@donutgold no thanks
Suprise Attack VS Most Holy no tech, no bid, just war!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
Place Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 3 PUs; end with 3 PUs totalTerritory Summary for Russians :
Russia : 1 airfield, 1 factory_major, 2 fighters, 19 infantry, 1 mech_infantry and 1 tactical_bomber
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 59 / 75
Russians : 3 / 3
Japanese : 85 / 91
Americans : 54 / 69
Chinese : 0 / 0
British : 33 / 35
UK_Pacific : 0 / 0
Italians : 16 / 10
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - Japanese
Japanese buy 4 armour, 1 artillery, 4 destroyers, 3 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Novosibirsk to Samara
3 armour moved from Kazakhstan to Russia
2 armour moved from Caucasus to Tambov
1 armour and 2 mech_infantrys moved from Sikang to Samara
1 artillery moved from Iraq to Trans-Jordan
1 mech_infantry moved from Iraq to Syria
Japanese take Syria from British
10 armour moved from Iraq to Trans-Jordan
2 armour and 1 mech_infantry moved from Persia to Trans-Jordan
4 armour moved from Eastern Persia to Iraq
2 armour moved from Eastern Persia to Kazakhstan
1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Eastern Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 artillery moved from Ceylon to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 armour moved from Tanganyika Territory to Rhodesia
Japanese take Rhodesia from British
1 armour moved from Rhodesia to Belgian Congo
Japanese take Belgian Congo from British
1 artillery moved from French Madagascar to 72 Sea Zone
1 artillery and 1 transport moved from 72 Sea Zone to 71 Sea Zone
1 artillery moved from 71 Sea Zone to Union of South Africa
1 submarine moved from 76 Sea Zone to 81 Sea Zone
1 submarine moved from 39 Sea Zone to 76 Sea Zone
1 carrier moved from 42 Sea Zone to 36 Sea Zone
1 carrier moved from 42 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 destroyer moved from 8 Sea Zone to 1 Sea Zone
Japanese take 1 Sea Zone from Americans
1 destroyer moved from 6 Sea Zone to 9 Sea Zone
1 destroyer moved from 6 Sea Zone to 2 Sea Zone
Japanese take 2 Sea Zone from Americans
1 carrier, 2 fighters and 1 submarine moved from 6 Sea Zone to 2 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - Japanese
Japanese buy 4 armour, 1 artillery, 4 destroyers, 3 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Novosibirsk to Samara
3 armour moved from Kazakhstan to Russia
2 armour moved from Caucasus to Tambov
1 armour and 2 mech_infantrys moved from Sikang to Samara
1 artillery moved from Iraq to Trans-Jordan
1 mech_infantry moved from Iraq to Syria
Japanese take Syria from British
10 armour moved from Iraq to Trans-Jordan
2 armour and 1 mech_infantry moved from Persia to Trans-Jordan
4 armour moved from Eastern Persia to Iraq
2 armour moved from Eastern Persia to Kazakhstan
1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Eastern Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 artillery moved from Ceylon to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 armour moved from Tanganyika Territory to Rhodesia
Japanese take Rhodesia from British
1 armour moved from Rhodesia to Belgian Congo
Japanese take Belgian Congo from British
1 artillery moved from French Madagascar to 72 Sea Zone
1 artillery and 1 transport moved from 72 Sea Zone to 71 Sea Zone
1 artillery moved from 71 Sea Zone to Union of South Africa
1 submarine moved from 76 Sea Zone to 81 Sea Zone
1 submarine moved from 39 Sea Zone to 76 Sea Zone
1 carrier moved from 42 Sea Zone to 36 Sea Zone
1 carrier moved from 42 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 destroyer moved from 8 Sea Zone to 1 Sea Zone
Japanese take 1 Sea Zone from Americans
1 destroyer moved from 6 Sea Zone to 9 Sea Zone
1 destroyer moved from 6 Sea Zone to 2 Sea Zone
Japanese take 2 Sea Zone from Americans
1 carrier, 2 fighters and 1 submarine moved from 6 Sea Zone to 2 Sea ZoneCombat - Japanese
Battle in Ethiopia
Battle in Union of South Africa
Battle in 46 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 46 Sea Zone
Japanese roll dice for 1 submarine in 46 Sea Zone, round 1 : 0/1 hits
