Suprise Attack VS Most Holy no tech, no bid, just war!

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :1

    Purchase Units - ANZAC
                ANZAC buy 1 submarine; Remaining resources: 4 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                2 fighters moved from New Zealand to 63 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 fighter moved from Queensland to 54 Sea Zone
                1 cruiser and 2 fighters moved from 63 Sea Zone to 54 Sea Zone
                1 cruiser, 1 destroyer and 3 fighters moved from 54 Sea Zone to 45 Sea Zone
                3 fighters moved from 45 Sea Zone to Dutch New Guinea

    Place Units - ANZAC
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 14 PUs total

    Territory Summary for ANZAC :

    Malaya : 1 infantry
        Queensland : 1 airfield, 1 harbour and 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 2 infantry
        Dutch New Guinea : 1 flag, 1 artillery, 3 fighters and 1 infantry
        45 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
        62 Sea Zone : 1 submarine
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 44 / 70
        Russians : 37 / 37
        Japanese : 29 / 40
        Americans : 52 / 52
        Chinese : 9 / 15
        British : 28 / 34
        UK_Pacific : 17 / 17
        Italians : 11 / 10
        ANZAC : 10 / 14
        French : 9 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :1

    Combat Move - French
                1 fighter moved from United Kingdom to 92 Sea Zone

    Combat - French
                Battle in 92 Sea Zone
                    French attack with 1 fighter
                    Italians defend with 1 transport
                    French win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport

    Non Combat Move - French
                1 fighter moved from 92 Sea Zone to Morocco
                1 infantry moved from Algeria to Morocco
                1 infantry moved from French West Africa to French Central Africa
                1 destroyer moved from 72 Sea Zone to 81 Sea Zone

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        Morocco : 1 fighter and 2 infantry
        French Central Africa : 1 infantry
        Syria : 1 infantry
        81 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 44 / 70
        Russians : 37 / 37
        Japanese : 29 / 40
        Americans : 52 / 52
        Chinese : 9 / 15
        British : 28 / 34
        UK_Pacific : 17 / 17
        Italians : 11 / 10
        ANZAC : 10 / 14
        French : 9 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 2 artilleries, 1 carrier, 11 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Northern Italy to 96 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to 97 Sea Zone
                2 infantry moved from Denmark to 112 Sea Zone
                2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
                2 infantry moved from 111 Sea Zone to Scotland
                1 carrier moved from 112 Sea Zone to 111 Sea Zone
                1 cruiser moved from 112 Sea Zone to 111 Sea Zone
                1 tactical_bomber moved from 112 Sea Zone to United Kingdom
                1 fighter moved from 112 Sea Zone to United Kingdom
                1 tactical_bomber moved from Western Germany to United Kingdom
                2 bombers moved from Western Germany to United Kingdom
                1 fighter moved from Western Germany to 96 Sea Zone
                1 submarine moved from 112 Sea Zone to 119 Sea Zone
                1 tactical_bomber moved from Western Germany to 97 Sea Zone


  • AIR RAID!!!
    Any interception orders Mr Churchill?

  • Customizer

    All 3 birds in the air!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 2 artilleries, 1 carrier, 11 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Northern Italy to 96 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to 97 Sea Zone
                2 infantry moved from Denmark to 112 Sea Zone
                2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
                2 infantry moved from 111 Sea Zone to Scotland
                1 carrier moved from 112 Sea Zone to 111 Sea Zone
                1 cruiser moved from 112 Sea Zone to 111 Sea Zone
                1 tactical_bomber moved from 112 Sea Zone to United Kingdom
                1 fighter moved from 112 Sea Zone to United Kingdom
                1 tactical_bomber moved from Western Germany to United Kingdom
                2 bombers moved from Western Germany to United Kingdom
                1 fighter moved from Western Germany to 96 Sea Zone
                1 submarine moved from 112 Sea Zone to 119 Sea Zone
                1 tactical_bomber moved from Western Germany to 97 Sea Zone

