Odonis (Axis) vs Boldfresh (Allies +11), G40L No Tech

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :4

    Purchase Units - Americans
                Americans buy 3 bombers, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 units repaired.
                1 submarine moved from 45 Sea Zone to 37 Sea Zone
                1 fighter moved from Caroline Islands to 35 Sea Zone
                3 fighters moved from Caroline Islands to Philippines
                1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 artillery and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                1 artillery moved from 35 Sea Zone to Philippines

    Combat - Americans
                Battle in 37 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 37 Sea Zone, round 1 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 37 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 37 Sea Zone
                    Americans win, taking 37 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 35 Sea Zone
                    Americans attack with 1 fighter and 1 transport
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 35 Sea Zone
                    Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 16 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 1 :  2/3 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Philippines
                    Americans attack with 1 artillery and 3 fighters
                    Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                        Americans roll dice for 1 artillery and 3 fighters in Philippines, round 1 :  2/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 1 :  1/2 hits
                        1 fighter owned by the Americans , 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Philippines
                    Americans win, taking Philippines from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Americans: 1 fighter

    Non Combat Move - Americans
                1 battleship, 2 carriers and 1 cruiser moved from 33 Sea Zone to 35 Sea Zone
                1 transport moved from 33 Sea Zone to 54 Sea Zone
                2 fighters moved from Philippines to 35 Sea Zone
                1 carrier moved from 26 Sea Zone to 16 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                2 carriers, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 armour and 1 infantry moved from Central United States to 101 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 bomber moved from British Guiana to Gibraltar
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco
                2 carriers, 1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 108 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 fighter moved from Southeast Mexico to 91 Sea Zone
                1 fighter moved from 91 Sea Zone to Gibraltar

    Place Units - Americans
                3 bombers placed in Western United States
                1 infantry placed in Central United States
                1 submarine and 1 transport placed in 101 Sea Zone
                3 submarines placed in 10 Sea Zone
                Americans undo move 4.
                1 submarine placed in 101 Sea Zone
                2 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Philippines : 1 airfield, 1 artillery and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 3 bombers, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        37 Sea Zone : 1 flag, 1 submarine
        35 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 3 fighters and 1 transport
        26 Sea Zone : 2 carriers, 1 infantry, 1 mech_infantry and 1 transport
        10 Sea Zone : 2 submarines
        16 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
        54 Sea Zone : 1 transport
        Central United States : 4 aaGuns, 1 artillery, 1 factory_major, 1 infantry and 2 mech_infantrys
        Eastern United States : 1 airfield, 1 factory_major and 1 harbour
        Gibraltar : 1 bomber and 1 fighter
        Morocco : 1 armour, 2 infantry and 1 mech_infantry
        93 Sea Zone : 1 submarine
        101 Sea Zone : 2 submarines and 1 transport
        91 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 3 submarines and 2 transports

    Production/PUs Summary :

    Germans : 33 / 52
        Russians : 43 / 55
        Japanese : 53 / 55
        Americans : 52 / 77
        Chinese : 3 / 4
        British : 28 / 31
        UK_Pacific : 9 / 12
        Italians : 26 / 38
        ANZAC : 13 / 22
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Yunnan
                      Chinese take Yunnan from Japanese
                2 infantry moved from Shensi to Kweichow
                1 fighter moved from Sikang to Kweichow
                3 infantry moved from Sikang to Tsinghai
                1 infantry moved from Sikang to Tsinghai
                9 infantry moved from Sikang to Tsinghai

    Combat - Chinese
                Battle in Tsinghai
                    Chinese attack with 13 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 13 infantry in Tsinghai, round 1 :  0/13 hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 1 :  0/1 hits
                        Chinese roll dice for 13 infantry in Tsinghai, round 2 :  1/13 hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Tsinghai
                    Chinese win, taking Tsinghai from Japanese with 13 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kweichow
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 armour
                        Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 1 :  1/3 hits
                        Japanese roll dice for 1 armour in Kweichow, round 1 :  0/1 hits
                        1 armour owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Sikang

    Place Units - Chinese
                1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 7 PUs total

    Territory Summary for Chinese :

    Shensi : 1 infantry
        Yunnan : 1 infantry
        Kweichow : 2 infantry
        Tsinghai : 13 infantry
        Sikang : 1 fighter

    Production/PUs Summary :

    Germans : 33 / 52
        Russians : 43 / 55
        Japanese : 50 / 55
        Americans : 52 / 77
        Chinese : 6 / 7
        British : 28 / 31
        UK_Pacific : 9 / 12
        Italians : 26 / 38
        ANZAC : 13 / 22
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :4

