@sunkhareb assumed no scram in 109
Odonis (Axis) vs Boldfresh (Allies +11), G40L No Tech
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 3 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
4 destroyers moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 armour, 6 artilleries, 2 bombers, 5 fighters, 10 infantry, 2 mech_infantrys and 5 tactical_bombers moved from Burma to India
2 fighters moved from 39 Sea Zone to India
1 armour moved from Kiangsu to Kweichow
1 armour moved from Hopei to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 3 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
4 destroyers moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 armour, 6 artilleries, 2 bombers, 5 fighters, 10 infantry, 2 mech_infantrys and 5 tactical_bombers moved from Burma to India
2 fighters moved from 39 Sea Zone to India
1 armour moved from Kiangsu to Kweichow
1 armour moved from Hopei to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Japanese
Battle in Caroline Islands
Battle in Kweichow
Japanese attack with 2 armour and 1 mech_infantry
Chinese defend with 2 infantry
Japanese win, taking Caroline Islands from Americans, taking Kweichow from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 16 Sea Zone
Japanese attack with 4 destroyers
Americans defend with 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans win with 1 carrier and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Japanese: 4 destroyers
Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine
Battle in India
Japanese attack with 1 armour, 6 artilleries, 2 bombers, 7 fighters, 10 infantry, 2 mech_infantrys and 5 tactical_bombers
British defend with 3 aaGuns, 1 airfield, 1 armour, 3 artilleries, 2 fighters, 1 harbour, 20 infantry, 6 mech_infantrys and 1 tactical_bomber; UK_Pacific defend with 1 factory_major
Japanese captures 6PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 2 bombers and 3 tactical_bombers remaining. Battle score for attacker is -6
Casualties for Japanese: 6 artilleries, 7 fighters, 10 infantry, 2 mech_infantrys and 2 tactical_bombers
Casualties for British: 3 aaGuns, 1 armour, 3 artilleries, 2 fighters, 20 infantry, 6 mech_infantrys and 1 tactical_bomberNon Combat Move - Japanese
2 bombers moved from India to Persia
2 tactical_bombers moved from India to Persia
1 tactical_bomber moved from India to 39 Sea Zone
1 mech_infantry moved from Kiangsu to Kwangtung
2 infantry moved from Jehol to Anhwe
3 infantry moved from Korea to Manchuria
1 aaGun moved from Korea to Manchuria
1 cruiser moved from 39 Sea Zone to 77 Sea ZonePlace Units - Japanese
1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
3 fighters and 2 infantry placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6
Japanese collect 48 PUs (2 lost to blockades); end with 54 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs -
BTW - for OOL in SZ battle off of Japan, I held your AC with no hits as it would’ve meant you would’ve lost your planes. This way you kept at least one TAC and your AC intact. You can edit if you want to change this but it wouldn’t have made a difference in terms of defensive rolls.
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i haven’t looked at a map yet. but today i am going to show you the move. :-)
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hey very nice dice for ya on the attacks that round…! :-)
now maybe i’m lucky that i have the ability to pull off the move you are about to see. of course if you continue to get that lucky i could be in big trouble still!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Americans
Americans buy 1 armour, 3 fighters, 4 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 submarines moved from 91 Sea Zone to 94 Sea Zone
3 submarines moved from 94 Sea Zone to 95 Sea Zone
1 bomber and 1 fighter moved from Gibraltar to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 armour and 1 mech_infantry moved from Morocco to Tunisia
Americans take Algeria from Italians
1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 battleship moved from 35 Sea Zone to 18 Sea Zone
1 battleship moved from 18 Sea Zone to 6 Sea Zone
1 cruiser and 3 fighters moved from 35 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 35 Sea Zone from Japanese
1 carrier moved from 16 Sea Zone to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 carrier moved from 26 Sea Zone to 6 Sea Zone
1 carrier moved from 26 Sea Zone to 6 Sea Zone
2 bombers moved from Western United States to 102 Sea Zone
2 bombers moved from 102 Sea Zone to 92 Sea Zone
1 bomber moved from Western United States to 8 Sea Zone
1 bomber moved from 8 Sea Zone to 6 Sea Zone -
here’s the first part of the killer move. need to know if you want to scramble in z96 and if you want to scramble and/or use kamikazis in z6.
