G40L, Odonis (Axis) vs Infrastructure (Allies +10)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :1

    Combat Move - French
                1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
                1 fighter moved from United Kingdom to Holland Belgium
                1 destroyer moved from 93 Sea Zone to 94 Sea Zone

    Combat - French
                Battle in Holland Belgium
                    French attack with 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 1 armour and 2 fighters
                        French roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 1 :  1/3 hits
                        Germans roll dice for 1 armour and 2 fighters in Holland Belgium, round 1 :  1/3 hits
                        1 infantry owned by the French and 1 armour owned by the Germans lost in Holland Belgium
                    1 artillery owned by the French retreated to Normandy Bordeaux
                    Germans win with 2 fighters remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for French: 1 infantry
                Battle in 94 Sea Zone
                    French attack with 1 destroyer
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 94 Sea Zone
                    French win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport

    Non Combat Move - French
                1 cruiser moved from 93 Sea Zone to 94 Sea Zone
                1 fighter moved from Holland Belgium to United Kingdom
                1 infantry moved from Syria to Trans-Jordan
                1 infantry moved from French West Africa to French Central Africa
                1 infantry moved from Algeria to Morocco
                1 destroyer moved from 72 Sea Zone to 58 Sea Zone

    Turn Complete - French

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :2

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 infantry and 9 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                5 infantry moved from Bulgaria to Greece
                1 armour moved from France to Normandy Bordeaux
                1 mech_infantry moved from France to Normandy Bordeaux
                3 tactical_bombers moved from Western Germany to Normandy Bordeaux
                2 bombers moved from Western Germany to Greece
                1 tactical_bomber moved from Southern Italy to Greece

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :2

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 infantry and 9 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                5 infantry moved from Bulgaria to Greece
                1 armour moved from France to Normandy Bordeaux
                1 mech_infantry moved from France to Normandy Bordeaux
                3 tactical_bombers moved from Western Germany to Normandy Bordeaux
                2 bombers moved from Western Germany to Greece
                1 tactical_bomber moved from Southern Italy to Greece

    Combat - Germans
                Battle in Greece
                    Germans attack with 2 bombers, 5 infantry and 1 tactical_bomber
                    Neutral_Allies defend with 4 infantry
                    Germans win, taking Greece from Neutral_Allies with 2 bombers, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Neutral_Allies: 4 infantry
                    Casualties for Germans: 1 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 1 armour, 1 mech_infantry and 3 tactical_bombers
                    French defend with 1 artillery, 1 factory_minor and 1 harbour
                    Germans win, taking Normandy Bordeaux from French with 1 armour, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for French: 1 artillery

    Non Combat Move - Germans
                3 tactical_bombers moved from Normandy Bordeaux to Western Germany
                2 fighters moved from Holland Belgium to Western Germany
                3 armour moved from Romania to Germany
                2 artilleries moved from Poland to Germany
                2 artilleries moved from Slovakia Hungary to Germany
                3 infantry moved from Slovakia Hungary to Poland
                1 aaGun moved from Germany to Poland
                4 armour moved from France to Western Germany
                2 artilleries moved from France to Western Germany
                2 bombers moved from Greece to Western Germany
                1 tactical_bomber moved from Greece to Western Germany
                3 mech_infantrys moved from France to Western Germany
                5 infantry moved from Finland to Norway

    Place Units - Germans
                7 transports placed in 113 Sea Zone
                2 transports placed in 112 Sea Zone
                1 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 41 PUs; end with 41 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :2

    Purchase Units - Russians
                Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                1 artillery moved from Novgorod to Belarus
                1 cruiser moved from 115 Sea Zone to 114 Sea Zone
                1 artillery moved from Bryansk to Belarus
                1 infantry moved from Bessarabia to Western Ukraine
                1 infantry moved from Eastern Poland to Belarus
                3 infantry moved from Ukraine to Western Ukraine
                1 infantry moved from Western Ukraine to Eastern Poland
                2 infantry moved from Rostov to Bryansk
                1 infantry moved from Volgograd to Kazakhstan
                1 aaGun and 1 infantry moved from Samara to Novosibirsk
                1 aaGun moved from Samara to Kazakhstan
                5 infantry moved from Russia to Bryansk
                1 mech_infantry moved from Bryansk to Belarus
                1 armour moved from Bryansk to Belarus

