@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
Suprise Attack VS Most Holy no tech, no bid, just war!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 61 / 74
Russians : 3 / 3
Japanese : 100 / 110
Americans : 50 / 70
Chinese : 0 / 0
British : 20 / 18
UK_Pacific : 0 / 0
Italians : 17 / 24
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 4 artilleries, 2 destroyers, 10 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Vologda to Russia
2 infantry moved from Tambov to Russia
1 artillery moved from Tambov to Russia
2 infantry moved from Bryansk to Russia
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 destroyer moved from 112 Sea Zone to 111 Sea Zone
1 carrier moved from 112 Sea Zone to 111 Sea Zone
2 fighters moved from 112 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
1 destroyer moved from 119 Sea Zone to 111 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
Germans take 109 Sea Zone from British -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 4 artilleries, 2 destroyers, 10 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Vologda to Russia
2 infantry moved from Tambov to Russia
1 artillery moved from Tambov to Russia
2 infantry moved from Bryansk to Russia
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 destroyer moved from 112 Sea Zone to 111 Sea Zone
1 carrier moved from 112 Sea Zone to 111 Sea Zone
2 fighters moved from 112 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
1 destroyer moved from 119 Sea Zone to 111 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
Germans take 109 Sea Zone from BritishCombat - Germans
Battle in Scotland
Battle in Russia
Germans attack with 1 artillery and 6 infantry
Russians defend with 1 airfield, 1 factory_major, 2 fighters, 13 infantry, 1 mech_infantry and 1 tactical_bomber
Germans roll dice for 1 artillery and 6 infantry in Russia, round 1 : 2/7 hits
Russians roll dice for 2 fighters, 13 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 1 : 6/17 hits
2 infantry owned by the Russians and 6 infantry owned by the Germans lost in Russia
1 artillery owned by the Germans retreated to Vologda
Russians win, taking Scotland from British with 2 fighters, 11 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -12
Casualties for Germans: 6 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
2 infantry moved from Archangel to Vologda
1 artillery moved from Archangel to Smolensk
2 infantry moved from Belarus to Smolensk
2 infantry moved from Eastern Poland to Belarus
1 artillery and 2 infantry moved from Novgorod to Archangel
5 infantry moved from Romania to Bessarabia
1 infantry moved from Romania to Eastern Poland
1 infantry moved from Slovakia Hungary to Eastern Poland
4 infantry moved from Greece to Bulgaria
5 artilleries moved from Greece to Bulgaria
3 armour moved from Greece to Bulgaria
1 artillery and 3 infantry moved from Yugoslavia to Romania
1 infantry moved from Germany to Slovakia Hungary
3 infantry moved from Northern Italy to Western Germany
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Western Germany to Denmark
1 armour moved from Norway to Karelia
1 armour moved from Western Germany to Slovakia Hungary
2 armour moved from Southern Italy to Northern Italy
1 artillery and 2 infantry moved from Southern France to Normandy Bordeaux
1 artillery and 2 infantry moved from Volgograd to TambovPlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Volgograd
1 armour placed in Western Germany
1 infantry placed in Greece
2 destroyers and 1 submarine placed in 112 Sea Zone
1 artillery and 2 infantry placed in Western Germany
1 infantry placed in Normandy Bordeaux
2 infantry placed in Germany
1 artillery placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2,4,5,2,4,6,1,5,6,1
Germans collect 60 PUs (3 lost to blockades); end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUsProduction/PUs Summary :
Germans : 63 / 80
Russians : 3 / 3
Japanese : 100 / 110
Americans : 50 / 70
Chinese : 0 / 0
British : 18 / 18
UK_Pacific : 0 / 0
Italians : 17 / 24
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Purchase Units - Russians
Russians buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
Place Units - Russians
1 infantry placed in RussiaTurn Complete - Russians
Russians collect 3 PUs; end with 3 PUs totalTerritory Summary for Russians :