    Combat Move - British
                3 fighters moved from Romania to Greece
                1 fighter moved from India to 38 Sea Zone
                1 armour moved from Kenya to Ethiopia
                      British take Ethiopia from Italians
                1 armour moved from Ethiopia to Anglo Egyptian Sudan
                2 artilleries, 3 infantry and 1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
                3 mech_infantrys moved from Tanganyika Territory to Anglo Egyptian Sudan

    Combat - British
                Battle in Greece
                    British attack with 3 fighters
                    Italians defend with 1 bomber
                        British roll dice for 3 fighters in Greece, round 1 :  3/3 hits
                        Germans roll dice for 1 bomber in Greece, round 1 :  0/1 hits
                        1 bomber owned by the Italians lost in Greece
                    British win with 3 fighters remaining. Battle score for attacker is 12
                    Casualties for Italians: 1 bomber
                Battle in 38 Sea Zone
                    British attack with 1 fighter
                    Japanese defend with 3 transports
                        3 transports owned by the Japanese lost in 38 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is 21
                    Casualties for Japanese: 3 transports
                Battle in Anglo Egyptian Sudan
                    British attack with 1 armour, 2 artilleries, 3 infantry and 4 mech_infantrys
                    Italians defend with 1 infantry
                        British roll dice for 1 armour, 2 artilleries, 3 infantry and 4 mech_infantrys in Anglo Egyptian Sudan, round 1 :  5/10 hits
                        Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 1 :  0/1 hits
                        1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 2 artilleries, 3 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                3 fighters moved from Greece to Caucasus
                2 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco
                2 infantry moved from Brazil to British Guiana
                1 fighter moved from United Kingdom to 91 Sea Zone
                1 fighter moved from 91 Sea Zone to Gibraltar
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 80 Sea Zone to 76 Sea Zone
                1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 76 Sea Zone to 72 Sea Zone
                1 fighter moved from 38 Sea Zone to India

    Place Units - British
                2 infantry placed in Quebec
                1 transport placed in 106 Sea Zone
                1 armour and 1 bomber placed in Union of South Africa

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs total

    Territory Summary for British :

    India : 3 aaGuns, 1 airfield, 1 armour, 3 artilleries, 2 fighters, 1 harbour, 16 infantry, 6 mech_infantrys and 1 tactical_bomber
        Sumatra : 1 infantry
        Belgian Congo : 3 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor and 2 infantry
        Gibraltar : 1 airfield, 1 armour, 1 artillery, 1 fighter, 1 harbour and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 armour, 1 bomber, 1 factory_minor and 1 harbour
        British Guiana : 2 infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 8 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 armour, 2 artilleries, 3 infantry and 4 mech_infantrys
        Morocco : 2 infantry
        Ethiopia : 1 flag
        Caucasus : 3 fighters
        106 Sea Zone : 1 transport
        99 Sea Zone : 1 flag
        72 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 transport
        Brazil : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 airfield and 1 factory_minor
        91 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 33 / 52
        Russians : 43 / 55
        Japanese : 50 / 55
        Americans : 52 / 77
        Chinese : 6 / 7
        British : 30 / 30
        UK_Pacific : 9 / 0
        Italians : 24 / 38
        ANZAC : 13 / 22
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :4

    Place Units - UK_Pacific
                4 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6,3,6,4,1,2,6,5,4,1,4
                UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs total
                Some Units in India change ownership: 4 infantry

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :4

    Purchase Units - Italians
                Italians buy 2 armour, 1 artillery, 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour and 1 infantry moved from Northern Italy to Yugoslavia
                1 mech_infantry moved from Northern Italy to Yugoslavia
                1 armour moved from Northern Italy to Yugoslavia
                1 mech_infantry moved from Northern Italy to Slovakia Hungary
                1 armour moved from Greater Southern Germany to Slovakia Hungary
                1 armour and 1 mech_infantry moved from Greater Southern Germany to Poland
                1 infantry moved from Northern Italy to Yugoslavia
                1 destroyer moved from 98 Sea Zone to 93 Sea Zone
                1 infantry moved from Italian Somaliland to Kenya
                      Italians take Kenya from British
                1 mech_infantry moved from Iraq to Persia
                      Italians take Persia from British
                2 infantry moved from Iraq to Northwest Persia
                1 armour moved from Iraq to Northwest Persia

