Bid:
1 Fighter Scotland, 1 Fighter Malta, 1 Transport SZ71, 1 Sub SZ106, 1 Sub SZ98, 1 Inf Anglo-Egyptian Sudan
setting up game
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Combat Move - French
1 infantry moved from Trans-Jordan to Syria
1 infantry moved from Iraq to Syria
Combat - French
Battle in Syria
French attack with 2 infantry
Italians defend with 1 bomber
French win, taking Syria from Italians with 1 infantry remaining. Battle score for attacker is 9
Casualties for French: 1 infantry
Casualties for Italians: 1 bomber
Non Combat Move - French
Turn Complete - French
oh crap i have to put one in the north.
No problem. So it lets you click “done” without placing everything? That’s messed up
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Poland to Baltic States
1 artillery moved from Poland to Baltic States
1 mech_infantry moved from Germany to Baltic States
1 armour moved from Germany to Baltic States
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
3 infantry moved from Belarus to Bryansk
1 artillery moved from Belarus to Bryansk
1 armour moved from Belarus to Bryansk
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Belarus
1 infantry moved from Belarus to Smolensk
3 infantry moved from Belarus to Archangel
1 artillery moved from Belarus to Archangel
1 armour moved from Belarus to Archangel
5 infantry moved from Belarus to Novgorod
7 armour, 6 artilleries, 6 infantry and 4 mech_infantrys moved from Belarus to Novgorod
11 infantry moved from Normandy Bordeaux to Spain
1 fighter moved from Western Germany to Spain
Combat - Germans
Battle in Baltic States
Germans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Russians defend with 1 armour and 1 artillery
Germans win, taking Baltic States from Russians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour and 1 artillery
Battle in Novgorod
Germans attack with 7 armour, 6 artilleries, 11 infantry and 4 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 7 armour, 6 artilleries, 11 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Spain
Germans attack with 1 fighter and 11 infantry
Americans defend with 2 armour and 1 artillery
Germans win, taking Spain from Americans with 1 fighter and 7 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 4 infantry
Casualties for Americans: 2 armour and 1 artillery
Battle in Bryansk
Germans attack with 1 armour, 1 artillery and 3 infantry
Russians defend with 2 infantry
Germans win, taking Bryansk from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 1 armour, 1 artillery and 3 infantry
Russians defend with 1 mech_infantry
Germans win, taking Archangel from Russians with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
1 artillery moved from Eastern Poland to Bessarabia
2 infantry moved from Eastern Poland to Bessarabia
1 aaGun moved from Eastern Poland to Bessarabia
2 aaGuns moved from Belarus to Archangel
2 infantry moved from Poland to Eastern Poland
1 artillery moved from Germany to Poland
1 infantry moved from Germany to Poland
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Western Germany to Northern Italy
1 artillery moved from Western Germany to Germany
1 infantry moved from Western Germany to Germany
1 fighter moved from Spain to Southern France
Place Units - Germans
3 infantry placed in Normandy Bordeaux
1 armour, 1 artillery and 1 infantry placed in Southern France
1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in Germany
1 infantry and 1 mech_infantry placed in Western Germany
Germans undo move 3.
1 armour and 1 mech_infantry placed in Western Germany
1 artillery and 1 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
You could have taken over Switzerland…… Leaving it for the Italians? :-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Research Technology - Russians
Russians spend 5 on tech rolls
Russians removing all Technology Tokens after unsuccessful research.
