@zlefin and gl&hf!
G4013L Karl7(Axis) v. Gamerman (Allies)
-
Z72 convoy disruption
Rolling 1:
(4) -
oh right…
-
See, this is the problem, your overwhelming control of the med from round 1 kills Italy and put all of southern europe on the defensive from the start.
I’m glad you’re not misunderstanding my questions and comments about the dicey battles of R1 in G40. It’s just general comments about the game design, to players who have played more G40 than I have in the past year.
Interested to hear what Bold thinks too.One of the game results (maybe you were a player in it) said it was game over after a failed “Taranto”. Guess I’m wondering how often the game is over before round 1 ends because of it… Larry went back and forth and made a LOT of changes to the Mediterranean, and basically listened to everyone’s opinion about the Med… Maybe it’s just the nature of making a WWII game starting in 1940, that in the first round there will be potentially decisive battles… Just seems a shame that in a game of this magnitude with I don’t know how many territories and sea zones, and 9 different economies, that the game can be decided by dice in the first round…
OK, let’s get to round 2 now
-
ANZ with 10, buy INF, TP
NCM -
Java - 2 INF (Nsw) 2 FTR (Nze)
Z57 - DD (Z62)
Z56 - CA (Z63)
Shn - INF (Mal) FTR (Que)
Sau - AA (Nsw) INF (Que)
Nsw - INF, ART (Que)Place INF, TP
Collect 14, 14 on hand
Fra1
Alg - INF (Mor)
Fca - INF (Fwa)
TrJ - INF (Syr)
Sfr - ART (Wfr)
Z78 - DD (Z72) -
The taranto thing happened to me twice, but I was not the only one. Quitting after taranto maybe much, though. I think I quit because I think I sunk maybe a cruiser and lost everything basically.
R1 is critical on the Europe map I think. If the Axis get stuffed, it’s hard to see how they can come back. If the allies get killed, it a little different story.
-
Germany
buy
10arm
2mechcm
110
ss from 112
ftr, tacb from cv
2ftr, 4tacb from gerSCRAMBLE??
wfr
inf,art from fra
bomb from wgrsfr
mech,art from fra
bomber wgr -
No scramble
-
cc
110
A
Rolls: 1@2 5@3 3@4; Total Hits: 41@2: (4)5@3: (1, 4, 5, 3, 6)3@4: (5, 1, 3)
D
Rolls: 1@2; Total Hits: 01@2: (6) -
wfr
A
Rolls: 2@2 1@4; Total Hits: 12@2: (2, 5)1@4: (6)
D
Rolls: 1@2; Total Hits: 11@2: (2)sfr
A
Rolls: 2@2 1@4; Total Hits: 22@2: (1, 4)1@4: (3)
D
Rolls: 1@2; Total Hits: 01@2: (3) -
THose french were bitches!
ncm
ss from 112 to 91
army in yugo and bul to rom, except 3 arm to pol
army in ger to pol
arms and mechs in fra to ger
bombers back to ger
inf in nor to fin
all other air back to wgr, except 2 ftr in cv
2inf from wgr to fraplace
10arm in ger
2mech in wgrcollect
cvd 93
Rolls: 6@2; Total Hits: 36@2: (1, 4, 3, 2, 2, 5) -
collect 54-3=51
-
-
corrected map
-
Battleship should be repaired
You said you moved 2 infantry to France but you didn’t on your map
Which is it? -
-
OK, so you are now moving the artillery from France to South France and 3 AA to Poland
Bombers land in West Germany instead of Germany
Sub to 91 -
yes. Did I not have then on my prior map? If so, I maybe failed to save before I posted. Sorry. Still a little rusty on the battlemap. :lol:
-
Yeah, I never looked at your first one, just the most recent one you posted.
-
for all my dice-crying and battlemap screw ups I probably owe you a couple beers.
-
I know it looks like I’m setting myself up for a tour of Moscow… but… you’ll never guess my plan :evil:





