@dawgoneit scramble?
13L-G40.2 UnknownSoldier (Axis) vs. Odonis (Allies+11), no tech
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I attacked Novgorod with 2 tanks…desperation time. I got one hit the first time and chose the aa gun as your casualty. Your guys whiffed. I got one hit the second wave. Bomber or tank as a casualty?
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tank pls. Then bmb, then tank.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Politics - Germans
Purchase Units - Germans
Germans repair 5 damage on 5 factory_majors; Remaining resources: 47 PUs;
Germans buy 2 artilleries and 13 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 armour moved from Finland to Vyborg
Germans take Vyborg from Russians
2 armour moved from Vyborg to Novgorod
1 artillery moved from Finland to 115 Sea Zone
1 infantry moved from Finland to 115 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery moved from 114 Sea Zone to Poland
1 infantry moved from 114 Sea Zone to Poland
1 mech_infantry moved from Western Germany to Poland
2 fighters moved from Western Germany to Poland
1 armour moved from Western Germany to PolandCombat - Germans
Battle in Poland
Germans attack with 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry
Russians defend with 1 armour, 2 artilleries and 1 mech_infantry
Germans roll dice for 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry in Poland, round 1 : 1/6 hits
Russians roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Poland, round 1 : 1/4 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Poland
Germans roll dice for 1 armour, 1 artillery, 2 fighters and 1 mech_infantry in Poland, round 2 : 3/5 hits
Russians roll dice for 1 armour and 2 artilleries in Poland, round 2 : 1/3 hits
1 armour owned by the Russians , 2 artilleries owned by the Russians and 1 mech_infantry owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 armour, 2 artilleries and 1 mech_infantry
Battle in Novgorod
Germans attack with 2 armour
Russians defend with 1 aaGun, 1 airfield, 2 armour, 1 factory_minor and 1 harbour; Americans defend with 1 bomber
Germans roll dice for 2 armour in Novgorod, round 1 : 1/2 hits
Russians roll dice for 1 aaGun, 2 armour and 1 bomber in Novgorod, round 1 : 0/3 hits
1 aaGun owned by the Russians lost in Novgorod
Germans roll dice for 2 armour in Novgorod, round 2 : 1/2 hits
Russians roll dice for 2 armour and 1 bomber in Novgorod, round 2 : 1/3 hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Novgorod
Germans roll dice for 1 armour in Novgorod, round 3 : 0/1 hits
Russians roll dice for 1 armour and 1 bomber in Novgorod, round 3 : 0/2 hits
Germans roll dice for 1 armour in Novgorod, round 4 : 0/1 hits
Russians roll dice for 1 armour and 1 bomber in Novgorod, round 4 : 1/2 hits
1 armour owned by the Germans lost in Novgorod
Russians win with 1 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 2 armour
Casualties for Russians: 1 aaGun and 1 armourNon Combat Move - Germans
1 carrier and 1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 infantry moved from Western Germany to Greater Southern Germany
1 aaGun, 2 armour and 5 infantry moved from Western Germany to Germany
1 infantry moved from Holland Belgium to Western Germany
1 aaGun and 13 infantry moved from France to Western Germany
2 fighters moved from Poland to 114 Sea ZonePlace Units - Germans
2 artilleries and 8 infantry placed in Germany
5 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 114 Sea Zone: 2 fighters
EDIT: Adding units owned by Germans to Germany: 2 fighters
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,2
Germans collect 31 PUs (2 lost to blockades); end with 31 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 36 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 41 PUsTerritory Summary for Germans :
France : 1 flag, 1 airfield and 1 factory_minor
Greater Southern Germany : 1 infantry
Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 19 infantry
Poland : 1 armour and 1 artillery
Germany : 1 aaGun, 2 armour, 2 artilleries, 1 factory_major, 2 fighters and 13 infantry
Karelia : 1 flag
Vyborg : 1 flag
Greece : 1 flag
114 Sea Zone : 1 carrier, 1 cruiser and 1 transport
83 Sea Zone : 1 submarine
Finland : 1 flagProduction/PUs Summary :
Germans : 33 / 41
Russians : 28 / 51
Japanese : 80 / 86
Americans : 54 / 74
Chinese : 0 / 1
British : 41 / 59
