and assumed no scrambles
Suprise Attack VS Most Holy no tech, no bid, just war!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 61 / 74
Russians : 3 / 3
Japanese : 100 / 110
Americans : 50 / 70
Chinese : 0 / 0
British : 20 / 18
UK_Pacific : 0 / 0
Italians : 17 / 24
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 4 artilleries, 2 destroyers, 10 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Vologda to Russia
2 infantry moved from Tambov to Russia
1 artillery moved from Tambov to Russia
2 infantry moved from Bryansk to Russia
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 destroyer moved from 112 Sea Zone to 111 Sea Zone
1 carrier moved from 112 Sea Zone to 111 Sea Zone
2 fighters moved from 112 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
1 destroyer moved from 119 Sea Zone to 111 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
Germans take 109 Sea Zone from British -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 4 artilleries, 2 destroyers, 10 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Vologda to Russia
2 infantry moved from Tambov to Russia
1 artillery moved from Tambov to Russia
2 infantry moved from Bryansk to Russia
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 destroyer moved from 112 Sea Zone to 111 Sea Zone
1 carrier moved from 112 Sea Zone to 111 Sea Zone
2 fighters moved from 112 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
1 destroyer moved from 119 Sea Zone to 111 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
Germans take 109 Sea Zone from BritishCombat - Germans
Battle in Scotland
Battle in Russia
Germans attack with 1 artillery and 6 infantry
Russians defend with 1 airfield, 1 factory_major, 2 fighters, 13 infantry, 1 mech_infantry and 1 tactical_bomber
Germans roll dice for 1 artillery and 6 infantry in Russia, round 1 : 2/7 hits
Russians roll dice for 2 fighters, 13 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 1 : 6/17 hits
2 infantry owned by the Russians and 6 infantry owned by the Germans lost in Russia
1 artillery owned by the Germans retreated to Vologda
Russians win, taking Scotland from British with 2 fighters, 11 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -12
Casualties for Germans: 6 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
2 infantry moved from Archangel to Vologda
1 artillery moved from Archangel to Smolensk
2 infantry moved from Belarus to Smolensk
2 infantry moved from Eastern Poland to Belarus
1 artillery and 2 infantry moved from Novgorod to Archangel
5 infantry moved from Romania to Bessarabia
1 infantry moved from Romania to Eastern Poland
1 infantry moved from Slovakia Hungary to Eastern Poland
4 infantry moved from Greece to Bulgaria
5 artilleries moved from Greece to Bulgaria
3 armour moved from Greece to Bulgaria
1 artillery and 3 infantry moved from Yugoslavia to Romania
1 infantry moved from Germany to Slovakia Hungary
3 infantry moved from Northern Italy to Western Germany
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Western Germany to Denmark
1 armour moved from Norway to Karelia
1 armour moved from Western Germany to Slovakia Hungary
2 armour moved from Southern Italy to Northern Italy
1 artillery and 2 infantry moved from Southern France to Normandy Bordeaux
1 artillery and 2 infantry moved from Volgograd to TambovPlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Volgograd
1 armour placed in Western Germany
1 infantry placed in Greece
2 destroyers and 1 submarine placed in 112 Sea Zone
1 artillery and 2 infantry placed in Western Germany
1 infantry placed in Normandy Bordeaux
2 infantry placed in Germany
1 artillery placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2,4,5,2,4,6,1,5,6,1
Germans collect 60 PUs (3 lost to blockades); end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUsProduction/PUs Summary :
Germans : 63 / 80
Russians : 3 / 3
Japanese : 100 / 110
Americans : 50 / 70
Chinese : 0 / 0
British : 18 / 18
UK_Pacific : 0 / 0
Italians : 17 / 24
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Purchase Units - Russians
Russians buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
Place Units - Russians
1 infantry placed in RussiaTurn Complete - Russians
Russians collect 3 PUs; end with 3 PUs totalTerritory Summary for Russians :
