Bid:
1 Fighter Scotland, 1 Fighter Malta, 1 Transport SZ71, 1 Sub SZ106, 1 Sub SZ98, 1 Inf Anglo-Egyptian Sudan
setting up game
Save the battleship, destroy the fighter
you hit me 1 time i took my tac.
then i hit your battleship 2 times and holy crap you missed
in sz110 i hit 4 times
Same as before - take off all boats
you hit with 3 planes i lost 2 fighters and a tac
then i hit your planes 1 time witch country looses 1
Didnt u take subs to this 110 battle kabloom?
@kabloom:
you hit with 3 planes i lost 2 fighters and a tac
then i hit your planes 1 time witch country looses 1
Take off France’s
Bold, my boats all missed and his sub is an ineligible casualty.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
2 infantry moved from Holland Belgium to Normandy Bordeaux
1 artillery moved from Holland Belgium to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
2 infantry moved from Holland Belgium to France
1 artillery moved from Holland Belgium to France
3 armour moved from Holland Belgium to France
1 artillery moved from Western Germany to France
3 infantry moved from Western Germany to France
3 mech_infantrys moved from Western Germany to France
3 armour moved from Greater Southern Germany to Southern France
2 artilleries moved from Greater Southern Germany to Yugoslavia
6 infantry moved from Greater Southern Germany to Yugoslavia
2 infantry moved from Slovakia Hungary to Yugoslavia
1 infantry moved from Romania to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 fighter moved from Slovakia Hungary to France
1 tactical_bomber moved from Poland to France
1 tactical_bomber moved from Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
2 bombers moved from Germany to 110 Sea Zone
1 fighter moved from Holland Belgium to France
1 tactical_bomber moved from Western Germany to France
Combat - Germans
British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in France
Germans attack with 3 armour, 2 artilleries, 2 fighters, 5 infantry, 3 mech_infantrys and 2 tactical_bombers
French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 3 armour, 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 22
Casualties for Germans: 1 artillery, 5 infantry and 3 mech_infantrys
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Battle in Yugoslavia
Germans attack with 3 armour, 2 artilleries and 9 infantry
Neutral_Allies defend with 5 infantry
Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries and 7 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Allies: 5 infantry
Casualties for Germans: 2 infantry
Battle in Southern France
Germans attack with 3 armour
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Southern France from French with 2 armour remaining. Battle score for attacker is 1
Casualties for Germans: 1 armour
Casualties for French: 1 artillery and 1 infantry
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 transport
British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in 111 Sea Zone
Germans attack with 1 battleship, 1 fighter, 2 submarines and 1 tactical_bomber
British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
Units damaged: 1 battleship owned by the British
Units damaged: 1 battleship owned by the Germans
Germans win with 1 battleship and 1 fighter remaining. Battle score for attacker is 27
Casualties for Germans: 2 submarines and 1 tactical_bomber
Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
Battle in 110 Sea Zone
Germans attack with 2 bombers, 2 fighters, 2 submarines and 2 tactical_bombers
French defend with 1 cruiser and 1 fighter; British defend with 1 battleship, 1 cruiser and 2 fighters
2 submarines owned by the Germans Submerged
retreated to 110 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 bomber, 2 fighters and 2 tactical_bombers
Casualties for French: 1 cruiser and 1 fighter
Casualties for British: 1 battleship and 1 cruiser
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 2 infantry and 1 mech_infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from French with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for French: 1 artillery and 1 infantry
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
Non Combat Move - Germans
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
1 transport moved from 114 Sea Zone to 113 Sea Zone
1 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
1 cruiser moved from 114 Sea Zone to 112 Sea Zone
1 transport moved from 113 Sea Zone to 112 Sea Zone
1 bomber moved from 110 Sea Zone to Western Germany
1 fighter moved from 111 Sea Zone to Western Germany
2 fighters moved from France to Western Germany
2 tactical_bombers moved from France to Western Germany
Place Units - Germans
1 armour, 1 infantry and 1 mech_infantry placed in Western Germany
1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2
Germans collect 42 PUs (2 lost to blockades); end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Research Technology - Russians
Russians spend 5 on tech rolls
Russians removing all Technology Tokens after unsuccessful research.
Purchase Units - Russians
Russians buy 2 artilleries, 1 bomber and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 infantry moved from Amur to Korea
Combat - Russians
Battle in Korea
Russians attack with 1 infantry
Japanese defend with 1 fighter and 4 infantry
Japanese win with 1 fighter and 4 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
6 infantry moved from Buryatia to Yakut S.S.R.
