L13 G40 KABLOOM(x) vs Gamerman01, game 2


  • take 3 tips to start. then the carriers. then the tacs then the fighters then the battleship


  • OK, tipping 2 carriers and battleship


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Research Technology - Americans
                Americans spend 5 on tech rolls
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 1 armour, 1 bomber, 1 fighter, 1 infantry, 4 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 artillery moved from 44 Sea Zone to Celebes
                1 bomber moved from New Guinea to 42 Sea Zone
                1 bomber moved from Northern Territory to 42 Sea Zone
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                1 cruiser moved from 54 Sea Zone to 42 Sea Zone
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                1 fighter moved from Queensland to 42 Sea Zone
                1 destroyer moved from 45 Sea Zone to 42 Sea Zone
                1 infantry moved from Quebec to 106 Sea Zone
                1 mech_infantry moved from Quebec to 106 Sea Zone
                1 infantry moved from Brazil to 86 Sea Zone
                1 armour moved from Brazil to 86 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 armour moved from 91 Sea Zone to Gibraltar
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour moved from Eastern United States to 101 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 armour moved from 91 Sea Zone to Gibraltar
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 destroyer moved from 109 Sea Zone to 91 Sea Zone
                1 bomber moved from Eastern United States to Gibraltar

    Combat - Americans
                Battle in Celebes
                Battle in Gibraltar
                    Americans attack with 2 armour, 1 bomber, 3 infantry and 1 mech_infantry
                    Germans defend with 3 fighters; Italians defend with 1 armour and 1 harbour
                    Americans win, taking Celebes from Japanese, taking Gibraltar from Italians with 2 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 29
                    Casualties for Germans: 3 fighters
                    Casualties for Italians: 1 armour
                    Casualties for Americans: 1 infantry and 1 mech_infantry
                Battle in 42 Sea Zone
                    Americans attack with 2 bombers, 1 cruiser, 3 destroyers, 1 fighter and 1 submarine
                    Japanese defend with 1 battleship, 2 carriers, 2 fighters, 2 tactical_bombers and 1 transport
                    Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
                    1 cruiser owned by the Americans retreated to 55 Sea Zone
                    Japanese win with 1 battleship, 2 carriers, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -26
                    Casualties for Americans: 3 destroyers and 1 submarine
                    2 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese forced to land in Java

    Non Combat Move - Americans
                1 fighter moved from 42 Sea Zone to Northern Territory
                1 bomber moved from 42 Sea Zone to Caroline Islands
                1 bomber moved from 42 Sea Zone to New Guinea
                3 carriers moved from 26 Sea Zone to 33 Sea Zone
                1 submarine moved from 26 Sea Zone to 33 Sea Zone
                1 cruiser moved from 26 Sea Zone to 33 Sea Zone
                2 destroyers moved from 26 Sea Zone to 33 Sea Zone
                1 battleship moved from 26 Sea Zone to 33 Sea Zone
                3 fighters moved from Hawaiian Islands to Caroline Islands
                1 fighter moved from 26 Sea Zone to 33 Sea Zone
                1 fighter moved from 26 Sea Zone to 33 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 aaGun moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 aaGun, 1 artillery, 4 infantry and 3 transports moved from 26 Sea Zone to 33 Sea Zone
                1 submarine moved from 10 Sea Zone to 25 Sea Zone
                1 submarine moved from 10 Sea Zone to 7 Sea Zone
                1 destroyer moved from 10 Sea Zone to 30 Sea Zone
                1 submarine moved from 10 Sea Zone to 31 Sea Zone
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from Gibraltar to Morocco
                1 infantry moved from Central United States to Eastern United States
                1 submarine moved from 105 Sea Zone to 91 Sea Zone

    Place Units - Americans
                1 armour and 1 infantry placed in Eastern United States
                1 submarine and 1 transport placed in 101 Sea Zone
                3 submarines placed in 10 Sea Zone
                1 bomber, 1 fighter and 1 tactical_bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Suiyuyan to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Sikang to Szechwan
                      Chinese take Szechwan from Japanese
                1 infantry moved from Sikang to Shensi
                1 infantry moved from Sikang to Shensi
                1 fighter moved from Kansu to Shensi
                1 infantry moved from Suiyuyan to Shensi
                1 infantry moved from Suiyuyan to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 4 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    Chinese win, taking Shensi from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Suiyuyan

    Place Units - Chinese
                1 infantry placed in Chahar
                1 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Research Technology - British
                British spend 5 on tech rolls
                British removing all Technology Tokens after unsuccessful research.