    Combat - Germans
                Battle in 96 Sea Zone
                    Germans attack with 2 fighters and 1 tactical_bomber
                    British defend with 1 cruiser and 1 transport
                    Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 19
                    Casualties for British: 1 cruiser and 1 transport
                Battle in 97 Sea Zone
                    Germans attack with 1 fighter and 2 tactical_bombers
                    British defend with 1 cruiser
                    Germans win with 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 fighter
                    Casualties for British: 1 cruiser
                Battle in Scotland
                Air Battle in United Kingdom
                    Germans attacks with 5 units heading to United Kingdom
                    British launches 3 interceptors out of United Kingdom
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in United Kingdom
                    Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: harbour
                    Bombing raid in United Kingdom rolls: 8,3 and causes: 11 damage to unit: factory_major
                    Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: airfield
                    Bombing raid in United Kingdom causes 23 damage total.  Damaged units is as follows: harbour = 6, factory_major = 11, airfield = 6
                Cleaning up after air battles

    Non Combat Move - Germans
                1 fighter moved from 96 Sea Zone to 93 Sea Zone
                1 fighter moved from 96 Sea Zone to 93 Sea Zone
                1 tactical_bomber moved from 96 Sea Zone to Southern Italy
                2 tactical_bombers moved from 97 Sea Zone to Western Germany
                1 fighter moved from United Kingdom to 111 Sea Zone
                1 tactical_bomber moved from United Kingdom to 111 Sea Zone
                1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
                1 submarine moved from 119 Sea Zone to 111 Sea Zone
                2 armour moved from France to Holland Belgium
                1 armour moved from France to Holland Belgium
                1 armour moved from France to Holland Belgium
                1 aaGun moved from France to Normandy Bordeaux
                1 aaGun moved from Western Germany to Holland Belgium
                5 infantry moved from Bulgaria to Romania
                1 infantry moved from Yugoslavia to Slovakia Hungary
                3 infantry moved from Yugoslavia to Romania
                2 infantry moved from Yugoslavia to Slovakia Hungary
                1 artillery moved from Yugoslavia to Romania
                1 artillery moved from Yugoslavia to Slovakia Hungary
                3 armour moved from Yugoslavia to Slovakia Hungary
                2 bombers moved from United Kingdom to Western Germany

    Place Units - Germans
                1 carrier and 1 transport placed in 93 Sea Zone
                1 infantry placed in Southern France
                2 artilleries and 8 infantry placed in Germany
                1 armour and 1 infantry placed in Western Germany
                1 infantry placed in France

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,4
                Germans collect 44 PUs (2 lost to blockades); end with 44 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - Russians
                Russians buy 10 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                6 infantry moved from Yakut S.S.R. to Yenisey
                2 aaGuns and 9 infantry moved from Buryatia to Yakut S.S.R.
                1 artillery and 6 infantry moved from Eastern Poland to Belarus
                1 artillery and 1 infantry moved from Bryansk to Ukraine
                1 infantry moved from Bessarabia to Eastern Poland
                2 infantry moved from Bessarabia to Ukraine
                2 infantry moved from Rostov to Ukraine
                1 armour and 1 mech_infantry moved from Ukraine to Caucasus
                2 mech_infantrys moved from Volgograd to Kazakhstan
                1 armour and 1 mech_infantry moved from Belarus to Tambov
                1 submarine moved from 125 Sea Zone to 110 Sea Zone
                2 aaGuns and 2 infantry moved from Russia to Bryansk

    Place Units - Russians
                1 transport placed in 127 Sea Zone
                2 infantry placed in Novgorod
                3 infantry placed in Ukraine
                5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total

    Territory Summary for Russians :

