@Oskar2KX please play 2nd map with
EDIT: Removing units owned by Russians from Ukraine: 4 fighters
EDIT: Adding units owned by Russians to Russia: 4 fighters
Ziggurat (allies +8) vs Hank13 (axis)
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That’s the spirit!
I’ll have Italy for you after dinner.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :11
Purchase Units - Italians
Italians buy 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry and 1 mech_infantry moved from Northern Italy to Southern France
1 fighter moved from Western Germany to Southern France
1 bomber and 4 mech_infantrys moved from Ukraine to CaucasusCombat - Italians
Battle in Caucasus
Italians attack with 1 bomber and 4 mech_infantrys
British defend with 2 armour and 1 mech_infantry
Italians roll dice for 1 bomber and 4 mech_infantrys in Caucasus, round 1 : 2/5 hits
British roll dice for 2 armour and 1 mech_infantry in Caucasus, round 1 : 2/3 hits
1 armour owned by the British , 2 mech_infantrys owned by the Italians and 1 mech_infantry owned by the British lost in Caucasus
Italians roll dice for 1 bomber and 2 mech_infantrys in Caucasus, round 2 : 1/3 hits
British roll dice for 1 armour in Caucasus, round 2 : 0/1 hits
1 armour owned by the British lost in Caucasus
Italians win, taking Caucasus from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for British: 2 armour and 1 mech_infantry
Casualties for Italians: 2 mech_infantrys
Battle in Southern France
Italians attack with 1 fighter, 1 infantry and 1 mech_infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Southern France, round 1 : 2/3 hits
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 1 : 1/2 hits
1 artillery owned by the Americans , 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from Americans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Italians
1 fighter moved from Southern France to Western Germany
3 infantry moved from Western Germany to France
1 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Caucasus to UkrainePlace Units - Italians
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,3,5,1,2
Italians collect 8 PUs (8 lost to blockades); end with 8 PUs totalTerritory Summary for Italians :
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 mech_infantry
France : 3 infantry
Western Germany : 1 fighter and 3 infantry
Northern Italy : 1 factory_major, 1 infantry and 1 mech_infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 8 infantry
Ukraine : 1 bomber
Caucasus : 1 flag, 2 mech_infantrys
Bulgaria : 1 flag
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 55 / 83
Russians : 3 / 0
Japanese : 63 / 73
Americans : 75 / 102
Chinese : 12 / 14
British : 30 / 37
UK_Pacific : 3 / 0
Italians : 16 / 8
ANZAC : 3 / 0
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
That is a whole lot of subs in the Pacific!
Guess I know what Japan’s next 10 purchases will be! -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :11
Combat Move - ANZAC
2 infantry moved from Volgograd to Kazakhstan
1 bomber moved from Volgograd to KazakhstanCombat - ANZAC
Battle in Kazakhstan
ANZAC attack with 1 bomber and 2 infantry
Germans defend with 1 infantry
ANZAC roll dice for 1 bomber and 2 infantry in Kazakhstan, round 1 : 2/3 hits
Germans roll dice for 1 infantry in Kazakhstan, round 1 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the ANZAC lost in Kazakhstan
ANZAC win, taking Kazakhstan from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 bomber moved from Kazakhstan to Volgograd
1 fighter moved from 6 Sea Zone to Korea
1 fighter moved from 6 Sea Zone to KoreaTurn Complete - ANZAC
Territory Summary for ANZAC :
Korea : 3 fighters
New Zealand : 1 airfield and 1 harbour
Kazakhstan : 1 flag, 1 infantry
42 Sea Zone : 1 flag
20 Sea Zone : 1 submarine
19 Sea Zone : 1 cruiser
Ethiopia : 1 flag
Volgograd : 1 bomberProduction/PUs Summary :
Germans : 54 / 83
Russians : 3 / 0
Japanese : 63 / 73
Americans : 75 / 102
Chinese : 12 / 14
British : 30 / 37
UK_Pacific : 3 / 0
Italians : 16 / 8
ANZAC : 4 / 0
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :11
Combat Move - French
1 infantry moved from Volgograd to Rostov
French take Rostov from Germans
1 fighter moved from Trans-Jordan to 39 Sea ZoneCombat - French
Battle in 39 Sea Zone
French attack with 1 fighter
