@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
Yes its time for KAMIKAZI THEATER
Use 2 on the CV
2 on the BB
1 on DD
1 on DD
OOL is
Tip CV
SS 1-6
DD 1-10
2nd tip on CV
Fighter
Fighter
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Purchase Units - Americans
            Americans buy 1 battleship, 3 destroyers, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
            2 armour, 1 battleship, 1 carrier, 13 destroyers, 2 fighters and 2 transports moved from 7 Sea Zone to 6 Sea Zone
            1 destroyer moved from 25 Sea Zone to 7 Sea Zone
            1 destroyer moved from 7 Sea Zone to 6 Sea Zone
Combat - Americans
            Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits.  Rolls: 1,4
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 6
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 6,2
                Units damaged: 1 carrier owned by the Americans
            Battle in 6 Sea Zone
                Americans attack with 2 armour, 1 carrier, 14 destroyers, 2 fighters and 2 transports
                Japanese defend with 1 carrier, 10 destroyers, 2 fighters, 6 submarines and 1 transport
                    Japanese roll dice for 6 submarines in 6 Sea Zone, round 1 :  0/6 hits
                    Americans roll dice for 1 carrier, 14 destroyers, 2 fighters and 2 transports in 6 Sea Zone, round 1 :  6/16 hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 carrier, 10 destroyers, 2 fighters and 1 transport in 6 Sea Zone, round 1 :  5/13 hits
                    4 destroyers owned by the Americans , 1 carrier owned by the Americans and 5 submarines owned by the Japanese lost in 6 Sea Zone
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 :  1/1 hits
                    Americans roll dice for 10 destroyers, 2 fighters and 2 transports in 6 Sea Zone, round 2 :  3/12 hits
                    Japanese roll dice for 1 carrier, 10 destroyers, 2 fighters and 1 transport in 6 Sea Zone, round 2 :  5/13 hits
                    6 destroyers owned by the Americans , 2 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 4 destroyers, 2 fighters and 2 transports in 6 Sea Zone, round 3 :  3/6 hits
                    Japanese roll dice for 1 carrier, 8 destroyers, 2 fighters and 1 transport in 6 Sea Zone, round 3 :  5/11 hits
                    1 fighter owned by the Americans , 4 destroyers owned by the Americans and 3 destroyers owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 1 fighter and 2 transports in 6 Sea Zone, round 4 :  1/1 hits
                    Japanese roll dice for 1 carrier, 5 destroyers, 2 fighters and 1 transport in 6 Sea Zone, round 4 :  2/8 hits
                    1 fighter owned by the Americans , 1 armour owned by the Americans , 1 destroyer owned by the Japanese and 1 transport owned by the Americans lost in 6 Sea Zone
                    Japanese roll dice for 1 carrier, 4 destroyers, 2 fighters and 1 transport in 6 Sea Zone, round 5 :  3/7 hits
                    1 armour owned by the Americans and 1 transport owned by the Americans lost in 6 Sea Zone
                Japanese win with 1 carrier, 4 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is -90
                Casualties for Japanese: 6 destroyers and 6 submarines
                Casualties for Americans: 2 armour, 1 carrier, 14 destroyers, 2 fighters and 2 transports
                2 fighters owned by the Japanese forced to land in Japan
Non Combat Move - Americans
            6 destroyers moved from 10 Sea Zone to 26 Sea Zone
            1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 5 transports moved from 93 Sea Zone to 91 Sea Zone
            3 destroyers moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
            1 battleship, 3 destroyers and 2 transports placed in 10 Sea Zone
            4 infantry placed in Western United States
Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs total
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Territory Summary for Americans :
South Australia : 1 artillery, 2 infantry and 2 mech_infantrys
    Guam : 1 airfield
    Wake Island : 1 airfield and 1 fighter
    Western United States : 1 airfield, 1 factory_major, 1 harbour and 4 infantry
    Hawaiian Islands : 2 aaGuns, 1 airfield, 1 fighter and 1 harbour
    Midway : 1 airfield and 1 harbour
    26 Sea Zone : 6 destroyers
    10 Sea Zone : 1 battleship, 3 destroyers and 2 transports
    1 Sea Zone : 1 flag
    63 Sea Zone : 1 flag
    Central United States : 1 factory_major
    Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
    91 Sea Zone : 1 carrier, 5 destroyers, 1 fighter, 1 tactical_bomber and 5 transports
Production/PUs Summary :
Germans : 63 / 80
    Russians : 3 / 3
    Japanese : 102 / 112
    Americans : 50 / 70
    Chinese : 0 / 0
    British : 17 / 18
    UK_Pacific : 0 / 0
    Italians : 17 / 24
    ANZAC : 10 / 10
    French : 3 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
            Chinese collect 0 PUs; end with 0 PUs total
Territory Summary for Chinese :
Production/PUs Summary :
Germans : 63 / 80
    Russians : 3 / 3
    Japanese : 102 / 112
    Americans : 50 / 70
    Chinese : 0 / 0
    British : 17 / 18
    UK_Pacific : 0 / 0
    Italians : 17 / 24
    ANZAC : 10 / 10
    French : 3 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Purchase Units - British
            British repair 4 damage on 4 harbours; Remaining resources: 14 PUs;
            British buy 2 transports; Remaining resources: 0 PUs;
Combat Move - British
            1 unit repaired.
