        42 Sea Zone : 1 submarine
        41 Sea Zone : 1 flag, 1 submarine
        44 Sea Zone : 1 flag, 1 submarine
        43 Sea Zone : 1 submarine
        37 Sea Zone : 1 flag, 1 submarine
        36 Sea Zone : 1 flag, 1 submarine
        35 Sea Zone : 1 flag, 1 transport
        39 Sea Zone : 1 submarine
        22 Sea Zone : 1 flag
        21 Sea Zone : 1 destroyer
        10 Sea Zone : 3 submarines
        19 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        17 Sea Zone : 1 flag
        6 Sea Zone : 1 flag, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters and 6 submarines
        54 Sea Zone : 1 submarine
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 4 infantry
        Gibraltar : 2 fighters
        United Kingdom : 1 bomber and 2 fighters
        Morocco : 1 flag, 3 artilleries and 3 infantry
        Normandy Bordeaux : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
        Algeria : 1 flag
        Tunisia : 1 flag
        Tobruk : 1 flag
        Libya : 1 flag
        101 Sea Zone : 4 transports
        Brazil : 1 flag
        91 Sea Zone : 1 carrier, 1 destroyer and 9 transports
        110 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 4 transports

    Production/PUs Summary :

    Germans : 64 / 91
        Russians : 3 / 0
        Japanese : 59 / 61
        Americans : 70 / 95
        Chinese : 16 / 14
        British : 28 / 37
        UK_Pacific : 0 / 0
        Italians : 16 / 8
        ANZAC : 4 / 0
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :12

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Anhwe to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from Anhwe to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Anhwe to Hopei
                      Chinese take Hopei from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                2 infantry moved from Anhwe to Kweichow

    Place Units - Chinese
                4 infantry placed in Kweichow

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,3,1,2,6,1,1,1,5,6,2,6,6,5,1,5,5,1,3,2,6,5,3,2
                Chinese collect 18 PUs (1 lost to blockades); end with 20 PUs total

    Territory Summary for Chinese :

    Shantung : 1 flag
        Kiangsu : 1 flag
        Kiangsi : 1 flag, 1 infantry
        Jehol : 1 flag
        Manchuria : 1 flag
        Kweichow : 6 infantry
        Hunan : 1 infantry
        Hopei : 1 infantry

    Production/PUs Summary :

    Germans : 64 / 91
        Russians : 3 / 0
        Japanese : 56 / 61
        Americans : 70 / 95
        Chinese : 19 / 20
        British : 28 / 37
        UK_Pacific : 0 / 0
        Italians : 16 / 8
        ANZAC : 4 / 0
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :12

    Purchase Units - British
                British repair 5 damage on 4 airfields and 1 harbour; Remaining resources: 32 PUs;
                British buy 1 aaGun, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 2 PUs;

    Combat Move - British

    Non Combat Move - British
                1 mech_infantry moved from Union of South Africa to Belgian Congo

    Place Units - British
                3 mech_infantrys placed in Union of South Africa
                1 transport placed in 110 Sea Zone
                1 aaGun and 2 infantry placed in Egypt

    Turn Complete - British
                British collect 28 PUs; end with 30 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs

    Turn Complete - UK_Pacific
                Turning on Edit Mode
                EDIT: Turning on Edit Mode
                EDIT: Removing units owned by British from Egypt: 1 aaGun
                EDIT: Adding units owned by British to Egypt: 1 armour
                EDIT: Changing PUs for British from 35 to 34
                EDIT: Turning off Edit Mode

    Territory Summary for British, UK_Pacific :

    6 Sea Zone : 1 battleship
        Belgian Congo : 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 airfield
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 3 armour, 1 factory_minor, 1 harbour and 2 infantry
        Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
        Scotland : 1 airfield
        Malta : 1 aaGun
        United Kingdom : 4 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
        93 Sea Zone : 1 submarine
        97 Sea Zone : 3 submarines
        98 Sea Zone : 1 destroyer
        110 Sea Zone : 1 carrier, 1 fighter and 1 transport

    Production/PUs Summary :

    Germans : 64 / 91
        Russians : 3 / 0
        Japanese : 56 / 61
        Americans : 70 / 95
        Chinese : 19 / 20
        British : 28 / 34
        UK_Pacific : 0 / 0
        Italians : 16 / 8
        ANZAC : 4 / 0
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    I have a question about your attack in sea zone 6. Should I not have had an opportunity to use my kamikazes?