Japanese defend with 4 transports
4 transports owned by the Japanese lost in 39 Sea Zone
French win with 1 fighter remaining. Battle score for attacker is 28
Casualties for Japanese: 4 transportsNon Combat Move - French
1 fighter moved from 39 Sea Zone to CeylonTurn Complete - French
Territory Summary for French :
Ceylon : 1 fighter
Rostov : 1 flag, 1 infantry
Volgograd : 1 infantryProduction/PUs Summary :
Germans : 52 / 83
Russians : 3 / 0
Japanese : 63 / 73
Americans : 75 / 102
Chinese : 12 / 14
British : 30 / 37
UK_Pacific : 3 / 0
Italians : 16 / 8
ANZAC : 4 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :12
Politics - Germans
Purchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 77 PUs;
Germans buy 4 armour, 1 artillery, 1 bomber, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Western Germany to 113 Sea Zone
1 artillery and 2 infantry moved from 113 Sea Zone to Norway
3 infantry moved from Western Germany to Holland Belgium
3 artilleries and 3 infantry moved from France to Normandy Bordeaux
4 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
3 bombers moved from Western Germany to Volgograd
1 bomber and 3 mech_infantrys moved from Ukraine to Rostov
2 bombers moved from Ukraine to Volgograd
2 infantry moved from Samara to Volgograd
2 armour and 1 mech_infantry moved from Russia to Volgograd
8 armour, 4 artilleries, 4 infantry, 8 mech_infantrys and 2 tactical_bombers moved from Tambov to Volgograd
6 armour moved from Turkmenistan to Persia
Germans take Eastern Persia from BritishCombat - Germans
Battle in Volgograd
Germans attack with 10 armour, 4 artilleries, 5 bombers, 6 infantry, 9 mech_infantrys and 2 tactical_bombers
ANZAC defend with 1 bomber; French defend with 1 infantry; British defend with 1 aaGun, 5 armour, 7 artilleries, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber; Americans defend with 1 armour, 1 artillery, 1 factory_minor and 2 infantry
AA guns fire in Volgograd : 0/3 hits
Germans roll dice for 10 armour, 4 artilleries, 5 bombers, 6 infantry, 9 mech_infantrys and 2 tactical_bombers in Volgograd, round 1 : 13/36 hits
Americans roll dice for 1 aaGun, 6 armour, 8 artilleries, 1 bomber, 2 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 1 : 11/26 hits
3 infantry owned by the British , 1 infantry owned by the French , 1 bomber owned by the ANZAC , 6 infantry owned by the Germans , 3 artilleries owned by the British , 2 mech_infantrys owned by the British , 2 infantry owned by the Americans , 5 mech_infantrys owned by the Germans and 1 aaGun owned by the British lost in Volgograd
Germans roll dice for 10 armour, 4 artilleries, 5 bombers, 4 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 16/25 hits
Americans roll dice for 6 armour, 5 artilleries, 2 fighters and 1 tactical_bomber in Volgograd, round 2 : 6/14 hits
1 tactical_bomber owned by the British , 1 artillery owned by the Americans , 5 armour owned by the British , 4 artilleries owned by the British , 1 armour owned by the Americans , 2 fighters owned by the British , 4 artilleries owned by the Germans and 2 mech_infantrys owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Americans with 10 armour, 5 bombers, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 80
Casualties for ANZAC: 1 bomber
Casualties for Germans: 4 artilleries, 6 infantry and 7 mech_infantrys
Casualties for French: 1 infantry
Casualties for British: 1 aaGun, 5 armour, 7 artilleries, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Casualties for Americans: 1 armour, 1 artillery and 2 infantry
Battle in Holland Belgium
Germans attack with 3 infantry
Americans defend with 1 infantry
Germans roll dice for 3 infantry in Holland Belgium, round 1 : 1/3 hits
Americans roll dice for 1 infantry in Holland Belgium, round 1 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 3 artilleries, 2 fighters, 3 infantry and 4 mech_infantrys
Americans defend with 4 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 3 artilleries, 2 fighters, 3 infantry and 4 mech_infantrys in Normandy Bordeaux, round 1 : 4/12 hits
Americans roll dice for 4 artilleries and 3 infantry in Normandy Bordeaux, round 1 : 5/7 hits
1 artillery owned by the Americans , 3 infantry owned by the Germans , 3 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 3 artilleries, 2 fighters and 2 mech_infantrys in Normandy Bordeaux, round 2 : 2/7 hits