            1 artillery and 1 infantry moved from United Kingdom to Scotland
            1 artillery and 1 mech_infantry moved from United Kingdom to Scotland
            2 destroyers moved from 110 Sea Zone to 109 Sea Zone
            2 fighters moved from United Kingdom to 109 Sea Zone
Combat - British
            Battle in 109 Sea Zone
                British attack with 2 destroyers and 2 fighters
                Germans defend with 1 submarine
                British win, taking 109 Sea Zone from Germans with 2 destroyers and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Scotland
                British attack with 2 artilleries, 1 infantry and 1 mech_infantry
                Germans defend with 1 airfield and 2 infantry
                Germans win with 1 infantry remaining. Battle score for attacker is -12
                Casualties for Germans: 1 infantry
                Casualties for British: 2 artilleries, 1 infantry and 1 mech_infantry
Non Combat Move - British
            2 fighters moved from 109 Sea Zone to 110 Sea Zone
            1 transport moved from 91 Sea Zone to 88 Sea Zone
            2 infantry moved from French Guiana to 88 Sea Zone
            1 transport moved from 91 Sea Zone to 86 Sea Zone
            2 infantry moved from Brazil to 86 Sea Zone
            2 infantry and 1 transport moved from 86 Sea Zone to 88 Sea Zone
            1 carrier and 1 cruiser moved from 93 Sea Zone to 91 Sea Zone
            2 fighters moved from 93 Sea Zone to 91 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
Place Units - British
            2 transports placed in 110 Sea Zone
Turn Complete - British
            British collect 17 PUs; end with 17 PUs total
Turn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Iceland : 1 airfield
    Quebec : 1 factory_minor
    Gibraltar : 1 harbour
    New Brunswick Nova Scotia : 1 harbour
    Malta : 1 aaGun
    United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 5 infantry and 1 mech_infantry
    Tunisia : 1 flag
    Libya : 1 flag
    93 Sea Zone : 1 flag
    109 Sea Zone : 1 flag, 2 destroyers
    97 Sea Zone : 1 flag
    Brazil : 1 flag
    91 Sea Zone : 1 carrier, 1 cruiser, 2 fighters, 2 infantry and 1 transport
    110 Sea Zone : 1 carrier, 4 destroyers, 2 fighters and 2 transports
    88 Sea Zone : 2 infantry and 1 transport
Production/PUs Summary :
Germans : 63 / 80
    Russians : 3 / 3
    Japanese : 102 / 112
    Americans : 50 / 70
    Chinese : 0 / 0
    British : 17 / 17
    UK_Pacific : 0 / 0
    Italians : 17 / 24
    ANZAC : 10 / 10
    French : 3 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
Shitbot! that was a terrible outcome. I don’t know why I’m continuing with this farce, I haven’t got a chance, there’s just something hypnotizing about the spread of yellow on the map that can’t let me call it a game lol.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Purchase Units - Italians
            Italians repair 4 damage on 2 factory_majors and 2 factory_minors; Remaining resources: 20 PUs;
            Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
            1 artillery and 3 infantry moved from Bryansk to Russia
            2 infantry moved from Ukraine to Bryansk
            1 armour moved from Ukraine to Russia
            2 infantry moved from Bessarabia to Ukraine
            2 infantry moved from Yugoslavia to Romania
            3 infantry moved from Northern Italy to Yugoslavia
            1 artillery and 1 infantry moved from Northern Italy to France
            3 infantry moved from Southern Italy to Northern Italy
            1 artillery moved from Southern Italy to Northern Italy
            1 armour moved from Southern Italy to Northern Italy
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Purchase Units - Italians
            Italians repair 4 damage on 2 factory_majors and 2 factory_minors; Remaining resources: 20 PUs;
            Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
            1 artillery and 3 infantry moved from Bryansk to Russia
            2 infantry moved from Ukraine to Bryansk
            1 armour moved from Ukraine to Russia
            2 infantry moved from Bessarabia to Ukraine
            2 infantry moved from Yugoslavia to Romania
            3 infantry moved from Northern Italy to Yugoslavia
            1 artillery and 1 infantry moved from Northern Italy to France
            3 infantry moved from Southern Italy to Northern Italy
