@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Still need your email to put into the game to get dice rolls
ok i’ll put it in the allied turn
More than a little intrigued by your last statement….
here ya go.
if that one doesn’t work, try this one.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 3 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 destroyers moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 armour, 6 artilleries, 2 bombers, 5 fighters, 10 infantry, 2 mech_infantrys and 5 tactical_bombers moved from Burma to India
2 fighters moved from 39 Sea Zone to India
1 armour moved from Kiangsu to Kweichow
1 armour moved from Hopei to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 3 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 destroyers moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 armour, 6 artilleries, 2 bombers, 5 fighters, 10 infantry, 2 mech_infantrys and 5 tactical_bombers moved from Burma to India
2 fighters moved from 39 Sea Zone to India
1 armour moved from Kiangsu to Kweichow
1 armour moved from Hopei to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
Combat - Japanese
Battle in Caroline Islands
Battle in Kweichow
Japanese attack with 2 armour and 1 mech_infantry
Chinese defend with 2 infantry
Japanese win, taking Caroline Islands from Americans, taking Kweichow from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 16 Sea Zone
Japanese attack with 4 destroyers
Americans defend with 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans win with 1 carrier and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Japanese: 4 destroyers
Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine
Battle in India
Japanese attack with 1 armour, 6 artilleries, 2 bombers, 7 fighters, 10 infantry, 2 mech_infantrys and 5 tactical_bombers
British defend with 3 aaGuns, 1 airfield, 1 armour, 3 artilleries, 2 fighters, 1 harbour, 20 infantry, 6 mech_infantrys and 1 tactical_bomber; UK_Pacific defend with 1 factory_major
Japanese captures 6PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 2 bombers and 3 tactical_bombers remaining. Battle score for attacker is -6
Casualties for Japanese: 6 artilleries, 7 fighters, 10 infantry, 2 mech_infantrys and 2 tactical_bombers
Casualties for British: 3 aaGuns, 1 armour, 3 artilleries, 2 fighters, 20 infantry, 6 mech_infantrys and 1 tactical_bomber
Non Combat Move - Japanese
2 bombers moved from India to Persia
2 tactical_bombers moved from India to Persia
1 tactical_bomber moved from India to 39 Sea Zone
1 mech_infantry moved from Kiangsu to Kwangtung
2 infantry moved from Jehol to Anhwe
3 infantry moved from Korea to Manchuria
1 aaGun moved from Korea to Manchuria
1 cruiser moved from 39 Sea Zone to 77 Sea Zone
Place Units - Japanese
1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
3 fighters and 2 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6
Japanese collect 48 PUs (2 lost to blockades); end with 54 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
BTW - for OOL in SZ battle off of Japan, I held your AC with no hits as it would’ve meant you would’ve lost your planes. This way you kept at least one TAC and your AC intact. You can edit if you want to change this but it wouldn’t have made a difference in terms of defensive rolls.
i haven’t looked at a map yet. but today i am going to show you the move. :-)
hey very nice dice for ya on the attacks that round…! :-)
now maybe i’m lucky that i have the ability to pull off the move you are about to see. of course if you continue to get that lucky i could be in big trouble still!
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Americans
Americans buy 1 armour, 3 fighters, 4 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 submarines moved from 91 Sea Zone to 94 Sea Zone
3 submarines moved from 94 Sea Zone to 95 Sea Zone
1 bomber and 1 fighter moved from Gibraltar to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 armour and 1 mech_infantry moved from Morocco to Tunisia
Americans take Algeria from Italians
1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 battleship moved from 35 Sea Zone to 18 Sea Zone
1 battleship moved from 18 Sea Zone to 6 Sea Zone
1 cruiser and 3 fighters moved from 35 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 35 Sea Zone from Japanese
1 carrier moved from 16 Sea Zone to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 carrier moved from 26 Sea Zone to 6 Sea Zone
1 carrier moved from 26 Sea Zone to 6 Sea Zone
2 bombers moved from Western United States to 102 Sea Zone
2 bombers moved from 102 Sea Zone to 92 Sea Zone
1 bomber moved from Western United States to 8 Sea Zone
1 bomber moved from 8 Sea Zone to 6 Sea Zone
here’s the first part of the killer move. need to know if you want to scramble in z96 and if you want to scramble and/or use kamikazis in z6.