Russia : 1 airfield, 1 factory_major, 2 fighters, 12 infantry, 1 mech_infantry and 1 tactical_bomber
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 63 / 80
Russians : 3 / 3
Japanese : 100 / 110
Americans : 50 / 70
Chinese : 0 / 0
British : 18 / 18
UK_Pacific : 0 / 0
Italians : 17 / 24
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Purchase Units - Japanese
Japanese buy 1 artillery, 6 destroyers, 1 fighter, 2 infantry and 7 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 carrier, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Japanese take 98 Sea Zone from British
2 submarines moved from 81 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to 98 Sea Zone
1 transport moved from 81 Sea Zone to 76 Sea Zone
1 artillery moved from Italian Somaliland to 76 Sea Zone
1 infantry moved from British Somaliland to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Kenya to Anglo Egyptian Sudan
1 artillery moved from South West Africa to Union of South Africa
4 armour moved from Egypt to Tobruk
Japanese take Alexandria from British
Italians take Tobruk from British
4 armour moved from Egypt to Tobruk
1 battleship moved from 81 Sea Zone to 98 Sea Zone
1 submarine moved from 98 Sea Zone to 96 Sea Zone
1 submarine moved from 98 Sea Zone to 96 Sea Zone
1 armour moved from Kazakhstan to Russia
1 armour and 2 mech_infantrys moved from Samara to Russia
2 armour and 1 mech_infantry moved from Caucasus to Samara
1 artillery and 2 infantry moved from Kweichow to Szechwan
2 infantry moved from Yunnan to Burma
1 carrier moved from 39 Sea Zone to 36 Sea Zone
1 fighter moved from 39 Sea Zone to 36 Sea Zone
1 transport moved from 39 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Korea to Manchuria
1 armour moved from Nigeria to Gold Coast
Japanese take French West Africa from French
Japanese take Gold Coast from British
2 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
2 armour and 1 mech_infantry moved from Persia to Caucasus
2 armour and 1 mech_infantry moved from India to Eastern Persia
1 destroyer and 1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 destroyer and 1 submarine moved from 19 Sea Zone to 6 Sea Zone
2 destroyers moved from 33 Sea Zone to 6 Sea Zone
1 transport moved from 42 Sea Zone to 39 Sea Zone
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
1 submarine moved from 46 Sea Zone to 54 Sea Zone
Japanese take 54 Sea Zone from Americans
1 artillery moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 45 Sea Zone to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 62 Sea Zone
Japanese take 62 Sea Zone from Americans -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Purchase Units - Japanese
Japanese buy 1 artillery, 6 destroyers, 1 fighter, 2 infantry and 7 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 carrier, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Japanese take 98 Sea Zone from British
2 submarines moved from 81 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to 98 Sea Zone
1 transport moved from 81 Sea Zone to 76 Sea Zone
1 artillery moved from Italian Somaliland to 76 Sea Zone
1 infantry moved from British Somaliland to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Kenya to Anglo Egyptian Sudan
1 artillery moved from South West Africa to Union of South Africa
4 armour moved from Egypt to Tobruk
Japanese take Alexandria from British
Italians take Tobruk from British
4 armour moved from Egypt to Tobruk
1 battleship moved from 81 Sea Zone to 98 Sea Zone
1 submarine moved from 98 Sea Zone to 96 Sea Zone
1 submarine moved from 98 Sea Zone to 96 Sea Zone
1 armour moved from Kazakhstan to Russia
1 armour and 2 mech_infantrys moved from Samara to Russia
2 armour and 1 mech_infantry moved from Caucasus to Samara
1 artillery and 2 infantry moved from Kweichow to Szechwan
2 infantry moved from Yunnan to Burma
1 carrier moved from 39 Sea Zone to 36 Sea Zone
1 fighter moved from 39 Sea Zone to 36 Sea Zone
1 transport moved from 39 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Korea to Manchuria
1 armour moved from Nigeria to Gold Coast
Japanese take French West Africa from French
Japanese take Gold Coast from British
2 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
2 armour and 1 mech_infantry moved from Persia to Caucasus