    Purchase Units - British
                British buy 2 fighters and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                3 submarines moved from 39 Sea Zone to 42 Sea Zone
                      UK_Pacific take 41 Sea Zone from Japanese
                3 infantry moved from India to Burma
                1 artillery moved from India to Burma
                1 mech_infantry moved from India to Burma
                1 armour moved from India to Burma
                1 fighter moved from India to Burma
                1 fighter moved from India to Burma
                1 tactical_bomber moved from India to Burma
                1 tactical_bomber moved from Alexandria to 98 Sea Zone
                1 fighter moved from Egypt to 98 Sea Zone
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                1 battleship moved from 81 Sea Zone to 98 Sea Zone
                1 carrier moved from 81 Sea Zone to 98 Sea Zone

    Combat - British
                Battle in 42 Sea Zone
                    British attack with 3 submarines
                    Japanese defend with 1 battleship, 2 carriers and 1 transport
                    British win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 47
                    Casualties for Japanese: 1 battleship, 2 carriers and 1 transport
                    Casualties for British: 2 submarines
                Battle in Burma
                    British attack with 1 armour, 1 artillery, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 4 armour, 1 artillery and 1 infantry
                    British win, taking Burma from Japanese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Japanese: 4 armour, 1 artillery and 1 infantry
                    Casualties for British: 1 artillery, 3 infantry and 1 mech_infantry
                Battle in 98 Sea Zone
                    British attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
                    Italians defend with 1 battleship, 1 cruiser, 2 destroyers and 1 transport
                    Units damaged: 1 battleship owned by the Italians
                    Units damaged: 1 battleship owned by the British
                    British win, taking 98 Sea Zone from Italians with 1 battleship, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 39
                    Casualties for British: 1 carrier
                    Casualties for Italians: 1 battleship, 1 cruiser, 2 destroyers and 1 transport

    Non Combat Move - British
                1 infantry moved from West India to India
                1 fighter moved from Burma to India
                1 fighter moved from Burma to India
                1 tactical_bomber moved from Burma to India
                1 infantry moved from Egypt to 81 Sea Zone
                1 mech_infantry moved from Egypt to 81 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
                1 fighter moved from 98 Sea Zone to Trans-Jordan
                1 tactical_bomber moved from 98 Sea Zone to Trans-Jordan
                1 artillery and 3 infantry moved from Alexandria to Egypt
                1 infantry moved from United Kingdom to 109 Sea Zone
                1 infantry moved from United Kingdom to 109 Sea Zone
                1 armour moved from United Kingdom to 109 Sea Zone
                1 mech_infantry moved from United Kingdom to 109 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 carrier moved from 109 Sea Zone to 91 Sea Zone
                1 cruiser moved from 109 Sea Zone to 91 Sea Zone
                1 destroyer moved from 109 Sea Zone to 91 Sea Zone
                1 fighter moved from United Kingdom to Gibraltar
                1 fighter moved from United Kingdom to Gibraltar
                1 infantry moved from 79 Sea Zone to West India
                1 mech_infantry moved from 79 Sea Zone to West India
                1 armour moved from Egypt to Trans-Jordan

    Place Units - British
                1 transport placed in 110 Sea Zone
                2 fighters placed in United Kingdom

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 2 infantry

  • '12

    ouch.  KABLOOM!


  • Bump


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Italians
                Italians buy 1 armour, 1 bomber and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone
                1 submarine moved from 97 Sea Zone to 98 Sea Zone
                1 fighter moved from Southern Italy to 98 Sea Zone
                1 bomber moved from Southern Italy to 98 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Syria
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 infantry moved from 98 Sea Zone to Alexandria

    Combat - Italians
                Battle in 98 Sea Zone
                    Italians attack with 1 bomber, 1 fighter, 1 submarine and 1 transport
                    British defend with 1 battleship and 1 destroyer
                    British win with 1 battleship remaining. Battle score for attacker is -27
                    Casualties for British: 1 destroyer
                    Casualties for Italians: 1 bomber, 1 fighter, 1 submarine and 1 transport
                Battle in Syria

    Non Combat Move - Italians

    Place Units - Italians
                1 bomber placed in Northern Italy
                1 armour and 1 mech_infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5
                Italians collect 12 PUs; end with 12 PUs total


  • You should have been able to retreat the transport from Z98 after your bomber got shot down.  There was no reason to continue the combat at that point and lose your loaded transport.
    I will edit back the transport with infantry on it to Z96


  • The program will not allow adding units to a transport at sea.  If the transport survives somehow to I6, you can edit in the infantry then.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 transports; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 fighter moved from New South Wales to 33 Sea Zone
                1 fighter moved from Northern Territory to 33 Sea Zone
                1 infantry moved from New South Wales to South Australia
                1 bomber moved from New South Wales to Celebes
                1 destroyer moved from 54 Sea Zone to 33 Sea Zone
                1 cruiser moved from 54 Sea Zone to 33 Sea Zone

    Place Units - ANZAC
                2 transports placed in 62 Sea Zone
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Combat Move - French
                1 destroyer moved from 81 Sea Zone to 99 Sea Zone

    Combat - French
                Battle in 99 Sea Zone
                    French attack with 1 destroyer
                    Italians defend with 1 transport
                    French win, taking 99 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport

    Non Combat Move - French
                1 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Egypt to Trans-Jordan

    Turn Complete - French


  • i did not think tha a transport could retreat


  • @kabloom:

    i did not think tha a transport could retreat

    Yes, they can.  It still takes a hit to destroy them.