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I’ll use all 6 kamikaze shots at the 3 CV. 2 for each.
I’ll also scramble all three FTR into SZ6.
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No scramble in 96 right?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Americans
Americans buy 1 armour, 3 fighters, 4 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 submarines moved from 91 Sea Zone to 94 Sea Zone
3 submarines moved from 94 Sea Zone to 95 Sea Zone
1 bomber and 1 fighter moved from Gibraltar to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 armour and 1 mech_infantry moved from Morocco to Tunisia
Americans take Algeria from Italians
1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 battleship moved from 35 Sea Zone to 18 Sea Zone
1 battleship moved from 18 Sea Zone to 6 Sea Zone
1 cruiser and 3 fighters moved from 35 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 35 Sea Zone from Japanese
1 carrier moved from 16 Sea Zone to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 carrier moved from 26 Sea Zone to 6 Sea Zone
1 carrier moved from 26 Sea Zone to 6 Sea Zone
2 bombers moved from Western United States to 102 Sea Zone
2 bombers moved from 102 Sea Zone to 92 Sea Zone
1 bomber moved from Western United States to 8 Sea Zone
1 bomber moved from 8 Sea Zone to 6 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 3,2
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4,4
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1,4
Units damaged: 1 carrier owned by the Americans
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 bomber, 3 carriers, 1 cruiser, 3 fighters, 1 mech_infantry, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer and 3 fighters
Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 1 cruiser, 3 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 1 : 2/7 hits
Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 1 : 3/4 hits
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
1 cruiser owned by the Americans , 1 destroyer owned by the Japanese and 1 fighter owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 3 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 3/6 hits
Japanese roll dice for 2 fighters in 6 Sea Zone, round 2 : 2/2 hits
2 fighters owned by the Americans and 2 fighters owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 bomber, 3 carriers, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer and 3 fighters
Casualties for Americans: 1 cruiser and 2 fighters
Battle in 95 Sea Zone
Americans attack with 1 bomber, 1 fighter and 3 submarines
Italians defend with 1 destroyer
Americans roll dice for 3 submarines in 95 Sea Zone, round 1 : 0/3 hits
Americans roll dice for 1 bomber and 1 fighter in 95 Sea Zone, round 1 : 1/2 hits
Italians roll dice for 1 destroyer in 95 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Italians lost in 95 Sea Zone
Americans win with 1 bomber, 1 fighter and 3 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Tunisia
Americans attack with 1 armour and 1 mech_infantry
Italians defend with 1 infantry
Americans roll dice for 1 armour and 1 mech_infantry in Tunisia, round 1 : 1/2 hits
Italians roll dice for 1 infantry in Tunisia, round 1 : 1/1 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 1 armour remaining. Battle score for attacker is -1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Korea
Battle in 92 Sea Zone
Americans attack with 2 bombers and 1 destroyer
Italians defend with 1 cruiser
Americans roll dice for 2 bombers and 1 destroyer in 92 Sea Zone, round 1 : 2/3 hits
Italians roll dice for 1 cruiser in 92 Sea Zone, round 1 : 0/1 hits
1 cruiser owned by the Italians lost in 92 Sea Zone
Americans win, taking Korea from Japanese with 2 bombers and 1 destroyer remaining. Battle score for attacker is 12
Casualties for Italians: 1 cruiserNon Combat Move - Americans
2 bombers moved from 92 Sea Zone to Gibraltar
1 bomber moved from 95 Sea Zone to Gibraltar
1 fighter moved from 95 Sea Zone to Malta
2 infantry moved from Morocco to Algeria
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 91 Sea Zone to 102 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea Zone
2 carriers moved from 91 Sea Zone to 95 Sea Zone
1 cruiser moved from 91 Sea Zone to 95 Sea Zone
1 bomber moved from 6 Sea Zone to SiberiaPlace Units - Americans