I’ll use all 6 kamikaze shots at the 3 CV. 2 for each.
I’ll also scramble all three FTR into SZ6.
No scramble in 96 right?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Americans
Americans buy 1 armour, 3 fighters, 4 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 submarines moved from 91 Sea Zone to 94 Sea Zone
3 submarines moved from 94 Sea Zone to 95 Sea Zone
1 bomber and 1 fighter moved from Gibraltar to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 armour and 1 mech_infantry moved from Morocco to Tunisia
Americans take Algeria from Italians
1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 battleship moved from 35 Sea Zone to 18 Sea Zone
1 battleship moved from 18 Sea Zone to 6 Sea Zone
1 cruiser and 3 fighters moved from 35 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 35 Sea Zone from Japanese
1 carrier moved from 16 Sea Zone to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 carrier moved from 26 Sea Zone to 6 Sea Zone
1 carrier moved from 26 Sea Zone to 6 Sea Zone
2 bombers moved from Western United States to 102 Sea Zone
2 bombers moved from 102 Sea Zone to 92 Sea Zone
1 bomber moved from Western United States to 8 Sea Zone
1 bomber moved from 8 Sea Zone to 6 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 3,2
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4,4
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1,4
Units damaged: 1 carrier owned by the Americans
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 bomber, 3 carriers, 1 cruiser, 3 fighters, 1 mech_infantry, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer and 3 fighters
Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 1 cruiser, 3 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 1 : 2/7 hits
Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 1 : 3/4 hits
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
1 cruiser owned by the Americans , 1 destroyer owned by the Japanese and 1 fighter owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 3 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 3/6 hits
Japanese roll dice for 2 fighters in 6 Sea Zone, round 2 : 2/2 hits
2 fighters owned by the Americans and 2 fighters owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 bomber, 3 carriers, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer and 3 fighters
Casualties for Americans: 1 cruiser and 2 fighters
Battle in 95 Sea Zone
Americans attack with 1 bomber, 1 fighter and 3 submarines
Italians defend with 1 destroyer
Americans roll dice for 3 submarines in 95 Sea Zone, round 1 : 0/3 hits
Americans roll dice for 1 bomber and 1 fighter in 95 Sea Zone, round 1 : 1/2 hits
Italians roll dice for 1 destroyer in 95 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Italians lost in 95 Sea Zone
Americans win with 1 bomber, 1 fighter and 3 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Tunisia
Americans attack with 1 armour and 1 mech_infantry
Italians defend with 1 infantry
Americans roll dice for 1 armour and 1 mech_infantry in Tunisia, round 1 : 1/2 hits
Italians roll dice for 1 infantry in Tunisia, round 1 : 1/1 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 1 armour remaining. Battle score for attacker is -1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Korea
Battle in 92 Sea Zone
Americans attack with 2 bombers and 1 destroyer
Italians defend with 1 cruiser
Americans roll dice for 2 bombers and 1 destroyer in 92 Sea Zone, round 1 : 2/3 hits
Italians roll dice for 1 cruiser in 92 Sea Zone, round 1 : 0/1 hits
1 cruiser owned by the Italians lost in 92 Sea Zone
Americans win, taking Korea from Japanese with 2 bombers and 1 destroyer remaining. Battle score for attacker is 12
Casualties for Italians: 1 cruiser
Non Combat Move - Americans
2 bombers moved from 92 Sea Zone to Gibraltar
1 bomber moved from 95 Sea Zone to Gibraltar
1 fighter moved from 95 Sea Zone to Malta
2 infantry moved from Morocco to Algeria
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 91 Sea Zone to 102 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea Zone
2 carriers moved from 91 Sea Zone to 95 Sea Zone
1 cruiser moved from 91 Sea Zone to 95 Sea Zone
1 bomber moved from 6 Sea Zone to Siberia
Place Units - Americans
1 armour, 4 infantry and 1 mech_infantry placed in Central United States
2 transports placed in 101 Sea Zone
3 fighters and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Territory Summary for Americans :
Korea : 1 flag, 1 infantry
Philippines : 1 airfield, 1 artillery and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 1 tactical_bomber
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Siberia : 1 bomber