UK_Pacific : 5 / 5
Italians : 10 / 6
ANZAC : 10 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Russians
Russians buy 3 armour, 1 bomber, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Japanese
1 mech_infantry moved from Volgograd to Caucasus
Russians take Caucasus from Japanese
3 infantry moved from Tambov to Rostov
1 artillery moved from Volgograd to Rostov
2 armour moved from Archangel to Urals
1 armour moved from Novgorod to Finland
Russians take Karelia from Germans
Russians take Finland from Germans
1 armour moved from Bulgaria to Greece
Russians take Greece from Germans
1 armour moved from Greece to Albania
Russians take Albania from Italians
2 armour and 1 mech_infantry moved from Romania to Yugoslavia
1 armour, 1 artillery and 1 mech_infantry moved from Slovakia Hungary to Yugoslavia
1 armour and 1 mech_infantry moved from Slovakia Hungary to Greater Southern GermanyCombat - Russians
Battle in Urals
Russians attack with 2 armour
Japanese defend with 1 armour
Russians win, taking Urals from Japanese with 2 armour remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Yugoslavia
Russians attack with 3 armour, 1 artillery and 2 mech_infantrys
Italians defend with 1 artillery and 2 infantry
Russians win, taking Yugoslavia from Italians with 3 armour remaining. Battle score for attacker is -2
Casualties for Russians: 1 artillery and 2 mech_infantrys
Casualties for Italians: 1 artillery and 2 infantry
Battle in Greater Southern Germany
Russians attack with 1 armour and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Greater Southern Germany from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 1 artillery and 3 infantry
Japanese defend with 1 armour
Russians win, taking Rostov from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 artillery moved from Volgograd to Kazakhstan
1 infantry moved from Belarus to Baltic States
1 artillery moved from Belarus to Eastern Poland
1 armour and 1 mech_infantry moved from Ukraine to Romania
6 armour and 1 artillery moved from Slovakia Hungary to Yugoslavia
1 aaGun moved from Slovakia Hungary to Yugoslavia
1 artillery moved from Ukraine to Western Ukraine
1 infantry moved from Samara to Novosibirsk
3 artilleries and 4 infantry moved from Russia to BryanskPlace Units - Russians
3 armour placed in Novgorod
3 mech_infantrys placed in Ukraine
1 bomber placed in Russia
1 infantry placed in Volgograd
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 46 PUs; end with 46 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 2 destroyers, 2 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 artilleries moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 artillery moved from 31 Sea Zone to Wake Island
1 infantry moved from 31 Sea Zone to Wake Island
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
2 artilleries moved from Philippines to 35 Sea Zone
2 artilleries and 2 transports moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 45 Sea Zone
2 artilleries moved from 45 Sea Zone to Dutch New Guinea
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from 35 Sea Zone to Dutch New Guinea
1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 61 Sea Zone to 62 Sea Zone
1 infantry moved from Burma to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 79 Sea Zone
1 infantry moved from 79 Sea Zone to West India
1 infantry moved from Buryatia to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 infantry moved from Yakut S.S.R. to Dzavhan
Japanese take Dzavhan from RussiansCombat - Japanese
Battle in 26 Sea Zone
Japanese attack with 1 submarine
Americans defend with 2 transports
2 transports owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 1 submarine in 26 Sea Zone, round 1 : 0/1 hits
Japanese win, taking 26 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Caroline Islands
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 aaGun; Americans defend with 1 airfield and 1 harbour
1 aaGun owned by the ANZAC lost in Caroline Islands
Japanese win, taking Caroline Islands from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 aaGun
Battle in West India
Battle in Wake Island
Battle in Dutch New Guinea
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Dutch New Guinea, round 1 : 5/6 hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 1 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Dutch New Guinea