Japanese win, taking Ethiopia from British, taking Union of South Africa from British with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Russia
Japanese attack with 3 armour
Russians defend with 1 airfield, 1 factory_major, 2 fighters, 19 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese roll dice for 3 armour in Russia, round 1 : 3/3 hits
Russians roll dice for 2 fighters, 19 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 1 : 9/23 hits
3 infantry owned by the Russians and 3 armour owned by the Japanese lost in Russia
Russians win with 2 fighters, 16 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -9
Casualties for Japanese: 3 armour
Casualties for Russians: 3 infantry
Battle in Trans-Jordan
Japanese attack with 12 armour, 1 artillery and 1 mech_infantry
French defend with 1 infantry
Japanese roll dice for 12 armour, 1 artillery and 1 mech_infantry in Trans-Jordan, round 1 : 7/14 hits
British roll dice for 1 infantry in Trans-Jordan, round 1 : 0/1 hits
1 infantry owned by the French lost in Trans-Jordan
Japanese win, taking Trans-Jordan from British with 12 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Java
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Java, round 1 : 0/2 hits
Americans roll dice for 1 infantry in Java, round 1 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits
Americans roll dice for 1 infantry in Java, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Java
Japanese win, taking Java from Americans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Japanese
1 artillery and 1 infantry moved from 2 Sea Zone to Alaska
1 fighter moved from 2 Sea Zone to Alaska
2 infantry moved from Kwangtung to Kwangsi
2 infantry moved from Kiangsu to Anhwe
1 artillery moved from Kiangsu to Anhwe
1 armour moved from India to Eastern Persia
1 armour and 2 mech_infantrys moved from Yunnan to Sikang
1 transport moved from 72 Sea Zone to 79 Sea ZonePlace Units - Japanese
2 armour and 1 mech_infantry placed in Persia
2 armour and 1 mech_infantry placed in India
1 destroyer and 1 transport placed in 20 Sea Zone
1 destroyer and 1 transport placed in 19 Sea Zone
2 destroyers placed in 6 Sea Zone
1 infantry placed in Kwangtung
1 artillery placed in Kiangsu
2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5,4,2,6
Japanese collect 93 PUs (2 lost to blockades); end with 93 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 98 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 103 PUsProduction/PUs Summary :
Germans : 59 / 75
Russians : 3 / 3
Japanese : 95 / 103
Americans : 50 / 69
Chinese : 0 / 0
British : 26 / 35
UK_Pacific : 0 / 0
Italians : 17 / 10
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - Americans
Americans buy 3 armour, 1 battleship, 3 destroyers and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 armour and 3 mech_infantrys moved from British Columbia to Alaska
1 fighter moved from Western United States to Alaska
2 fighters moved from 10 Sea Zone to Alaska
3 destroyers moved from 10 Sea Zone to 9 Sea Zone
3 destroyers moved from 10 Sea Zone to 1 Sea ZoneCombat - Americans
Americans creates battle in territory 93 Sea Zone
Battle in 9 Sea Zone
Americans attack with 3 destroyers
Japanese defend with 1 destroyer
Americans roll dice for 3 destroyers in 9 Sea Zone, round 1 : 0/3 hits
Japanese roll dice for 1 destroyer in 9 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 3 destroyers in 9 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 1 destroyer in 9 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 9 Sea Zone
Americans win with 3 destroyers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 1 Sea Zone
Americans attack with 3 destroyers
Japanese defend with 1 destroyer
Americans roll dice for 3 destroyers in 1 Sea Zone, round 1 : 3/3 hits
Japanese roll dice for 1 destroyer in 1 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Japanese with 3 destroyers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 93 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 93 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer in 93 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans lost in 93 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in Alaska
Americans attack with 2 armour, 3 fighters and 3 mech_infantrys