  • You do. I just skipped it for expediency and because that’s one of the easiest battle things to change. If you want to use em, go ahead and roll by forum and we’ll edit in the hits. Something like:

    Cruiser 1
    “aaa 2@2”

    Cruiser 2
    “aaa 2@2”

    Carrier 1
    “aaa 2@2”

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :12

    Purchase Units - Italians
                Italians buy 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Ukraine to Kansu
                2 mech_infantrys moved from Caucasus to Kazakhstan
                1 mech_infantry moved from Northern Italy to Normandy Bordeaux
                1 mech_infantry moved from Southern France to Normandy Bordeaux
                3 infantry moved from France to Normandy Bordeaux
                1 fighter moved from Western Germany to Normandy Bordeaux

    Combat - Italians
                Battle in Normandy Bordeaux
                    Italians attack with 1 fighter, 3 infantry and 2 mech_infantrys
                    Americans defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 1 fighter, 3 infantry and 2 mech_infantrys in Normandy Bordeaux, round 1 :  2/6 hits
                        Americans roll dice for 2 artilleries and 1 infantry in Normandy Bordeaux, round 1 :  1/3 hits
                        1 artillery owned by the Americans , 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
                        Italians roll dice for 1 fighter, 2 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 :  1/5 hits
                        Americans roll dice for 1 artillery in Normandy Bordeaux, round 2 :  0/1 hits
                        1 artillery owned by the Americans lost in Normandy Bordeaux
                    Italians win, taking Normandy Bordeaux from Americans with 1 fighter, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 2 artilleries and 1 infantry
                Battle in Kansu
                    Italians attack with 1 bomber
                    Americans defend with 1 armour
                        Italians roll dice for 1 bomber in Kansu, round 1 :  1/1 hits
                        Chinese roll dice for 1 armour in Kansu, round 1 :  1/1 hits
                        1 armour owned by the Americans and 1 bomber owned by the Italians lost in Kansu
                    Chinese win with no units remaining. Battle score for attacker is -6
                    Casualties for Italians: 1 bomber
                    Casualties for Americans: 1 armour
                Battle in Kazakhstan
                    Italians attack with 2 mech_infantrys
                    ANZAC defend with 1 infantry
                        Italians roll dice for 2 mech_infantrys in Kazakhstan, round 1 :  0/2 hits
                        ANZAC roll dice for 1 infantry in Kazakhstan, round 1 :  0/1 hits
                        Italians roll dice for 2 mech_infantrys in Kazakhstan, round 2 :  0/2 hits
                        ANZAC roll dice for 1 infantry in Kazakhstan, round 2 :  0/1 hits
                        Italians roll dice for 2 mech_infantrys in Kazakhstan, round 3 :  0/2 hits
                        ANZAC roll dice for 1 infantry in Kazakhstan, round 3 :  0/1 hits
                        Italians roll dice for 2 mech_infantrys in Kazakhstan, round 4 :  0/2 hits
                        ANZAC roll dice for 1 infantry in Kazakhstan, round 4 :  1/1 hits
                        1 mech_infantry owned by the Italians lost in Kazakhstan
                        Italians roll dice for 1 mech_infantry in Kazakhstan, round 5 :  0/1 hits
                        ANZAC roll dice for 1 infantry in Kazakhstan, round 5 :  0/1 hits
                        Italians roll dice for 1 mech_infantry in Kazakhstan, round 6 :  0/1 hits
                        ANZAC roll dice for 1 infantry in Kazakhstan, round 6 :  0/1 hits
                        Italians roll dice for 1 mech_infantry in Kazakhstan, round 7 :  1/1 hits
                        ANZAC roll dice for 1 infantry in Kazakhstan, round 7 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Kazakhstan
                    Italians win, taking Kazakhstan from ANZAC with 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for ANZAC: 1 infantry
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - Italians
                1 infantry moved from Northern Italy to France
                1 fighter moved from Normandy Bordeaux to Western Germany
                1 infantry moved from Western Germany to France