Japanese win, taking West India from UK_Pacific, taking Wake Island from Americans, taking Dutch New Guinea from ANZAC with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in 62 Sea Zone
Japanese attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 62 Sea Zone, round 1 : 1/4 hits
ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the ANZAC lost in 62 Sea Zone
1 transport owned by the ANZAC lost in 62 Sea Zone
Japanese win, taking 62 Sea Zone from Neutral with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transportNon Combat Move - Japanese
1 battleship, 1 carrier, 1 destroyer and 1 tactical_bomber moved from 38 Sea Zone to 39 Sea Zone
1 transport moved from 38 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Burma
1 artillery moved from 38 Sea Zone to Burma
1 infantry moved from Malaya to Shan State
1 artillery moved from French Indo China to Shan State
1 tactical_bomber moved from French Indo China to Burma
1 bomber moved from French Indo China to Burma
1 bomber moved from Sikang to Burma
2 tactical_bombers moved from Kwangsi to Burma
1 carrier moved from 6 Sea Zone to 31 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 31 Sea Zone
1 fighter moved from 6 Sea Zone to 31 Sea Zone
1 destroyer moved from 6 Sea Zone to 31 Sea Zone
1 submarine moved from 6 Sea Zone to 31 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
1 carrier and 1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 fighter moved from Dutch New Guinea to 45 Sea Zone
1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan State
1 infantry moved from 37 Sea Zone to Shan State
1 destroyer moved from 22 Sea Zone to 31 Sea ZonePlace Units - Japanese
2 destroyers and 2 transports placed in 6 Sea Zone
2 artilleries and 2 infantry placed in Japan
3 mech_infantrys placed in Malaya
3 mech_infantrys placed in Kiangsu
3 armour placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 76 PUs; end with 76 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUsTerritory Summary for Japanese :
Caroline Islands : 1 airfield, 1 artillery, 1 harbour and 1 infantry
Kiangsu : 1 airfield, 1 factory_minor and 3 mech_infantrys
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 2 artilleries and 2 infantry
Burma : 1 flag, 7 armour, 4 artilleries, 2 bombers, 8 infantry, 8 mech_infantrys and 3 tactical_bombers
Malaya : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield, 1 artillery and 1 infantry
Midway : 1 flag, 1 airfield
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag, 1 infantry
Buryatia : 1 flag
French Indo China : 1 flag, 3 armour, 1 factory_minor and 1 harbour
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag, 2 artilleries and 1 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag
43 Sea Zone : 1 flag
45 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
33 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
31 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
37 Sea Zone : 1 flag, 1 transport
Dzavhan : 1 flag, 1 infantry
39 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 destroyer and 1 tactical_bomber
38 Sea Zone : 1 transport
26 Sea Zone : 1 flag, 1 submarine
6 Sea Zone : 2 destroyers and 2 transports
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag, 1 infantry
62 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
West India : 1 flag, 1 infantry
79 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 24 / 41
Russians : 46 / 64
Japanese : 76 / 81
Americans : 54 / 74
Chinese : 0 / 1
British : 41 / 59
UK_Pacific : 3 / 5
Italians : 7 / 6
ANZAC : 10 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU total -
scramble in Germany?
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launch interceptors
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - British
British buy 1 armour, 6 artilleries, 1 bomber, 1 infantry and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
1 bomber moved from United Kingdom to Germany
2 armour moved from Eastern Persia to West IndiaCombat - British
Battle in West India
British attack with 2 armour
Japanese defend with 1 infantry
British win, taking West India from Japanese with 2 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Air Battle in Germany
British attacks with 1 units heading to Germany
Germans launches 2 interceptors out of Germany
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Germany
1 bomber killed by AA guns
Bombing raid in Germany causes 0 damage total.