    Yenisey : 6 infantry
        Amur : 3 infantry
        Yakut S.S.R. : 2 aaGuns and 9 infantry
        Kazakhstan : 2 mech_infantrys
        Belarus : 1 artillery and 6 infantry
        Karelia : 1 infantry
        Bryansk : 2 aaGuns and 2 infantry
        Vyborg : 1 infantry
        Eastern Poland : 1 infantry
        Russia : 1 airfield, 1 factory_major and 5 infantry
        Tambov : 1 armour and 1 mech_infantry
        Ukraine : 1 artillery, 1 factory_minor and 11 infantry
        Volgograd : 1 factory_minor
        Novgorod : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 17 infantry and 1 tactical_bomber
        Caucasus : 1 armour and 1 mech_infantry
        114 Sea Zone : 1 cruiser
        127 Sea Zone : 1 destroyer and 1 transport
        115 Sea Zone : 1 submarine
        110 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 46 / 54
        Russians : 37 / 37
        Japanese : 29 / 40
        Americans : 52 / 52
        Chinese : 9 / 15
        British : 26 / 34
        UK_Pacific : 17 / 17
        Italians : 11 / 10
        ANZAC : 10 / 14
        French : 9 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 destroyer, 1 harbour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery and 2 infantry moved from Chahar to Suiyuyan
                2 infantry moved from Anhwe to Hopei
                1 artillery moved from Anhwe to Hopei
                3 infantry moved from Anhwe to Kweichow
                1 artillery moved from Anhwe to Kweichow
                1 artillery and 2 infantry moved from Kwangsi to Yunnan
                1 artillery and 2 infantry moved from Hunan to Yunnan
                1 armour moved from Kwangsi to Yunnan
                7 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan
                1 bomber moved from Kwangsi to Kweichow
                1 bomber moved from Kwangsi to Yunnan
                1 infantry moved from Kiangsi to Kwangsi
                2 transports moved from 36 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 transport moved from 20 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Korea to Manchuria
                1 mech_infantry moved from Chahar to Suiyuyan
                1 fighter moved from Kiangsu to Hopei


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 destroyer, 1 harbour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery and 2 infantry moved from Chahar to Suiyuyan
                2 infantry moved from Anhwe to Hopei
                1 artillery moved from Anhwe to Hopei
                3 infantry moved from Anhwe to Kweichow
                1 artillery moved from Anhwe to Kweichow
                1 artillery and 2 infantry moved from Kwangsi to Yunnan
                1 artillery and 2 infantry moved from Hunan to Yunnan
                1 armour moved from Kwangsi to Yunnan
                7 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan
                1 bomber moved from Kwangsi to Kweichow
                1 bomber moved from Kwangsi to Yunnan
                1 infantry moved from Kiangsi to Kwangsi
                2 transports moved from 36 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 transport moved from 20 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Korea to Manchuria
                1 mech_infantry moved from Chahar to Suiyuyan
                1 fighter moved from Kiangsu to Hopei

    Combat - Japanese
                Battle in Hopei
                    Japanese attack with 1 artillery, 1 fighter and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Hopei, round 1 :  0/4 hits
                        Chinese roll dice for 1 infantry in Hopei, round 1 :  0/1 hits
                        Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Hopei, round 2 :  3/4 hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Suiyuyan
                    Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Suiyuyan, round 1 :  2/4 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 1 artillery, 1 bomber and 3 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 bomber and 3 infantry in Kweichow, round 1 :  2/5 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 armour, 2 artilleries, 1 bomber, 7 fighters, 4 infantry and 5 tactical_bombers
                    Chinese defend with 11 infantry
                        Japanese roll dice for 1 armour, 2 artilleries, 1 bomber, 7 fighters, 4 infantry and 5 tactical_bombers in Yunnan, round 1 :  7/20 hits
                        Chinese roll dice for 11 infantry in Yunnan, round 1 :  4/11 hits
                        4 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Yunnan
                        Japanese roll dice for 1 armour, 2 artilleries, 1 bomber, 7 fighters and 5 tactical_bombers in Yunnan, round 2 :  8/16 hits
                        Chinese roll dice for 4 infantry in Yunnan, round 2 :  1/4 hits
                        4 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 1 bomber, 7 fighters and 5 tactical_bombers remaining. Battle score for attacker is 17
                    Casualties for Japanese: 1 artillery and 4 infantry
                    Casualties for Chinese: 11 infantry