Americans roll dice for 3 artilleries in Normandy Bordeaux, round 2 : 2/3 hits
2 artilleries owned by the Americans and 2 mech_infantrys owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 3 artilleries and 2 fighters in Normandy Bordeaux, round 3 : 4/5 hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 1/1 hits
1 artillery owned by the Americans and 1 artillery owned by the Germans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 artilleries and 2 fighters remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery, 3 infantry and 4 mech_infantrys
Casualties for Americans: 4 artilleries and 3 infantry
Battle in Persia
Germans attack with 6 armour
British defend with 1 armour, 1 factory_minor and 2 mech_infantrys
Germans roll dice for 6 armour in Persia, round 1 : 2/6 hits
British roll dice for 1 armour and 2 mech_infantrys in Persia, round 1 : 1/3 hits
1 armour owned by the Germans and 2 mech_infantrys owned by the British lost in Persia
Germans roll dice for 5 armour in Persia, round 2 : 2/5 hits
British roll dice for 1 armour in Persia, round 2 : 1/1 hits
1 armour owned by the British and 1 armour owned by the Germans lost in Persia
Germans win, taking Persia from British with 4 armour remaining. Battle score for attacker is 2
Casualties for Germans: 2 armour
Casualties for British: 1 armour and 2 mech_infantrys
Battle in Norway
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 artillery
Germans roll dice for 1 artillery and 2 infantry in Norway, round 1 : 1/3 hits
Americans roll dice for 1 artillery in Norway, round 1 : 0/1 hits
1 artillery owned by the Americans lost in Norway
Germans win, taking Norway from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Rostov
Germans attack with 1 bomber and 3 mech_infantrys
French defend with 1 infantry
Germans roll dice for 1 bomber and 3 mech_infantrys in Rostov, round 1 : 1/4 hits
French roll dice for 1 infantry in Rostov, round 1 : 0/1 hits
1 infantry owned by the French lost in Rostov
Germans win, taking Rostov from French with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Germans
1 bomber moved from Rostov to Ukraine
2 bombers moved from Volgograd to Ukraine
3 bombers moved from Volgograd to Tambov
3 aaGuns moved from Tambov to Volgograd
2 tactical_bombers moved from Volgograd to Ukraine
2 fighters moved from Normandy Bordeaux to Western GermanyPlace Units - Germans
2 armour and 1 mech_infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Russia
1 artillery and 2 infantry placed in France
1 bomber, 1 infantry and 5 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,3,3,5,2
Germans collect 64 PUs (2 lost to blockades); end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 2 artilleries, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 9 infantry and 5 mech_infantrys
Germany : 1 factory_major
Norway : 1 artillery and 2 infantry
Holland Belgium : 2 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag, 3 mech_infantrys
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 2 armour, 1 factory_minor and 1 mech_infantry
Tambov : 1 flag, 3 bombers
Ukraine : 1 flag, 2 armour, 3 bombers, 1 factory_minor, 1 mech_infantry and 2 tactical_bombers
Western Ukraine : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 3 aaGuns, 10 armour, 1 factory_minor and 2 mech_infantrys
Turkmenistan : 1 flag
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Smolensk : 1 flag
Samara : 1 flag
113 Sea Zone : 1 carrier, 1 destroyer, 1 submarine and 3 transports
Greece : 1 flag
Eastern Persia : 1 flag
Persia : 1 flag, 4 armour and 1 factory_minor
Finland : 1 flagProduction/PUs Summary :
Germans : 66 / 91
Russians : 3 / 0
Japanese : 63 / 73
Americans : 65 / 102
Chinese : 12 / 14
British : 28 / 37
UK_Pacific : 3 / 0
Italians : 16 / 8
ANZAC : 4 / 0
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :12
Purchase Units - Japanese
Japanese buy 1 airfield, 3 armour, 1 factory_minor, 1 fighter and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 fighter moved from Japan to 19 Sea Zone
9 bombers moved from Kwangsi to 19 Sea Zone
3 battleships, 4 carriers, 2 cruisers, 1 destroyer, 8 fighters and 4 transports moved from 36 Sea Zone to 20 Sea Zone