Cleaning up after air battlesNon Combat Move - British
2 infantry moved from Normandy Bordeaux to France
3 artilleries moved from Normandy Bordeaux to France
3 artilleries, 1 infantry and 1 mech_infantry moved from Southern France to France
3 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns moved from United Kingdom to 110 Sea Zone
2 aaGuns and 4 infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 transport moved from 92 Sea Zone to 94 Sea Zone
1 armour moved from Tunisia to 94 Sea Zone
1 armour and 1 transport moved from 94 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 armour and 1 infantry moved from 95 Sea Zone to Northern Italy
1 fighter moved from 92 Sea Zone to Northern Italy
1 transport moved from 92 Sea Zone to 96 Sea Zone
1 aaGun moved from Malta to 96 Sea Zone
1 aaGun and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 aaGun moved from 95 Sea Zone to Northern Italy
1 destroyer moved from 97 Sea Zone to 81 Sea Zone
2 transports moved from 97 Sea Zone to 81 Sea Zone
1 transport moved from 98 Sea Zone to 81 Sea Zone
1 carrier moved from 92 Sea Zone to 110 Sea ZonePlace Units - British
1 armour, 2 artilleries, 1 bomber and 1 infantry placed in United Kingdom
3 artilleries placed in Egypt
1 artillery placed in United Kingdom
2 transports placed in 110 Sea Zone
British undo move 3.
1 artillery placed in United Kingdom
British undo move 2.
2 artilleries placed in Egypt
1 artillery placed in United KingdomTurn Complete - British
British collect 39 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsPlace Units - UK_Pacific
1 aaGun placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5,2,5
UK_Pacific collect 3 PUs (2 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 1 aaGun -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Combat Move - Italians
1 bomber moved from Western Germany to Slovakia HungaryCombat - Italians
Battle in Slovakia Hungary
Italians attack with 1 bomber
Russians defend with 1 artillery
Italians roll dice for 1 bomber in Slovakia Hungary, round 1 : 1/1 hits
Russians roll dice for 1 artillery in Slovakia Hungary, round 1 : 0/1 hits
1 artillery owned by the Russians lost in Slovakia Hungary
Italians win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Italians
1 bomber moved from Slovakia Hungary to Western GermanyTurn Complete - Italians
Territory Summary for Italians :
Western Germany : 1 bomber
Production/PUs Summary :
Germans : 15 / 41
Russians : 46 / 64
Japanese : 74 / 81
Americans : 59 / 90
Chinese : 0 / 1
British : 39 / 44
UK_Pacific : 5 / 3
Italians : 0 / 0
ANZAC : 10 / 16
French : 17 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 artilleries, 1 fighter and 1 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,4,3,2,3,2
ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Combat Move - French
Non Combat Move - French
1 fighter moved from Normandy Bordeaux to FranceTurn Complete - French
French collect 17 PUs; end with 17 PUs total -
I think you have the advantage here my friend! :-)
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I think you have the advantage here my friend! :-)
I am not so sure…Europe is falling fast :cry:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Germany to Slovakia Hungary
Germans take Slovakia Hungary from Russians
2 infantry moved from Germany to Greater Southern Germany
1 armour moved from Poland to Greater Southern Germany
1 artillery moved from Poland to 114 Sea Zone
1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Denmark
1 artillery moved from 113 Sea Zone to Denmark
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
2 armour moved from Germany to France
2 fighters moved from Germany to France
1 artillery moved from Germany to Greater Southern Germany
18 infantry moved from Western Germany to France
1 infantry moved from Western Germany to DenmarkCombat - Germans
Battle in Denmark
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 1 cruiser in Denmark, round 1 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Denmark, round 1 : 1/3 hits
Americans roll dice for 1 infantry in Denmark, round 1 : 0/1 hits
1 infantry owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Greater Southern Germany
Germans attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 1 armour and 1 mech_infantry
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Greater Southern Germany, round 1 : 2/4 hits
