@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Boo. I can’t access the dice server! Stucifer posted earlier that this was a problem. I guess we’ll have to delay.
now it’s ok… it seems
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Non Combat Move - French
1 destroyer moved from 58 Sea Zone to 37 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
1 cruiser and 1 destroyer moved from 94 Sea Zone to 91 Sea Zone
Turn Complete - French
Man, I havent seen sealion enough. It was really stupid of me to conquer the middle east with UK… Oh well, live and learn…
Huge battle coming up…
yup, should be fun!
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Politics - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 destroyer, 7 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour moved from Germany to 113 Sea Zone
6 infantry moved from Norway to 113 Sea Zone
4 armour moved from Western Germany to 112 Sea Zone
5 infantry moved from Western Germany to 112 Sea Zone
3 artilleries moved from Western Germany to 113 Sea Zone
1 artillery moved from Germany to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
3 armour, 4 artilleries, 7 infantry and 7 transports moved from 113 Sea Zone to 110 Sea Zone
4 armour, 5 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour moved from Normandy Bordeaux to 110 Sea Zone
1 carrier moved from 112 Sea Zone to 110 Sea Zone
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
2 bombers, 2 fighters and 4 tactical_bombers moved from Western Germany to United Kingdom
Ok, so something weird happened. First, somehow I forgot to land my troops in the Amphibious assault. Second, there was no option for you to scramble.
Up to you if you’ll allow me to try again. you can check the rolls to see that I had no ground units involved at all. Sorry, a bit of a brain seizure there…
If you’re ok with me going again, then I’ll also ask up front if you want scramble in the SZ to prevent the amphib assault.
Ooops!
can I keep my aagun shots? They wouldnt have changed?
That sounds fair. Scramble or no scramble in SZ?
no scram
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Purchase Units - Germans
Germans buy 4 artilleries, 1 destroyer, 7 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour moved from Germany to 113 Sea Zone
1 artillery moved from Germany to 113 Sea Zone
7 infantry moved from Norway to 113 Sea Zone
2 artilleries moved from Western Germany to 113 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
4 armour moved from Western Germany to 112 Sea Zone
5 infantry moved from Western Germany to 112 Sea Zone
4 armour, 1 artillery, 5 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
3 armour, 3 artilleries, 7 infantry and 7 transports moved from 113 Sea Zone to 110 Sea Zone
1 armour moved from Normandy Bordeaux to 110 Sea Zone
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 carrier moved from 112 Sea Zone to 110 Sea Zone
4 tactical_bombers moved from Western Germany to United Kingdom
2 bombers moved from Western Germany to United Kingdom
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Purchase Units - Germans
Germans buy 4 artilleries, 1 destroyer, 7 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour moved from Germany to 113 Sea Zone
1 artillery moved from Germany to 113 Sea Zone
7 infantry moved from Norway to 113 Sea Zone
2 artilleries moved from Western Germany to 113 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
4 armour moved from Western Germany to 112 Sea Zone
5 infantry moved from Western Germany to 112 Sea Zone
4 armour, 1 artillery, 5 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
3 armour, 3 artilleries, 7 infantry and 7 transports moved from 113 Sea Zone to 110 Sea Zone
1 armour moved from Normandy Bordeaux to 110 Sea Zone
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 carrier moved from 112 Sea Zone to 110 Sea Zone
4 tactical_bombers moved from Western Germany to United Kingdom
2 bombers moved from Western Germany to United Kingdom
12 infantry moved from 110 Sea Zone to United Kingdom
4 artilleries moved from 110 Sea Zone to United Kingdom
8 armour moved from 110 Sea Zone to United Kingdom
I resign - too difficult to work out all the details. The 4 plane aa gun was too much coupled with the ridiculously low hit rate in R1!!!
Anyway, good game… I should’ve won that battle quite easily and I’d do it again. ;)
I definitely fell like a dodged a bullet.
another game?
Sure! Switch sides or bid again?
I’m not as good with the axis, but I will give you allies+10 in the name of equity if you like. If not start a bid.
:mrgreen:
i’m good with equity