    Place Units - Russians
                1 artillery and 2 infantry placed in Novgorod
                3 infantry placed in Ukraine
                1 infantry placed in Volgograd
                5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :2

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 1 factory_minor and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 infantry moved from Japan to 6 Sea Zone
                2 artilleries moved from Japan to 6 Sea Zone
                1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 5 Sea Zone
                2 artilleries and 4 infantry moved from 5 Sea Zone to Amur
                3 infantry moved from Korea to Amur
                1 fighter moved from Japan to Amur
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                1 artillery and 2 infantry moved from Hunan to Yunnan
                1 armour and 2 infantry moved from Kwangsi to Yunnan
                1 artillery moved from Kwangsi to Yunnan
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                2 bombers moved from Kwangsi to Amur
                3 fighters moved from Kwangsi to Yunnan
                1 tactical_bomber moved from Kwangsi to Yunnan

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :2

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 1 factory_minor and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 infantry moved from Japan to 6 Sea Zone
                2 artilleries moved from Japan to 6 Sea Zone
                1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 5 Sea Zone
                2 artilleries and 4 infantry moved from 5 Sea Zone to Amur
                3 infantry moved from Korea to Amur
                1 fighter moved from Japan to Amur
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                1 artillery and 2 infantry moved from Hunan to Yunnan
                1 armour and 2 infantry moved from Kwangsi to Yunnan
                1 artillery moved from Kwangsi to Yunnan
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                2 bombers moved from Kwangsi to Amur
                3 fighters moved from Kwangsi to Yunnan
                1 tactical_bomber moved from Kwangsi to Yunnan

    Combat - Japanese
                Battle in Yunnan
                    Japanese attack with 1 armour, 2 artilleries, 3 fighters, 4 infantry and 1 tactical_bomber
                    Chinese defend with 2 infantry
                    Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Amur
                    Japanese attack with 2 artilleries, 2 bombers, 1 fighter and 7 infantry
                    Russians defend with 2 infantry
                    Japanese win, taking Amur from Russians with 2 artilleries, 2 bombers, 1 fighter and 5 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for Russians: 2 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                2 bombers moved from Amur to Korea
                1 fighter moved from Amur to Manchuria
                2 infantry moved from Jehol to Manchuria
                1 artillery moved from Jehol to Chahar
                1 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Anhwe to Chahar
                2 infantry moved from Anhwe to Hopei
                1 mech_infantry moved from Anhwe to Hopei
                2 fighters and 2 tactical_bombers moved from Kwangsi to 19 Sea Zone
                2 carriers moved from 36 Sea Zone to 19 Sea Zone
                2 destroyers moved from 36 Sea Zone to 19 Sea Zone
                1 battleship moved from 36 Sea Zone to 19 Sea Zone
                1 cruiser moved from 36 Sea Zone to 19 Sea Zone
                2 submarines moved from 36 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from Kiangsi to Kwangsi
                1 transport moved from 36 Sea Zone to 37 Sea Zone
                2 infantry moved from Siam to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to Kwangsi
                1 artillery moved from Shantung to Jehol
                3 fighters moved from 36 Sea Zone to Japan
                1 tactical_bomber moved from 36 Sea Zone to Kwangsi
                2 infantry moved from Jehol to Manchuria
                1 infantry moved from Jehol to Chahar
                3 fighters and 1 tactical_bomber moved from Yunnan to Anhwe

    Place Units - Japanese
                3 mech_infantrys placed in Kiangsu
                1 factory_minor placed in Manchuria
                2 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 34 PUs; end with 34 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :2

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Americans buy 1 bomber, 1 fighter, 3 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 cruiser moved from 28 Sea Zone to 89 Sea Zone
                1 bomber moved from Hawaiian Islands to Eastern United States
                1 carrier moved from 10 Sea Zone to 89 Sea Zone
                1 destroyer moved from 10 Sea Zone to 89 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 89 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 89 Sea Zone to Southeast Mexico
                1 fighter moved from Hawaiian Islands to 89 Sea Zone
                1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 infantry moved from Central United States to Western United States
                1 mech_infantry moved from Central United States to Western United States
                1 aaGun moved from Western United States to Central United States
                1 mech_infantry moved from Eastern United States to Central United States
                1 destroyer moved from 35 Sea Zone to 54 Sea Zone
                1 fighter moved from 26 Sea Zone to Hawaiian Islands
                1 carrier moved from 26 Sea Zone to 54 Sea Zone
                1 fighter moved from Philippines to 54 Sea Zone
                1 fighter moved from 26 Sea Zone to 54 Sea Zone
                1 fighter moved from Hawaiian Islands to 89 Sea Zone

