@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
Odonis (Axis) vs Boldfresh (Allies +11), G40L No Tech
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Sorry, bit of an issue here. I originally scrambled your FTRs but didn’t realize they had scrambled into SZ91, not 92. I then tried to edit them into SZ92 and started combat. On my initial roll I got 4 hits (CV x 2, DD, 1 FTR) leaving one FTR remaining (or the 2nd hit on your CV which I imagine you don’t want instead). I recived 1 hit in the return fire and lost a TAC.
Unfortunately, your FTRs never had a return fire option in that first round. Can I suggest this: let’s roll using the dice roller and edit losses as necessary. If so, then you will have two rolls with your FTRs, then I can roll again with my remaining units against the remaining FTR.
Make sense?
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well, i had wanted to scramble the ftrs to z91 actually… what a mess. sorry didn’t notice that you wrote z92. well, at this point, go ahead and do what you mentioned, that’s fine.
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another reason i suggest you run a move in local first.
then you will realize all scrambles that are available for
example. -
Ok, notes about using local first.
Here we go:
SZ 92
“aaa 2@4:”
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Crap, trying to remember how to do this…
“
Rolls: 2@4; Total Hits: 12@4: (6, 1)” -
Ok, so you hit one, and I will lose a FTR.
My return fire against your remaining FTR with 2 BMB, 1 TAC, 1 FTR.
“
Rolls: 1@3 3@4; Total Hits: 21@3: (5)3@4: (6, 3, 1)” -
Ok, your return fire with the FTR:
“
Rolls: 1@4; Total Hits: 01@4: (5)” -
didn’t you hit 5 times in round 1? thought you had cleared the zone in round 1… either way i guess it doesn’t matter.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 destroyer, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
2 artilleries and 2 infantry moved from Poland to Eastern Poland
2 infantry moved from Romania to Eastern Poland
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to 92 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to 92 Sea ZoneCombat - Germans
British scrambles 2 units out of Gibraltar to defend against the attack in 91 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 1 fighter
EDIT: Removing units owned by French from 91 Sea Zone: 1 fighter
EDIT: Adding units owned by French to 92 Sea Zone: 1 fighter
EDIT: Adding units owned by British to 92 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Battle in 91 Sea Zone
Germans attack with 1 destroyer
British defend with 1 transport
Germans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Eastern Poland
Germans attack with 2 artilleries and 4 infantry
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 92 Sea Zone
Germans attack with 2 bombers, 2 fighters and 2 tactical_bombers
French defend with ; British defend with 1 carrier and 1 destroyer
Germans win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 carrier and 1 destroyerNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by French from 92 Sea Zone: 1 fighter
EDIT: Removing units owned by British from Gibraltar: 1 airfield
EDIT: Removing units owned by Germans from 92 Sea Zone: 1 fighter
EDIT: Removing units owned by British from 92 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Gibraltar: 1 harbour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter could not land in 92 Sea Zone and was removed
1 tactical_bomber moved from 92 Sea Zone to Tunisia
2 bombers moved from 92 Sea Zone to Southern Italy
1 aaGun moved from Romania to Eastern Poland
1 aaGun moved from Germany to Poland
1 aaGun, 6 armour, 3 artilleries and 12 infantry moved from Baltic States to Novgorod
4 infantry moved from Karelia to Novgorod
3 armour moved from Germany to Eastern Poland
1 armour moved from Holland Belgium to Germany
3 mech_infantrys moved from Western Germany to Poland
1 infantry moved from Holland Belgium to Western Germany
5 infantry moved from Greece to Bulgaria
5 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Yugoslavia
3 tactical_bombers moved from Alexandria to EgyptPlace Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to Tunisia: 1 fighter
EDIT: Turning off Edit Mode
1 destroyer and 1 submarine placed in 112 Sea Zone
1 infantry and 1 mech_infantry placed in Romania
4 armour placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
Germans collect 39 PUs (3 lost to blockades); end with 39 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs -
Ok, should be good. Had to edit my FTR to Tunisia due to a bug.