1 armour, 4 infantry and 1 mech_infantry placed in Central United States
2 transports placed in 101 Sea Zone
3 fighters and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUsTerritory Summary for Americans :
Korea : 1 flag, 1 infantry
Philippines : 1 airfield, 1 artillery and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 1 tactical_bomber
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Siberia : 1 bomber
37 Sea Zone : 1 flag, 1 submarine
35 Sea Zone : 1 flag, 1 carrier and 1 transport
26 Sea Zone : 2 submarines
19 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 1 battleship, 4 carriers, 1 fighter, 1 mech_infantry, 1 tactical_bomber and 1 transport
54 Sea Zone : 1 transport
Central United States : 4 aaGuns, 1 armour, 1 factory_major, 4 infantry and 3 mech_infantrys
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 3 bombers
Malta : 1 fighter
Morocco : 1 artillery and 1 infantry
Algeria : 1 flag, 2 infantry
Tunisia : 1 flag, 1 armour
95 Sea Zone : 2 carriers, 1 cruiser and 3 submarines
92 Sea Zone : 1 destroyer
101 Sea Zone : 2 submarines and 4 transports
91 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 37 / 54
Russians : 40 / 52
Japanese : 47 / 59
Americans : 57 / 82
Chinese : 5 / 7
British : 25 / 30
UK_Pacific : 6 / 0
Italians : 26 / 44
ANZAC : 17 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 9 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 8 times
Average roll : 3.789
Median : 4.000
Variance : 0.649
Standard Deviation : 0.805
Total rolls : 38Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12Italians Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 3 times
3 was rolled 6 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 4.217
Median : 5.000
Variance : 2.045
Standard Deviation : 1.430
Total rolls : 23 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Shensi to Kweichow
1 fighter moved from Sikang to Kweichow
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from JapaneseCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 armour and 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 1 : 0/3 hits
Japanese roll dice for 2 armour and 1 mech_infantry in Kweichow, round 1 : 0/3 hits
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits
Japanese roll dice for 2 armour and 1 mech_infantry in Kweichow, round 2 : 1/3 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits
Japanese roll dice for 2 armour in Kweichow, round 3 : 0/2 hits
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 0/2 hits
Japanese roll dice for 2 armour in Kweichow, round 4 : 2/2 hits
1 fighter owned by the Chinese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win with 2 armour remaining. Battle score for attacker is -12
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 fighter and 2 infantryNon Combat Move - Chinese
12 infantry moved from Tsinghai to ShensiPlace Units - Chinese
1 infantry placed in Yunnan
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs totalTerritory Summary for Chinese :
Shensi : 12 infantry
Yunnan : 1 infantry
Kansu : 1 infantry
Szechwan : 1 infantryProduction/PUs Summary :
Germans : 37 / 54
Russians : 40 / 52
Japanese : 46 / 59
Americans : 57 / 82
Chinese : 6 / 7
British : 25 / 30
UK_Pacific : 6 / 0
Italians : 26 / 44
ANZAC : 17 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 12 times
4 was rolled 10 times
5 was rolled 12 times
6 was rolled 12 times
Average roll : 3.897
Median : 4.000
Variance : 0.807
Standard Deviation : 0.898
Total rolls : 58Japanese Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.364
Median : 3.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 22Italians Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Chinese Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 4.400
Median : 5.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10Americans Combat
1 was rolled 3 times
3 was rolled 6 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 4.217
Median : 5.000
Variance : 2.045
Standard Deviation : 1.430
Total rolls : 23 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - British
British buy 10 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 armour and 1 infantry moved from 95 Sea Zone to Southern Italy
1 fighter moved from Gibraltar to 95 Sea Zone
2 fighters moved from Caucasus to 95 Sea Zone
1 fighter moved from Caucasus to Southern Italy -
scramble orders for z96?