Russia : 1 airfield, 1 factory_major, 2 fighters, 12 infantry, 1 mech_infantry and 1 tactical_bomber
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 63 / 80
Russians : 3 / 3
Japanese : 100 / 110
Americans : 50 / 70
Chinese : 0 / 0
British : 18 / 18
UK_Pacific : 0 / 0
Italians : 17 / 24
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Purchase Units - Japanese
Japanese buy 1 artillery, 6 destroyers, 1 fighter, 2 infantry and 7 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 carrier, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Japanese take 98 Sea Zone from British
2 submarines moved from 81 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to 98 Sea Zone
1 transport moved from 81 Sea Zone to 76 Sea Zone
1 artillery moved from Italian Somaliland to 76 Sea Zone
1 infantry moved from British Somaliland to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Kenya to Anglo Egyptian Sudan
1 artillery moved from South West Africa to Union of South Africa
4 armour moved from Egypt to Tobruk
Japanese take Alexandria from British
Italians take Tobruk from British
4 armour moved from Egypt to Tobruk
1 battleship moved from 81 Sea Zone to 98 Sea Zone
1 submarine moved from 98 Sea Zone to 96 Sea Zone
1 submarine moved from 98 Sea Zone to 96 Sea Zone
1 armour moved from Kazakhstan to Russia
1 armour and 2 mech_infantrys moved from Samara to Russia
2 armour and 1 mech_infantry moved from Caucasus to Samara
1 artillery and 2 infantry moved from Kweichow to Szechwan
2 infantry moved from Yunnan to Burma
1 carrier moved from 39 Sea Zone to 36 Sea Zone
1 fighter moved from 39 Sea Zone to 36 Sea Zone
1 transport moved from 39 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Korea to Manchuria
1 armour moved from Nigeria to Gold Coast
Japanese take French West Africa from French
Japanese take Gold Coast from British
2 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
2 armour and 1 mech_infantry moved from Persia to Caucasus
2 armour and 1 mech_infantry moved from India to Eastern Persia
1 destroyer and 1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 destroyer and 1 submarine moved from 19 Sea Zone to 6 Sea Zone
2 destroyers moved from 33 Sea Zone to 6 Sea Zone
1 transport moved from 42 Sea Zone to 39 Sea Zone
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
1 submarine moved from 46 Sea Zone to 54 Sea Zone
Japanese take 54 Sea Zone from Americans
1 artillery moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 45 Sea Zone to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 62 Sea Zone
Japanese take 62 Sea Zone from Americans -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Purchase Units - Japanese
Japanese buy 1 artillery, 6 destroyers, 1 fighter, 2 infantry and 7 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 carrier, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Japanese take 98 Sea Zone from British
2 submarines moved from 81 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to 98 Sea Zone
1 transport moved from 81 Sea Zone to 76 Sea Zone
1 artillery moved from Italian Somaliland to 76 Sea Zone
1 infantry moved from British Somaliland to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Kenya to Anglo Egyptian Sudan
1 artillery moved from South West Africa to Union of South Africa
4 armour moved from Egypt to Tobruk
Japanese take Alexandria from British
Italians take Tobruk from British
4 armour moved from Egypt to Tobruk
1 battleship moved from 81 Sea Zone to 98 Sea Zone
1 submarine moved from 98 Sea Zone to 96 Sea Zone
1 submarine moved from 98 Sea Zone to 96 Sea Zone
1 armour moved from Kazakhstan to Russia
1 armour and 2 mech_infantrys moved from Samara to Russia
2 armour and 1 mech_infantry moved from Caucasus to Samara
1 artillery and 2 infantry moved from Kweichow to Szechwan
2 infantry moved from Yunnan to Burma
1 carrier moved from 39 Sea Zone to 36 Sea Zone
1 fighter moved from 39 Sea Zone to 36 Sea Zone
1 transport moved from 39 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Korea to Manchuria
1 armour moved from Nigeria to Gold Coast
Japanese take French West Africa from French
Japanese take Gold Coast from British
2 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
2 armour and 1 mech_infantry moved from Persia to Caucasus