    Place Units - Americans
                3 transports placed in 101 Sea Zone
                1 bomber placed in Eastern United States
                1 fighter placed in Eastern United States
                Americans undo move 1.
                1 transport placed in 101 Sea Zone
                2 transports placed in 101 Sea Zone
                1 infantry placed in Central United States
                Americans undo move 5.
                Americans undo move 4.
                1 transport placed in 10 Sea Zone
                1 infantry placed in Western United States
                1 transport placed in 101 Sea Zone
                2 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 infantry moved from Szechwan to Kweichow
                1 fighter and 7 infantry moved from Shensi to Hopei

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Kweichow, round 1 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 1 :  0/1 hits
                        Chinese roll dice for 3 infantry in Kweichow, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Hopei
                    Chinese attack with 1 fighter and 7 infantry
                    Japanese defend with 3 infantry and 1 mech_infantry
                        Chinese roll dice for 1 fighter and 7 infantry in Hopei, round 1 :  0/8 hits
                        Japanese roll dice for 3 infantry and 1 mech_infantry in Hopei, round 1 :  2/4 hits
                        2 infantry owned by the Chinese lost in Hopei
                        Chinese roll dice for 1 fighter and 5 infantry in Hopei, round 2 :  1/6 hits
                        Japanese roll dice for 3 infantry and 1 mech_infantry in Hopei, round 2 :  3/4 hits
                        1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Hopei
                        Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 :  2/3 hits
                        Japanese roll dice for 2 infantry and 1 mech_infantry in Hopei, round 3 :  0/3 hits
                        2 infantry owned by the Japanese lost in Hopei
                    2 infantry owned by the Chinese retreated to Shensi
                    Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
                    Casualties for Japanese: 3 infantry
                    Casualties for Chinese: 5 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Tsinghai

    Place Units - Chinese
                1 infantry placed in Kansu
                4 infantry placed in Tsinghai
                Chinese undo move 2.
                1 infantry placed in Sikang
                3 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total


  • scram?

  • '20 '19 '18 '15 '13

    No scram


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :2

    Combat Move - British
                1 destroyer moved from 96 Sea Zone to 97 Sea Zone
                1 bomber moved from Malta to 97 Sea Zone
                1 tactical_bomber moved from Malta to 97 Sea Zone
                1 artillery and 1 infantry moved from Ethiopia to Kenya
                1 cruiser moved from 76 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                1 battleship moved from 39 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
                1 artillery moved from Trans-Jordan to Iraq
                1 fighter moved from India to Iraq
                1 tactical_bomber moved from India to Iraq

    Combat - British
                Battle in Kenya
                    British attack with 1 artillery and 1 infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 artillery and 1 infantry in Kenya, round 1 :  0/2 hits
                        Italians roll dice for 1 infantry in Kenya, round 1 :  1/1 hits
                        1 infantry owned by the British lost in Kenya
                    1 artillery owned by the British retreated to Ethiopia
                    Italians win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for British: 1 infantry
                Battle in 97 Sea Zone
                    British attack with 1 bomber, 1 destroyer and 1 tactical_bomber
                    Italians defend with 1 cruiser
                        British roll dice for 1 bomber, 1 destroyer and 1 tactical_bomber in 97 Sea Zone, round 1 :  2/3 hits
                        Italians roll dice for 1 cruiser in 97 Sea Zone, round 1 :  0/1 hits
                        1 cruiser owned by the Italians lost in 97 Sea Zone
                    British win, taking 97 Sea Zone from Italians with 1 bomber, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Italians: 1 cruiser
                Battle in Iraq
                    British attack with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
                    Neutral_Axis defend with 3 infantry
                        British roll dice for 1 battleship and 1 cruiser in Iraq, round 1 :  2/2 hits
                        British roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Iraq, round 1 :  1/5 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 1 :  0/3 hits
                        3 infantry owned by the Neutral_Axis lost in Iraq
                    British win, taking Iraq from Neutral_Axis with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Neutral_Axis: 3 infantry