37 Sea Zone : 1 flag, 1 submarine
35 Sea Zone : 1 flag, 1 carrier and 1 transport
26 Sea Zone : 2 submarines
19 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 1 battleship, 4 carriers, 1 fighter, 1 mech_infantry, 1 tactical_bomber and 1 transport
54 Sea Zone : 1 transport
Central United States : 4 aaGuns, 1 armour, 1 factory_major, 4 infantry and 3 mech_infantrys
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 3 bombers
Malta : 1 fighter
Morocco : 1 artillery and 1 infantry
Algeria : 1 flag, 2 infantry
Tunisia : 1 flag, 1 armour
95 Sea Zone : 2 carriers, 1 cruiser and 3 submarines
92 Sea Zone : 1 destroyer
101 Sea Zone : 2 submarines and 4 transports
91 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 37 / 54
Russians : 40 / 52
Japanese : 47 / 59
Americans : 57 / 82
Chinese : 5 / 7
British : 25 / 30
UK_Pacific : 6 / 0
Italians : 26 / 44
ANZAC : 17 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 9 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 8 times
Average roll : 3.789
Median : 4.000
Variance : 0.649
Standard Deviation : 0.805
Total rolls : 38
Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12
Italians Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Americans Combat
1 was rolled 3 times
3 was rolled 6 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 4.217
Median : 5.000
Variance : 2.045
Standard Deviation : 1.430
Total rolls : 23
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Shensi to Kweichow
1 fighter moved from Sikang to Kweichow
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 armour and 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 1 : 0/3 hits
Japanese roll dice for 2 armour and 1 mech_infantry in Kweichow, round 1 : 0/3 hits
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits
Japanese roll dice for 2 armour and 1 mech_infantry in Kweichow, round 2 : 1/3 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits
Japanese roll dice for 2 armour in Kweichow, round 3 : 0/2 hits
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 0/2 hits
Japanese roll dice for 2 armour in Kweichow, round 4 : 2/2 hits
1 fighter owned by the Chinese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win with 2 armour remaining. Battle score for attacker is -12
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 fighter and 2 infantry
Non Combat Move - Chinese
12 infantry moved from Tsinghai to Shensi
Place Units - Chinese
1 infantry placed in Yunnan
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total
Territory Summary for Chinese :
Shensi : 12 infantry
Yunnan : 1 infantry
Kansu : 1 infantry
Szechwan : 1 infantry
Production/PUs Summary :
Germans : 37 / 54
Russians : 40 / 52
Japanese : 46 / 59
Americans : 57 / 82
Chinese : 6 / 7
British : 25 / 30
UK_Pacific : 6 / 0
Italians : 26 / 44
ANZAC : 17 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 12 times
4 was rolled 10 times
5 was rolled 12 times
6 was rolled 12 times
Average roll : 3.897
Median : 4.000
Variance : 0.807
Standard Deviation : 0.898
Total rolls : 58
Japanese Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.364
Median : 3.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 22
Italians Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Chinese Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 4.400
Median : 5.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10
Americans Combat
1 was rolled 3 times
3 was rolled 6 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 4.217
Median : 5.000
Variance : 2.045
Standard Deviation : 1.430
Total rolls : 23
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - British
British buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 armour and 1 infantry moved from 95 Sea Zone to Southern Italy
1 fighter moved from Gibraltar to 95 Sea Zone
2 fighters moved from Caucasus to 95 Sea Zone
1 fighter moved from Caucasus to Southern Italy
scramble orders for z96?
hold on, need to add combat moves. forgot about africa! :lol:
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - British
British buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 2 artilleries, 3 infantry and 4 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
3 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Union of South Africa to Belgian Congo
1 bomber moved from Belgian Congo to Egypt
1 fighter moved from Gibraltar to 95 Sea Zone
2 fighters moved from Caucasus to 95 Sea Zone
1 fighter moved from Caucasus to Southern Italy
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 armour and 1 infantry moved from 95 Sea Zone to Southern Italy
I assume you mean SZ95? No scramble.