Russians roll dice for 1 armour and 1 mech_infantry in Greater Southern Germany, round 1 : 1/2 hits
1 armour owned by the Russians , 1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Greater Southern Germany
Germans win, taking Greater Southern Germany from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in France
Germans attack with 2 armour, 2 fighters and 18 infantry
French defend with 1 airfield, 1 factory_minor, 1 fighter and 4 infantry; British defend with 6 artilleries, 3 infantry and 1 mech_infantry; Americans defend with 1 artillery
Germans roll dice for 2 armour, 2 fighters and 18 infantry in France, round 1 : 2/22 hits
French roll dice for 7 artilleries, 1 fighter, 7 infantry and 1 mech_infantry in France, round 1 : 9/16 hits
2 infantry owned by the French and 9 infantry owned by the Germans lost in France
Germans roll dice for 2 armour, 2 fighters and 9 infantry in France, round 2 : 4/13 hits
French roll dice for 7 artilleries, 1 fighter, 5 infantry and 1 mech_infantry in France, round 2 : 6/14 hits
2 infantry owned by the British , 2 infantry owned by the French and 6 infantry owned by the Germans lost in France
3 infantry owned by the Germans and 2 armour owned by the Germans retreated to Western Germany
French win with 7 artilleries, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -27
Casualties for Germans: 15 infantry
Casualties for French: 4 infantry
Casualties for British: 2 infantryNon Combat Move - Germans
1 aaGun, 1 artillery and 9 infantry moved from Germany to Western Germany
2 fighters moved from France to Western GermanyPlace Units - Germans
2 artilleries placed in Western Germany
1 armour and 9 infantry placed in GermanyTurn Complete - Germans
Germans collect 24 PUs; end with 24 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 29 PUsTerritory Summary for Germans :
Greater Southern Germany : 1 armour, 1 artillery and 1 infantry
Slovakia Hungary : 1 infantry
Western Germany : 2 aaGuns, 1 airfield, 2 armour, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour and 12 infantry
Germany : 1 armour, 1 factory_major and 9 infantry
Denmark : 1 artillery and 2 infantry
Vyborg : 1 flag
113 Sea Zone : 1 cruiser and 1 transport
114 Sea Zone : 1 carrier
83 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 24 / 29
Russians : 39 / 64
Japanese : 74 / 81
Americans : 57 / 90
Chinese : 0 / 1
British : 39 / 44
UK_Pacific : 5 / 3
Italians : 0 / 0
ANZAC : 10 / 7
French : 17 / 17
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Russians
Russians buy 3 armour, 3 bombers and 1 fighter; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Finland to Norway
Russians take Norway from Germans
3 armour moved from Novgorod to Poland
Russians take Poland from Germans
1 mech_infantry moved from Kazakhstan to Sikang
Chinese take Sikang from Japanese
1 artillery moved from Kazakhstan to Tsinghai
Chinese take Tsinghai from Japanese
1 armour moved from Urals to Timguska
Russians take Timguska from Japanese
1 armour moved from Timguska to Kansu
Chinese take Kansu from Japanese
1 armour moved from Urals to Yenisey
Russians take Evenkiyskiy from Japanese
Russians take Yenisey from Japanese
1 armour moved from Bulgaria to Slovakia Hungary
1 armour moved from Albania to Slovakia Hungary
1 artillery moved from Yugoslavia to Greater Southern Germany
1 armour and 1 mech_infantry moved from Romania to Greater Southern Germany
1 bomber moved from Russia to Greater Southern GermanyCombat - Russians
Battle in Greater Southern Germany
Russians attack with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry
Germans defend with 1 armour, 1 artillery and 1 infantry
Russians win, taking Greater Southern Germany from Germans with 1 armour remaining. Battle score for attacker is -7
Casualties for Germans: 1 armour, 1 artillery and 1 infantry
Casualties for Russians: 1 artillery, 1 bomber and 1 mech_infantry
Battle in Slovakia Hungary
Russians attack with 2 armour
Germans defend with 1 infantry
Russians win, taking Slovakia Hungary from Germans with 2 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 infantry moved from Baltic States to Poland
1 artillery moved from Eastern Poland to Poland
9 armour moved from Yugoslavia to Poland
1 artillery moved from Western Ukraine to Eastern Poland
3 mech_infantrys moved from Ukraine to Eastern Poland