1 submarine moved from 37 Sea Zone to 20 Sea Zone
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from India to Burma
Japanese take Burma from UK_Pacific
1 armour and 4 tactical_bombers moved from Kwangsi to KiangsuCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 3 battleships, 4 carriers, 2 cruisers, 1 destroyer, 8 fighters, 1 submarine and 4 transports
ANZAC defend with 1 submarine; Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 20 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 2 submarines in 20 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 3 battleships, 4 carriers, 2 cruisers, 1 destroyer, 8 fighters and 4 transports in 20 Sea Zone, round 1 : 9/14 hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the Americans , 1 destroyer owned by the Americans and 1 submarine owned by the ANZAC lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 3 battleships, 4 carriers, 2 cruisers, 1 destroyer, 8 fighters, 1 submarine and 4 transports remaining. Battle score for attacker is 20
Casualties for ANZAC: 1 submarine
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Kiangsu
Japanese attack with 1 armour and 4 tactical_bombers
Americans defend with 1 armour
Japanese roll dice for 1 armour and 4 tactical_bombers in Kiangsu, round 1 : 1/5 hits
Chinese roll dice for 1 armour in Kiangsu, round 1 : 1/1 hits
1 armour owned by the Japanese and 1 armour owned by the Americans lost in Kiangsu
Japanese win with 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour
Casualties for Americans: 1 armour
Battle in 19 Sea Zone
Japanese attack with 9 bombers and 1 fighter
ANZAC defend with 1 cruiser; Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
Japanese roll dice for 9 bombers and 1 fighter in 19 Sea Zone, round 1 : 7/10 hits
ANZAC roll dice for 1 cruiser in 19 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the ANZAC and 1 fighter owned by the Japanese lost in 19 Sea Zone
Japanese win with 9 bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 cruiserNon Combat Move - Japanese
9 bombers moved from 19 Sea Zone to Japan
1 aaGun moved from Kwangsi to Kwangtung
4 tactical_bombers moved from Kiangsu to Kwangtung
1 armour moved from Yunnan to Kwangtung
1 armour moved from Burma to Yunnan
1 armour moved from West India to Eastern Persia
1 armour and 2 mech_infantrys moved from Malaya to Yunnan
1 armour moved from Western Australia to New South WalesPlace Units - Japanese
1 airfield and 1 factory_minor placed in Kwangtung
3 armour placed in French Indo China
1 fighter placed in Japan
3 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 20
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,5,5,2,3,2,1,3,4,5,4,3,1,5,1,1,5,5,6,5,3,2,1
Japanese collect 46 PUs (20 lost to blockades); end with 46 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 56 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUsTerritory Summary for Japanese :
Kwangsi : 1 airfield
Japan : 3 aaGuns, 1 airfield, 9 bombers, 1 factory_major, 1 fighter, 1 harbour and 11 infantry
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag, 2 armour and 2 mech_infantrys
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Sikang : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 4 tactical_bombers
Queensland : 1 flag, 1 airfield and 1 harbour
Victoria : 1 flag
Northern Territory : 1 flag
New South Wales : 1 flag, 2 armour, 3 artilleries, 1 factory_minor and 1 harbour
South Australia : 1 flag
Western Australia : 1 flag
New Guinea : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Evenkiyskiy : 1 flag
Timguska : 1 flag
French Indo China : 1 flag, 3 armour and 1 factory_minor
Celebes : 1 flag
Java : 1 flag, 1 armour
Dutch New Guinea : 1 flag, 1 infantry
Sumatra : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 1 flag
20 Sea Zone : 3 battleships, 4 carriers, 2 cruisers, 1 destroyer, 8 fighters, 1 submarine and 4 transports
6 Sea Zone : 3 submarines
West India : 1 flag
Novosibirsk : 1 flag
Eastern Persia : 1 armourProduction/PUs Summary :
Germans : 66 / 91
Russians : 3 / 0
Japanese : 66 / 61
Americans : 65 / 102
Chinese : 12 / 14
British : 28 / 37
UK_Pacific : 0 / 0
Italians : 16 / 8
ANZAC : 4 / 0
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I skipped the Russians to save time so feel free to edit them to where you want them.