    You had bomber and transport left when I hit you 1 time.  You have to take off your bomber.  But then you do NOT have to continue combat.  You can retreat transports alone without any other combat units with it, yes.


  • You could be invading with 10 fully loaded transports and a fleet.  Say you get down to 1 damaged battleship and a bomber and your 10 transports.  You continue to attack because you really want to win and land the units.  However, you fail to eliminate all enemy units and he hits you THREE times.

    You would lose the battleship and the bomber and select any transport you want.  Then you would retreat the other 9 to 1 zone where at least one boat came from (including a transport, which CAN establish retreat routes by themselves!).

    I have verified this all with Krieghund.


  • The 9 transports retreating would have to keep all cargo on board.  They can’t be unloaded until their next turn.

    We got all this clarified with Krieghund with AA50, when the transport rules changed.  G40 transport rules are identical to AA50.


  • Bump #2


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 artillery, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber moved from Southern Italy to 98 Sea Zone
                1 armour moved from Baltic States to Belarus
                1 artillery moved from Baltic States to Belarus
                1 mech_infantry moved from Eastern Poland to Ukraine
                      Germans take Ukraine from Russians
                9 armour, 7 artilleries, 18 infantry and 4 mech_infantrys moved from Eastern Poland to Belarus

    Combat - Germans
                Battle in 98 Sea Zone
                    Germans attack with 1 bomber
                    British defend with 1 battleship
                    British win with no units remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 bomber
                    Casualties for British: 1 battleship
                Battle in Belarus
                    Germans attack with 10 armour, 8 artilleries, 18 infantry and 4 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Belarus from Russians with 10 armour, 8 artilleries, 18 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                2 aaGuns moved from Eastern Poland to Belarus
                2 infantry moved from Poland to Eastern Poland
                1 artillery moved from Poland to Eastern Poland
                1 aaGun moved from Poland to Baltic States
                2 mech_infantrys moved from Germany to Baltic States
                1 infantry moved from Poland to Baltic States
                1 infantry moved from Poland to Eastern Poland
                3 armour moved from Germany to Baltic States
                1 artillery moved from Germany to Poland
                4 infantry moved from Germany to Poland
                1 infantry moved from Germany to Poland
                2 infantry moved from Holland Belgium to Normandy Bordeaux
                1 artillery moved from Holland Belgium to Western Germany
                3 infantry moved from Western Germany to Holland Belgium
                3 infantry moved from Western Germany to Northern Italy
                2 infantry moved from Northern Italy to Southern France

    Place Units - Germans
                3 infantry placed in Southern France
                1 armour, 1 artillery, 2 infantry and 1 mech_infantry placed in Germany
                1 fighter and 2 infantry placed in Western Germany
                Germans undo move 2.
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in Germany
                1 infantry placed in Western Germany
                Germans undo move 1.
                2 infantry placed in Southern France
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4
                Germans collect 46 PUs; end with 46 PUs total


  • hey whats this bump thing?


  • Sounds like you need to read or re-read the league rules on the stickied thread.  Here is an excerpt.

    5 - Posting Schedule

    5a - Time Limits - There is a 72 hour time limit per move. However, play can be paused for a total of 21 days, for whatever reason, without penalty by simply posting the need for a vacation. Please specify the duration of your absence in your game.

    5b - Weekend Players.  If you can only play on the weekend or on certain days, please state so when you are looking for an opponent. (This is an exception to the 72 hour rule, requires one game round to be played at least every 144 hours!)

    5c - 72 hr warnings:  If 72 hrs goes by and no post from your opponent simply post “bump”, which creates the warning.  (Note:  only post “bump” in your warnings to make it clear you are issuing a warning.  Do not add any small talk or other game talk in your warning post.)

    5d - Bump warning and consequences - Each “bump” warning resets the clock for another 72 hrs.  However, on the 4th “bump” warning the offending player will be disqualified and declared the loser for that game.  (Note:  You get only 3 warnings per game.)  You must post the warning when it happens (or before the next move has been made by your opponent).  Enforcement is left entirely up to the players. However, you cannot retroactively issue a “bump” warning.  (For example, if the game is in round 8 you cannot go back and issue a warning that occured in round 7).  “Bump” warnings can be issued for posting of partial turns (ie someone only posted their purchases), OOL requests, map questions, etc. But they follow the same 72 hr requirement.
    NOTE:  I have found that some members are having issues getting blocked as spammers for posting only the word “bump”, if you are concerned about this, you may replace this statement with the phrase “please post your next round” and it will be considered a warning.

    5e - If a turn is not posted within 9 days of either the previous turn post or the end of a predetermined “vacation”, then the player failing to post may be declared in default and lose the game

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