2 armour and 1 mech_infantry moved from India to Eastern Persia
1 destroyer and 1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 destroyer and 1 submarine moved from 19 Sea Zone to 6 Sea Zone
2 destroyers moved from 33 Sea Zone to 6 Sea Zone
1 transport moved from 42 Sea Zone to 39 Sea Zone
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
1 submarine moved from 46 Sea Zone to 54 Sea Zone
Japanese take 54 Sea Zone from Americans
1 artillery moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 45 Sea Zone to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 62 Sea Zone
Japanese take 62 Sea Zone from AmericansCombat - Japanese
Battle in Russia
Japanese attack with 2 armour and 2 mech_infantrys
Russians defend with 1 airfield, 1 factory_major, 2 fighters, 12 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese roll dice for 2 armour and 2 mech_infantrys in Russia, round 1 : 1/4 hits
Russians roll dice for 2 fighters, 12 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 1 : 5/16 hits
1 infantry owned by the Russians , 2 armour owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in Russia
Russians win with 2 fighters, 11 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -17
Casualties for Japanese: 2 armour and 2 mech_infantrys
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
4 armour moved from Egypt to IraqPlace Units - Japanese
1 destroyer and 1 submarine placed in 19 Sea Zone
2 destroyers, 1 fighter and 3 submarines placed in 6 Sea Zone
1 destroyer and 1 submarine placed in 98 Sea Zone
1 artillery and 1 infantry placed in Japan
1 infantry placed in India
1 destroyer and 1 submarine placed in 6 Sea Zone
1 submarine placed in 19 Sea Zone
1 destroyer placed in 20 Sea ZoneTurn Complete - Japanese
Japanese collect 102 PUs; end with 102 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 107 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 112 PUsProduction/PUs Summary :
Germans : 63 / 80
Russians : 3 / 3
Japanese : 102 / 112
Americans : 50 / 70
Chinese : 0 / 0
British : 17 / 18
UK_Pacific : 0 / 0
Italians : 17 / 24
ANZAC : 10 / 10
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Purchase Units - Americans
Americans buy 1 battleship, 3 destroyers, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 armour, 1 battleship, 1 carrier, 13 destroyers, 2 fighters and 2 transports moved from 7 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 7 Sea Zone
1 destroyer moved from 7 Sea Zone to 6 Sea ZoneCombat - Americans
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need to know how many kamikaze’s you’re using and /i fucked up and intended to land the two tanks in Korea I’ll do that in edit mode.
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Yes its time for KAMIKAZI THEATER
Use 2 on the CV
2 on the BB
1 on DD
1 on DD
OOL is
Tip CV
SS 1-6
DD 1-10
2nd tip on CV
Fighter
Fighter -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Purchase Units - Americans
Americans buy 1 battleship, 3 destroyers, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 armour, 1 battleship, 1 carrier, 13 destroyers, 2 fighters and 2 transports moved from 7 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 7 Sea Zone
1 destroyer moved from 7 Sea Zone to 6 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 1,4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 6,2
Units damaged: 1 carrier owned by the Americans
Battle in 6 Sea Zone
Americans attack with 2 armour, 1 carrier, 14 destroyers, 2 fighters and 2 transports
Japanese defend with 1 carrier, 10 destroyers, 2 fighters, 6 submarines and 1 transport
Japanese roll dice for 6 submarines in 6 Sea Zone, round 1 : 0/6 hits
Americans roll dice for 1 carrier, 14 destroyers, 2 fighters and 2 transports in 6 Sea Zone, round 1 : 6/16 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier, 10 destroyers, 2 fighters and 1 transport in 6 Sea Zone, round 1 : 5/13 hits
4 destroyers owned by the Americans , 1 carrier owned by the Americans and 5 submarines owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 10 destroyers, 2 fighters and 2 transports in 6 Sea Zone, round 2 : 3/12 hits
Japanese roll dice for 1 carrier, 10 destroyers, 2 fighters and 1 transport in 6 Sea Zone, round 2 : 5/13 hits