And yes, for the record, I am annoyed that there are still Russian soldiers still alive. That goes double for the French and ANZAC units still on the board.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :12
Purchase Units - Americans
Americans buy 3 armour, 4 artilleries, 1 fighter, 4 infantry, 3 submarines and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Yenisey to Kansu
Americans take Timguska from Japanese
Chinese take Kansu from Japanese
1 armour moved from Suiyuyan to Szechwan
Chinese take Shensi from Japanese
Chinese take Szechwan from Japanese
2 armour moved from Jehol to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Korea to 6 Sea Zone
1 armour moved from Korea to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 armour moved from 35 Sea Zone to Philippines
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to France
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Holland Belgium
1 fighter moved from Western United States to 6 Sea ZoneCombat - Americans
Americans creates battle in territory 41 Sea Zone
Americans creates battle in territory 44 Sea Zone
Americans creates battle in territory 37 Sea Zone
Americans creates battle in territory 36 Sea Zone
Battle in 6 Sea Zone
British loiter and taunt with ; Americans attack with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters and 4 submarines
Japanese defend with 3 submarines
Americans roll dice for 4 submarines in 6 Sea Zone, round 1 : 2/4 hits
2 submarines owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 1 submarine in 6 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 5 fighters in 6 Sea Zone, round 1 : 4/10 hits
1 submarine owned by the Japanese lost in 6 Sea Zone
Americans win, taking 41 Sea Zone from Japanese, taking 44 Sea Zone from Japanese, taking 37 Sea Zone from Japanese, taking 36 Sea Zone from Japanese with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters and 4 submarines remaining. Battle score for attacker is 18
Casualties for Japanese: 3 submarines
Battle in Philippines
Battle in Holland Belgium
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 2 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 1 : 0/4 hits
Germans roll dice for 2 infantry in Holland Belgium, round 1 : 1/2 hits
1 infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 1 artillery and 2 fighters in Holland Belgium, round 2 : 0/3 hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits
1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Philippines from Japanese with 2 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
2 fighters owned by the Americans retreated
Battle in Normandy Bordeaux
Americans attack with 2 artilleries, 2 fighters and 2 infantry
Germans defend with 2 artilleries, 1 factory_minor and 1 harbour
Americans roll dice for 2 artilleries, 2 fighters and 2 infantry in Normandy Bordeaux, round 1 : 2/6 hits
Germans roll dice for 2 artilleries in Normandy Bordeaux, round 1 : 1/2 hits
1 infantry owned by the Americans and 2 artilleries owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 artilleries
Casualties for Americans: 1 infantry
Strategic bombing raid in France
AA guns fire in France : 0/1 hits
Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.Non Combat Move - Americans
1 bomber moved from France to United Kingdom
2 fighters moved from Holland Belgium to United Kingdom
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Morocco
3 artilleries moved from 91 Sea Zone to Morocco
1 transport moved from 93 Sea Zone to 91 Sea Zone
5 transports moved from 110 Sea Zone to 91 Sea Zone
1 transport moved from 125 Sea Zone to 110 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
2 armour moved from Korea to Jehol
1 infantry moved from Siberia to AmurPlace Units - Americans
3 armour placed in Korea
3 submarines placed in 10 Sea Zone
4 artilleries and 4 infantry placed in Eastern United States
4 transports placed in 101 Sea Zone
