no scrambling
G4013L Karl7(Axis) v. Gamerman (Allies)
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You should have 4 transports in 6, not 3.
You can’t fly from Korea to Kwa - it’s 5 spaces.I’ll have the transports right on my map - just tell me where to land the plane from Korea
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US1 with 52, buy a researcher
Rolling 1:
(2) -
Put plane in Man
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With 47, buy SS, TP, 2 DD, CV (save 2)
NCM -
Z30 - CV (Z10) FTR (Phi) FTR (Z10)
Z26 - DD, CA, BB (Z10)
Z23 - SS, DD (Z35)
Haw - INF, ART (WUS)
Z10 - TP (Z26)
EUS - BMB (CUS)
CUS - AA (EUS)
WUS - TAC (Z10)Place TP, DD (Z101)
Place SS, DD, CV (Z10)
Collect 52, 54 on handPlane from Korea moved to Man
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China1 with 12, buy 4 INF
Combat moves -
Yun - 3 INF (Sze)
Hun - 2 INF (Kwe) FTR (Sze)Hun
Rolls: 2@1 1@3; Total Hits: 12@1: (6, 3)1@3: (3)
Rolls: 2@2; Total Hits: 12@2: (4, 2) -
Hun2
Rolls: 1@1 1@3; Total Hits: 11@1: (1)1@3: (6)
Rolls: 1@2; Total Hits: 01@2: (5)
Hun3
Rolls: 1@1 1@3; Total Hits: 21@1: (1)1@3: (1)
Rolls: 1@2; Total Hits: 01@2: (6)
Hun4
Rolls: 1@1 1@3; Total Hits: 21@1: (1)1@3: (1)
Rolls: 1@2; Total Hits: 01@2: (3)
Tigers disengage immediately if defender hits
Yun
Rolls: 3@1; Total Hits: 03@1: (5, 6, 5)
Rolls: 1@2; Total Hits: 01@2: (5)
Yun2
Rolls: 3@1; Total Hits: 03@1: (4, 4, 3)
Rolls: 1@2; Total Hits: 01@2: (6)
Yun3
Rolls: 3@1; Total Hits: 13@1: (2, 1, 4)
Rolls: 1@2; Total Hits: 01@2: (4)
Retreat if defender hits twice -
Rambo is alive, he’s Chinese, and he’s currently in Hunan. You’ve been warned.
Sze - FTR (Hun)
She - 2 INF (Sui)Place 4 INF (Sze)
Collect 16, 16 on hand -
India1 with 17, buy a researcher
Rolling 1:
(5) -
Rambo is alive, he’s Chinese, and he’s currently in Hunan.
All he probably wanted was some food…
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UK1 with 28, buy 2 INF, 2 FTR (save 2)
India1 with 12, buy MECH, TP (save 1)Combat moves -
Z95 - CA (Z91) via Z93
Z95 - TAC (Z98) FTR (Mal) FTR (Gib) FTR, BMB (UK)
Z96 - DD, CA (Z98)
Eth - INF (Sud) MECH (Egy) CA (Z39) INF, ART (Alx) 2 INF (Ind)Well, I can’t be accused of being chicken, I don’t think…
Need scramble orders for Z95
Also need submarine submerge decision for Z95It’s bully Italy day!
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scramble all into 95
sub will be taken as hit from cruiser if it hits
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Eth
Rolls: 4@1 2@2 1@3; Total Hits: 24@1: (2, 4, 4, 2)2@2: (1, 5)1@3: (2)
Rolls: 3@2; Total Hits: 23@2: (3, 1, 2) -
Eth2
Rolls: 2@1 2@2; Total Hits: 32@1: (1, 1)2@2: (1, 5)
Rolls: 1@2; Total Hits: 01@2: (4) -
Z96
Rolls: 1@2 1@3; Total Hits: 01@2: (5)1@3: (5)
Rolls: 1@2; Total Hits: 11@2: (2) -
Uh oh.
Z96
Rolls: 6@3; Total Hits: 36@3: (2, 2, 6, 2, 6, 5)
Rolls: 6@2; Total Hits: 36@2: (5, 4, 1, 3, 1, 1)
Z95 sub
Rolls: 1@1; Total Hits: 01@1: (4) -
WHEW!
Z95 attack
Rolls: 1@3 3@3 2@4; Total Hits: 61@3: (2)3@3: (1, 1, 2)2@4: (1, 2)
defense
Rolls: 1@2 1@3 3@4; Total Hits: 11@2: (3)1@3: (4)3@4: (1, 5, 6) -
Holy crap! That was perfect! I don’t have to move the carrier there because you hit once…
OUCH!
Sorry man, you just got diced -
Second time.
hm, maybe I should just resign.
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Maybe you should - that was brutal…
Nah, it’s too early to do that - you could get me back.Sorry to leave you in the lurch, but I gotta go. Will finish UK turn tonight.
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dice like that just suck the fun out of the game… it becomes a test of luck – no skill needed.