6 destroyers owned by the Americans , 2 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 4 destroyers, 2 fighters and 2 transports in 6 Sea Zone, round 3 : 3/6 hits
Japanese roll dice for 1 carrier, 8 destroyers, 2 fighters and 1 transport in 6 Sea Zone, round 3 : 5/11 hits
1 fighter owned by the Americans , 4 destroyers owned by the Americans and 3 destroyers owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 fighter and 2 transports in 6 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 carrier, 5 destroyers, 2 fighters and 1 transport in 6 Sea Zone, round 4 : 2/8 hits
1 fighter owned by the Americans , 1 armour owned by the Americans , 1 destroyer owned by the Japanese and 1 transport owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 1 carrier, 4 destroyers, 2 fighters and 1 transport in 6 Sea Zone, round 5 : 3/7 hits
1 armour owned by the Americans and 1 transport owned by the Americans lost in 6 Sea Zone
Japanese win with 1 carrier, 4 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is -90
Casualties for Japanese: 6 destroyers and 6 submarines
Casualties for Americans: 2 armour, 1 carrier, 14 destroyers, 2 fighters and 2 transports
2 fighters owned by the Japanese forced to land in JapanNon Combat Move - Americans
6 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 5 transports moved from 93 Sea Zone to 91 Sea Zone
3 destroyers moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
1 battleship, 3 destroyers and 2 transports placed in 10 Sea Zone
4 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsTerritory Summary for Americans :
South Australia : 1 artillery, 2 infantry and 2 mech_infantrys
Guam : 1 airfield
Wake Island : 1 airfield and 1 fighter
Western United States : 1 airfield, 1 factory_major, 1 harbour and 4 infantry
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 fighter and 1 harbour
Midway : 1 airfield and 1 harbour
26 Sea Zone : 6 destroyers
10 Sea Zone : 1 battleship, 3 destroyers and 2 transports
1 Sea Zone : 1 flag
63 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
91 Sea Zone : 1 carrier, 5 destroyers, 1 fighter, 1 tactical_bomber and 5 transportsProduction/PUs Summary :
Germans : 63 / 80
Russians : 3 / 3
Japanese : 102 / 112
Americans : 50 / 70
Chinese : 0 / 0
British : 17 / 18
UK_Pacific : 0 / 0
Italians : 17 / 24
ANZAC : 10 / 10
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 63 / 80
Russians : 3 / 3
Japanese : 102 / 112
Americans : 50 / 70
Chinese : 0 / 0
British : 17 / 18
UK_Pacific : 0 / 0
Italians : 17 / 24
ANZAC : 10 / 10
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Purchase Units - British
British repair 4 damage on 4 harbours; Remaining resources: 14 PUs;
British buy 2 transports; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
1 artillery and 1 infantry moved from United Kingdom to Scotland
1 artillery and 1 mech_infantry moved from United Kingdom to Scotland
2 destroyers moved from 110 Sea Zone to 109 Sea Zone
2 fighters moved from United Kingdom to 109 Sea ZoneCombat - British
Battle in 109 Sea Zone
British attack with 2 destroyers and 2 fighters
Germans defend with 1 submarine
British win, taking 109 Sea Zone from Germans with 2 destroyers and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Scotland
British attack with 2 artilleries, 1 infantry and 1 mech_infantry
Germans defend with 1 airfield and 2 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Germans: 1 infantry
Casualties for British: 2 artilleries, 1 infantry and 1 mech_infantryNon Combat Move - British
2 fighters moved from 109 Sea Zone to 110 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 88 Sea Zone
1 carrier and 1 cruiser moved from 93 Sea Zone to 91 Sea Zone
2 fighters moved from 93 Sea Zone to 91 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea ZonePlace Units - British
2 transports placed in 110 Sea ZoneTurn Complete - British
British collect 17 PUs; end with 17 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Malta : 1 aaGun
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 5 infantry and 1 mech_infantry
Tunisia : 1 flag
Libya : 1 flag
93 Sea Zone : 1 flag
109 Sea Zone : 1 flag, 2 destroyers
97 Sea Zone : 1 flag
Brazil : 1 flag
91 Sea Zone : 1 carrier, 1 cruiser, 2 fighters, 2 infantry and 1 transport
110 Sea Zone : 1 carrier, 4 destroyers, 2 fighters and 2 transports