Japanese defend with 2 artilleries, 1 fighter and 3 infantry
Americans roll dice for 2 armour, 3 fighters and 3 mech_infantrys in Alaska, round 1 : 4/8 hits
Japanese roll dice for 2 artilleries, 1 fighter and 3 infantry in Alaska, round 1 : 2/6 hits
2 mech_infantrys owned by the Americans , 3 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Alaska
Americans roll dice for 2 armour, 3 fighters and 1 mech_infantry in Alaska, round 2 : 2/6 hits
Japanese roll dice for 1 artillery and 1 fighter in Alaska, round 2 : 1/2 hits
1 mech_infantry owned by the Americans , 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Alaska
Americans win, taking Alaska from Japanese with 2 armour and 3 fighters remaining. Battle score for attacker is 15
Casualties for Japanese: 2 artilleries, 1 fighter and 3 infantry
Casualties for Americans: 3 mech_infantrysNon Combat Move - Americans
1 fighter moved from Alaska to Western United States
2 fighters moved from Alaska to 10 Sea Zone
3 destroyers moved from 26 Sea Zone to 10 Sea ZonePlace Units - Americans
3 armour placed in Greece
1 battleship, 3 destroyers and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
Queensland : 1 artillery, 2 infantry and 2 mech_infantrys
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Alaska : 2 armour
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 fighter and 1 harbour
Midway : 1 airfield and 1 harbour
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 battleship, 1 carrier, 8 destroyers, 2 fighters and 2 transports
1 Sea Zone : 1 flag, 3 destroyers
9 Sea Zone : 3 destroyers
63 Sea Zone : 1 flag
54 Sea Zone : 1 flag
62 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Greece : 1 flag, 9 armour and 1 factory_minor
97 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 5 transportsProduction/PUs Summary :
Germans : 59 / 75
Russians : 3 / 3
Japanese : 93 / 103
Americans : 52 / 72
Chinese : 0 / 0
British : 26 / 35
UK_Pacific : 0 / 0
Italians : 17 / 10
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 59 / 75
Russians : 3 / 3
Japanese : 93 / 103
Americans : 52 / 72
Chinese : 0 / 0
British : 26 / 35
UK_Pacific : 0 / 0
Italians : 17 / 10
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Sorry I forgot to hit post
Game History
Round :14
Turn Complete
British collect 24 PUs (2 lost to blockades); end with 24 PUs totalTerritory Summary for British :
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 factory_minor, 1 harbour and 5 infantry
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 1 harbour, 6 infantry and 2 mech_infantrys
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
93 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 fighters and 2 transports
109 Sea Zone : 1 flag, 1 carrier, 6 destroyers, 2 fighters and 1 submarine
Greece : 1 tactical_bomber
97 Sea Zone : 1 flag
Brazil : 1 flag, 4 infantry
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 59 / 75
Russians : 3 / 3
Japanese : 93 / 103
Americans : 52 / 72
Chinese : 0 / 0
British : 26 / 24
UK_Pacific : 0 / 0
Italians : 17 / 10
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Politics - Italians
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Bryansk to RussiaCombat - Italians
Battle in Russia
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 airfield, 1 factory_major, 2 fighters, 16 infantry, 1 mech_infantry and 1 tactical_bomber
Italians roll dice for 1 artillery and 2 infantry in Russia, round 1 : 0/3 hits
Russians roll dice for 2 fighters, 16 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 1 : 6/20 hits
1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Russia
Russians win with 2 fighters, 16 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -10
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - Italians
1 infantry moved from Caucasus to Rostov
1 artillery and 2 infantry moved from Ukraine to Bryansk
1 infantry moved from Bulgaria to Romania
1 infantry moved from Yugoslavia to RomaniaPlace Units - Italians
1 artillery and 2 infantry placed in UkraineTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,3,4,4,6
Italians collect 13 PUs (4 lost to blockades); end with 13 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 15 PUsProduction/PUs Summary :