    Non Combat Move - British
                1 mech_infantry moved from Ethiopia to Egypt
                1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
                1 destroyer moved from 76 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
                1 infantry moved from Trans-Jordan to Egypt
                1 fighter and 1 tactical_bomber moved from Iraq to Trans-Jordan
                1 infantry moved from Rhodesia to Tanganyika Territory
                1 infantry moved from Rhodesia to Belgian Congo
                1 fighter moved from Malta to Morocco
                1 bomber moved from 97 Sea Zone to Morocco
                1 fighter moved from Malta to Egypt
                1 tactical_bomber moved from 97 Sea Zone to Malta
                1 armour and 1 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
                1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
                1 cruiser and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Neutral_Allies
                2 infantry moved from Shan State to Malaya
                1 infantry moved from Burma to Shan State
                1 destroyer moved from 37 Sea Zone to 39 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                      UK_Pacific take Sumatra from Dutch

    Place Units - British
                1 armour, 1 artillery and 8 infantry placed in United Kingdom

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :2

    Place Units - UK_Pacific
                1 aaGun and 5 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 24 PUs; end with 24 PUs total
                Some Units in India change ownership: 1 aaGun and 5 infantry

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :2

    Purchase Units - Italians
                Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber and 1 fighter moved from Southern Italy to 97 Sea Zone
                1 infantry moved from Tunisia to Algeria
                      Italians take Algeria from French
                1 infantry moved from Kenya to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :2

    Purchase Units - Italians
                Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber and 1 fighter moved from Southern Italy to 97 Sea Zone
                1 infantry moved from Tunisia to Algeria
                      Italians take Algeria from French
                1 infantry moved from Kenya to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British

    Combat - Italians
                Battle in 97 Sea Zone
                    Italians attack with 1 bomber and 1 fighter
                    British defend with 1 destroyer
                    Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer

    Non Combat Move - Italians
                1 fighter moved from 97 Sea Zone to Southern Italy
                1 bomber moved from 97 Sea Zone to Southern Italy
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Alexandria to Tobruk
                2 artilleries moved from Tunisia to Algeria
                1 armour moved from Southern France to Yugoslavia
                1 infantry moved from Yugoslavia to Slovakia Hungary
                1 armour and 1 infantry moved from Yugoslavia to Romania
                1 artillery and 1 infantry moved from Southern France to Northern Italy
                1 aaGun moved from Northern Italy to Yugoslavia

    Place Units - Italians
                1 fighter and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :2

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
                2 infantry moved from 46 Sea Zone to New Guinea
                1 artillery and 1 infantry moved from New South Wales to Queensland
                1 transport moved from 42 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :2

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 58 Sea Zone to 37 Sea Zone
                1 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 cruiser and 1 destroyer moved from 94 Sea Zone to 91 Sea Zone

    Turn Complete - French


  • Man, I havent seen sealion enough.  It was really stupid of me to conquer the middle east with UK…  Oh well, live and learn…
    Huge battle coming up…

  • '20 '19 '18 '15 '13

    yup, should be fun!

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :3

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 artilleries, 1 destroyer, 7 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 armour moved from Germany to 113 Sea Zone
                6 infantry moved from Norway to 113 Sea Zone
                4 armour moved from Western Germany to 112 Sea Zone
                5 infantry moved from Western Germany to 112 Sea Zone
                3 artilleries moved from Western Germany to 113 Sea Zone
                1 artillery moved from Germany to 113 Sea Zone
                1 infantry moved from Germany to 113 Sea Zone
                3 armour, 4 artilleries, 7 infantry and 7 transports moved from 113 Sea Zone to 110 Sea Zone
                4 armour, 5 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
                1 armour moved from Normandy Bordeaux to 110 Sea Zone
                1 carrier moved from 112 Sea Zone to 110 Sea Zone
                1 cruiser moved from 112 Sea Zone to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
                2 bombers, 2 fighters and 4 tactical_bombers moved from Western Germany to United Kingdom

  • '20 '19 '18 '15 '13

    Ok, so something weird happened. First, somehow I forgot to land my troops in the Amphibious assault. Second, there was no option for you to scramble.

    Up to you if you’ll allow me to try again. you can check the rolls to see that I had no ground units involved at all. Sorry, a bit of a brain seizure there…

    If you’re ok with me going again, then I’ll also ask up front if you want scramble in the SZ to prevent the amphib assault.

    Ooops!

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