@farmboy it might still default to something close to what we end up. Both players have to be thinking both that they don’t want to give anything to their opponent and they want to a good position if htey end up with allies. I think that might lead to well placed but low cost units (which along with a fig or two makes the most sense in a standard bid game.
13L-G40.2 UnknownSoldier (Axis) vs. Odonis (Allies+11), no tech
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For the attack on SZ37, I used the CV as casualty. Let me know if this is what you want, or another? I can edit it out. I only got one hit anyway.
That is ok, the naval base repairs it next turn
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
11 infantry moved from Szechwan to Yunnan
2 infantry moved from Shensi to Kweichow
1 fighter moved from Szechwan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Chinese attack with 11 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Yunnan from Japanese with 10 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
1 fighter moved from Yunnan to SzechwanPlace Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Shensi
3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - British
British buy 1 artillery, 1 destroyer and 8 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;Combat Move - British
3 fighters moved from Gibraltar to 94 Sea Zone
1 destroyer moved from 96 Sea Zone to 94 Sea Zone
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
2 artilleries and 1 infantry moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Persia to 80 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 battleship moved from 39 Sea Zone to 37 Sea Zone
2 fighters and 1 tactical_bomber moved from India to 37 Sea Zone
1 artillery and 3 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan StateCombat - British
Battle in 37 Sea Zone
British attack with 1 battleship, 2 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports
Units damaged: 1 battleship owned by the British
Japanese win with 1 battleship and 2 transports remaining. Battle score for attacker is -15
Casualties for Japanese: 1 carrier, 1 cruiser and 1 destroyer
Casualties for British: 1 battleship, 2 fighters and 1 tactical_bomber
Battle in 94 Sea Zone
British attack with 2 destroyers and 3 fighters
Italians defend with 1 battleship, 2 cruisers and 2 transports
Units damaged: 1 battleship owned by the Italians
British win with 3 fighters remaining. Battle score for attacker is 42
Casualties for British: 2 destroyers
Casualties for Italians: 1 battleship, 2 cruisers and 2 transports
Battle in Shan State
British attack with 1 artillery and 4 infantry
Japanese defend with 2 infantry
British win, taking Shan State from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Anglo Egyptian Sudan
British attack with 2 artilleries and 3 infantry
Italians defend with 1 artillery and 2 infantry
British win, taking Anglo Egyptian Sudan from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - British
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Rhodesia to Tanganyika Territory
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 infantry moved from Eastern Persia to West India
3 aaGuns and 3 infantry moved from Burma to Yunnan
1 mech_infantry moved from India to Yunnan
1 armour moved from Gibraltar to 91 Sea Zone
1 armour and 1 transport moved from 91 Sea Zone to 86 Sea Zone
1 armour moved from 86 Sea Zone to Brazil
British take Brazil from Neutral_Allies
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to United Kingdom
3 fighters moved from 94 Sea Zone to EgyptPlace Units - British
6 infantry placed in United Kingdom
1 destroyer placed in 110 Sea Zone
1 artillery and 2 infantry placed in EgyptTurn Complete - British
British collect 31 PUs; end with 31 PUs totalPlace Units - UK_Pacific
7 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5
UK_Pacific collect 15 PUs; end with 15 PUs total
Some Units in India change ownership: 7 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 bomber and 3 fighters moved from Southern Italy to 110 Sea Zone
1 armour and 2 infantry moved from Algeria to Morocco
1 armour moved from Algeria to Morocco -
Scramble the French fighter in UK to sz110?