Germans : 59 / 75
Russians : 3 / 3
Japanese : 93 / 103
Americans : 52 / 72
Chinese : 0 / 0
British : 26 / 24
UK_Pacific : 0 / 0
Italians : 17 / 15
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 harbour, 3 infantry and 1 tactical_bomber
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 3 aaGuns, 2 armour, 2 artilleries, 1 factory_minor, 1 harbour and 15 infantry
New Guinea : 1 artillery and 1 infantry
Egypt : 2 infantryProduction/PUs Summary :
Germans : 59 / 75
Russians : 3 / 3
Japanese : 93 / 103
Americans : 52 / 72
Chinese : 0 / 0
British : 26 / 24
UK_Pacific : 0 / 0
Italians : 17 / 15
ANZAC : 10 / 11
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 3 infantry
United Kingdom : 2 infantryProduction/PUs Summary :
Germans : 59 / 75
Russians : 3 / 3
Japanese : 93 / 103
Americans : 52 / 72
Chinese : 0 / 0
British : 26 / 24
UK_Pacific : 0 / 0
Italians : 17 / 15
ANZAC : 10 / 11
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Politics - Germans
Purchase Units - Germans
Germans repair 1 damage on 1 harbour; Remaining resources: 74 PUs;
Germans buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 armour moved from Vologda to Russia
1 artillery and 2 infantry moved from Smolensk to Russia
1 artillery and 1 infantry moved from Samara to Russia
1 infantry moved from Tambov to Russia
6 infantry moved from Albania to Greece
1 artillery moved from Albania to Greece
4 artilleries moved from Bulgaria to Greece
5 infantry moved from Bulgaria to Greece
2 armour moved from Bulgaria to Greece
1 armour moved from Yugoslavia to Greece
1 destroyer moved from 110 Sea Zone to 119 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 transport moved from 127 Sea Zone to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
1 armour moved from Western Germany to 112 Sea Zone
1 armour moved from Ukraine to Russia
1 armour moved from Archangel to Russia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Politics - Germans
Purchase Units - Germans
Germans repair 1 damage on 1 harbour; Remaining resources: 74 PUs;
Germans buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 armour moved from Vologda to Russia
1 artillery and 2 infantry moved from Smolensk to Russia
1 artillery and 1 infantry moved from Samara to Russia
1 infantry moved from Tambov to Russia
6 infantry moved from Albania to Greece
1 artillery moved from Albania to Greece
4 artilleries moved from Bulgaria to Greece
5 infantry moved from Bulgaria to Greece
2 armour moved from Bulgaria to Greece
1 armour moved from Yugoslavia to Greece
1 destroyer moved from 110 Sea Zone to 119 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 transport moved from 127 Sea Zone to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
1 armour moved from Western Germany to 112 Sea Zone
1 armour moved from Ukraine to Russia
1 armour moved from Archangel to RussiaCombat - Germans
Battle in Greece
Germans attack with 3 armour, 5 artilleries and 11 infantry
British defend with 1 tactical_bomber; Americans defend with 9 armour and 1 factory_minor
Germans roll dice for 3 armour, 5 artilleries and 11 infantry in Greece, round 1 : 6/19 hits
Americans roll dice for 9 armour and 1 tactical_bomber in Greece, round 1 : 5/10 hits
5 infantry owned by the Germans and 6 armour owned by the Americans lost in Greece
Germans roll dice for 3 armour, 5 artilleries and 6 infantry in Greece, round 2 : 4/14 hits
Americans roll dice for 3 armour and 1 tactical_bomber in Greece, round 2 : 2/4 hits
1 tactical_bomber owned by the British , 2 infantry owned by the Germans and 3 armour owned by the Americans lost in Greece
Germans win, taking Greece from Americans with 3 armour, 5 artilleries and 4 infantry remaining. Battle score for attacker is 44
Casualties for Germans: 7 infantry
Casualties for British: 1 tactical_bomber
Casualties for Americans: 9 armour
Battle in Russia
Germans attack with 5 armour, 2 artilleries and 4 infantry
Russians defend with 1 airfield, 1 factory_major, 2 fighters, 16 infantry, 1 mech_infantry and 1 tactical_bomber
Germans roll dice for 5 armour, 2 artilleries and 4 infantry in Russia, round 1 : 2/11 hits
Russians roll dice for 2 fighters, 16 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 1 : 11/20 hits