    Place Units - Italians
                2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,1,5,3,4
                Italians collect 9 PUs (10 lost to blockades); end with 9 PUs total

    Territory Summary for Italians :

    Kazakhstan : 1 flag, 1 mech_infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 2 infantry
        Western Germany : 1 fighter and 2 infantry
        Northern Italy : 1 factory_major and 2 mech_infantrys
        Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 8 infantry
        Caucasus : 1 flag
        Bulgaria : 1 flag
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 64 / 91
        Russians : 3 / 0
        Japanese : 56 / 61
        Americans : 68 / 95
        Chinese : 19 / 20
        British : 28 / 34
        UK_Pacific : 0 / 0
        Italians : 19 / 9
        ANZAC : 3 / 0
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    So it turns out I do not know how to roll by forum…

    Could you roll the following for me:

    2 on each cruiser
    1 on each destroyer

    Thanks

    (also, if you could tell me how to roll by forum I would appreciate it:) )

    I am ready to go with Germany and Japan, but you have that one pesky French fighter that may change my plans, so I will patiently wait for it to move. (I hear Madagascar is nice this time of year.)

  • TripleA

    On a second glance, I see that the French fighter only has one place it can move to. If you want to move it to Iraq, I am fine with re-doing my the movement of the 4 tanks from Iraq.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :13

    Purchase Units - Germans
                Germans repair 6 damage on 6 factory_minors; Remaining resources: 85 PUs;
                Germans buy 3 armour, 3 artilleries, 4 bombers, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 bombers moved from Tambov to Szechwan

    Combat - Germans
                Battle in Szechwan
                    Germans attack with 3 bombers
                    Americans defend with 1 armour
                        Germans roll dice for 3 bombers in Szechwan, round 1 :  1/3 hits
                        Chinese roll dice for 1 armour in Szechwan, round 1 :  1/1 hits
                        1 bomber owned by the Germans and 1 armour owned by the Americans lost in Szechwan
                    Germans win with 2 bombers remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 bomber
                    Casualties for Americans: 1 armour

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Changing ownership of Northwest Persia from Russians to Germans
                EDIT: Changing ownership of Iraq from Russians to Germans
                EDIT: Changing ownership of Trans-Jordan from British to Germans
                EDIT: Changing ownership of Syria from French to Germans
                EDIT: Adding units owned by Germans to Trans-Jordan: 1 armour
                EDIT: Adding units owned by Germans to Syria: 1 armour
                EDIT: Adding units owned by Germans to Iraq: 2 armour
                EDIT: Removing units owned by Germans from Persia: 4 armour
                EDIT: Turning off Edit Mode
                2 bombers moved from Szechwan to Kazakhstan
                10 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
                3 mech_infantrys moved from Rostov to Northwest Persia
                2 armour and 1 mech_infantry moved from Ukraine to Caucasus
                2 armour and 1 mech_infantry moved from Russia to Novosibirsk
                3 bombers and 2 tactical_bombers moved from Ukraine to Southern Italy
                2 infantry moved from Holland Belgium to France
                6 infantry moved from Western Germany to Germany
                3 infantry moved from Western Germany to France
                1 artillery and 2 infantry moved from Norway to 113 Sea Zone
                1 artillery and 2 infantry moved from 113 Sea Zone to Western Germany