2 aaGuns and 6 infantry moved from Sakha to Buryatia
5 infantry moved from Amur to Buryatia
1 armour moved from Volgograd to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
2 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
1 artillery moved from Western Ukraine to Eastern Poland
3 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Belarus to Eastern Poland
3 infantry moved from Baltic States to Eastern Poland
1 fighter moved from Russia to Novgorod
1 armour moved from Russia to Belarus
1 mech_infantry moved from Russia to Belarus
1 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Novgorod
2 aaGuns moved from Russia to Bryansk
6 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
1 infantry moved from Archangel to Belarus
1 submarine moved from 127 Sea Zone to 111 Sea Zone
2 infantry moved from Karelia to Novgorod
2 aaGuns moved from Novgorod to Belarus
3 infantry moved from Vyborg to Novgorod
Place Units - Russians
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
1 bomber placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Purchase Units - Japanese
Japanese buy 1 factory_minor, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Shantung to 19 Sea Zone
1 artillery moved from Shantung to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
3 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 fighter moved from Formosa to Hunan
3 infantry moved from Kiangsi to Hunan
1 artillery moved from Kiangsi to Hunan
2 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery moved from Kiangsu to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 fighter moved from Okinawa to Kwangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
1 fighter moved from Korea to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
2 infantry moved from Kiangsu to Anhwe
2 fighters and 2 tactical_bombers moved from Japan to Kwangsi
2 bombers moved from Japan to Yunnan
Combat - Japanese
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Chinese: 4 infantry
Battle in Hunan
Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
1 bomber, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 armour, 1 artillery and 2 infantry moved from 36 Sea Zone to Kwangsi
1 bomber moved from Yunnan to Kwangsi
1 artillery and 1 infantry moved from Jehol to Chahar
1 mech_infantry moved from Manchuria to Chahar
1 infantry moved from Manchuria to Jehol
1 artillery moved from Manchuria to Jehol
1 artillery moved from 20 Sea Zone to Kiangsi
1 infantry moved from 20 Sea Zone to Kiangsi
1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 battleship moved from 19 Sea Zone to 36 Sea Zone
1 destroyer moved from 19 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 transport placed in 6 Sea Zone
1 factory_minor placed in Kiangsu
1 infantry and 1 mech_infantry placed in Japan
Turn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs
is everything ok ?
Yeah, I’m fine, will probably post today.
I don’t always play real regular, and I have 3 games going at once
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Research Technology - Americans
Americans spend 10 on tech rolls
Americans removing all Technology Tokens after successful research.
Americans discover Shipyards
Activate Technology - Americans
Americans activating Shipyards
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Americans
Non Combat Move - Americans
1 carrier moved from 10 Sea Zone to 30 Sea Zone
1 fighter moved from Philippines to 30 Sea Zone
1 destroyer moved from 35 Sea Zone to 48 Sea Zone
1 submarine moved from 35 Sea Zone to 57 Sea Zone
1 fighter moved from 10 Sea Zone to 30 Sea Zone
1 battleship moved from 10 Sea Zone to 26 Sea Zone
1 cruiser moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 aaGun moved from Eastern United States to Central United States
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 bomber moved from Central United States to Hawaiian Islands
1 infantry moved from Central United States to Western United States
Place Units - Americans
1 infantry placed in Central United States
1 cruiser and 1 transport placed in 101 Sea Zone
1 carrier and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
good ol gamer tech. shipyards early with the USA??? kabloom i really don’t know where to begin…
cool. we were going rite along. i was just making sure nothing happen. i no this game was just a spur of the moment game. i’ve benn enjoying the diolog we’ve been having. well take your time and thank you.
what is the pricing for the boats with shipyards gamer?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Szechwan: 1 infantry
EDIT: Removing units owned by Chinese from Szechwan: 1 infantry
EDIT: Removing units owned by Chinese from Szechwan: 1 infantry
EDIT: Removing units owned by Chinese from Szechwan: 1 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Kweichow to Shensi
1 infantry moved from Kweichow to Shensi
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Szechwan to Shensi
1 infantry moved from Szechwan to Shensi
1 fighter moved from Szechwan to Shensi
Place Units - Chinese
4 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Wanted to change my noncombat move after clicking Done, so I went into edit mode.
Problem was, edit mode does not allow you to place a Chinese fighter!?!
So I had to reload the America save and re-do the Chinese turn.
I lost 4 infantry in Yunnan and you lost nothing.
So I deleted 4 infantry on my re-do, so that I could do the noncom the way I wanted.
Any questions, let me know
What the?
Glitch. I attacked 2 subs in Z110 with destroyer, cruiser, and 2 fighters and it’s giving your subs a sneak attack. Your subs don’t get a sneak attack because I have a destroyer.
Your subs scored a hit. I will keep that fortunate roll for you, but will conduct this battle here manually, since Triple A is not doing it right.
Here’s my attack
Rolls: 1@2 3@3; Total Hits: 21@2: (4)3@3: (3, 5, 2)
OK, so the way it SHOULD have gone, was I attacked and sunk both of your subs.
Your subs rolled and scored a hit. Now I will choose the destroyer as a casualty.
The map will be correct.
Again, any questions, let me know.