2 infantry owned by the Russians , 4 infantry owned by the Germans , 5 armour owned by the Germans and 2 artilleries owned by the Germans lost in Russia
Russians win with 2 fighters, 14 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -44
Casualties for Germans: 5 armour, 2 artilleries and 4 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
2 infantry moved from Archangel to Vologda
1 artillery and 2 infantry moved from Novgorod to Archangel
2 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Eastern Poland to Belarus
1 artillery and 2 infantry moved from Volgograd to Tambov
6 infantry moved from Yugoslavia to Romania
3 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
2 infantry moved from Southern France to Northern Italy
1 armour and 1 infantry moved from 112 Sea Zone to Norway
2 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Western GermanyPlace Units - Germans
1 artillery and 2 infantry placed in Volgograd
1 artillery and 2 infantry placed in Novgorod
1 carrier and 1 destroyer placed in 112 Sea Zone
2 fighters placed in 112 Sea Zone
1 artillery and 1 infantry placed in Western Germany
1 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5,2,2,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,4,4,2,3
Germans collect 54 PUs (7 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUsProduction/PUs Summary :
Germans : 61 / 74
Russians : 3 / 3
Japanese : 93 / 103
Americans : 50 / 72
Chinese : 0 / 0
British : 26 / 24
UK_Pacific : 0 / 0
Italians : 17 / 15
ANZAC : 10 / 11
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - Russians
Russians buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
Place Units - Russians
1 infantry placed in RussiaTurn Complete - Russians
Russians collect 3 PUs; end with 3 PUs totalTerritory Summary for Russians :
Russia : 1 airfield, 1 factory_major, 2 fighters, 15 infantry, 1 mech_infantry and 1 tactical_bomber
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 61 / 74
Russians : 3 / 3
Japanese : 93 / 103
Americans : 50 / 72
Chinese : 0 / 0
British : 26 / 24
UK_Pacific : 0 / 0
Italians : 17 / 15
ANZAC : 10 / 11
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - Japanese
Japanese buy 4 armour, 1 carrier, 3 destroyers, 1 fighter, 3 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 units repaired.
2 mech_infantrys moved from Samara to Russia
1 infantry moved from Samara to Russia
1 armour moved from Samara to Russia
2 armour moved from Tambov to Russia
2 armour moved from Kazakhstan to Russia
12 armour, 1 artillery and 1 mech_infantry moved from Trans-Jordan to Egypt
1 mech_infantry moved from Syria to Egypt
4 armour moved from Iraq to Egypt
1 artillery moved from Union of South Africa to South West Africa
Japanese take South West Africa from British
1 armour moved from Belgian Congo to French Equatorial Africa
Japanese take French Equatorial Africa from French
1 armour moved from French Equatorial Africa to Nigeria
Japanese take Nigeria from British
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Japanese take Anglo Egyptian Sudan from British
1 infantry moved from Ethiopia to British Somaliland
Japanese take British Somaliland from British
1 artillery moved from Ethiopia to Italian Somaliland
Italians take Italian Somaliland from British
1 artillery moved from Ethiopia to Kenya
Japanese take Kenya from British
1 armour and 2 mech_infantrys moved from Sikang to Samara
1 carrier moved from 36 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to 45 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 20 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 transport moved from 2 Sea Zone to 7 Sea Zone
1 submarine moved from 2 Sea Zone to 7 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 artillery and 2 infantry moved from Anhwe to Kweichow
2 infantry moved from Kwangsi to Yunnan
1 transport moved from 79 Sea Zone to 39 Sea Zone
1 carrier moved from 36 Sea Zone to 39 Sea Zone
1 fighter moved from Malaya to 39 Sea Zone
1 destroyer moved from 20 Sea Zone to 33 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - Japanese
Japanese buy 4 armour, 1 carrier, 3 destroyers, 1 fighter, 3 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 units repaired.