    Non Combat Move - Japanese
                1 fighter moved from 33 Sea Zone to Caroline Islands
                1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
                2 fighters moved from 36 Sea Zone to 33 Sea Zone
                2 fighters moved from Yunnan to 36 Sea Zone
                5 fighters and 5 tactical_bombers moved from Yunnan to Kwangsi
                1 bomber moved from Yunnan to Kwangsi
                1 bomber moved from Kweichow to Kwangsi
                1 fighter moved from Hopei to Hunan
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                1 submarine moved from 36 Sea Zone to 42 Sea Zone
                1 aaGun moved from Jehol to Shantung

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 harbour placed in Hainan
                1 destroyer placed in 6 Sea Zone
                1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 33 PUs; end with 33 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - Americans
                Americans buy 1 harbour, 3 infantry and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 mech_infantry moved from Central United States to Western United States
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 25 Sea Zone
                1 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
                1 bomber moved from Hawaiian Islands to Midway
                2 mech_infantrys moved from Central United States to Eastern United States

    Place Units - Americans
                3 transports placed in 101 Sea Zone
                1 transport placed in 10 Sea Zone
                2 infantry placed in Western United States
                1 infantry placed in Eastern United States
                Americans undo move 3.
                1 infantry placed in Eastern United States
                1 infantry placed in Western United States
                1 harbour placed in Midway

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total

    Territory Summary for Americans :

    Philippines : 1 airfield, 1 fighter, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        Hawaiian Islands : 1 airfield, 1 artillery, 3 fighters, 1 harbour and 3 infantry
        Midway : 1 airfield, 1 bomber, 1 harbour, 1 infantry and 1 mech_infantry
        35 Sea Zone : 1 destroyer and 1 submarine
        25 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
        10 Sea Zone : 2 transports
        Central United States : 1 factory_minor
        Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 4 infantry and 2 mech_infantrys
        101 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 4 transports

    Production/PUs Summary :

    Germans : 46 / 54
        Russians : 37 / 37
        Japanese : 33 / 43
        Americans : 52 / 52
        Chinese : 5 / 15
        British : 26 / 34
        UK_Pacific : 17 / 17
        Italians : 11 / 10
        ANZAC : 10 / 14
        French : 9 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Non Combat Move - Chinese
                1 fighter moved from Burma to Kwangtung

    Place Units - Chinese
                5 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs total

    Territory Summary for Chinese :

    Szechwan : 5 infantry
        Kwangtung : 1 fighter

    Production/PUs Summary :

    Germans : 46 / 54
        Russians : 37 / 37
        Japanese : 33 / 43
        Americans : 52 / 52
        Chinese : 5 / 5
        British : 26 / 34
        UK_Pacific : 17 / 17
        Italians : 11 / 10
        ANZAC : 10 / 14
        French : 9 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - British
                British repair 23 damage on 6 airfields, 11 factory_majors and 6 harbours; Remaining resources: 11 PUs;
                British buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Tobruk to Tunisia
                      British take Libya from Italians
                1 artillery and 1 infantry moved from Ethiopia to Kenya
                1 fighter and 1 tactical_bomber moved from Malta to Tunisia
                1 bomber moved from Malta to Northern Italy
                1 artillery and 1 infantry moved from United Kingdom to Scotland
                3 fighters moved from United Kingdom to Scotland