88 Sea Zone : 2 infantry and 1 transportProduction/PUs Summary :
Germans : 63 / 80
Russians : 3 / 3
Japanese : 102 / 112
Americans : 50 / 70
Chinese : 0 / 0
British : 17 / 17
UK_Pacific : 0 / 0
Italians : 17 / 24
ANZAC : 10 / 10
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Shitbot! that was a terrible outcome. I don’t know why I’m continuing with this farce, I haven’t got a chance, there’s just something hypnotizing about the spread of yellow on the map that can’t let me call it a game lol.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Purchase Units - Italians
Italians repair 4 damage on 2 factory_majors and 2 factory_minors; Remaining resources: 20 PUs;
Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 3 infantry moved from Bryansk to Russia
2 infantry moved from Ukraine to Bryansk
1 armour moved from Ukraine to Russia
2 infantry moved from Bessarabia to Ukraine
2 infantry moved from Yugoslavia to Romania
3 infantry moved from Northern Italy to Yugoslavia
1 artillery and 1 infantry moved from Northern Italy to France
3 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
1 armour moved from Southern Italy to Northern Italy -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Purchase Units - Italians
Italians repair 4 damage on 2 factory_majors and 2 factory_minors; Remaining resources: 20 PUs;
Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 3 infantry moved from Bryansk to Russia
2 infantry moved from Ukraine to Bryansk
1 armour moved from Ukraine to Russia
2 infantry moved from Bessarabia to Ukraine
2 infantry moved from Yugoslavia to Romania
3 infantry moved from Northern Italy to Yugoslavia
1 artillery and 1 infantry moved from Northern Italy to France
3 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
1 armour moved from Southern Italy to Northern ItalyCombat - Italians
Battle in Russia
Italians attack with 1 armour, 1 artillery and 3 infantry
Russians defend with 1 airfield, 1 factory_major, 2 fighters, 11 infantry, 1 mech_infantry and 1 tactical_bomber
Italians roll dice for 1 armour, 1 artillery and 3 infantry in Russia, round 1 : 1/5 hits
Russians roll dice for 2 fighters, 11 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 1 : 5/15 hits
1 infantry owned by the Russians , 1 artillery owned by the Italians , 1 armour owned by the Italians and 3 infantry owned by the Italians lost in Russia
Russians win with 2 fighters, 10 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -16
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour, 1 artillery and 3 infantryNon Combat Move - Italians
Place Units - Italians
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUsProduction/PUs Summary :
Germans : 63 / 80
Russians : 3 / 3
Japanese : 102 / 112
Americans : 50 / 70
Chinese : 0 / 0
British : 17 / 17
UK_Pacific : 0 / 0
Italians : 17 / 29
ANZAC : 10 / 10
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,2
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 3 aaGuns, 2 armour, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 19 infantry, 2 mech_infantrys and 1 tactical_bomberProduction/PUs Summary :
Germans : 63 / 80
Russians : 3 / 3
Japanese : 102 / 112
Americans : 50 / 70
Chinese : 0 / 0
British : 17 / 17
UK_Pacific : 0 / 0
Italians : 17 / 29
ANZAC : 10 / 8
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 63 / 80
Russians : 3 / 3
Japanese : 102 / 112
Americans : 50 / 70
Chinese : 0 / 0
British : 17 / 17
UK_Pacific : 0 / 0
Italians : 17 / 29
ANZAC : 10 / 8
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :17
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 carrier, 2 destroyers and 2 fighters moved from 111 Sea Zone to 110 Sea Zone
2 destroyers and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 transport moved from 111 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery and 2 infantry moved from Vologda to Russia
1 artillery and 2 infantry moved from Smolensk to Russia
1 artillery and 2 infantry moved from Tambov to Russia
1 artillery and 2 infantry moved from Archangel to Vologda
1 artillery and 2 infantry moved from Novgorod to Archangel
2 infantry moved from Belarus to Smolensk
2 infantry moved from Eastern Poland to Belarus
5 infantry moved from Bessarabia to Ukraine
1 armour moved from Karelia to Archangel
1 infantry moved from Scotland to Eire