2 mech_infantrys moved from Samara to Russia
1 infantry moved from Samara to Russia
1 armour moved from Samara to Russia
2 armour moved from Tambov to Russia
2 armour moved from Kazakhstan to Russia
12 armour, 1 artillery and 1 mech_infantry moved from Trans-Jordan to Egypt
1 mech_infantry moved from Syria to Egypt
4 armour moved from Iraq to Egypt
1 artillery moved from Union of South Africa to South West Africa
Japanese take South West Africa from British
1 armour moved from Belgian Congo to French Equatorial Africa
Japanese take French Equatorial Africa from French
1 armour moved from French Equatorial Africa to Nigeria
Japanese take Nigeria from British
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Japanese take Anglo Egyptian Sudan from British
1 infantry moved from Ethiopia to British Somaliland
Japanese take British Somaliland from British
1 artillery moved from Ethiopia to Italian Somaliland
Italians take Italian Somaliland from British
1 artillery moved from Ethiopia to Kenya
Japanese take Kenya from British
1 armour and 2 mech_infantrys moved from Sikang to Samara
1 carrier moved from 36 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to 45 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 20 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 transport moved from 2 Sea Zone to 7 Sea Zone
1 submarine moved from 2 Sea Zone to 7 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 artillery and 2 infantry moved from Anhwe to Kweichow
2 infantry moved from Kwangsi to Yunnan
1 transport moved from 79 Sea Zone to 39 Sea Zone
1 carrier moved from 36 Sea Zone to 39 Sea Zone
1 fighter moved from Malaya to 39 Sea Zone
1 destroyer moved from 20 Sea Zone to 33 Sea ZoneCombat - Japanese
Battle in Egypt
Japanese attack with 16 armour, 1 artillery and 2 mech_infantrys
ANZAC defend with 2 infantry; French defend with 3 infantry; British defend with 1 armour, 1 factory_minor, 1 harbour and 5 infantry
Japanese roll dice for 16 armour, 1 artillery and 2 mech_infantrys in Egypt, round 1 : 11/19 hits
British roll dice for 1 armour and 10 infantry in Egypt, round 1 : 5/11 hits
5 infantry owned by the British , 3 infantry owned by the French , 1 armour owned by the British , 2 infantry owned by the ANZAC , 2 armour owned by the Japanese , 1 artillery owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in Egypt
Japanese win, taking Egypt from British with 14 armour remaining. Battle score for attacker is 12
Casualties for Japanese: 2 armour, 1 artillery and 2 mech_infantrys
Casualties for ANZAC: 2 infantry
Casualties for French: 3 infantry
Casualties for British: 1 armour and 5 infantry
Battle in Russia
Japanese attack with 5 armour, 1 infantry and 2 mech_infantrys
Russians defend with 1 airfield, 1 factory_major, 2 fighters, 15 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese roll dice for 5 armour, 1 infantry and 2 mech_infantrys in Russia, round 1 : 1/8 hits
Russians roll dice for 2 fighters, 15 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 1 : 8/19 hits
1 infantry owned by the Russians , 5 armour owned by the Japanese , 1 infantry owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in Russia
Russians win with 2 fighters, 14 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -38
Casualties for Japanese: 5 armour, 1 infantry and 2 mech_infantrys
Casualties for Russians: 1 infantryNon Combat Move - Japanese
2 armour and 1 mech_infantry moved from Persia to Caucasus
1 armour moved from Eastern Persia to Kazakhstan
2 armour and 1 mech_infantry moved from India to Eastern Persia
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 76 Sea Zone to 81 Sea Zone
1 fighter and 1 tactical_bomber moved from 76 Sea Zone to 81 Sea Zone
2 transports moved from 76 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
2 armour and 1 mech_infantry placed in Persia
2 armour and 1 mech_infantry placed in India
1 infantry placed in Kwangtung
2 infantry placed in Japan
1 carrier and 1 destroyer placed in 6 Sea Zone