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hold on, need to add combat moves. forgot about africa! :lol:
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - British
British buy 10 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour, 2 artilleries, 3 infantry and 4 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
3 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Union of South Africa to Belgian Congo
1 bomber moved from Belgian Congo to Egypt
1 fighter moved from Gibraltar to 95 Sea Zone
2 fighters moved from Caucasus to 95 Sea Zone
1 fighter moved from Caucasus to Southern Italy
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 armour and 1 infantry moved from 95 Sea Zone to Southern Italy -
I assume you mean SZ95? No scramble.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - British
British buy 10 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour, 2 artilleries, 3 infantry and 4 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
3 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Union of South Africa to Belgian Congo
1 bomber moved from Belgian Congo to Egypt
1 fighter moved from Gibraltar to 95 Sea Zone
2 fighters moved from Caucasus to 95 Sea Zone
1 fighter moved from Caucasus to Southern Italy
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 armour and 1 infantry moved from 95 Sea Zone to Southern ItalyCombat - British
Battle in Egypt
British attack with 1 armour, 2 artilleries, 1 bomber, 3 infantry and 7 mech_infantrys
Italians defend with 2 armour, 3 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 1 infantry
British roll dice for 1 armour, 2 artilleries, 1 bomber, 3 infantry and 7 mech_infantrys in Egypt, round 1 : 4/14 hits
Italians roll dice for 2 armour, 3 artilleries, 3 fighters and 1 infantry in Egypt, round 1 : 3/9 hits
3 infantry owned by the British , 3 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Egypt
British roll dice for 1 armour, 2 artilleries, 1 bomber and 7 mech_infantrys in Egypt, round 2 : 3/11 hits
Italians roll dice for 2 armour and 3 fighters in Egypt, round 2 : 5/5 hits
1 fighter owned by the Italians , 5 mech_infantrys owned by the British and 2 armour owned by the Italians lost in Egypt
British roll dice for 1 armour, 2 artilleries, 1 bomber and 2 mech_infantrys in Egypt, round 3 : 3/6 hits
Italians roll dice for 2 fighters in Egypt, round 3 : 1/2 hits
2 fighters owned by the Italians and 1 mech_infantry owned by the British lost in Egypt
British win, taking Egypt from Italians with 1 armour, 2 artilleries, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 24
Casualties for British: 3 infantry and 6 mech_infantrys
Casualties for Italians: 2 armour, 3 artilleries, 3 fighters and 1 infantry
Battle in Southern Italy
British attack with 1 armour, 1 fighter and 1 infantry
Germans defend with 1 tactical_bomber; Italians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
AA guns fire in Southern Italy : 0/1 hits
British roll dice for 1 armour, 1 fighter and 1 infantry in Southern Italy, round 1 : 2/3 hits
Italians roll dice for 1 aaGun, 1 fighter and 1 tactical_bomber in Southern Italy, round 1 : 1/2 hits
1 infantry owned by the British , 1 aaGun owned by the Italians and 1 tactical_bomber owned by the Germans lost in Southern Italy
British roll dice for 1 armour and 1 fighter in Southern Italy, round 2 : 0/2 hits
Italians roll dice for 1 fighter in Southern Italy, round 2 : 1/1 hits
1 fighter owned by the British lost in Southern Italy
British roll dice for 1 armour in Southern Italy, round 3 : 1/1 hits
Italians roll dice for 1 fighter in Southern Italy, round 3 : 0/1 hits
1 fighter owned by the Italians lost in Southern Italy
British captures 44PUs while taking Italians capital
British win, taking Southern Italy from Italians with 1 armour remaining. Battle score for attacker is 13
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 fighter and 1 infantry
Casualties for Italians: 1 aaGun and 1 fighterNon Combat Move - British
2 infantry moved from Morocco to Algeria
1 bomber moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Anglo Egyptian Sudan to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 72 Sea Zone to 71 Sea ZonePlace Units - British