    Combat - British
                Battle in Scotland
                    British attack with 1 artillery, 3 fighters and 1 infantry
                    Germans defend with 1 airfield and 2 infantry
                        British roll dice for 1 artillery, 3 fighters and 1 infantry in Scotland, round 1 :  1/5 hits
                        Germans roll dice for 2 infantry in Scotland, round 1 :  1/2 hits
                        1 infantry owned by the British and 1 infantry owned by the Germans lost in Scotland
                        British roll dice for 1 artillery and 3 fighters in Scotland, round 2 :  2/4 hits
                        Germans roll dice for 1 infantry in Scotland, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 artillery owned by the British lost in Scotland
                    British win with 3 fighters remaining. Battle score for attacker is -1
                    Casualties for Germans: 2 infantry
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Kenya
                    British attack with 1 artillery and 1 infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 artillery and 1 infantry in Kenya, round 1 :  1/2 hits
                        Italians roll dice for 1 infantry in Kenya, round 1 :  0/1 hits
                        1 infantry owned by the Italians lost in Kenya
                    British win, taking Kenya from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Tunisia
                    British attack with 1 armour, 1 fighter and 1 tactical_bomber
                    Italians defend with 1 artillery
                        British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Tunisia, round 1 :  1/3 hits
                        Italians roll dice for 1 artillery in Tunisia, round 1 :  0/1 hits
                        1 artillery owned by the Italians lost in Tunisia
                    British win, taking Tunisia from Italians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery
                Strategic bombing raid in Northern Italy
                        AA guns fire in Northern Italy :  0/1 hits
                    Bombing raid in Northern Italy rolls: 5 and causes: 5 damage to unit: factory_major
                    Bombing raid in Northern Italy causes 5 damage total.

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Tunisia to Algeria
                1 artillery moved from Tobruk to Alexandria
                1 bomber moved from Northern Italy to Algeria
                1 fighter and 1 tactical_bomber moved from Trans-Jordan to Egypt
                2 infantry moved from Rhodesia to Belgian Congo
                1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 fighter moved from Eastern Persia to Egypt
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Neutral_Allies
                1 armour and 2 mech_infantrys moved from India to Eastern Persia
                6 infantry moved from India to Burma
                3 aaGuns moved from India to Burma
                1 battleship moved from 39 Sea Zone to 76 Sea Zone
                1 cruiser, 2 destroyers and 1 transport moved from 76 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
                1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
                3 fighters moved from Scotland to United Kingdom
                1 infantry moved from United Kingdom to 109 Sea Zone
                1 infantry and 1 transport moved from 109 Sea Zone to 88 Sea Zone
                1 infantry moved from 88 Sea Zone to British Guiana

    Place Units - British
                2 artilleries and 1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total

    Place Units - UK_Pacific
                1 armour, 1 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Some Units in India change ownership: 1 armour, 1 infantry and 2 mech_infantrys

    Territory Summary for British, UK_Pacific :

    Shan State : 2 infantry
        Burma : 3 aaGuns and 6 infantry
        India : 1 airfield, 1 armour, 1 factory_major, 1 harbour, 1 infantry and 2 mech_infantrys
        Malaya : 1 harbour and 3 infantry
        Kwangtung : 1 harbour and 2 infantry
        Belgian Congo : 1 armour, 2 infantry and 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Alexandria : 1 artillery
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 2 fighters, 1 harbour and 1 tactical_bomber
        Union of South Africa : 1 factory_minor and 1 harbour
        British Guiana : 1 infantry
        Kenya : 1 artillery and 1 infantry
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 4 artilleries, 1 factory_major, 3 fighters, 1 harbour, 7 infantry and 2 mech_infantrys
        Algeria : 1 bomber, 1 fighter and 1 tactical_bomber
        Tunisia : 1 flag, 1 armour
        Tobruk : 1 flag
        Libya : 1 flag
        Ethiopia : 1 flag
        76 Sea Zone : 1 battleship
        109 Sea Zone : 2 destroyers and 1 transport
        97 Sea Zone : 1 flag
        Eastern Persia : 1 flag, 1 armour and 2 mech_infantrys
        Persia : 1 flag, 3 infantry
        98 Sea Zone : 1 cruiser, 2 destroyers and 1 transport
        88 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 46 / 54
        Russians : 37 / 37
        Japanese : 33 / 43
        Americans : 52 / 52
        Chinese : 5 / 5
        British : 31 / 31
        UK_Pacific : 17 / 17
        Italians : 8 / 10
        ANZAC : 10 / 14
        French : 9 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 10 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 8 times
                5 was rolled 9 times
                6 was rolled 3 times
            Average roll : 3.361
            Median : 4.000
            Variance : 1.657
            Standard Deviation : 1.287
            Total rolls : 36

    Null / Other
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 4.000
            Variance : 0.786
            Standard Deviation : 0.886
            Total rolls : 15