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 70 PUs; end with 70 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Korea : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Jehol : 2 armour
Kweichow : 2 armour
Kansu : 1 armour
Szechwan : 1 armour
Philippines : 1 airfield, 1 armour, 1 harbour and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Sakha : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 infantry
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
42 Sea Zone : 1 submarine
41 Sea Zone : 1 flag, 1 submarine
44 Sea Zone : 1 flag, 1 submarine
43 Sea Zone : 1 submarine
37 Sea Zone : 1 flag, 1 submarine
36 Sea Zone : 1 flag, 1 submarine
35 Sea Zone : 1 flag, 1 transport
39 Sea Zone : 1 submarine
22 Sea Zone : 1 flag
21 Sea Zone : 1 destroyer
10 Sea Zone : 3 submarines
19 Sea Zone : 1 flag, 1 destroyer and 1 submarine
17 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters and 6 submarines
54 Sea Zone : 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 4 infantry
Gibraltar : 2 fighters
United Kingdom : 1 bomber and 2 fighters
Morocco : 1 flag, 3 artilleries and 3 infantry
Normandy Bordeaux : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Algeria : 1 flag
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
101 Sea Zone : 4 transports
Brazil : 1 flag
91 Sea Zone : 1 carrier, 1 destroyer and 9 transports
110 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 4 transportsProduction/PUs Summary :
Germans : 64 / 91
Russians : 3 / 0
Japanese : 59 / 61
Americans : 70 / 95
Chinese : 16 / 14
British : 28 / 37
UK_Pacific : 0 / 0
Italians : 16 / 8
ANZAC : 4 / 0
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Anhwe to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Anhwe to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Non Combat Move - Chinese
2 infantry moved from Anhwe to KweichowPlace Units - Chinese
4 infantry placed in KweichowTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,3,1,2,6,1,1,1,5,6,2,6,6,5,1,5,5,1,3,2,6,5,3,2
Chinese collect 18 PUs (1 lost to blockades); end with 20 PUs totalTerritory Summary for Chinese :
Shantung : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag, 1 infantry
Jehol : 1 flag
Manchuria : 1 flag
Kweichow : 6 infantry
Hunan : 1 infantry
Hopei : 1 infantryProduction/PUs Summary :
Germans : 64 / 91
Russians : 3 / 0
Japanese : 56 / 61
Americans : 70 / 95
Chinese : 19 / 20
British : 28 / 37
UK_Pacific : 0 / 0
Italians : 16 / 8
ANZAC : 4 / 0
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :12
Purchase Units - British
British repair 5 damage on 4 airfields and 1 harbour; Remaining resources: 32 PUs;
British buy 1 aaGun, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 2 PUs;Combat Move - British
Non Combat Move - British
1 mech_infantry moved from Union of South Africa to Belgian CongoPlace Units - British
3 mech_infantrys placed in Union of South Africa
1 transport placed in 110 Sea Zone
1 aaGun and 2 infantry placed in EgyptTurn Complete - British
British collect 28 PUs; end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 aaGun
EDIT: Adding units owned by British to Egypt: 1 armour
EDIT: Changing PUs for British from 35 to 34
EDIT: Turning off Edit ModeTerritory Summary for British, UK_Pacific :
6 Sea Zone : 1 battleship
Belgian Congo : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 airfield
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 3 armour, 1 factory_minor, 1 harbour and 2 infantry
Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 4 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
93 Sea Zone : 1 submarine
97 Sea Zone : 3 submarines
98 Sea Zone : 1 destroyer
110 Sea Zone : 1 carrier, 1 fighter and 1 transportProduction/PUs Summary :
Germans : 64 / 91
Russians : 3 / 0
Japanese : 56 / 61
Americans : 70 / 95
Chinese : 19 / 20
British : 28 / 34
UK_Pacific : 0 / 0
Italians : 16 / 8
ANZAC : 4 / 0
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I have a question about your attack in sea zone 6. Should I not have had an opportunity to use my kamikazes?