Germans take Eire from Neutral_Allies -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :17
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 carrier, 2 destroyers and 2 fighters moved from 111 Sea Zone to 110 Sea Zone
2 destroyers and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 transport moved from 111 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery and 2 infantry moved from Vologda to Russia
1 artillery and 2 infantry moved from Smolensk to Russia
1 artillery and 2 infantry moved from Tambov to Russia
1 artillery and 2 infantry moved from Archangel to Vologda
1 artillery and 2 infantry moved from Novgorod to Archangel
2 infantry moved from Belarus to Smolensk
2 infantry moved from Eastern Poland to Belarus
5 infantry moved from Bessarabia to Ukraine
1 armour moved from Karelia to Archangel
1 infantry moved from Scotland to Eire
Germans take Eire from Neutral_AlliesCombat - Germans
Battle in Russia
Germans attack with 3 artilleries and 6 infantry
Russians defend with 1 airfield, 1 factory_major, 2 fighters, 10 infantry, 1 mech_infantry and 1 tactical_bomber
Germans roll dice for 3 artilleries and 6 infantry in Russia, round 1 : 2/9 hits
Russians roll dice for 2 fighters, 10 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 1 : 5/14 hits
2 infantry owned by the Russians and 5 infantry owned by the Germans lost in Russia
1 infantry owned by the Germans and 3 artilleries owned by the Germans retreated to Vologda
Russians win with 2 fighters, 8 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -9
Casualties for Germans: 5 infantry
Casualties for Russians: 2 infantry
Battle in 110 Sea Zone
Germans attack with 1 carrier, 4 destroyers, 2 fighters and 1 submarine
British defend with 1 carrier, 4 destroyers, 2 fighters and 2 transports
Germans roll dice for 1 submarine in 110 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 carrier owned by the British
Germans roll dice for 1 carrier, 4 destroyers and 2 fighters in 110 Sea Zone, round 1 : 2/6 hits
British roll dice for 1 carrier, 4 destroyers, 2 fighters and 2 transports in 110 Sea Zone, round 1 : 3/7 hits
Units damaged: 1 carrier owned by the Germans
1 destroyer owned by the Germans , 2 destroyers owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
Germans roll dice for 1 carrier, 3 destroyers and 2 fighters in 110 Sea Zone, round 2 : 0/5 hits
British roll dice for 1 carrier, 2 destroyers, 2 fighters and 2 transports in 110 Sea Zone, round 2 : 4/5 hits
1 carrier owned by the Germans and 3 destroyers owned by the Germans lost in 110 Sea Zone
retreated to 110 Sea Zone
British win with 1 carrier, 2 destroyers, 2 fighters and 2 transports remaining. Battle score for attacker is -38
Casualties for Germans: 1 carrier, 4 destroyers and 1 submarine
Casualties for British: 2 destroyers
2 fighters owned by the British forced to land in United KingdomNon Combat Move - Germans
2 fighters moved from 110 Sea Zone to Western Germany
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 artillery and 2 infantry moved from Volgograd to Tambov
2 armour moved from Northern Italy to Southern Italy
1 artillery and 1 infantry moved from Northern Italy to Southern Italy
1 armour moved from Slovakia Hungary to Northern Italy
1 artillery and 3 infantry moved from Romania to Eastern Poland
1 infantry moved from Slovakia Hungary to Eastern Poland
5 artilleries and 4 infantry moved from Bulgaria to Yugoslavia
3 armour moved from Bulgaria to Yugoslavia
2 infantry moved from Western Germany to Denmark
2 infantry moved from Germany to PolandPlace Units - Germans
1 carrier and 1 destroyer placed in 112 Sea Zone
2 fighters placed in 112 Sea Zone
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Volgograd
3 infantry placed in Southern France
1 artillery and 1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,6
Germans collect 61 PUs (2 lost to blockades); end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUsProduction/PUs Summary :
Germans : 63 / 81
Russians : 3 / 3
Japanese : 102 / 112
Americans : 50 / 70
Chinese : 0 / 0
British : 17 / 17
UK_Pacific : 0 / 0
Italians : 17 / 29
ANZAC : 10 / 8
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Going to have to call this one brother. Well done! I should have called it quite some time ago. I’ll post the win in league results.