    Germans Combat
                1 was rolled 2 times
                4 was rolled 1 times
            Average roll : 2.000
            Median : 1.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    British Combat
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 4.000
            Variance : 0.786
            Standard Deviation : 0.886
            Total rolls : 15

    Italians Combat
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - Italians
                Italians repair 1 damage on 1 factory_major; Remaining resources: 9 PUs;
                Italians buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 cruiser, 1 destroyer and 1 submarine moved from 93 Sea Zone to 98 Sea Zone
                1 bomber moved from Southern Italy to 98 Sea Zone
                1 armour and 2 infantry moved from Albania to Greece
                1 fighter moved from Southern Italy to Greece
                1 armour moved from Yugoslavia to Greece


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - Italians
                Italians repair 1 damage on 1 factory_major; Remaining resources: 9 PUs;
                Italians buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 cruiser, 1 destroyer and 1 submarine moved from 93 Sea Zone to 98 Sea Zone
                1 bomber moved from Southern Italy to 98 Sea Zone
                1 armour and 2 infantry moved from Albania to Greece
                1 fighter moved from Southern Italy to Greece
                1 armour moved from Yugoslavia to Greece

    Combat - Italians
                Battle in Greece
                    Italians attack with 2 armour, 1 fighter and 2 infantry
                    Neutral_Allies defend with 4 infantry
                        Italians roll dice for 2 armour, 1 fighter and 2 infantry in Greece, round 1 :  1/5 hits
                        Neutral_Allies roll dice for 4 infantry in Greece, round 1 :  0/4 hits
                        1 infantry owned by the Neutral_Allies lost in Greece
                        Italians roll dice for 2 armour, 1 fighter and 2 infantry in Greece, round 2 :  3/5 hits
                        Neutral_Allies roll dice for 3 infantry in Greece, round 2 :  1/3 hits
                        3 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
                    Italians win, taking Greece from Neutral_Allies with 2 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 9
                    Casualties for Neutral_Allies: 4 infantry
                    Casualties for Italians: 1 infantry
                Battle in 98 Sea Zone
                    Italians attack with 1 bomber, 1 cruiser, 1 destroyer and 1 submarine
                    British defend with 1 cruiser, 2 destroyers and 1 transport
                        Italians roll dice for 1 submarine in 98 Sea Zone, round 1 :  0/1 hits
                        Italians roll dice for 1 bomber, 1 cruiser and 1 destroyer in 98 Sea Zone, round 1 :  1/3 hits
                        British roll dice for 1 cruiser, 2 destroyers and 1 transport in 98 Sea Zone, round 1 :  1/3 hits
                        1 submarine owned by the Italians and 1 destroyer owned by the British lost in 98 Sea Zone
                        Italians roll dice for 1 bomber, 1 cruiser and 1 destroyer in 98 Sea Zone, round 2 :  1/3 hits
                        British roll dice for 1 cruiser, 1 destroyer and 1 transport in 98 Sea Zone, round 2 :  1/2 hits
                        1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 98 Sea Zone
                        Italians roll dice for 1 bomber and 1 cruiser in 98 Sea Zone, round 3 :  1/2 hits
                        British roll dice for 1 cruiser and 1 transport in 98 Sea Zone, round 3 :  0/1 hits
                        1 cruiser owned by the British lost in 98 Sea Zone
                        1 transport owned by the British lost in 98 Sea Zone
                    Italians win, taking 98 Sea Zone from Neutral with 1 bomber and 1 cruiser remaining. Battle score for attacker is 21
                    Casualties for British: 1 cruiser, 2 destroyers and 1 transport
                    Casualties for Italians: 1 destroyer and 1 submarine

    Non Combat Move - Italians
                1 fighter moved from Greece to Southern Italy
                1 bomber moved from 98 Sea Zone to Southern Italy
                1 artillery and 1 infantry moved from Yugoslavia to Romania
                1 artillery and 1 infantry moved from Northern Italy to Yugoslavia