2 armour and 1 mech_infantry moved from India to Eastern Persia
1 destroyer and 1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 destroyer and 1 submarine moved from 19 Sea Zone to 6 Sea Zone
2 destroyers moved from 33 Sea Zone to 6 Sea Zone
1 transport moved from 42 Sea Zone to 39 Sea Zone
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
1 submarine moved from 46 Sea Zone to 54 Sea Zone
Japanese take 54 Sea Zone from Americans
1 artillery moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 45 Sea Zone to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 62 Sea Zone
Japanese take 62 Sea Zone from AmericansCombat - Japanese
Battle in Russia
Japanese attack with 2 armour and 2 mech_infantrys
Russians defend with 1 airfield, 1 factory_major, 2 fighters, 12 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese roll dice for 2 armour and 2 mech_infantrys in Russia, round 1 : 1/4 hits
Russians roll dice for 2 fighters, 12 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 1 : 5/16 hits
1 infantry owned by the Russians , 2 armour owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in Russia
Russians win with 2 fighters, 11 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -17
Casualties for Japanese: 2 armour and 2 mech_infantrys
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
4 armour moved from Egypt to IraqPlace Units - Japanese
1 destroyer and 1 submarine placed in 19 Sea Zone
2 destroyers, 1 fighter and 3 submarines placed in 6 Sea Zone
1 destroyer and 1 submarine placed in 98 Sea Zone
1 artillery and 1 infantry placed in Japan
1 infantry placed in India
1 destroyer and 1 submarine placed in 6 Sea Zone
1 submarine placed in 19 Sea Zone
1 destroyer placed in 20 Sea ZoneTurn Complete - Japanese
Japanese collect 102 PUs; end with 102 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 107 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 112 PUsProduction/PUs Summary :
Germans : 63 / 80
Russians : 3 / 3
Japanese : 102 / 112
Americans : 50 / 70
Chinese : 0 / 0
British : 17 / 18
UK_Pacific : 0 / 0
Italians : 17 / 24
ANZAC : 10 / 10
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Purchase Units - Americans
Americans buy 1 battleship, 3 destroyers, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 armour, 1 battleship, 1 carrier, 13 destroyers, 2 fighters and 2 transports moved from 7 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 7 Sea Zone
1 destroyer moved from 7 Sea Zone to 6 Sea ZoneCombat - Americans
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need to know how many kamikaze’s you’re using and /i fucked up and intended to land the two tanks in Korea I’ll do that in edit mode.
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Yes its time for KAMIKAZI THEATER
Use 2 on the CV
2 on the BB
1 on DD
1 on DD
OOL is
Tip CV
SS 1-6
DD 1-10
2nd tip on CV
Fighter
Fighter -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Purchase Units - Americans
Americans buy 1 battleship, 3 destroyers, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 armour, 1 battleship, 1 carrier, 13 destroyers, 2 fighters and 2 transports moved from 7 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 7 Sea Zone
1 destroyer moved from 7 Sea Zone to 6 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 1,4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 6,2
Units damaged: 1 carrier owned by the Americans
Battle in 6 Sea Zone
Americans attack with 2 armour, 1 carrier, 14 destroyers, 2 fighters and 2 transports
Japanese defend with 1 carrier, 10 destroyers, 2 fighters, 6 submarines and 1 transport
Japanese roll dice for 6 submarines in 6 Sea Zone, round 1 : 0/6 hits
Americans roll dice for 1 carrier, 14 destroyers, 2 fighters and 2 transports in 6 Sea Zone, round 1 : 6/16 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier, 10 destroyers, 2 fighters and 1 transport in 6 Sea Zone, round 1 : 5/13 hits
4 destroyers owned by the Americans , 1 carrier owned by the Americans and 5 submarines owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 10 destroyers, 2 fighters and 2 transports in 6 Sea Zone, round 2 : 3/12 hits
Japanese roll dice for 1 carrier, 10 destroyers, 2 fighters and 1 transport in 6 Sea Zone, round 2 : 5/13 hits
