TripleA v. 2.7.14934, OOB, normal dice, no tech
Good luck and have fun!
Odonis (Axis) vs Boldfresh (Allies +11), G40L No Tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Place Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6,3,6,4,1,2,6,5,4,1,4
UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 4 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - Italians
Italians buy 2 armour, 1 artillery, 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 infantry moved from Northern Italy to Yugoslavia
1 mech_infantry moved from Northern Italy to Yugoslavia
1 armour moved from Northern Italy to Yugoslavia
1 mech_infantry moved from Northern Italy to Slovakia Hungary
1 armour moved from Greater Southern Germany to Slovakia Hungary
1 armour and 1 mech_infantry moved from Greater Southern Germany to Poland
1 infantry moved from Northern Italy to Yugoslavia
1 destroyer moved from 98 Sea Zone to 93 Sea Zone
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 mech_infantry moved from Iraq to Persia
Italians take Persia from British
2 infantry moved from Iraq to Northwest Persia
1 armour moved from Iraq to Northwest Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - Italians
Italians buy 2 armour, 1 artillery, 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 infantry moved from Northern Italy to Yugoslavia
1 mech_infantry moved from Northern Italy to Yugoslavia
1 armour moved from Northern Italy to Yugoslavia
1 mech_infantry moved from Northern Italy to Slovakia Hungary
1 armour moved from Greater Southern Germany to Slovakia Hungary
1 armour and 1 mech_infantry moved from Greater Southern Germany to Poland
1 infantry moved from Northern Italy to Yugoslavia
1 destroyer moved from 98 Sea Zone to 93 Sea Zone
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 mech_infantry moved from Iraq to Persia
Italians take Persia from British
2 infantry moved from Iraq to Northwest Persia
1 armour moved from Iraq to Northwest PersiaCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 destroyer
Americans defend with 1 submarine
Italians win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Poland
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Poland from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yugoslavia
Italians attack with 2 armour, 2 infantry and 1 mech_infantry
Russians defend with 2 armour
Italians win, taking Yugoslavia from Russians with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Russians: 2 armour
Casualties for Italians: 1 infantry
Battle in Slovakia Hungary
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Slovakia Hungary from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Northwest Persia
Italians attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Italians win, taking Northwest Persia from British with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 destroyer moved from 98 Sea Zone to 76 Sea Zone
1 cruiser moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from Algeria to Tunisia
1 aaGun moved from Northern Italy to Southern France
1 aaGun moved from Northern Italy to Yugoslavia
1 aaGun moved from Southern Italy to Northern Italy
3 fighters moved from Trans-Jordan to Egypt
1 artillery moved from Trans-Jordan to EgyptPlace Units - Italians
2 armour and 1 artillery placed in Egypt
1 fighter placed in Southern Italy
1 mech_infantry placed in Northern Italy
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,1,4
Italians collect 28 PUs (1 lost to blockades); end with 28 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 34 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 44 PUs -
F4
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odonis - i have good news. i am going to show you a pretty cool move this game that you won’t soon forget and will likely help your game quite a bit.
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use this map - the other one may not work.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 3 armour, 3 artilleries, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Belarus to Baltic States
Germans take Baltic States from Russians
1 armour moved from Nenetsia to Urals
Germans take Urals from Russians
1 armour moved from Urals to Vologda
1 armour moved from Nenetsia to Vologda
6 infantry moved from Archangel to Vologda
1 mech_infantry moved from Germany to Eastern Poland
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
1 fighter and 1 tactical_bomber moved from Western Germany to Eastern Poland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 3 armour, 3 artilleries, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Belarus to Baltic States
Germans take Baltic States from Russians
1 armour moved from Nenetsia to Urals
Germans take Urals from Russians
1 armour moved from Urals to Vologda
1 armour moved from Nenetsia to Vologda
6 infantry moved from Archangel to Vologda
1 mech_infantry moved from Germany to Eastern Poland
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
1 fighter and 1 tactical_bomber moved from Western Germany to Eastern PolandCombat - Germans
Battle in Scotland
Battle in Eastern Poland
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Scotland from British, taking Eastern Poland from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 2 armour and 6 infantry
Russians defend with 2 infantry
Germans win, taking Vologda from Russians with 2 armour and 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 armour moved from Novgorod to Vologda
11 infantry moved from Novgorod to Archangel
2 artilleries moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 aaGun moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Eastern Poland to Novgorod
4 mech_infantrys moved from Germany to Northern Italy
3 artilleries moved from Germany to Greater Southern Germany
1 artillery moved from Germany to Slovakia Hungary
1 tactical_bomber moved from Iraq to Southern Italy
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
1 submarine moved from 125 Sea Zone to 119 Sea Zone
1 cruiser moved from 112 Sea Zone to 111 Sea ZonePlace Units - Germans
3 armour placed in Novgorod
4 mech_infantrys placed in Western Germany
3 artilleries placed in Germany
2 infantry placed in GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
More than a little intrigued by your last statement….