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You do. I just skipped it for expediency and because that’s one of the easiest battle things to change. If you want to use em, go ahead and roll by forum and we’ll edit in the hits. Something like:
Cruiser 1
“aaa 2@2”Cruiser 2
“aaa 2@2”Carrier 1
“aaa 2@2” -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :12
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Ukraine to Kansu
2 mech_infantrys moved from Caucasus to Kazakhstan
1 mech_infantry moved from Northern Italy to Normandy Bordeaux
1 mech_infantry moved from Southern France to Normandy Bordeaux
3 infantry moved from France to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy BordeauxCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 fighter, 3 infantry and 2 mech_infantrys
Americans defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 fighter, 3 infantry and 2 mech_infantrys in Normandy Bordeaux, round 1 : 2/6 hits
Americans roll dice for 2 artilleries and 1 infantry in Normandy Bordeaux, round 1 : 1/3 hits
1 artillery owned by the Americans , 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 1 fighter, 2 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 1/5 hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 1 fighter, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Italians: 1 infantry
Casualties for Americans: 2 artilleries and 1 infantry
Battle in Kansu
Italians attack with 1 bomber
Americans defend with 1 armour
Italians roll dice for 1 bomber in Kansu, round 1 : 1/1 hits
Chinese roll dice for 1 armour in Kansu, round 1 : 1/1 hits
1 armour owned by the Americans and 1 bomber owned by the Italians lost in Kansu
Chinese win with no units remaining. Battle score for attacker is -6
Casualties for Italians: 1 bomber
Casualties for Americans: 1 armour
Battle in Kazakhstan
Italians attack with 2 mech_infantrys
ANZAC defend with 1 infantry
Italians roll dice for 2 mech_infantrys in Kazakhstan, round 1 : 0/2 hits
ANZAC roll dice for 1 infantry in Kazakhstan, round 1 : 0/1 hits
Italians roll dice for 2 mech_infantrys in Kazakhstan, round 2 : 0/2 hits
ANZAC roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
Italians roll dice for 2 mech_infantrys in Kazakhstan, round 3 : 0/2 hits
ANZAC roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits
Italians roll dice for 2 mech_infantrys in Kazakhstan, round 4 : 0/2 hits
ANZAC roll dice for 1 infantry in Kazakhstan, round 4 : 1/1 hits
1 mech_infantry owned by the Italians lost in Kazakhstan
Italians roll dice for 1 mech_infantry in Kazakhstan, round 5 : 0/1 hits
ANZAC roll dice for 1 infantry in Kazakhstan, round 5 : 0/1 hits
Italians roll dice for 1 mech_infantry in Kazakhstan, round 6 : 0/1 hits
ANZAC roll dice for 1 infantry in Kazakhstan, round 6 : 0/1 hits
Italians roll dice for 1 mech_infantry in Kazakhstan, round 7 : 1/1 hits
ANZAC roll dice for 1 infantry in Kazakhstan, round 7 : 0/1 hits
1 infantry owned by the ANZAC lost in Kazakhstan
Italians win, taking Kazakhstan from ANZAC with 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for ANZAC: 1 infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
1 infantry moved from Northern Italy to France
1 fighter moved from Normandy Bordeaux to Western Germany
1 infantry moved from Western Germany to FrancePlace Units - Italians
2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,1,5,3,4
Italians collect 9 PUs (10 lost to blockades); end with 9 PUs totalTerritory Summary for Italians :
Kazakhstan : 1 flag, 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 2 infantry
Western Germany : 1 fighter and 2 infantry
Northern Italy : 1 factory_major and 2 mech_infantrys
Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 8 infantry
Caucasus : 1 flag
Bulgaria : 1 flag
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 64 / 91
Russians : 3 / 0
Japanese : 56 / 61
Americans : 68 / 95
Chinese : 19 / 20
British : 28 / 34
UK_Pacific : 0 / 0
Italians : 19 / 9
ANZAC : 3 / 0
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
So it turns out I do not know how to roll by forum…
Could you roll the following for me:
2 on each cruiser
1 on each destroyerThanks
(also, if you could tell me how to roll by forum I would appreciate it:) )
I am ready to go with Germany and Japan, but you have that one pesky French fighter that may change my plans, so I will patiently wait for it to move. (I hear Madagascar is nice this time of year.)