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No scramble… lots of possibilities in this game so far! ;)
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No scramble… lots of possibilities in this game so far! ;)
No kidding! This is turning into a slugfest 8-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 bomber and 3 fighters moved from Southern Italy to 110 Sea Zone
1 armour and 2 infantry moved from Algeria to Morocco
1 armour moved from Algeria to MoroccoCombat - Italians
Battle in Morocco
Italians attack with 2 armour and 2 infantry
French defend with 1 infantry
Italians roll dice for 2 armour and 2 infantry in Morocco, round 1 : 2/4 hits
French roll dice for 1 infantry in Morocco, round 1 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Morocco
Italians win, taking Morocco from French with 2 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Battle in 110 Sea Zone
Italians attack with 1 bomber and 3 fighters
British defend with 1 destroyer
Italians roll dice for 1 bomber and 3 fighters in 110 Sea Zone, round 1 : 4/4 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 1 : 1/1 hits
1 fighter owned by the Italians and 1 destroyer owned by the British lost in 110 Sea Zone
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Italians: 1 fighterNon Combat Move - Italians
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from 110 Sea Zone to Northern Italy
1 armour moved from Tunisia to Tobruk
1 artillery and 3 infantry moved from Alexandria to Tobruk
1 mech_infantry moved from Tunisia to Tobruk
1 infantry moved from Tunisia to Libya
1 artillery moved from Tunisia to Libya
2 infantry moved from Albania to GreecePlace Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 15 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUsTerritory Summary for Italians :
Alexandria : 1 flag
Kenya : 1 flag, 1 infantry
Morocco : 1 flag, 2 armour and 1 infantry
Normandy Bordeaux : 2 fighters
Algeria : 1 flag
Tunisia : 1 flag
Tobruk : 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Northern Italy : 2 artilleries, 1 bomber, 1 factory_major and 3 infantry
Libya : 1 artillery and 1 infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 7 infantry
Greece : 2 infantryProduction/PUs Summary :
Germans : 46 / 56
Russians : 37 / 38
Japanese : 41 / 44
Americans : 50 / 71
Chinese : 7 / 13
British : 31 / 31
UK_Pacific : 15 / 15
Italians : 14 / 25
ANZAC : 14 / 14
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Just moving to the top since it is 2 pages down…not an “official” bump. I just did not want to lose track of our game. 8-)
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Sorry, yes and thanks!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
3 fighters moved from Queensland to 37 Sea Zone
1 cruiser moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
3 fighters moved from Queensland to 37 Sea Zone
1 cruiser moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from Egypt to Alexandria
British take Alexandria from ItaliansCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer and 3 fighters
Japanese defend with 1 battleship and 2 transports
ANZAC win, taking 37 Sea Zone from Japanese with 1 cruiser and 3 fighters remaining. Battle score for attacker is 26
Casualties for Japanese: 1 battleship and 2 transports
Casualties for ANZAC: 1 destroyerNon Combat Move - ANZAC
3 fighters moved from 37 Sea Zone to Shan State
1 artillery and 2 infantry moved from New South Wales to Queensland
1 aaGun moved from New South Wales to QueenslandPlace Units - ANZAC
2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Combat Move - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 81 Sea Zone to 95 Sea ZoneTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 destroyer, 5 infantry and 2 submarines; Remaining resources: 1 PUs;Combat Move - Germans
4 infantry moved from Western Germany to 112 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 4 infantry, 1 submarine, 1 tactical_bomber and 5 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour moved from Holland Belgium to 110 Sea Zone
1 armour moved from Normandy Bordeaux to 110 Sea Zone
1 artillery moved from Holland Belgium to 110 Sea Zone
2 artilleries moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from Holland Belgium to 110 Sea Zone
2 armour, 3 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 5 infantry, 1 tactical_bomber and 5 transports moved from 110 Sea Zone to 91 Sea Zone
2 armour moved from 91 Sea Zone to Gibraltar
3 artilleries moved from 91 Sea Zone to Gibraltar
5 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 110 Sea Zone to 91 Sea Zone -
Scramble orders for sz91?
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Scramble all please
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will do
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 destroyer, 5 infantry and 2 submarines; Remaining resources: 1 PUs;Combat Move - Germans
4 infantry moved from Western Germany to 112 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 4 infantry, 1 submarine, 1 tactical_bomber and 5 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour moved from Holland Belgium to 110 Sea Zone
1 armour moved from Normandy Bordeaux to 110 Sea Zone
1 artillery moved from Holland Belgium to 110 Sea Zone
2 artilleries moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from Holland Belgium to 110 Sea Zone
2 armour, 3 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 5 infantry, 1 tactical_bomber and 5 transports moved from 110 Sea Zone to 91 Sea Zone
2 armour moved from 91 Sea Zone to Gibraltar
3 artilleries moved from 91 Sea Zone to Gibraltar
