And AA guns, silly armored trains, aircraft carriers, and 15 different fighters…
Yes, they were all real and had an impact on the war. Unlike Turkish weapons production.
BTW, you say Turkey can only build tanks 2 turns from the end. I assume from this that you do have a set number of turns, which presumably each represent a specific (and roughly equal) period.
So, on your scripted timeline, on which turns do the following key events occur:
1. Turkish entry (Nov 1 1914)
2. Italian entry (May 23 1915)
3. Wilson wins election by a gnat’s wing - war declaration delayed (Nov 7 1916)
4. The note that triggers the war (Jan 16 1917)
5. USW Declared (Feb 1 1917)
6. Uncle Sam goes to War (Apr 6 1917)
7. The (2nd) Russian Revolution (Nov 7 1917)
8. Treaty of Brest-Litovsk (end of eastern front war) (Mar 3 1918)
9. Allies invade Russia to re-open eastern front war (Aug 1918)
10. Germany surrenders (Nov 11 1918)
Interested to see if these events match the turn record.
My guess is that history magically ends in March 1918 and that the last few months of the war are open to the players to decide what happens. But I could be wrong.
I’ve no objection to the inclusion of Turkish tank units, as long as they’re built in industrialized nations and transferred to Turkey by rail or sea transport. Same goes for any other unit: Turkey undoubtedly had modern weapons, but they were built by other countries. Even though (by your criteria) Austria and Turkey should not have tanks at all because historically they produced none.