    Place Units - Germans
                3 artilleries placed in France
                3 armour placed in Persia
                4 bombers, 1 infantry and 1 mech_infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,1,3,5,3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2
                Germans collect 64 PUs (4 lost to blockades); end with 64 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 75 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs

    Territory Summary for Germans :

    Kazakhstan : 2 bombers
        Trans-Jordan : 1 flag, 1 airfield and 1 armour
        Syria : 1 flag, 1 armour
        France : 1 flag, 1 airfield, 4 artilleries, 1 factory_minor and 7 infantry
        Western Germany : 3 aaGuns, 1 airfield, 1 artillery, 5 bombers, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 6 mech_infantrys
        Germany : 1 factory_major and 6 infantry
        Southern Italy : 3 bombers and 2 tactical_bombers
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag
        Rostov : 1 flag
        Urals : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Russia : 1 flag, 1 airfield and 1 factory_minor
        Tambov : 1 flag
        Ukraine : 1 flag, 1 factory_minor
        Western Ukraine : 1 flag
        Novosibirsk : 2 armour and 1 mech_infantry
        Vologda : 1 flag
        Volgograd : 1 flag, 3 aaGuns and 1 factory_minor
        Turkmenistan : 1 flag
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Caucasus : 2 armour and 1 mech_infantry
        Smolensk : 1 flag
        Samara : 1 flag
        113 Sea Zone : 1 carrier, 1 destroyer, 1 submarine and 3 transports
        Greece : 1 flag
        Iraq : 1 flag, 2 armour
        Eastern Persia : 1 flag
        Northwest Persia : 1 flag, 10 armour and 5 mech_infantrys
        Persia : 1 flag, 3 armour and 1 factory_minor
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 68 / 95
        Russians : 1 / 0
        Japanese : 56 / 61
        Americans : 68 / 95
        Chinese : 19 / 20
        British : 27 / 34
        UK_Pacific : 0 / 0
        Italians : 19 / 9
        ANZAC : 3 / 0
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Kamikaze’s

    Cruiser 1

    DiceRolls: 2@2; Total Hits: 12@2: (1, 5)

    Cruiser 2

    DiceRolls: 2@2; Total Hits: 02@2: (3, 5)

    Destroyer 1

    DiceRolls: 1@2; Total Hits: 01@2: (6)

    Destroyer 2

    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • And yes, I was planning on moving the fighter to Iraq. So I’ll roll that combat next.

    4 Tanks

    DiceRolls: 4@3; Total Hits: 24@3: (6, 6, 2, 2)

    Fighter

    DiceRolls: 1@4; Total Hits: 11@4: (2)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :13

    Combat Move - Russians

    Non Combat Move - Russians
                2 aaGuns and 5 infantry moved from Anhwe to Kweichow

    Turn Complete - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Korea: 1 fighter
                EDIT: Adding units owned by ANZAC to Kweichow: 1 fighter
                EDIT: Turning off Edit Mode

    Territory Summary for Russians :

    Kweichow : 2 aaGuns and 5 infantry
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine
        110 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 66 / 93
        Russians : 1 / 0
        Japanese : 56 / 61
        Americans : 68 / 95
        Chinese : 19 / 20
        British : 28 / 34
        UK_Pacific : 0 / 0
        Italians : 19 / 9
        ANZAC : 3 / 0
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • You roll dice via forum by typing:
    “aaa X@Y”

    Except replace the quotes (") with colons (:), X with the number of dice, and Y with what they hit on. 6 infantry would be:

    “aaa 6@2” or

    DiceRolls: 6@2; Total Hits: 26@2: (5, 2, 5, 2, 5, 3)


  • Stupid smileys…… " are replaced by : in the example above.

  • TripleA

    That’s great to know. Thanks!

    I will have Japan up in the next couple of hours.

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