5 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 110 Sea Zone to 91 Sea ZoneCombat - Germans
Americans scrambles 2 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in 91 Sea Zone
Germans attack with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 5 transports
Americans defend with 1 carrier, 1 cruiser, 2 fighters and 1 transport
Germans roll dice for 1 submarine in 91 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 5 transports in 91 Sea Zone, round 1 : 1/5 hits
Americans roll dice for 2 fighters in 91 Sea Zone, round 1 : 2/2 hits
Units damaged: 1 carrier owned by the Germans
Americans roll dice for 1 carrier, 1 cruiser and 1 transport in 91 Sea Zone, round 1 : 0/2 hits
1 carrier owned by the Americans and 1 destroyer owned by the Germans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports in 91 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 2 fighters in 91 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 cruiser and 1 transport in 91 Sea Zone, round 2 : 0/1 hits
1 fighter owned by the Americans , 1 cruiser owned by the Americans , 1 destroyer owned by the Germans and 1 fighter owned by the Germans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 carrier, 1 cruiser, 1 tactical_bomber and 5 transports in 91 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 1 fighter in 91 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 carrier, 1 cruiser, 1 tactical_bomber and 5 transports in 91 Sea Zone, round 4 : 2/2 hits
Americans roll dice for 1 fighter in 91 Sea Zone, round 4 : 0/1 hits
1 fighter owned by the Americans and 1 transport owned by the Americans lost in 91 Sea Zone
Germans win with 1 carrier, 1 cruiser, 1 submarine, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is 29
Casualties for Germans: 2 destroyers and 1 fighter
Casualties for Americans: 1 carrier, 1 cruiser, 2 fighters and 1 transport
Battle in Gibraltar
Germans attack with 2 armour, 3 artilleries and 5 infantry
British defend with 1 aaGun, 1 airfield and 1 harbour; Americans defend with 1 armour, 1 bomber and 1 infantry
Germans roll dice for 2 armour, 3 artilleries and 5 infantry in Gibraltar, round 1 : 3/10 hits
British roll dice for 1 aaGun, 1 armour, 1 bomber and 1 infantry in Gibraltar, round 1 : 2/3 hits
2 infantry owned by the Germans , 1 bomber owned by the Americans , 1 infantry owned by the Americans and 1 aaGun owned by the British lost in Gibraltar
Germans roll dice for 2 armour, 3 artilleries and 3 infantry in Gibraltar, round 2 : 5/8 hits
British roll dice for 1 armour in Gibraltar, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 armour owned by the Americans lost in Gibraltar
Germans win, taking Gibraltar from British with 2 armour, 3 artilleries and 2 infantry remaining. Battle score for attacker is 17
Casualties for Germans: 3 infantry
Casualties for British: 1 aaGun
Casualties for Americans: 1 armour, 1 bomber and 1 infantryNon Combat Move - Germans
1 tactical_bomber moved from 91 Sea Zone to Morocco
3 armour moved from Greece to Romania
2 infantry moved from Greece to Bulgaria
3 aaGuns, 3 artilleries and 11 infantry moved from Poland to Slovakia Hungary
5 armour, 4 artilleries, 2 infantry and 2 mech_infantrys moved from Germany to Poland
1 mech_infantry moved from Holland Belgium to Germany
1 mech_infantry moved from Normandy Bordeaux to Western Germany
3 aaGuns moved from France to Western GermanyPlace Units - Germans
1 destroyer and 2 submarines placed in 114 Sea Zone
3 infantry placed in Western Germany
5 artilleries and 2 infantry placed in GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUsTerritory Summary for Germans :
Gibraltar : 1 flag, 1 airfield, 2 armour, 3 artilleries, 1 harbour and 2 infantry
Morocco : 1 tactical_bomber
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 3 aaGuns, 3 artilleries and 11 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
Romania : 3 armour, 2 artilleries and 7 infantry
Poland : 5 armour, 4 artilleries, 2 infantry and 2 mech_infantrys
Germany : 5 artilleries, 1 factory_major, 2 infantry and 1 mech_infantry
Bulgaria : 1 flag, 2 infantry
Greece : 1 flag
114 Sea Zone : 1 destroyer and 2 submarines
Yugoslavia : 1 flag
91 Sea Zone : 1 carrier, 1 cruiser, 1 submarine and 5 transports
Finland : 1 flag, 7 infantryProduction/PUs Summary :
Germans : 46 / 57
Russians : 37 / 38
Japanese : 41 / 44
Americans : 50 / 71
Chinese : 7 / 13
British : 31 / 31
UK_Pacific : 15 / 15
Italians : 14 / 25
ANZAC : 14 / 14
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Russians
Russians buy 3 armour and 5 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
3 infantry moved from Novgorod to Belarus
1 infantry moved from Belarus to Baltic States
1 infantry moved from Belarus to Eastern Poland
1 infantry moved from Western Ukraine to Bessarabia
3 artilleries moved from Novgorod to Belarus
4 infantry moved from Novgorod to Belarus
2 infantry moved from Bryansk to Western Ukraine
2 armour moved from Russia to Bryansk
2 armour moved from Volgograd to Bryansk
3 artilleries moved from Ukraine to Western Ukraine
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
1 aaGun and 8 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Siberia to SakhaPlace Units - Russians
3 artilleries placed in Novgorod
3 armour placed in Russia
2 artilleries placed in UkraineTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 factory_minor, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Philippines to 35 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 armour, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 armour moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
