Game between Simon33 and Pejon_88.
G4013L Karl7(Axis) v. Gamerman (Allies)
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Hmm, I always thought it was the opposite – 6 extra inf helps the USSR. But who am I to say… :-)
Nope. One or two can’t get away anyway.
The ability of the Japs to cross over from north to central front and back, at will, is a HUGE advantage. Now I have another choke point, and that’s worth more than a couple of infantry that won’t see any action for many rounds. -
That is, the ability of the Japanese to freely cross over from North Russia to North China and back.
I suspected it would be that way as soon as I processed the Mongolia rules in my mind for the first time. Couple games with you proved it.
If it helps the Allies more than the Axis, why are you so eager to attack Amu on J1?
:-)
I think it’s a good idea for me to take that option away from you. -
If it helps the Allies more than the Axis, why are you so eager to attack Amu on J1?
Oh, I guess I just like that cold weather up there… and the bears
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You should have 4 transports in 6, not 3.
You can’t fly from Korea to Kwa - it’s 5 spaces.I’ll have the transports right on my map - just tell me where to land the plane from Korea
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US1 with 52, buy a researcher
Rolling 1:
(2) -
Put plane in Man
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With 47, buy SS, TP, 2 DD, CV (save 2)
NCM -
Z30 - CV (Z10) FTR (Phi) FTR (Z10)
Z26 - DD, CA, BB (Z10)
Z23 - SS, DD (Z35)
Haw - INF, ART (WUS)
Z10 - TP (Z26)
EUS - BMB (CUS)
CUS - AA (EUS)
WUS - TAC (Z10)Place TP, DD (Z101)
Place SS, DD, CV (Z10)
Collect 52, 54 on handPlane from Korea moved to Man
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China1 with 12, buy 4 INF
Combat moves -
Yun - 3 INF (Sze)
Hun - 2 INF (Kwe) FTR (Sze)Hun
Rolls: 2@1 1@3; Total Hits: 12@1: (6, 3)1@3: (3)
Rolls: 2@2; Total Hits: 12@2: (4, 2) -
Hun2
Rolls: 1@1 1@3; Total Hits: 11@1: (1)1@3: (6)
Rolls: 1@2; Total Hits: 01@2: (5)
Hun3
Rolls: 1@1 1@3; Total Hits: 21@1: (1)1@3: (1)
Rolls: 1@2; Total Hits: 01@2: (6)
Hun4
Rolls: 1@1 1@3; Total Hits: 21@1: (1)1@3: (1)
Rolls: 1@2; Total Hits: 01@2: (3)
Tigers disengage immediately if defender hits
Yun
Rolls: 3@1; Total Hits: 03@1: (5, 6, 5)
Rolls: 1@2; Total Hits: 01@2: (5)
Yun2
Rolls: 3@1; Total Hits: 03@1: (4, 4, 3)
Rolls: 1@2; Total Hits: 01@2: (6)
Yun3
Rolls: 3@1; Total Hits: 13@1: (2, 1, 4)
Rolls: 1@2; Total Hits: 01@2: (4)
Retreat if defender hits twice -
Rambo is alive, he’s Chinese, and he’s currently in Hunan. You’ve been warned.
Sze - FTR (Hun)
She - 2 INF (Sui)Place 4 INF (Sze)
Collect 16, 16 on hand -
India1 with 17, buy a researcher
Rolling 1:
(5) -
Rambo is alive, he’s Chinese, and he’s currently in Hunan.
All he probably wanted was some food…
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UK1 with 28, buy 2 INF, 2 FTR (save 2)
India1 with 12, buy MECH, TP (save 1)Combat moves -
Z95 - CA (Z91) via Z93
Z95 - TAC (Z98) FTR (Mal) FTR (Gib) FTR, BMB (UK)
Z96 - DD, CA (Z98)
Eth - INF (Sud) MECH (Egy) CA (Z39) INF, ART (Alx) 2 INF (Ind)Well, I can’t be accused of being chicken, I don’t think…
Need scramble orders for Z95
Also need submarine submerge decision for Z95It’s bully Italy day!
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scramble all into 95
sub will be taken as hit from cruiser if it hits
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Eth
Rolls: 4@1 2@2 1@3; Total Hits: 24@1: (2, 4, 4, 2)2@2: (1, 5)1@3: (2)
Rolls: 3@2; Total Hits: 23@2: (3, 1, 2) -
Eth2
Rolls: 2@1 2@2; Total Hits: 32@1: (1, 1)2@2: (1, 5)
Rolls: 1@2; Total Hits: 01@2: (4) -
Z96
Rolls: 1@2 1@3; Total Hits: 01@2: (5)1@3: (5)
Rolls: 1@2; Total Hits: 11@2: (2) -
Uh oh.
Z96
Rolls: 6@3; Total Hits: 36@3: (2, 2, 6, 2, 6, 5)
Rolls: 6@2; Total Hits: 36@2: (5, 4, 1, 3, 1, 1)
Z95 sub
Rolls: 1@1; Total Hits: 01@1: (4) -
WHEW!
Z95 attack
Rolls: 1@3 3@3 2@4; Total Hits: 61@3: (2)3@3: (1, 1, 2)2@4: (1, 2)
defense
Rolls: 1@2 1@3 3@4; Total Hits: 11@2: (3)1@3: (4)3@4: (1, 5, 6) -
Holy crap! That was perfect! I don’t have to move the carrier there because you hit once…
OUCH!
Sorry man, you just got diced





