G4013L Karl7(Axis) v. Gamerman (Allies)
-
dice like that just suck the fun out of the game… it becomes a test of luck – no skill needed.
I know it sucks to be on the wrong end of that.
Isn’t one of the appeals of G40 that you can endure some dicings because there are so many more fronts and things going on? Again, I’m maybe just showing my inexperience - maybe this is too devastating to overcome…
Well, finishing up thenZ95 clwlo FTR :-o
NCM -
Z106 - TP (Z109)
Z118 - CA, dBB (Z111)
Z119 - DD (Z106)
Z110 - DD (Z109)
Que - INF, ART (Ont)
Sco - 2 INF, AA, FTR (UK)
UK - INF, ARM (Que)
Z93 - CV (Z98) 2 FTR (Z95)
Egy - INF, ARM (Alx)
Alg - TAC, BMB (Z95)
Epr - INF (Wind)
Shn - 3 INF (Mal)
Bur - 4 INF, ART, 3 AA (Ind)
Ind - FTR (Bur)
Z39 - BB (Z37)
Z79 - DD (Z71)
Rho - 2 INF (SAf)Place 2 INF, 2 FTR (UK)
Place MECH (India)
Place TP (Z39)
Collect 34, 36 on hand
Collect 17, 18 on hand -
oh but I will not resign.
If this were not a league game I would. But I don’t want to give such an easy all luck win and don’t want myself to look like some ninny who cant take my lumps
That’s the spirit. Now you can enjoy a long painful demise :wink:
Seriously, if G40 is so fragile that a dicing in a single battle in the first round is decisive, then there’s something wrong.
Bold? What’s your take? Since you’re not biased by playing in this game. Is G40 susceptible to game-breaking dice in single battles in the first round that a player can’t do anything about, like Italy getting drilled before she gets to spend a single IPC?
-
I say if the Axis have good luck round 1, all the better. If the axis have bad luck, it can sink the game r1. In this case, control of the med and Africa will swing to the Allies right from the start. I’d say that put the axis at a great disadvantage R1. If it’s say 55/45 from the start Axis favor, something like this I think kicks it to 40/60 in the Allies favor. Sure, not impossible, but not great.
-
Italy now
:cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry:
buy
2mech
save 2cm
iso – inf walks in
greece
2inf from alb
inf from sita, art from nita
bb, cc bombard
bomber from nitasfr
2inf, art from nitacc
greece
A
Rolls: 2@1 2@2 1@3 2@4; Total Hits: 32@1: (5, 4)2@2: (3, 1)1@3: (5)2@4: (3, 2)
D
Rolls: 4@2; Total Hits: 24@2: (1, 3, 4, 1) -
Greece2
A
Rolls: 2@2 1@4; Total Hits: 22@2: (5, 1)1@4: (3)
D
Rolls: 1@2; Total Hits: 11@2: (1) -
boy just don’t get a break do I… no luck… even on the small stuff :roll:
greece twlo 3inf
oh whoops, forgot to post tun
attack with inf, arf, arm and arttun
A
Rolls: 1@1 2@2 1@3; Total Hits: 11@1: (6)2@2: (5, 5)1@3: (3)
D
Rolls: 1@2; Total Hits: 01@2: (6) -
tun twol
sfr
A
Rolls: 1@1 2@2; Total Hits: 11@1: (2)2@2: (4, 2)
d
Rolls: 2@2; Total Hits: 12@2: (2, 3) -
sfr2
A
Rolls: 2@2; Total Hits: 02@2: (4, 6)
D
Rolls: 1@2; Total Hits: 11@2: (1) -
more BS…. boy sometimes I hate this game…
sfr
A
Rolls: 1@2; Total Hits: 01@2: (5)
D
Rolls: 1@2; Total Hits: 01@2: (3) -
sfr
first to hit
A
Rolls: 10@2; Total Hits: 510@2: (1, 6, 1, 2, 4, 1, 2, 5, 4, 5)
D
Rolls: 10@2; Total Hits: 310@2: (1, 2, 3, 6, 5, 5, 3, 5, 1, 6) -
I don’t know whether to laugh or cry…
ncm
bomber to sita
arm from nita to hun
arm from alb to hun
aa from nita to yugo
2inf from sita to nita
army from tob to libplace
2mech in nitacollect 13+2=15
See, this is the problem, your overwhelming control of the med from round 1 kills Italy and put all of southern europe on the defensive from the start.
-
-
Also, don’t think I’m angry or anything. You’re a very gracious player, which makes it easier to swallow all this. I know we all say it’s all for fun. But come on, we all want to WIN!
-
On a completely different side note, I forgot how much I like battlemap.
-
Z72 convoy disruption
Rolling 1:
(4) -
oh right…
-
See, this is the problem, your overwhelming control of the med from round 1 kills Italy and put all of southern europe on the defensive from the start.
I’m glad you’re not misunderstanding my questions and comments about the dicey battles of R1 in G40. It’s just general comments about the game design, to players who have played more G40 than I have in the past year.
Interested to hear what Bold thinks too.One of the game results (maybe you were a player in it) said it was game over after a failed “Taranto”. Guess I’m wondering how often the game is over before round 1 ends because of it… Larry went back and forth and made a LOT of changes to the Mediterranean, and basically listened to everyone’s opinion about the Med… Maybe it’s just the nature of making a WWII game starting in 1940, that in the first round there will be potentially decisive battles… Just seems a shame that in a game of this magnitude with I don’t know how many territories and sea zones, and 9 different economies, that the game can be decided by dice in the first round…
OK, let’s get to round 2 now
-
ANZ with 10, buy INF, TP
NCM -
Java - 2 INF (Nsw) 2 FTR (Nze)
Z57 - DD (Z62)
Z56 - CA (Z63)
Shn - INF (Mal) FTR (Que)
Sau - AA (Nsw) INF (Que)
Nsw - INF, ART (Que)Place INF, TP
Collect 14, 14 on hand
Fra1
Alg - INF (Mor)
Fca - INF (Fwa)
TrJ - INF (Syr)
Sfr - ART (Wfr)
Z78 - DD (Z72) -
The taranto thing happened to me twice, but I was not the only one. Quitting after taranto maybe much, though. I think I quit because I think I sunk maybe a cruiser and lost everything basically.
R1 is critical on the Europe map I think. If the Axis get stuffed, it’s hard to see how they can come back. If the allies get killed, it a little different story.
-
Germany
buy
10arm
2mechcm
110
ss from 112
ftr, tacb from cv
2ftr, 4tacb from gerSCRAMBLE??
wfr
inf,art from fra
bomb from wgrsfr
mech,art from fra
bomber wgr