    Place Units - Italians
                3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 10 PUs; end with 10 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 15 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 artillery moved from Dutch New Guinea to 45 Sea Zone
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                      ANZAC take Java from Dutch
                3 fighters moved from Dutch New Guinea to Malaya
                1 submarine moved from 62 Sea Zone to 42 Sea Zone

    Place Units - ANZAC
                1 artillery and 1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total

    Territory Summary for ANZAC :

    Malaya : 3 fighters and 1 infantry
        Queensland : 1 airfield, 1 harbour and 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
        Java : 1 flag, 1 artillery and 1 infantry
        Dutch New Guinea : 1 flag
        42 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 1 transport
        62 Sea Zone : 1 transport
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 46 / 54
        Russians : 37 / 37
        Japanese : 33 / 43
        Americans : 52 / 52
        Chinese : 5 / 5
        British : 31 / 31
        UK_Pacific : 17 / 17
        Italians : 10 / 20
        ANZAC : 14 / 14
        French : 9 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Combat Move - French
                1 infantry moved from United Kingdom to Scotland
                      British take Scotland from Germans

    Combat - French

    Non Combat Move - French
                2 infantry moved from Morocco to Algeria
                1 fighter moved from Morocco to Algeria
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 infantry moved from Syria to Trans-Jordan

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 1 infantry
        Scotland : 1 infantry
        United Kingdom : 1 infantry
        French Equatorial Africa : 1 infantry
        Algeria : 1 fighter and 2 infantry
        81 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 37 / 37
        Japanese : 33 / 43
        Americans : 52 / 52
        Chinese : 5 / 5
        British : 33 / 31
        UK_Pacific : 17 / 17
        Italians : 10 / 20
        ANZAC : 14 / 14
        French : 9 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 artillery, 1 destroyer, 10 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 carrier moved from 93 Sea Zone to 91 Sea Zone
                2 fighters moved from 93 Sea Zone to 88 Sea Zone
                1 armour and 1 infantry moved from Southern France to 93 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone
                2 bombers moved from Western Germany to United Kingdom
                2 tactical_bombers moved from Western Germany to United Kingdom
                1 fighter moved from 111 Sea Zone to United Kingdom
                1 tactical_bomber moved from 111 Sea Zone to United Kingdom
                1 battleship moved from 112 Sea Zone to 91 Sea Zone
                1 destroyer moved from 112 Sea Zone to 91 Sea Zone
                1 carrier moved from 111 Sea Zone to 112 Sea Zone
                1 cruiser moved from 111 Sea Zone to 112 Sea Zone
                1 transport moved from 111 Sea Zone to 110 Sea Zone
                1 armour and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 submarine moved from 111 Sea Zone to 110 Sea Zone
                1 artillery and 2 infantry moved from Norway to Finland
                1 fighter moved from Western Germany to Southern Italy
                1 armour and 1 infantry moved from Western Germany to Denmark
                1 armour moved from Holland Belgium to Denmark
                1 infantry moved from France to Normandy Bordeaux
                1 artillery moved from Slovakia Hungary to Romania
                1 artillery moved from Germany to Poland
                1 artillery moved from Germany to Slovakia Hungary
                5 infantry moved from Germany to Slovakia Hungary
                3 infantry moved from Germany to Poland
                4 infantry moved from Slovakia Hungary to Romania


  • AIR RAID!!!
    Do want to send up any R.A.F. to intercept the Luftwaffe?


  • AIR RAID ! ! !
    Did yo forget our game?

  • Customizer

    Send all three up.

    Yesterday was a long day, woke up after 5 hours sleep and drove to Toronto for an NBA game, then over to Rays for a game of Pacific (1999) until 03:00, walked home and then woke up at 14:00, made one league turn and was late for work. Hopefully back to my schedule of making one turn for each of my games both prior to and after work.

Suggested Topics

  • 4
  • 9
  • 115
  • 24
  • 35
  • 223
  • 139
  • 2.7k
Axis & Allies Boardgaming Custom Painted Miniatures

38

Online

17.7k

Users

40.4k

Topics

1.8m

Posts