1 infantry moved from Guam to 21 Sea Zone
1 artillery moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to Celebes
2 artilleries moved from Malaya to Shan State
2 infantry moved from Malaya to Shan State
1 infantry moved from French Indo China to Shan State
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from 35 Sea Zone to Java
1 tactical_bomber moved from Malaya to Java
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Hopei to Shensi
2 artilleries, 3 infantry and 1 mech_infantry moved from Hopei to Kweichow
4 infantry moved from Anhwe to Kweichow
2 armour moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
1 bomber moved from Kwangsi to Shensi
1 bomber moved from Kwangsi to Kansu
3 fighters moved from Kwangsi to Shan State
4 tactical_bombers moved from Kwangsi to Shan State
1 tactical_bomber moved from Kwangsi to 37 Sea Zone
1 fighter moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from Malaya to Shan State
1 fighter moved from 21 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 21 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in Shensi
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Shensi, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Shensi, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Borneo
Battle in Kweichow
Japanese attack with 2 armour, 2 artilleries, 7 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 armour, 2 artilleries, 7 infantry and 2 mech_infantrys in Kweichow, round 1 : 3/13 hits
Chinese roll dice for 1 infantry in Kweichow, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Borneo from UK_Pacific, taking Kweichow from Chinese with 2 armour, 2 artilleries, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kansu
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Kansu, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Kansu, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Celebes
Battle in Java
Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 1 : 2/4 hits
ANZAC roll dice for 1 infantry in Java, round 1 : 0/1 hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Celebes from Dutch, taking Java from ANZAC with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 37 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 1 : 3/4 hits
ANZAC roll dice for 1 cruiser in 37 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the ANZAC and 1 submarine owned by the Japanese lost in 37 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 cruiser
Battle in Shan State
Japanese attack with 2 artilleries, 4 fighters, 3 infantry and 4 tactical_bombers
ANZAC defend with 3 fighters; British defend with 1 artillery and 4 infantry
Japanese roll dice for 2 artilleries, 4 fighters, 3 infantry and 4 tactical_bombers in Shan State, round 1 : 9/13 hits
UK_Pacific roll dice for 1 artillery, 3 fighters and 4 infantry in Shan State, round 1 : 3/8 hits
4 infantry owned by the British , 3 infantry owned by the Japanese , 1 artillery owned by the British and 3 fighters owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 artilleries, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 37
Casualties for Japanese: 3 infantry
Casualties for ANZAC: 3 fighters
Casualties for British: 1 artillery and 4 infantryNon Combat Move - Japanese
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 cruiser moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
1 battleship moved from 21 Sea Zone to 44 Sea Zone
1 carrier moved from 21 Sea Zone to 44 Sea Zone
1 submarine moved from 21 Sea Zone to 44 Sea Zone
1 destroyer moved from 21 Sea Zone to 46 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Japan to 35 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 fighter moved from 37 Sea Zone to 44 Sea Zone
1 fighter moved from Shan State to 44 Sea Zone
1 fighter moved from 6 Sea Zone to 35 Sea Zone
1 aaGun moved from Anhwe to Kweichow
1 bomber moved from Kansu to Chahar
1 bomber moved from Shensi to Chahar
4 tactical_bombers moved from Shan State to Malaya
3 fighters moved from Shan State to Malaya
2 tactical_bombers moved from 37 Sea Zone to Malaya
1 fighter moved from 37 Sea Zone to MalayaPlace Units - Japanese
2 transports placed in 6 Sea Zone
1 factory_minor placed in Malaya
1 armour and 2 mech_infantrys placed in Kiangsu
1 artillery placed in JapanTurn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Kiangsu : 1 armour, 1 factory_minor and 2 mech_infantrys
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 4 infantry
Manchuria : 4 infantry
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 aaGun, 2 armour, 2 artilleries, 7 infantry and 2 mech_infantrys
Hunan : 1 flag
Hopei : 1 flag
Chahar : 1 flag, 2 bombers
Anhwe : 1 flag
Shan State : 1 flag, 2 artilleries
Malaya : 1 flag, 1 factory_minor, 4 fighters, 1 harbour and 6 tactical_bombers
Borneo : 1 flag, 1 artillery and 1 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
Guam : 1 flag, 1 airfield
French Indo China : 1 flag
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 1 armour and 1 infantry
42 Sea Zone : 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
44 Sea Zone : 1 battleship, 1 carrier, 2 fighters, 1 submarine and 1 transport
43 Sea Zone : 1 transport
46 Sea Zone : 1 destroyer
35 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber
6 Sea Zone : 1 destroyer and 2 transports
55 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 46 / 57
Russians : 37 / 37
Japanese : 54 / 54
Americans : 50 / 71
Chinese : 6 / 13
British : 31 / 31
UK_Pacific : 10 / 15
Italians : 14 / 25
ANZAC : 10 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