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here ya go.
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if that one doesn’t work, try this one.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 3 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
4 destroyers moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 armour, 6 artilleries, 2 bombers, 5 fighters, 10 infantry, 2 mech_infantrys and 5 tactical_bombers moved from Burma to India
2 fighters moved from 39 Sea Zone to India
1 armour moved from Kiangsu to Kweichow
1 armour moved from Hopei to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 3 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
4 destroyers moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 armour, 6 artilleries, 2 bombers, 5 fighters, 10 infantry, 2 mech_infantrys and 5 tactical_bombers moved from Burma to India
2 fighters moved from 39 Sea Zone to India
1 armour moved from Kiangsu to Kweichow
1 armour moved from Hopei to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Japanese
Battle in Caroline Islands
Battle in Kweichow
Japanese attack with 2 armour and 1 mech_infantry
Chinese defend with 2 infantry
Japanese win, taking Caroline Islands from Americans, taking Kweichow from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 16 Sea Zone
Japanese attack with 4 destroyers
Americans defend with 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans win with 1 carrier and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Japanese: 4 destroyers
Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine
Battle in India
Japanese attack with 1 armour, 6 artilleries, 2 bombers, 7 fighters, 10 infantry, 2 mech_infantrys and 5 tactical_bombers
British defend with 3 aaGuns, 1 airfield, 1 armour, 3 artilleries, 2 fighters, 1 harbour, 20 infantry, 6 mech_infantrys and 1 tactical_bomber; UK_Pacific defend with 1 factory_major
Japanese captures 6PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 2 bombers and 3 tactical_bombers remaining. Battle score for attacker is -6
Casualties for Japanese: 6 artilleries, 7 fighters, 10 infantry, 2 mech_infantrys and 2 tactical_bombers
Casualties for British: 3 aaGuns, 1 armour, 3 artilleries, 2 fighters, 20 infantry, 6 mech_infantrys and 1 tactical_bomberNon Combat Move - Japanese
2 bombers moved from India to Persia
2 tactical_bombers moved from India to Persia
1 tactical_bomber moved from India to 39 Sea Zone
1 mech_infantry moved from Kiangsu to Kwangtung
2 infantry moved from Jehol to Anhwe
3 infantry moved from Korea to Manchuria
1 aaGun moved from Korea to Manchuria
1 cruiser moved from 39 Sea Zone to 77 Sea ZonePlace Units - Japanese
1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
3 fighters and 2 infantry placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6
Japanese collect 48 PUs (2 lost to blockades); end with 54 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs -
BTW - for OOL in SZ battle off of Japan, I held your AC with no hits as it would’ve meant you would’ve lost your planes. This way you kept at least one TAC and your AC intact. You can edit if you want to change this but it wouldn’t have made a difference in terms of defensive rolls.
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i haven’t looked at a map yet. but today i am going to show you the move. :-)
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hey very nice dice for ya on the attacks that round…! :-)
now maybe i’m lucky that i have the ability to pull off the move you are about to see. of course if you continue to get that lucky i could be in big trouble still!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Americans
Americans buy 1 armour, 3 fighters, 4 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 submarines moved from 91 Sea Zone to 94 Sea Zone
3 submarines moved from 94 Sea Zone to 95 Sea Zone
1 bomber and 1 fighter moved from Gibraltar to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 armour and 1 mech_infantry moved from Morocco to Tunisia
Americans take Algeria from Italians
1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 battleship moved from 35 Sea Zone to 18 Sea Zone
1 battleship moved from 18 Sea Zone to 6 Sea Zone
1 cruiser and 3 fighters moved from 35 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 35 Sea Zone from Japanese
1 carrier moved from 16 Sea Zone to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 carrier moved from 26 Sea Zone to 6 Sea Zone
1 carrier moved from 26 Sea Zone to 6 Sea Zone
2 bombers moved from Western United States to 102 Sea Zone
2 bombers moved from 102 Sea Zone to 92 Sea Zone
1 bomber moved from Western United States to 8 Sea Zone
1 bomber moved from 8 Sea Zone to 6 Sea Zone -
here’s the first part of the killer move. need to know if you want to scramble in z96 and if you want to scramble and/or use kamikazis in z6.
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I’ll use all 6 kamikaze shots at the 3 CV. 2 for each.
I’ll also scramble all three FTR into SZ6.