3 artilleries and 4 infantry moved from Bryansk to Western Ukraine
1 artillery and 2 infantry moved from Rostov to Caucasus
1 mech_infantry moved from Caucasus to Persia
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Novosibirsk to Kansu
1 aaGun moved from Yugoslavia to Slovakia HungaryPlace Units - Russians
3 armour placed in Novgorod
2 bombers placed in Ukraine
1 bomber placed in Russia
1 fighter placed in UkraineTurn Complete - Russians
Russians collect 54 PUs; end with 54 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 59 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 24 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Japanese
Japanese buy 6 armour, 1 artillery, 1 destroyer, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 artilleries and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 62 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 45 Sea Zone to 54 Sea Zone
1 artillery moved from Wake Island to 31 Sea Zone
1 infantry moved from Wake Island to 31 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 54 Sea Zone
1 carrier moved from 45 Sea Zone to 54 Sea Zone
1 destroyer moved from 45 Sea Zone to 54 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 31 Sea Zone to 33 Sea Zone
7 armour, 4 artilleries, 2 bombers, 8 infantry, 8 mech_infantrys and 3 tactical_bombers moved from Burma to India
1 transport moved from 37 Sea Zone to 38 Sea Zone
2 artilleries and 2 infantry moved from Shan State to 38 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 38 Sea Zone to 39 Sea Zone
2 artilleries moved from 39 Sea Zone to India
2 infantry moved from 39 Sea Zone to India
1 tactical_bomber moved from 39 Sea Zone to India
1 artillery moved from 54 Sea Zone to QueenslandCombat - Japanese
Battle in Queensland
Battle in India
Japanese attack with 7 armour, 6 artilleries, 2 bombers, 10 infantry, 8 mech_infantrys and 4 tactical_bombers
British defend with 4 aaGuns, 1 airfield, 1 artillery, 1 harbour and 34 infantry; UK_Pacific defend with 1 factory_major
AA guns fire in India : 0/6 hits
Japanese roll dice for 1 battleship in India, round 1 : 1/1 hits
Japanese roll dice for 7 armour, 6 artilleries, 2 bombers, 10 infantry, 8 mech_infantrys and 4 tactical_bombers in India, round 1 : 11/37 hits
UK_Pacific roll dice for 4 aaGuns, 1 artillery and 34 infantry in India, round 1 : 11/35 hits
8 infantry owned by the British , 10 infantry owned by the Japanese , 4 aaGuns owned by the British and 1 mech_infantry owned by the Japanese lost in India
Japanese roll dice for 7 armour, 6 artilleries, 2 bombers, 7 mech_infantrys and 4 tactical_bombers in India, round 2 : 12/26 hits
UK_Pacific roll dice for 1 artillery and 26 infantry in India, round 2 : 8/27 hits
12 infantry owned by the British , 1 artillery owned by the Japanese and 7 mech_infantrys owned by the Japanese lost in India
Japanese roll dice for 7 armour, 5 artilleries, 2 bombers and 4 tactical_bombers in India, round 3 : 8/18 hits
UK_Pacific roll dice for 1 artillery and 14 infantry in India, round 3 : 6/15 hits
8 infantry owned by the British , 1 armour owned by the Japanese and 5 artilleries owned by the Japanese lost in India
Japanese roll dice for 6 armour, 2 bombers and 4 tactical_bombers in India, round 4 : 6/12 hits
UK_Pacific roll dice for 1 artillery and 6 infantry in India, round 4 : 1/7 hits
6 infantry owned by the British and 1 armour owned by the Japanese lost in India
Japanese roll dice for 5 armour, 2 bombers and 4 tactical_bombers in India, round 5 : 8/11 hits
UK_Pacific roll dice for 1 artillery in India, round 5 : 0/1 hits
1 artillery owned by the British lost in India
Japanese captures 3PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking Queensland from ANZAC, taking India from UK_Pacific with 5 armour, 2 bombers and 4 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Japanese: 2 armour, 6 artilleries, 10 infantry and 8 mech_infantrys
Casualties for British: 4 aaGuns, 1 artillery and 34 infantryNon Combat Move - Japanese
3 armour moved from French Indo China to Burma
3 mech_infantrys moved from Malaya to Burma
2 tactical_bombers moved from India to 39 Sea Zone
2 tactical_bombers moved from India to Burma
2 bombers moved from India to Burma
1 transport moved from 79 Sea Zone to 39 Sea Zone
3 mech_infantrys moved from Kiangsu to Hunan
1 infantry moved from Dzavhan to Yakut S.S.R.