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :4

    Purchase Units - Italians
                Italians buy 2 armour, 1 artillery, 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour and 1 infantry moved from Northern Italy to Yugoslavia
                1 mech_infantry moved from Northern Italy to Yugoslavia
                1 armour moved from Northern Italy to Yugoslavia
                1 mech_infantry moved from Northern Italy to Slovakia Hungary
                1 armour moved from Greater Southern Germany to Slovakia Hungary
                1 armour and 1 mech_infantry moved from Greater Southern Germany to Poland
                1 infantry moved from Northern Italy to Yugoslavia
                1 destroyer moved from 98 Sea Zone to 93 Sea Zone
                1 infantry moved from Italian Somaliland to Kenya
                      Italians take Kenya from British
                1 mech_infantry moved from Iraq to Persia
                      Italians take Persia from British
                2 infantry moved from Iraq to Northwest Persia
                1 armour moved from Iraq to Northwest Persia

    Combat - Italians
                Battle in 93 Sea Zone
                    Italians attack with 1 destroyer
                    Americans defend with 1 submarine
                    Italians win with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Poland
                    Italians attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                    Italians win, taking Poland from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Yugoslavia
                    Italians attack with 2 armour, 2 infantry and 1 mech_infantry
                    Russians defend with 2 armour
                    Italians win, taking Yugoslavia from Russians with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
                    Casualties for Russians: 2 armour
                    Casualties for Italians: 1 infantry
                Battle in Slovakia Hungary
                    Italians attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                    Italians win, taking Slovakia Hungary from Russians with 1 armour remaining. Battle score for attacker is -1
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 mech_infantry
                Battle in Northwest Persia
                    Italians attack with 1 armour and 2 infantry
                    Russians defend with 1 infantry
                    Italians win, taking Northwest Persia from British with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 destroyer moved from 98 Sea Zone to 76 Sea Zone
                1 cruiser moved from 98 Sea Zone to 92 Sea Zone
                1 infantry moved from Algeria to Tunisia
                1 aaGun moved from Northern Italy to Southern France
                1 aaGun moved from Northern Italy to Yugoslavia
                1 aaGun moved from Southern Italy to Northern Italy
                3 fighters moved from Trans-Jordan to Egypt
                1 artillery moved from Trans-Jordan to Egypt

    Place Units - Italians
                2 armour and 1 artillery placed in Egypt
                1 fighter placed in Southern Italy
                1 mech_infantry placed in Northern Italy
                1 destroyer placed in 95 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,1,4
                Italians collect 28 PUs (1 lost to blockades); end with 28 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 34 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 44 PUs

  • '12

    F4

  • '12

    odonis - i have good news.  i am going to show you a pretty cool move this game that you won’t soon forget and will likely help your game quite a bit.

  • '12

    use this map - the other one may not work.

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :5

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Purchase Units - Germans
                Germans buy 3 armour, 3 artilleries, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Belarus to Baltic States
                      Germans take Baltic States from Russians
                1 armour moved from Nenetsia to Urals
                      Germans take Urals from Russians
                1 armour moved from Urals to Vologda
                1 armour moved from Nenetsia to Vologda
                6 infantry moved from Archangel to Vologda
                1 mech_infantry moved from Germany to Eastern Poland
                1 transport moved from 112 Sea Zone to 113 Sea Zone
                1 artillery and 1 infantry moved from Germany to 113 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
                1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
                1 fighter and 1 tactical_bomber moved from Western Germany to Eastern Poland

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :5

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Purchase Units - Germans
                Germans buy 3 armour, 3 artilleries, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Belarus to Baltic States
                      Germans take Baltic States from Russians
                1 armour moved from Nenetsia to Urals
                      Germans take Urals from Russians
                1 armour moved from Urals to Vologda
                1 armour moved from Nenetsia to Vologda
                6 infantry moved from Archangel to Vologda
                1 mech_infantry moved from Germany to Eastern Poland
                1 transport moved from 112 Sea Zone to 113 Sea Zone
                1 artillery and 1 infantry moved from Germany to 113 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
                1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
                1 fighter and 1 tactical_bomber moved from Western Germany to Eastern Poland

    Combat - Germans
                Battle in Scotland
                Battle in Eastern Poland
                    Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Germans win, taking Scotland from British, taking Eastern Poland from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Vologda
                    Germans attack with 2 armour and 6 infantry
                    Russians defend with 2 infantry
                    Germans win, taking Vologda from Russians with 2 armour and 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                1 armour moved from Novgorod to Vologda
                11 infantry moved from Novgorod to Archangel
                2 artilleries moved from Novgorod to Archangel
                1 infantry moved from Novgorod to Belarus
                1 aaGun moved from Novgorod to Archangel
                1 fighter and 1 tactical_bomber moved from Eastern Poland to Novgorod
                4 mech_infantrys moved from Germany to Northern Italy
                3 artilleries moved from Germany to Greater Southern Germany
                1 artillery moved from Germany to Slovakia Hungary
                1 tactical_bomber moved from Iraq to Southern Italy
                1 destroyer moved from 125 Sea Zone to 110 Sea Zone
                1 submarine moved from 125 Sea Zone to 119 Sea Zone
                1 cruiser moved from 112 Sea Zone to 111 Sea Zone

    Place Units - Germans
                3 armour placed in Novgorod
                4 mech_infantrys placed in Western Germany
                3 artilleries placed in Germany
                2 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 44 PUs; end with 44 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs

  • '20 '19 '18 '15 '13

    More than a little intrigued by your last statement….