6 destroyers owned by the Americans , 2 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 4 destroyers, 2 fighters and 2 transports in 6 Sea Zone, round 3 : 3/6 hits
Japanese roll dice for 1 carrier, 8 destroyers, 2 fighters and 1 transport in 6 Sea Zone, round 3 : 5/11 hits
1 fighter owned by the Americans , 4 destroyers owned by the Americans and 3 destroyers owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 fighter and 2 transports in 6 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 carrier, 5 destroyers, 2 fighters and 1 transport in 6 Sea Zone, round 4 : 2/8 hits
1 fighter owned by the Americans , 1 armour owned by the Americans , 1 destroyer owned by the Japanese and 1 transport owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 1 carrier, 4 destroyers, 2 fighters and 1 transport in 6 Sea Zone, round 5 : 3/7 hits
1 armour owned by the Americans and 1 transport owned by the Americans lost in 6 Sea Zone
Japanese win with 1 carrier, 4 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is -90
Casualties for Japanese: 6 destroyers and 6 submarines
Casualties for Americans: 2 armour, 1 carrier, 14 destroyers, 2 fighters and 2 transports
2 fighters owned by the Japanese forced to land in JapanNon Combat Move - Americans
6 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 5 transports moved from 93 Sea Zone to 91 Sea Zone
3 destroyers moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
1 battleship, 3 destroyers and 2 transports placed in 10 Sea Zone
4 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsTerritory Summary for Americans :
South Australia : 1 artillery, 2 infantry and 2 mech_infantrys
Guam : 1 airfield
Wake Island : 1 airfield and 1 fighter
Western United States : 1 airfield, 1 factory_major, 1 harbour and 4 infantry
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 fighter and 1 harbour
Midway : 1 airfield and 1 harbour
26 Sea Zone : 6 destroyers
10 Sea Zone : 1 battleship, 3 destroyers and 2 transports
1 Sea Zone : 1 flag
63 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
91 Sea Zone : 1 carrier, 5 destroyers, 1 fighter, 1 tactical_bomber and 5 transportsProduction/PUs Summary :
Germans : 63 / 80
Russians : 3 / 3
Japanese : 102 / 112
Americans : 50 / 70
Chinese : 0 / 0
British : 17 / 18
UK_Pacific : 0 / 0
Italians : 17 / 24
ANZAC : 10 / 10
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 63 / 80
Russians : 3 / 3
Japanese : 102 / 112
Americans : 50 / 70
Chinese : 0 / 0
British : 17 / 18
UK_Pacific : 0 / 0
Italians : 17 / 24
ANZAC : 10 / 10
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Purchase Units - British
British repair 4 damage on 4 harbours; Remaining resources: 14 PUs;
British buy 2 transports; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
1 artillery and 1 infantry moved from United Kingdom to Scotland
1 artillery and 1 mech_infantry moved from United Kingdom to Scotland
2 destroyers moved from 110 Sea Zone to 109 Sea Zone
2 fighters moved from United Kingdom to 109 Sea ZoneCombat - British
Battle in 109 Sea Zone
British attack with 2 destroyers and 2 fighters
Germans defend with 1 submarine
British win, taking 109 Sea Zone from Germans with 2 destroyers and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Scotland
British attack with 2 artilleries, 1 infantry and 1 mech_infantry
Germans defend with 1 airfield and 2 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Germans: 1 infantry
Casualties for British: 2 artilleries, 1 infantry and 1 mech_infantryNon Combat Move - British
2 fighters moved from 109 Sea Zone to 110 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 88 Sea Zone
1 carrier and 1 cruiser moved from 93 Sea Zone to 91 Sea Zone
2 fighters moved from 93 Sea Zone to 91 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea ZonePlace Units - British
2 transports placed in 110 Sea ZoneTurn Complete - British
British collect 17 PUs; end with 17 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Malta : 1 aaGun
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 5 infantry and 1 mech_infantry
Tunisia : 1 flag
Libya : 1 flag
93 Sea Zone : 1 flag
109 Sea Zone : 1 flag, 2 destroyers
97 Sea Zone : 1 flag
Brazil : 1 flag
91 Sea Zone : 1 carrier, 1 cruiser, 2 fighters, 2 infantry and 1 transport
110 Sea Zone : 1 carrier, 4 destroyers, 2 fighters and 2 transports