2 infantry placed in Union of South Africa
8 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 74 PUs totalTerritory Summary for British :
Sumatra : 1 infantry
Belgian Congo : 1 armour and 1 bomber
Iceland : 1 airfield
Quebec : 1 factory_minor and 2 infantry
Gibraltar : 1 airfield, 1 artillery and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 1 mech_infantry
Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
British Guiana : 2 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 16 infantry and 1 mech_infantry
Algeria : 2 infantry
Southern Italy : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Ethiopia : 1 flag
95 Sea Zone : 3 fighters and 1 transport
106 Sea Zone : 1 transport
99 Sea Zone : 1 flag
71 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Brazil : 1 flagProduction/PUs Summary :
Germans : 37 / 54
Russians : 40 / 52
Japanese : 46 / 59
Americans : 57 / 82
Chinese : 6 / 7
British : 30 / 74
UK_Pacific : 6 / 0
Italians : 21 / 0
ANZAC : 17 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 10 times
3 was rolled 11 times
4 was rolled 9 times
5 was rolled 6 times
6 was rolled 12 times
Average roll : 3.466
Median : 3.000
Variance : 0.421
Standard Deviation : 0.649
Total rolls : 58British Combat
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 9 times
Average roll : 3.595
Median : 3.000
Variance : 0.417
Standard Deviation : 0.645
Total rolls : 37Italians Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.238
Median : 3.000
Variance : 0.650
Standard Deviation : 0.806
Total rolls : 21 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - British
British buy 10 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour, 2 artilleries, 3 infantry and 4 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
3 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Union of South Africa to Belgian Congo
1 bomber moved from Belgian Congo to Egypt
1 fighter moved from Gibraltar to 95 Sea Zone
2 fighters moved from Caucasus to 95 Sea Zone
1 fighter moved from Caucasus to Southern Italy
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 armour and 1 infantry moved from 95 Sea Zone to Southern ItalyCombat - British
Battle in Egypt
British attack with 1 armour, 2 artilleries, 1 bomber, 3 infantry and 7 mech_infantrys
Italians defend with 2 armour, 3 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 1 infantry
British roll dice for 1 armour, 2 artilleries, 1 bomber, 3 infantry and 7 mech_infantrys in Egypt, round 1 : 4/14 hits
Italians roll dice for 2 armour, 3 artilleries, 3 fighters and 1 infantry in Egypt, round 1 : 3/9 hits
3 infantry owned by the British , 3 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Egypt
British roll dice for 1 armour, 2 artilleries, 1 bomber and 7 mech_infantrys in Egypt, round 2 : 3/11 hits
Italians roll dice for 2 armour and 3 fighters in Egypt, round 2 : 5/5 hits
1 fighter owned by the Italians , 5 mech_infantrys owned by the British and 2 armour owned by the Italians lost in Egypt
British roll dice for 1 armour, 2 artilleries, 1 bomber and 2 mech_infantrys in Egypt, round 3 : 3/6 hits
Italians roll dice for 2 fighters in Egypt, round 3 : 1/2 hits
2 fighters owned by the Italians and 1 mech_infantry owned by the British lost in Egypt
British win, taking Egypt from Italians with 1 armour, 2 artilleries, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 24
Casualties for British: 3 infantry and 6 mech_infantrys
Casualties for Italians: 2 armour, 3 artilleries, 3 fighters and 1 infantry
Battle in Southern Italy
British attack with 1 armour, 1 fighter and 1 infantry
Germans defend with 1 tactical_bomber; Italians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
AA guns fire in Southern Italy : 0/1 hits
British roll dice for 1 armour, 1 fighter and 1 infantry in Southern Italy, round 1 : 2/3 hits
Italians roll dice for 1 aaGun, 1 fighter and 1 tactical_bomber in Southern Italy, round 1 : 1/2 hits
1 infantry owned by the British , 1 aaGun owned by the Italians and 1 tactical_bomber owned by the Germans lost in Southern Italy
British roll dice for 1 armour and 1 fighter in Southern Italy, round 2 : 0/2 hits