  • '12

    @Odonis:

    More than a little intrigued by your last statement….

    it might blow your mind… :-o

  • '12

    here ya go.

  • '12

    if that one doesn’t work, try this one.

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :5

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer, 3 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                4 destroyers moved from 6 Sea Zone to 16 Sea Zone
                1 submarine moved from 39 Sea Zone to 42 Sea Zone
                1 armour, 6 artilleries, 2 bombers, 5 fighters, 10 infantry, 2 mech_infantrys and 5 tactical_bombers moved from Burma to India
                2 fighters moved from 39 Sea Zone to India
                1 armour moved from Kiangsu to Kweichow
                1 armour moved from Hopei to Kweichow
                1 mech_infantry moved from Kiangsu to Kweichow
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :5

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer, 3 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                4 destroyers moved from 6 Sea Zone to 16 Sea Zone
                1 submarine moved from 39 Sea Zone to 42 Sea Zone
                1 armour, 6 artilleries, 2 bombers, 5 fighters, 10 infantry, 2 mech_infantrys and 5 tactical_bombers moved from Burma to India
                2 fighters moved from 39 Sea Zone to India
                1 armour moved from Kiangsu to Kweichow
                1 armour moved from Hopei to Kweichow
                1 mech_infantry moved from Kiangsu to Kweichow
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands

    Combat - Japanese
                Battle in Caroline Islands
                Battle in Kweichow
                    Japanese attack with 2 armour and 1 mech_infantry
                    Chinese defend with 2 infantry
                    Japanese win, taking Caroline Islands from Americans, taking Kweichow from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                    Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 16 Sea Zone
                    Japanese attack with 4 destroyers
                    Americans defend with 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans win with 1 carrier and 1 tactical_bomber remaining. Battle score for attacker is -8
                    Casualties for Japanese: 4 destroyers
                    Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine
                Battle in India
                    Japanese attack with 1 armour, 6 artilleries, 2 bombers, 7 fighters, 10 infantry, 2 mech_infantrys and 5 tactical_bombers
                    British defend with 3 aaGuns, 1 airfield, 1 armour, 3 artilleries, 2 fighters, 1 harbour, 20 infantry, 6 mech_infantrys and 1 tactical_bomber; UK_Pacific defend with 1 factory_major
                    Japanese captures 6PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 1 armour, 2 bombers and 3 tactical_bombers remaining. Battle score for attacker is -6
                    Casualties for Japanese: 6 artilleries, 7 fighters, 10 infantry, 2 mech_infantrys and 2 tactical_bombers
                    Casualties for British: 3 aaGuns, 1 armour, 3 artilleries, 2 fighters, 20 infantry, 6 mech_infantrys and 1 tactical_bomber

    Non Combat Move - Japanese
                2 bombers moved from India to Persia
                2 tactical_bombers moved from India to Persia
                1 tactical_bomber moved from India to 39 Sea Zone
                1 mech_infantry moved from Kiangsu to Kwangtung
                2 infantry moved from Jehol to Anhwe
                3 infantry moved from Korea to Manchuria
                1 aaGun moved from Korea to Manchuria
                1 cruiser moved from 39 Sea Zone to 77 Sea Zone

    Place Units - Japanese
                1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
                3 fighters and 2 infantry placed in Japan
                1 destroyer placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6
                Japanese collect 48 PUs (2 lost to blockades); end with 54 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs

  • '20 '19 '18 '15 '13

    BTW - for OOL in SZ battle off of Japan, I held your AC with no hits as it would’ve meant you would’ve lost your planes. This way you kept at least one TAC and your AC intact. You can edit if you want to change this but it wouldn’t have made a difference in terms of defensive rolls.

  • '12

    i haven’t looked at a map yet.  but today i am going to show you the move.  :-)

  • '12

    hey very nice dice for ya on the attacks that round…!  :-)

    now maybe i’m lucky that i have the ability to pull off the move you are about to see.  of course if you continue to get that lucky i could be in big trouble still!

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