Sorry again :roll:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
7 infantry moved from Bessarabia to Romania
3 armour and 1 artillery moved from Bessarabia to Romania
1 bomber moved from Russia to Romania
2 fighters and 1 tactical_bomber moved from Belarus to Baltic States
1 infantry moved from Belarus to Baltic States
3 armour, 2 artilleries and 16 infantry moved from Belarus to Eastern Poland
2 armour moved from Ukraine to Eastern PolandCombat - Russians
Battle in Eastern Poland
Russians attack with 5 armour, 2 artilleries and 16 infantry
Germans defend with 1 aaGun, 3 armour, 2 artilleries and 4 infantry
Russians roll dice for 5 armour, 2 artilleries and 16 infantry in Eastern Poland, round 1 : 5/23 hits
Germans roll dice for 1 aaGun, 3 armour, 2 artilleries and 4 infantry in Eastern Poland, round 1 : 3/9 hits
3 infantry owned by the Russians , 4 infantry owned by the Germans and 1 aaGun owned by the Germans lost in Eastern Poland
Russians roll dice for 5 armour, 2 artilleries and 13 infantry in Eastern Poland, round 2 : 7/20 hits
Germans roll dice for 3 armour and 2 artilleries in Eastern Poland, round 2 : 3/5 hits
3 infantry owned by the Russians , 3 armour owned by the Germans and 2 artilleries owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 5 armour, 2 artilleries and 10 infantry remaining. Battle score for attacker is 25
Casualties for Germans: 1 aaGun, 3 armour, 2 artilleries and 4 infantry
Casualties for Russians: 6 infantry
Battle in Romania
Russians attack with 3 armour, 1 artillery, 1 bomber and 7 infantry
Germans defend with 1 factory_minor, 2 infantry and 1 mech_infantry; Italians defend with 1 armour and 1 infantry
Russians roll dice for 3 armour, 1 artillery, 1 bomber and 7 infantry in Romania, round 1 : 3/12 hits
Germans roll dice for 1 armour, 3 infantry and 1 mech_infantry in Romania, round 1 : 2/5 hits
2 infantry owned by the Russians , 2 infantry owned by the Germans and 1 infantry owned by the Italians lost in Romania
Russians roll dice for 3 armour, 1 artillery, 1 bomber and 5 infantry in Romania, round 2 : 3/10 hits
Germans roll dice for 1 armour and 1 mech_infantry in Romania, round 2 : 0/2 hits
1 mech_infantry owned by the Germans and 1 armour owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 3 armour, 1 artillery, 1 bomber and 5 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 2 infantry and 1 mech_infantry
Casualties for Russians: 2 infantry
Casualties for Italians: 1 armour and 1 infantry
Battle in Baltic States
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 1 : 1/4 hits
Germans roll dice for 1 infantry in Baltic States, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Baltic States to Western Ukraine
1 bomber moved from Romania to Western Ukraine
4 aaGuns moved from Belarus to Eastern Poland
1 mech_infantry moved from Belarus to Romania
2 armour and 1 mech_infantry moved from Bessarabia to Romania
1 mech_infantry moved from Ukraine to Romania
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Caucasus to Northwest Persia
2 aaGuns and 18 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians
1 infantry and 2 mech_infantrys placed in Ukraine
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUsTerritory Summary for Russians :
Yenisey : 2 aaGuns and 18 infantry
Romania : 1 flag, 5 armour, 1 artillery, 1 factory_minor, 5 infantry and 3 mech_infantrys
Baltic States : 1 infantry
Eastern Poland : 4 aaGuns, 5 armour, 2 artilleries and 10 infantry
Russia : 1 airfield, 1 factory_major and 13 infantry
Ukraine : 1 factory_minor, 1 infantry and 2 mech_infantrys
Western Ukraine : 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
Volgograd : 1 factory_minor
125 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
Northwest Persia : 1 infantry
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 37 / 49
Russians : 37 / 45
Japanese : 32 / 43
Americans : 52 / 52
Chinese : 6 / 6
British : 28 / 31
UK_Pacific : 21 / 21
Italians : 27 / 32
ANZAC : 17 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 16 times
2 was rolled 15 times
3 was rolled 12 times
4 was rolled 21 times
5 was rolled 16 times
6 was rolled 11 times
Average roll : 3.429
Median : 4.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 91Germans Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 7 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.545
Median : 4.000
Variance : 1.238
Standard Deviation : 1.113
Total rolls : 22Russians Combat
1 was rolled 14 times
2 was rolled 11 times
3 was rolled 9 times
4 was rolled 14 times
5 was rolled 11 times
6 was rolled 10 times
Average roll : 3.391
Median : 4.000
Variance : 0.338
Standard Deviation : 0.582
Total rolls : 69 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 2 armour, 2 fighters, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Hopei to Kweichow
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from French
2 bombers moved from Kwangsi to India
3 fighters moved from Kwangsi to Kweichow
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya
2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
2 battleships, 2 cruisers and 2 submarines moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
2 artilleries moved from 37 Sea Zone to Malaya
1 armour moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
2 fighters and 2 tactical_bombers moved from 44 Sea Zone to Philippines
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
2 armour moved from Kiangsu to Kwangtung
1 mech_infantry moved from Kiangsu to Kweichow
3 fighters moved from Kwangsi to Kweichow
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 44 Sea Zone to 45 Sea Zone
1 destroyer moved from 44 Sea Zone to 41 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 2 armour, 2 fighters, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Hopei to Kweichow
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from French
2 bombers moved from Kwangsi to India
3 fighters moved from Kwangsi to Kweichow
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya
2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
2 battleships, 2 cruisers and 2 submarines moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
2 artilleries moved from 37 Sea Zone to Malaya
1 armour moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
2 fighters and 2 tactical_bombers moved from 44 Sea Zone to Philippines
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
2 armour moved from Kiangsu to Kwangtung
1 mech_infantry moved from Kiangsu to Kweichow
3 fighters moved from Kwangsi to Kweichow
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 44 Sea Zone to 45 Sea Zone
1 destroyer moved from 44 Sea Zone to 41 Sea ZoneCombat - Japanese
Japanese creates battle in territory 44 Sea Zone
Battle in 41 Sea Zone
Japanese attack with 1 destroyer
British defend with 1 transport
Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Borneo
Battle in Kwangtung
Japanese attack with 2 armour
British defend with 1 harbour and 2 infantry
UK_Pacific win, taking Borneo from UK_Pacific with no units remaining. Battle score for attacker is -6
Casualties for Japanese: 2 armour
Casualties for British: 2 infantry
Battle in Kweichow
Japanese attack with 6 fighters, 1 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese win, taking Kweichow from Chinese with 6 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 2 cruisers, 2 submarines and 2 transports
British defend with 1 destroyer
Japanese win, taking 37 Sea Zone from Neutral with 2 battleships, 2 cruisers, 2 submarines and 2 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Strategic bombing raid in India
Bombing raid in India rolls: 3,6 and causes: 9 damage to unit: factory_major
Bombing raid in India causes 9 damage total.
Battle in Malaya
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry; British defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 1 infantry
Battle in Philippines
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 44 Sea Zone: 2 carriers
EDIT: Turning off Edit Mode
2 fighters and 2 tactical_bombers could not land in 35 Sea Zone and were removed
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from Malaya to 37 Sea Zone
1 fighter moved from Kwangsi to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 bombers moved from India to Yunnan
2 artilleries, 2 infantry and 1 mech_infantry moved from Yunnan to Shan State
1 armour moved from Szechwan to Yunnan
2 artilleries and 3 infantry moved from Hunan to Yunnan
5 tactical_bombers moved from Kwangsi to Yunnan
2 fighters moved from Philippines to 35 Sea Zone
2 tactical_bombers moved from Philippines to 35 Sea Zone
1 fighter moved from Kwangsi to Yunnan
6 fighters moved from Kweichow to Yunnan
1 destroyer moved from 6 Sea Zone to 16 Sea ZonePlace Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 35 Sea Zone: 2 carriers, 2 fighters and 2 tactical_bombers
EDIT: Turning off Edit Mode
2 armour and 1 mech_infantry placed in Kiangsu
2 fighters and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs total -
Had to edit the Carriers into SZ 35 as a bug stopped them from being able to move
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you removed the AB and NB from gibraltar!! :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 2 carriers, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to Gibraltar: 1 airfield and 1 harbour
EDIT: Turning off Edit Mode
1 submarine moved from 54 Sea Zone to 45 Sea Zone
2 fighters moved from 54 Sea Zone to 45 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Southeast Mexico to 91 Sea ZoneCombat - Americans
Battle in 91 Sea Zone
Americans attack with 1 bomber and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 91 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 bomber in 91 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer in 91 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber in 91 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 91 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 45 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 45 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 fighters in 45 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 45 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 1 : 1/3 hits
Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 1 : 0/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 : 1/2 hits
1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery and 2 infantry in Caroline Islands, round 2 : 0/3 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 2 : 0/2 hits
Americans roll dice for 1 artillery and 2 infantry in Caroline Islands, round 3 : 1/3 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 4 : 1/2 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery remaining. Battle score for attacker is 2
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 3 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 carrier and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
1 carrier, 3 destroyers and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from 45 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to Southeast Mexico
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to Western United States
1 bomber moved from 91 Sea Zone to British Guiana
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 108 Sea ZonePlace Units - Americans
2 carriers and 1 transport placed in 10 Sea Zone
1 submarine and 1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 fighter, 1 harbour and 1 tactical_bomber
Midway : 1 airfield
45 Sea Zone : 1 submarine
33 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 submarine and 2 transports
26 Sea Zone : 1 carrier, 1 destroyer and 1 submarine
10 Sea Zone : 2 carriers and 1 transport
Central United States : 4 aaGuns, 1 armour, 1 artillery, 1 factory_major, 1 infantry and 2 mech_infantrys
Southeast Mexico : 1 fighter
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
British Guiana : 1 bomber
108 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport
101 Sea Zone : 1 submarine and 1 transport
91 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 37 / 49
Russians : 37 / 45
Japanese : 49 / 49
Americans : 50 / 70
Chinese : 2 / 6
British : 28 / 31
UK_Pacific : 12 / 21
Italians : 27 / 32
ANZAC : 17 / 17
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 9 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.750
Median : 4.000
Variance : 0.743
Standard Deviation : 0.862
Total rolls : 36Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.444
Median : 3.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 9Germans Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.840
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 25 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Sikang to Shensi
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 fighter moved from Sikang to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Shensi, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to SikangPlace Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs totalTerritory Summary for Chinese :
Shensi : 2 infantry
Szechwan : 1 infantry
Sikang : 1 fighter and 13 infantryProduction/PUs Summary :
Germans : 37 / 49
Russians : 37 / 45
Japanese : 47 / 49
Americans : 50 / 70
Chinese : 4 / 4
British : 28 / 31
UK_Pacific : 12 / 21
Italians : 27 / 32
ANZAC : 17 / 17
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 10 times
4 was rolled 9 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.700
Median : 4.000
Variance : 0.923
Standard Deviation : 0.961
Total rolls : 40Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.600
Median : 3.500
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 10Germans Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.840
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 25 -
can’t finish UK - it will come later.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Place Units - UK_Pacific
2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6
UK_Pacific collect 12 PUs; end with 12 PUs total
Some Units in India change ownership: 2 artilleries and 3 infantryTerritory Summary for UK_Pacific :
India : 1 factory_major
Sumatra : 1 flagProduction/PUs Summary :
Germans : 37 / 49
Russians : 37 / 45
Japanese : 47 / 49
Americans : 50 / 70
Chinese : 4 / 4
British : 31 / 31
UK_Pacific : 12 / 12
Italians : 24 / 32
ANZAC : 17 / 17
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3.950
Median : 5.000
Variance : 1.158
Standard Deviation : 1.076
Total rolls : 20Null / Other
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.500
Median : 4.000
Variance : 1.231
Standard Deviation : 1.109
Total rolls : 14Italians Combat
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.800
Median : 5.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 2 armour, 1 factory_minor and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 armour moved from Egypt to Iraq
3 infantry moved from Trans-Jordan to Iraq
3 fighters moved from Southern Italy to Iraq
1 infantry moved from Tunisia to Algeria
Italians take Algeria from French
1 bomber moved from Southern Italy to Ukraine