Italians roll dice for 1 fighter in Southern Italy, round 2 : 1/1 hits
1 fighter owned by the British lost in Southern Italy
British roll dice for 1 armour in Southern Italy, round 3 : 1/1 hits
Italians roll dice for 1 fighter in Southern Italy, round 3 : 0/1 hits
1 fighter owned by the Italians lost in Southern Italy
British captures 44PUs while taking Italians capital
British win, taking Southern Italy from Italians with 1 armour remaining. Battle score for attacker is 13
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 fighter and 1 infantry
Casualties for Italians: 1 aaGun and 1 fighterNon Combat Move - British
2 infantry moved from Morocco to Algeria
1 bomber moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Anglo Egyptian Sudan to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 72 Sea Zone to 71 Sea ZonePlace Units - British
2 infantry placed in Union of South Africa
8 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 74 PUs totalTerritory Summary for British :
Sumatra : 1 infantry
Belgian Congo : 1 armour and 1 bomber
Iceland : 1 airfield
Quebec : 1 factory_minor and 2 infantry
Gibraltar : 1 airfield, 1 artillery and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 1 mech_infantry
Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
British Guiana : 2 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 16 infantry and 1 mech_infantry
Algeria : 2 infantry
Southern Italy : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Ethiopia : 1 flag
95 Sea Zone : 3 fighters and 1 transport
106 Sea Zone : 1 transport
99 Sea Zone : 1 flag
71 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Brazil : 1 flagProduction/PUs Summary :
Germans : 37 / 54
Russians : 40 / 52
Japanese : 46 / 59
Americans : 57 / 82
Chinese : 6 / 7
British : 30 / 74
UK_Pacific : 6 / 0
Italians : 21 / 0
ANZAC : 17 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 10 times
3 was rolled 11 times
4 was rolled 9 times
5 was rolled 6 times
6 was rolled 12 times
Average roll : 3.466
Median : 3.000
Variance : 0.421
Standard Deviation : 0.649
Total rolls : 58British Combat
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 9 times
Average roll : 3.595
Median : 3.000
Variance : 0.417
Standard Deviation : 0.645
Total rolls : 37Italians Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.238
Median : 3.000
Variance : 0.650
Standard Deviation : 0.806
Total rolls : 21 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Combat Move - Italians
1 mech_infantry moved from Northern Italy to Southern Italy
1 armour moved from Yugoslavia to Southern Italy
1 armour and 1 mech_infantry moved from Poland to Slovakia Hungary
1 infantry moved from Kenya to Ethiopia
Italians take Ethiopia from British
1 mech_infantry moved from Persia to Eastern Persia
Italians take Eastern Persia from Neutral_Allies -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Combat Move - Italians
1 mech_infantry moved from Northern Italy to Southern Italy
1 armour moved from Yugoslavia to Southern Italy
1 armour and 1 mech_infantry moved from Poland to Slovakia Hungary
1 infantry moved from Kenya to Ethiopia
Italians take Ethiopia from British
1 mech_infantry moved from Persia to Eastern Persia
Italians take Eastern Persia from Neutral_AlliesCombat - Italians
Battle in Southern Italy
Italians attack with 1 armour and 1 mech_infantry
British defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Italians win, taking Southern Italy from British with 1 armour remaining. Battle score for attacker is 2
Casualties for British: 1 armour
Casualties for Italians: 1 mech_infantry
Battle in Slovakia Hungary
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 artillery and 1 infantry
Italians win, taking Slovakia Hungary from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
1 destroyer moved from 93 Sea Zone to 94 Sea Zone
1 destroyer moved from 76 Sea Zone to 80 Sea Zone
1 armour moved from Northwest Persia to Iraq
2 infantry moved from Northwest Persia to Iraq
1 aaGun moved from Southern France to Northern ItalyTurn Complete - Italians
Italians collect 25 PUs; end with 25 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 31 PUs