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On a second glance, I see that the French fighter only has one place it can move to. If you want to move it to Iraq, I am fine with re-doing my the movement of the 4 tanks from Iraq.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :13
Purchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 85 PUs;
Germans buy 3 armour, 3 artilleries, 4 bombers, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 bombers moved from Tambov to SzechwanCombat - Germans
Battle in Szechwan
Germans attack with 3 bombers
Americans defend with 1 armour
Germans roll dice for 3 bombers in Szechwan, round 1 : 1/3 hits
Chinese roll dice for 1 armour in Szechwan, round 1 : 1/1 hits
1 bomber owned by the Germans and 1 armour owned by the Americans lost in Szechwan
Germans win with 2 bombers remaining. Battle score for attacker is -6
Casualties for Germans: 1 bomber
Casualties for Americans: 1 armourNon Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Northwest Persia from Russians to Germans
EDIT: Changing ownership of Iraq from Russians to Germans
EDIT: Changing ownership of Trans-Jordan from British to Germans
EDIT: Changing ownership of Syria from French to Germans
EDIT: Adding units owned by Germans to Trans-Jordan: 1 armour
EDIT: Adding units owned by Germans to Syria: 1 armour
EDIT: Adding units owned by Germans to Iraq: 2 armour
EDIT: Removing units owned by Germans from Persia: 4 armour
EDIT: Turning off Edit Mode
2 bombers moved from Szechwan to Kazakhstan
10 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Rostov to Northwest Persia
2 armour and 1 mech_infantry moved from Ukraine to Caucasus
2 armour and 1 mech_infantry moved from Russia to Novosibirsk
3 bombers and 2 tactical_bombers moved from Ukraine to Southern Italy
2 infantry moved from Holland Belgium to France
6 infantry moved from Western Germany to Germany
3 infantry moved from Western Germany to France
1 artillery and 2 infantry moved from Norway to 113 Sea Zone
1 artillery and 2 infantry moved from 113 Sea Zone to Western GermanyPlace Units - Germans
3 artilleries placed in France
3 armour placed in Persia
4 bombers, 1 infantry and 1 mech_infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,1,3,5,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2
Germans collect 64 PUs (4 lost to blockades); end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUsTerritory Summary for Germans :
Kazakhstan : 2 bombers
Trans-Jordan : 1 flag, 1 airfield and 1 armour
Syria : 1 flag, 1 armour
France : 1 flag, 1 airfield, 4 artilleries, 1 factory_minor and 7 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 artillery, 5 bombers, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 6 mech_infantrys
Germany : 1 factory_major and 6 infantry
Southern Italy : 3 bombers and 2 tactical_bombers
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield and 1 factory_minor
Tambov : 1 flag
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag
Novosibirsk : 2 armour and 1 mech_infantry
Vologda : 1 flag
Volgograd : 1 flag, 3 aaGuns and 1 factory_minor
Turkmenistan : 1 flag
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 2 armour and 1 mech_infantry
Smolensk : 1 flag
Samara : 1 flag
113 Sea Zone : 1 carrier, 1 destroyer, 1 submarine and 3 transports
Greece : 1 flag
Iraq : 1 flag, 2 armour
Eastern Persia : 1 flag
Northwest Persia : 1 flag, 10 armour and 5 mech_infantrys
Persia : 1 flag, 3 armour and 1 factory_minor
Finland : 1 flagProduction/PUs Summary :
Germans : 68 / 95
Russians : 1 / 0
Japanese : 56 / 61
Americans : 68 / 95
Chinese : 19 / 20
British : 27 / 34
UK_Pacific : 0 / 0
Italians : 19 / 9
ANZAC : 3 / 0
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Kamikaze’s
Cruiser 1
Rolls: 2@2; Total Hits: 12@2: (1, 5)Cruiser 2
Rolls: 2@2; Total Hits: 02@2: (3, 5)Destroyer 1
Rolls: 1@2; Total Hits: 01@2: (6)Destroyer 2
Rolls: 1@2; Total Hits: 11@2: (2) -
And yes, I was planning on moving the fighter to Iraq. So I’ll roll that combat next.
4 Tanks
Rolls: 4@3; Total Hits: 24@3: (6, 6, 2, 2)Fighter
Rolls: 1@4; Total Hits: 11@4: (2) -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :13
Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 5 infantry moved from Anhwe to KweichowTurn Complete - Russians
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Korea: 1 fighter
EDIT: Adding units owned by ANZAC to Kweichow: 1 fighter
EDIT: Turning off Edit ModeTerritory Summary for Russians :
Kweichow : 2 aaGuns and 5 infantry
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine
110 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 66 / 93
Russians : 1 / 0
Japanese : 56 / 61
Americans : 68 / 95
Chinese : 19 / 20
British : 28 / 34
UK_Pacific : 0 / 0
Italians : 19 / 9
ANZAC : 3 / 0
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