88 Sea Zone : 2 infantry and 1 transportProduction/PUs Summary :
Germans : 63 / 80
Russians : 3 / 3
Japanese : 102 / 112
Americans : 50 / 70
Chinese : 0 / 0
British : 17 / 17
UK_Pacific : 0 / 0
Italians : 17 / 24
ANZAC : 10 / 10
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Shitbot! that was a terrible outcome. I don’t know why I’m continuing with this farce, I haven’t got a chance, there’s just something hypnotizing about the spread of yellow on the map that can’t let me call it a game lol.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Purchase Units - Italians
Italians repair 4 damage on 2 factory_majors and 2 factory_minors; Remaining resources: 20 PUs;
Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 3 infantry moved from Bryansk to Russia
2 infantry moved from Ukraine to Bryansk
1 armour moved from Ukraine to Russia
2 infantry moved from Bessarabia to Ukraine
2 infantry moved from Yugoslavia to Romania
3 infantry moved from Northern Italy to Yugoslavia
1 artillery and 1 infantry moved from Northern Italy to France
3 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
1 armour moved from Southern Italy to Northern Italy -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Purchase Units - Italians
Italians repair 4 damage on 2 factory_majors and 2 factory_minors; Remaining resources: 20 PUs;
Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 3 infantry moved from Bryansk to Russia
2 infantry moved from Ukraine to Bryansk
1 armour moved from Ukraine to Russia
2 infantry moved from Bessarabia to Ukraine
2 infantry moved from Yugoslavia to Romania
3 infantry moved from Northern Italy to Yugoslavia
1 artillery and 1 infantry moved from Northern Italy to France
3 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
1 armour moved from Southern Italy to Northern ItalyCombat - Italians
Battle in Russia
Italians attack with 1 armour, 1 artillery and 3 infantry
Russians defend with 1 airfield, 1 factory_major, 2 fighters, 11 infantry, 1 mech_infantry and 1 tactical_bomber
Italians roll dice for 1 armour, 1 artillery and 3 infantry in Russia, round 1 : 1/5 hits
Russians roll dice for 2 fighters, 11 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 1 : 5/15 hits
1 infantry owned by the Russians , 1 artillery owned by the Italians , 1 armour owned by the Italians and 3 infantry owned by the Italians lost in Russia
Russians win with 2 fighters, 10 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -16
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour, 1 artillery and 3 infantryNon Combat Move - Italians
Place Units - Italians
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUsProduction/PUs Summary :
Germans : 63 / 80
Russians : 3 / 3
Japanese : 102 / 112
Americans : 50 / 70
Chinese : 0 / 0
British : 17 / 17
UK_Pacific : 0 / 0
Italians : 17 / 29
ANZAC : 10 / 10
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,2
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 3 aaGuns, 2 armour, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 19 infantry, 2 mech_infantrys and 1 tactical_bomberProduction/PUs Summary :
Germans : 63 / 80
Russians : 3 / 3
Japanese : 102 / 112
Americans : 50 / 70
Chinese : 0 / 0
British : 17 / 17
UK_Pacific : 0 / 0
Italians : 17 / 29
ANZAC : 10 / 8
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 63 / 80
Russians : 3 / 3
Japanese : 102 / 112
Americans : 50 / 70
Chinese : 0 / 0
British : 17 / 17
UK_Pacific : 0 / 0
Italians : 17 / 29
ANZAC : 10 / 8
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :17
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 carrier, 2 destroyers and 2 fighters moved from 111 Sea Zone to 110 Sea Zone
2 destroyers and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 transport moved from 111 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery and 2 infantry moved from Vologda to Russia
1 artillery and 2 infantry moved from Smolensk to Russia
1 artillery and 2 infantry moved from Tambov to Russia
1 artillery and 2 infantry moved from Archangel to Vologda
1 artillery and 2 infantry moved from Novgorod to Archangel
2 infantry moved from Belarus to Smolensk
2 infantry moved from Eastern Poland to Belarus
5 infantry moved from Bessarabia to Ukraine
1 armour moved from Karelia to Archangel
1 infantry moved from Scotland to Eire