Purchase Units - Russians
Russians buy 1 fighter and 11 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 infantry moved from Egypt to Alexandria
2 tactical_bombers moved from Vyborg to Archangel
1 armour moved from Vologda to Archangel
7 infantry moved from Buryatia to Sakha
3 infantry moved from Vologda to Archangel
1 armour moved from Russia to Archangel
1 artillery moved from Vologda to Archangel
1 artillery moved from Vologda to Archangel
1 artillery moved from Vologda to Smolensk
1 mech_infantry moved from Vologda to Bryansk
3 mech_infantrys moved from Russia to Bryansk
1 armour moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
10 infantry moved from Russia to Bryansk
17 infantry moved from Russia to Smolensk
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Ukraine to Bessarabia
1 bomber moved from Vyborg to Bessarabia
3 artilleries moved from Russia to Bryansk
11 artilleries moved from Russia to Smolensk
Combat - Russians
Battle in Archangel
Russians attack with 2 armour, 2 artilleries, 3 infantry and 2 tactical_bombers
Germans defend with 2 aaGuns, 1 armour, 1 artillery and 3 infantry
Russians win, taking Archangel from Germans with 2 armour and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Germans: 2 aaGuns, 1 armour, 1 artillery and 3 infantry
Casualties for Russians: 2 artilleries and 3 infantry
Battle in Smolensk
Russians attack with 12 artilleries and 17 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 12 artilleries and 16 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 armour, 4 artilleries, 10 infantry and 4 mech_infantrys
Germans defend with 1 armour, 1 artillery and 2 infantry
Russians win, taking Bryansk from Germans with 1 armour, 4 artilleries, 8 infantry and 4 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour, 1 artillery and 2 infantry
Casualties for Russians: 2 infantry
Battle in Sakha
Russians attack with 7 infantry
Japanese defend with 1 infantry
Russians win, taking Sakha from Japanese with 6 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Russians attack with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
Germans defend with 1 aaGun, 1 artillery and 2 infantry
Russians win, taking Bessarabia from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 aaGun, 1 artillery and 2 infantry
Casualties for Russians: 1 artillery, 1 bomber and 1 infantry
Non Combat Move - Russians
4 aaGuns moved from Russia to Smolensk
2 tactical_bombers moved from Archangel to Russia
2 aaGuns moved from Buryatia to Sakha
Place Units - Russians
3 infantry placed in Ukraine
1 fighter and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 43 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Purchase Units - Japanese
Japanese buy 1 cruiser, 13 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
11 infantry moved from Amur to Sakha
1 mech_infantry moved from Korea to Sakha
1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
4 infantry moved from Manchuria to Jehol
1 artillery moved from Manchuria to Jehol
5 infantry moved from Korea to Manchuria
5 infantry moved from Korea to Amur
1 infantry moved from Korea to Manchuria
1 bomber moved from Yunnan to 41 Sea Zone
1 tactical_bomber moved from Yunnan to Burma
1 fighter moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Yunnan to Kiangsu
Combat - Japanese
Battle in Sakha
Japanese attack with 11 infantry and 1 mech_infantry
Russians defend with 2 aaGuns and 6 infantry
Japanese win, taking Sakha from Russians with 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 16
Casualties for Japanese: 4 infantry
Casualties for Russians: 2 aaGuns and 6 infantry
Battle in Burma
Japanese attack with 1 fighter and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese win with 1 fighter remaining. Battle score for attacker is -7
Casualties for Japanese: 1 tactical_bomber
Casualties for British: 1 mech_infantry
Battle in 41 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Japanese
1 bomber moved from 41 Sea Zone to Kwangsi
1 fighter moved from Burma to Kwangsi
Place Units - Japanese
1 cruiser and 1 submarine placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 infantry, 1 mech_infantry and 1 transport
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to Korea: 1 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
10 infantry placed in Korea
3 infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4
Japanese collect 46 PUs; end with 46 PUs total
I need kamikaze AND scramble decisions for Z6
If you use kamikazes (if you don’t use them now I don’t know what you’re saving them for), you need to tell me at what ships they are aimed.
Don’t forget scramble possibility - you didn’t tell me with the Phillipines.
lets use the kamis 2 on each carrier
yes scramble my planes
OK, here comes a big battle
Kamikazes slam into all American carriers.
2 carriers are significantly hit, but still afloat!
At least 2/3 of the fighter pilots are not going to land…. :cry:
They’d better make the last few minutes of their lives count! The cold, deep, dark Pacific awaits untold thousands…
all the tips first. then the subs. then the carriers.then the tacs. then the cruisers. then the fighters.
I gave you max defense
I messed up and took tacs off before cruisers, so I submerged my subs so that they couldn’t sneak attack your cruisers, so you got the max defense.
I guess you said tacs before cruisers anyway.
Oh well, that’s what I get for not waiting. Didn’t matter, I had an extra fighter that will splash anyhow
Crud, I was getting errors so I saved the game, and now it won’t let me load it.
I would have to re-do the USA turn and use edit mode to get the same battle results, but even that would be difficult to re-enact because the save game is lost. Although I think I can remember accurately.
Are you ready to resign? That would sure save me a lot of trouble, and doing a couple more turns to boot.
I took over Venezuela and Chile losing 1 infantry, bombed France for 4 damage
In Z6 I lost 2 subs, 2 carriers, 4 fighters and the battleship is damaged
So I have a damaged battleship, 2 subs, 3 destroyers, 2 cruisers, a carrier, 2 fighters in Z6 and 2 heavy bombers landing in Guam.
I took over FIC and can build an American IC there next turn
I liberated Malaya and Borneo, so UK will be raking in the cash. Japan’s income is plummeting.
I think it’s time to say good game :-)
Sooooo, you think you’ve won, just because you have a gun to my head and my hands tied behind my back huh. well go rite ahead and pull the trigger. i dont think you have the guts. im sure we will be battling again and next time …
Actually, I have already re-done everything :-)
You have the right to play until all 3 capitals are in my hands
ive all ready posted you a winner :cry:
Hey, that’s cool, then I’m available for a rematch
If you dare :-)