            1 artillery moved from Southern Italy to Northern Italy
            1 armour moved from Southern Italy to Northern Italy
Combat - Italians
            Battle in Russia
                Italians attack with 1 armour, 1 artillery and 3 infantry
                Russians defend with 1 airfield, 1 factory_major, 2 fighters, 11 infantry, 1 mech_infantry and 1 tactical_bomber
                    Italians roll dice for 1 armour, 1 artillery and 3 infantry in Russia, round 1 :  1/5 hits
                    Russians roll dice for 2 fighters, 11 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 1 :  5/15 hits
                    1 infantry owned by the Russians , 1 artillery owned by the Italians , 1 armour owned by the Italians and 3 infantry owned by the Italians lost in Russia
                Russians win with 2 fighters, 10 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -16
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 armour, 1 artillery and 3 infantry
Non Combat Move - Italians
Place Units - Italians
            1 artillery and 2 infantry placed in Ukraine
            1 artillery and 2 infantry placed in Northern Italy
Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs total
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Production/PUs Summary :
Germans : 63 / 80
    Russians : 3 / 3
    Japanese : 102 / 112
    Americans : 50 / 70
    Chinese : 0 / 0
    British : 17 / 17
    UK_Pacific : 0 / 0
    Italians : 17 / 29
    ANZAC : 10 / 10
    French : 3 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Purchase Units - ANZAC
            ANZAC buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
            1 fighter placed in New South Wales
Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,2
            ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs total
Territory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
    New Zealand : 1 airfield, 1 harbour and 1 infantry
    New South Wales : 3 aaGuns, 2 armour, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 19 infantry, 2 mech_infantrys and 1 tactical_bomber
Production/PUs Summary :
Germans : 63 / 80
    Russians : 3 / 3
    Japanese : 102 / 112
    Americans : 50 / 70
    Chinese : 0 / 0
    British : 17 / 17
    UK_Pacific : 0 / 0
    Italians : 17 / 29
    ANZAC : 10 / 8
    French : 3 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 63 / 80
    Russians : 3 / 3
    Japanese : 102 / 112
    Americans : 50 / 70
    Chinese : 0 / 0
    British : 17 / 17
    UK_Pacific : 0 / 0
    Italians : 17 / 29
    ANZAC : 10 / 8
    French : 3 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :17
Politics - Germans
Purchase Units - Germans
            Germans buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
            1 carrier, 2 destroyers and 2 fighters moved from 111 Sea Zone to 110 Sea Zone
            2 destroyers and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
            1 transport moved from 111 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
            1 artillery and 2 infantry moved from Vologda to Russia
            1 artillery and 2 infantry moved from Smolensk to Russia
            1 artillery and 2 infantry moved from Tambov to Russia
            1 artillery and 2 infantry moved from Archangel to Vologda
            1 artillery and 2 infantry moved from Novgorod to Archangel
            2 infantry moved from Belarus to Smolensk
            2 infantry moved from Eastern Poland to Belarus
            5 infantry moved from Bessarabia to Ukraine
            1 armour moved from Karelia to Archangel
            1 infantry moved from Scotland to Eire
                  Germans take Eire from Neutral_Allies
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :17
Politics - Germans
Purchase Units - Germans
            Germans buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
            1 carrier, 2 destroyers and 2 fighters moved from 111 Sea Zone to 110 Sea Zone
            2 destroyers and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
            1 transport moved from 111 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
            1 artillery and 2 infantry moved from Vologda to Russia
            1 artillery and 2 infantry moved from Smolensk to Russia
            1 artillery and 2 infantry moved from Tambov to Russia
            1 artillery and 2 infantry moved from Archangel to Vologda
            1 artillery and 2 infantry moved from Novgorod to Archangel
            2 infantry moved from Belarus to Smolensk