1 destroyer and 1 submarine placed in 20 Sea Zone
1 destroyer and 1 submarine placed in 19 Sea Zone
1 fighter placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Dutch New Guinea: 1 artillery and 1 infantry
EDIT: Removing units owned by Japanese from 45 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by Japanese to 45 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 100 PUs; end with 100 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 105 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 110 PUsProduction/PUs Summary :
Germans : 61 / 74
Russians : 3 / 3
Japanese : 100 / 110
Americans : 50 / 72
Chinese : 0 / 0
British : 20 / 24
UK_Pacific : 0 / 0
Italians : 17 / 15
ANZAC : 10 / 11
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Sorry for the edit, I forgot to ncn off my tt
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - Americans
Americans buy 9 destroyers; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 1 carrier, 8 destroyers and 2 fighters moved from 10 Sea Zone to 7 Sea Zone
3 destroyers moved from 9 Sea Zone to 7 Sea Zone
3 destroyers moved from 1 Sea Zone to 7 Sea ZoneCombat - Americans
Battle in 7 Sea Zone
Americans attack with 1 battleship, 1 carrier, 14 destroyers and 2 fighters
Japanese defend with 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 7 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 battleship, 1 carrier, 14 destroyers and 2 fighters in 7 Sea Zone, round 1 : 9/17 hits
Japanese roll dice for 1 carrier, 2 destroyers, 1 fighter and 1 transport in 7 Sea Zone, round 1 : 2/4 hits
Units damaged: 1 battleship owned by the Americans
1 transport owned by the Japanese , 1 destroyer owned by the Americans , 1 carrier owned by the Japanese , 2 destroyers owned by the Japanese , 1 fighter owned by the Japanese and 1 submarine owned by the Japanese lost in 7 Sea Zone
Americans win with 1 battleship, 1 carrier, 13 destroyers and 2 fighters remaining. Battle score for attacker is 47
Casualties for Japanese: 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 transport
Casualties for Americans: 1 destroyerNon Combat Move - Americans
1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 5 transports moved from 97 Sea Zone to 93 Sea Zone
2 transports moved from 10 Sea Zone to 1 Sea Zone
2 armour moved from Alaska to 1 Sea Zone
2 armour and 2 transports moved from 1 Sea Zone to 7 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 fighter moved from Hawaiian Islands to Wake Island
1 artillery, 2 infantry and 2 mech_infantrys moved from Queensland to South AustraliaPlace Units - Americans
6 destroyers placed in 10 Sea Zone
3 destroyers placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsTerritory Summary for Americans :
South Australia : 1 artillery, 2 infantry and 2 mech_infantrys
Guam : 1 airfield
Wake Island : 1 airfield and 1 fighter
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 fighter and 1 harbour
Midway : 1 airfield and 1 harbour
25 Sea Zone : 1 destroyer
10 Sea Zone : 6 destroyers
1 Sea Zone : 1 flag
7 Sea Zone : 2 armour, 1 battleship, 1 carrier, 13 destroyers, 2 fighters and 2 transports
63 Sea Zone : 1 flag
54 Sea Zone : 1 flag
62 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
93 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 5 transports
101 Sea Zone : 3 destroyersProduction/PUs Summary :
Germans : 61 / 74
Russians : 3 / 3
Japanese : 100 / 110
Americans : 50 / 70
Chinese : 0 / 0
British : 20 / 24
UK_Pacific : 0 / 0
Italians : 17 / 15
ANZAC : 10 / 11
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 61 / 74
Russians : 3 / 3
Japanese : 100 / 110
Americans : 50 / 70
Chinese : 0 / 0
British : 20 / 24
UK_Pacific : 0 / 0
Italians : 17 / 15
ANZAC : 10 / 11
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - British
British buy 3 destroyers; Remaining resources: 0 PUs;Combat Move - British
1 carrier, 6 destroyers, 2 fighters and 1 submarine moved from 109 Sea Zone to 110 Sea Zone