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
2 artilleries moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 destroyers, 2 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 49 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 62 Sea Zone to 54 Sea ZonePlace Units - Japanese
1 transport placed in 37 Sea Zone
1 artillery and 1 infantry placed in Malaya
3 armour placed in French Indo China
3 armour placed in Kiangsu
1 fighter placed in Japan
1 destroyer and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 73 PUs; end with 77 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUsTerritory Summary for Japanese :
Caroline Islands : 1 airfield and 1 harbour
Kiangsu : 1 airfield, 3 armour and 1 factory_minor
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag, 3 mech_infantrys
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag, 3 armour, 2 bombers, 3 mech_infantrys and 2 tactical_bombers
India : 1 flag, 1 airfield, 5 armour, 1 factory_minor and 1 harbour
Malaya : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Queensland : 1 flag, 1 airfield, 1 artillery and 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Midway : 1 flag, 1 airfield
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag, 2 infantry
Siberia : 1 flag, 1 infantry
Buryatia : 1 flag
French Indo China : 1 flag, 3 armour, 1 factory_minor and 1 harbour
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
43 Sea Zone : 1 flag
49 Sea Zone : 1 submarine
33 Sea Zone : 3 artilleries, 1 carrier, 4 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 3 transports
37 Sea Zone : 1 flag, 1 transport
Dzavhan : 1 flag
39 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 destroyer, 2 tactical_bombers and 3 transports
26 Sea Zone : 1 flag
6 Sea Zone : 1 destroyer and 2 submarines
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
54 Sea Zone : 2 artilleries, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 2 infantry, 3 tactical_bombers and 3 transports
62 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 12 / 29
Russians : 54 / 83
Japanese : 73 / 87
Americans : 57 / 90
Chinese : 3 / 1
British : 39 / 44
UK_Pacific : 2 / 0
Italians : 0 / 0
ANZAC : 8 / 7
French : 17 / 17
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Americans
Americans buy 6 armour, 4 bombers and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Normandy Bordeaux to GermanyCombat - Americans
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Germany causes 4 damage total.Non Combat Move - Americans
1 bomber moved from Germany to Poland
2 fighters moved from 95 Sea Zone to Poland
1 armour moved from Southern Italy to France
1 armour moved from Northern Italy to France
1 aaGun moved from Northern Italy to France
1 infantry moved from Southern Italy to Northern Italy
5 artilleries moved from Southern Italy to Northern Italy
1 carrier, 2 cruisers and 7 transports moved from 95 Sea Zone to 91 Sea Zone
1 submarine moved from 98 Sea Zone to 80 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 carriers, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 27 Sea Zone to 26 Sea Zone
1 submarine moved from 12 Sea Zone to 26 Sea Zone
1 submarine moved from 13 Sea Zone to 26 Sea Zone
1 cruiser and 1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 bomber moved from Western United States to Hawaiian IslandsPlace Units - Americans
3 armour placed in Northern Italy
3 armour placed in Southern Italy
4 bombers placed in Western United States
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
Scramble off Denmark?
-
no scramble