Germans take Eire from Neutral_Allies -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :17
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 carrier, 2 destroyers and 2 fighters moved from 111 Sea Zone to 110 Sea Zone
2 destroyers and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 transport moved from 111 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery and 2 infantry moved from Vologda to Russia
1 artillery and 2 infantry moved from Smolensk to Russia
1 artillery and 2 infantry moved from Tambov to Russia
1 artillery and 2 infantry moved from Archangel to Vologda
1 artillery and 2 infantry moved from Novgorod to Archangel
2 infantry moved from Belarus to Smolensk
2 infantry moved from Eastern Poland to Belarus
5 infantry moved from Bessarabia to Ukraine
1 armour moved from Karelia to Archangel
1 infantry moved from Scotland to Eire
Germans take Eire from Neutral_AlliesCombat - Germans
Battle in Russia
Germans attack with 3 artilleries and 6 infantry
Russians defend with 1 airfield, 1 factory_major, 2 fighters, 10 infantry, 1 mech_infantry and 1 tactical_bomber
Germans roll dice for 3 artilleries and 6 infantry in Russia, round 1 : 2/9 hits
Russians roll dice for 2 fighters, 10 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 1 : 5/14 hits
2 infantry owned by the Russians and 5 infantry owned by the Germans lost in Russia
1 infantry owned by the Germans and 3 artilleries owned by the Germans retreated to Vologda
Russians win with 2 fighters, 8 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -9
Casualties for Germans: 5 infantry
Casualties for Russians: 2 infantry
Battle in 110 Sea Zone
Germans attack with 1 carrier, 4 destroyers, 2 fighters and 1 submarine
British defend with 1 carrier, 4 destroyers, 2 fighters and 2 transports
Germans roll dice for 1 submarine in 110 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 carrier owned by the British
Germans roll dice for 1 carrier, 4 destroyers and 2 fighters in 110 Sea Zone, round 1 : 2/6 hits
British roll dice for 1 carrier, 4 destroyers, 2 fighters and 2 transports in 110 Sea Zone, round 1 : 3/7 hits
Units damaged: 1 carrier owned by the Germans
1 destroyer owned by the Germans , 2 destroyers owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
Germans roll dice for 1 carrier, 3 destroyers and 2 fighters in 110 Sea Zone, round 2 : 0/5 hits
British roll dice for 1 carrier, 2 destroyers, 2 fighters and 2 transports in 110 Sea Zone, round 2 : 4/5 hits
1 carrier owned by the Germans and 3 destroyers owned by the Germans lost in 110 Sea Zone
retreated to 110 Sea Zone
British win with 1 carrier, 2 destroyers, 2 fighters and 2 transports remaining. Battle score for attacker is -38
Casualties for Germans: 1 carrier, 4 destroyers and 1 submarine
Casualties for British: 2 destroyers
2 fighters owned by the British forced to land in United KingdomNon Combat Move - Germans
2 fighters moved from 110 Sea Zone to Western Germany
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 artillery and 2 infantry moved from Volgograd to Tambov
2 armour moved from Northern Italy to Southern Italy
1 artillery and 1 infantry moved from Northern Italy to Southern Italy
1 armour moved from Slovakia Hungary to Northern Italy
1 artillery and 3 infantry moved from Romania to Eastern Poland
1 infantry moved from Slovakia Hungary to Eastern Poland
5 artilleries and 4 infantry moved from Bulgaria to Yugoslavia
3 armour moved from Bulgaria to Yugoslavia
2 infantry moved from Western Germany to Denmark
2 infantry moved from Germany to PolandPlace Units - Germans
1 carrier and 1 destroyer placed in 112 Sea Zone
2 fighters placed in 112 Sea Zone
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Volgograd
3 infantry placed in Southern France
1 artillery and 1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,6
Germans collect 61 PUs (2 lost to blockades); end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUsProduction/PUs Summary :
Germans : 63 / 81
Russians : 3 / 3
Japanese : 102 / 112
Americans : 50 / 70
Chinese : 0 / 0
British : 17 / 17
UK_Pacific : 0 / 0
Italians : 17 / 29
ANZAC : 10 / 8
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Going to have to call this one brother. Well done! I should have called it quite some time ago. I’ll post the win in league results.