            2 infantry moved from Eastern Poland to Belarus
            5 infantry moved from Bessarabia to Ukraine
            1 armour moved from Karelia to Archangel
            1 infantry moved from Scotland to Eire
                  Germans take Eire from Neutral_Allies
Combat - Germans
            Battle in Russia
                Germans attack with 3 artilleries and 6 infantry
                Russians defend with 1 airfield, 1 factory_major, 2 fighters, 10 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans roll dice for 3 artilleries and 6 infantry in Russia, round 1 :  2/9 hits
                    Russians roll dice for 2 fighters, 10 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 1 :  5/14 hits
                    2 infantry owned by the Russians and 5 infantry owned by the Germans lost in Russia
                1 infantry owned by the Germans and 3 artilleries owned by the Germans retreated to Vologda
                Russians win with 2 fighters, 8 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -9
                Casualties for Germans: 5 infantry
                Casualties for Russians: 2 infantry
            Battle in 110 Sea Zone
                Germans attack with 1 carrier, 4 destroyers, 2 fighters and 1 submarine
                British defend with 1 carrier, 4 destroyers, 2 fighters and 2 transports
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 1 :  1/1 hits
                Units damaged: 1 carrier owned by the British
                    Germans roll dice for 1 carrier, 4 destroyers and 2 fighters in 110 Sea Zone, round 1 :  2/6 hits
                    British roll dice for 1 carrier, 4 destroyers, 2 fighters and 2 transports in 110 Sea Zone, round 1 :  3/7 hits
                Units damaged: 1 carrier owned by the Germans
                    1 destroyer owned by the Germans , 2 destroyers owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
                    Germans roll dice for 1 carrier, 3 destroyers and 2 fighters in 110 Sea Zone, round 2 :  0/5 hits
                    British roll dice for 1 carrier, 2 destroyers, 2 fighters and 2 transports in 110 Sea Zone, round 2 :  4/5 hits
                    1 carrier owned by the Germans and 3 destroyers owned by the Germans lost in 110 Sea Zone
                retreated to 110 Sea Zone
                British win with 1 carrier, 2 destroyers, 2 fighters and 2 transports remaining. Battle score for attacker is -38
                Casualties for Germans: 1 carrier, 4 destroyers and 1 submarine
                Casualties for British: 2 destroyers
                2 fighters owned by the British forced to land in United Kingdom
Non Combat Move - Germans
            2 fighters moved from 110 Sea Zone to Western Germany
            1 artillery and 1 infantry moved from 112 Sea Zone to Norway
            1 artillery and 2 infantry moved from Volgograd to Tambov
            2 armour moved from Northern Italy to Southern Italy
            1 artillery and 1 infantry moved from Northern Italy to Southern Italy
            1 armour moved from Slovakia Hungary to Northern Italy
            1 artillery and 3 infantry moved from Romania to Eastern Poland
            1 infantry moved from Slovakia Hungary to Eastern Poland
            5 artilleries and 4 infantry moved from Bulgaria to Yugoslavia
            3 armour moved from Bulgaria to Yugoslavia
            2 infantry moved from Western Germany to Denmark
            2 infantry moved from Germany to Poland
Place Units - Germans
            1 carrier and 1 destroyer placed in 112 Sea Zone
            2 fighters placed in 112 Sea Zone
            1 artillery and 2 infantry placed in Novgorod
            1 artillery and 2 infantry placed in Volgograd
            3 infantry placed in Southern France
            1 artillery and 1 infantry placed in Western Germany
Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,6
            Germans collect 61 PUs (2 lost to blockades); end with 61 PUs total
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Production/PUs Summary :
Germans : 63 / 81
    Russians : 3 / 3
    Japanese : 102 / 112
    Americans : 50 / 70
    Chinese : 0 / 0
    British : 17 / 17
    UK_Pacific : 0 / 0
    Italians : 17 / 29
    ANZAC : 10 / 8
    French : 3 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
Going to have to call this one brother. Well done! I should have called it quite some time ago. I’ll post the win in league results.