2 fighters moved from 93 Sea Zone to 110 Sea ZoneCombat - British
Battle in 110 Sea Zone
British attack with 1 carrier, 6 destroyers, 4 fighters and 1 submarine
Germans defend with 1 carrier, 4 destroyers, 2 fighters and 1 submarine
Units damaged: 1 carrier owned by the Germans
Units damaged: 1 carrier owned by the British
British win with 1 carrier, 3 destroyers and 4 fighters remaining. Battle score for attacker is 44
Casualties for Germans: 1 carrier, 4 destroyers, 2 fighters and 1 submarine
Casualties for British: 3 destroyers and 1 submarineNon Combat Move - British
2 fighters moved from 110 Sea Zone to 93 Sea Zone
2 transports moved from 93 Sea Zone to 91 Sea Zone
2 infantry moved from Brazil to French Guiana
2 fighters moved from 110 Sea Zone to United KingdomPlace Units - British
3 destroyers placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,4,4
British collect 18 PUs (2 lost to blockades); end with 18 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour, 6 infantry and 2 mech_infantrys
French Guiana : 2 infantry
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
93 Sea Zone : 1 flag, 1 carrier, 1 cruiser and 2 fighters
109 Sea Zone : 1 flag
97 Sea Zone : 1 flag
Brazil : 1 flag, 2 infantry
98 Sea Zone : 1 flag
91 Sea Zone : 2 transports
110 Sea Zone : 1 carrier and 6 destroyersProduction/PUs Summary :
Germans : 61 / 74
Russians : 3 / 3
Japanese : 100 / 110
Americans : 50 / 70
Chinese : 0 / 0
British : 20 / 18
UK_Pacific : 0 / 0
Italians : 17 / 15
ANZAC : 10 / 11
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - Italians
Italians buy 1 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Bryansk to Russia
1 infantry moved from Rostov to Bryansk
1 artillery and 2 infantry moved from Ukraine to Bryansk
2 infantry moved from Romania to Bessarabia
2 infantry moved from Northern Italy to Yugoslavia
3 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern ItalyCombat - Italians
Battle in Russia
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 airfield, 1 factory_major, 2 fighters, 14 infantry, 1 mech_infantry and 1 tactical_bomber
Italians roll dice for 1 artillery and 2 infantry in Russia, round 1 : 1/3 hits
Russians roll dice for 2 fighters, 14 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 1 : 8/18 hits
1 infantry owned by the Russians , 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Russia
Russians win with 2 fighters, 13 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Russians: 1 infantry
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - Italians
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
1 armour and 2 infantry placed in Ukraine
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUsProduction/PUs Summary :
Germans : 61 / 74
Russians : 3 / 3
Japanese : 100 / 110
Americans : 50 / 70
Chinese : 0 / 0
British : 20 / 18
UK_Pacific : 0 / 0
Italians : 17 / 24
ANZAC : 10 / 11
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New Guinea to Dutch New GuineaCombat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 1 : 1/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 1 : 1/2 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Dutch New Guinea
ANZAC roll dice for 1 artillery in Dutch New Guinea, round 2 : 0/1 hits
Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 1/1 hits
1 artillery owned by the ANZAC lost in Dutch New Guinea
Japanese win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - ANZAC
3 infantry moved from Queensland to New South Wales
1 tactical_bomber moved from Queensland to New South WalesPlace Units - ANZAC
1 infantry and 2 mech_infantrys placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 3 aaGuns, 2 armour, 2 artilleries, 1 factory_minor, 1 harbour, 19 infantry, 2 mech_infantrys and 1 tactical_bomberProduction/PUs Summary :
Germans : 61 / 74
Russians : 3 / 3
Japanese : 100 / 110
Americans : 50 / 70
Chinese : 0 / 0
British : 20 / 18
UK_Pacific : 0 / 0
Italians : 17 / 24
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0