Suprise Attack VS Most Holy no tech, no bid, just war!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Japanese
                Japanese repair 4 damage on 4 factory_minors; Remaining resources: 79 PUs; 6 SuicideAttackTokens;
                Japanese buy 4 armour, 2 artilleries, 1 carrier, 2 destroyers, 2 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Sakha to Buryatia
                1 armour moved from Yakut S.S.R. to Evenkiyskiy
                      Japanese take Yenisey from Russians
                      Japanese take Evenkiyskiy from Russians
                1 infantry moved from Timguska to Novosibirsk
                1 artillery moved from Tsinghai to Novosibirsk
                1 mech_infantry moved from Burma to West India
                      Japanese take West India from UK_Pacific
                3 armour moved from Burma to Yunnan
                1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
                2 artilleries and 2 infantry moved from Kwangsi to Yunnan
                3 armour moved from Kwangtung to Yunnan
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                2 fighters moved from 36 Sea Zone to Borneo
                1 infantry moved from Shensi to Sikang
                      Japanese take Sikang from Chinese
                2 infantry moved from Shensi to Szechwan
                1 mech_infantry moved from Kweichow to Yunnan
                1 armour moved from Kweichow to Szechwan
                1 mech_infantry moved from Kweichow to Szechwan
                1 fighter moved from Kansu to Novosibirsk
                1 tactical_bomber moved from Kansu to Szechwan
                1 fighter and 2 tactical_bombers moved from Burma to Yunnan
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 42 Sea Zone to 54 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
                1 submarine moved from 42 Sea Zone to 54 Sea Zone
                1 infantry moved from Tsinghai to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                2 transports moved from 36 Sea Zone to 6 Sea Zone

    Combat - Japanese
                Battle in 54 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
                    ANZAC defend with 1 destroyer, 1 submarine and 1 transport; Americans defend with 2 transports
                        Japanese roll dice for 2 submarines in 54 Sea Zone, round 1 :  1/2 hits
                        ANZAC roll dice for 1 submarine in 54 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 1 :  2/5 hits
                        ANZAC roll dice for 1 destroyer and 3 transports in 54 Sea Zone, round 1 :  0/1 hits
                        1 transport owned by the Americans , 1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 54 Sea Zone
                        1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 54 Sea Zone
                        Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 :  0/2 hits
                    Japanese win, taking 54 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 35
                    Casualties for ANZAC: 1 destroyer, 1 submarine and 1 transport
                    Casualties for Americans: 2 transports
                Battle in Borneo
                    Japanese attack with 1 artillery, 2 fighters and 1 infantry
                    Americans defend with 2 infantry
                        Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Borneo, round 1 :  2/4 hits
                        UK_Pacific roll dice for 2 infantry in Borneo, round 1 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Borneo
                    Japanese win, taking Borneo from UK_Pacific with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in Yunnan
                    Japanese attack with 6 armour, 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers
                    Russians defend with 7 infantry and 3 mech_infantrys
                        Japanese roll dice for 6 armour, 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 1 :  4/14 hits
                        Chinese roll dice for 7 infantry and 3 mech_infantrys in Yunnan, round 1 :  0/10 hits
                        4 infantry owned by the Russians lost in Yunnan
                        Japanese roll dice for 6 armour, 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 :  7/14 hits
                        Chinese roll dice for 3 infantry and 3 mech_infantrys in Yunnan, round 2 :  1/6 hits
                        3 infantry owned by the Russians , 1 infantry owned by the Japanese and 3 mech_infantrys owned by the Russians lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 6 armour, 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 30
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 7 infantry and 3 mech_infantrys
                Battle in Dutch New Guinea
                Battle in Szechwan
                    Japanese attack with 1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 3 infantry
                        Japanese roll dice for 1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 1 :  1/5 hits
                        Chinese roll dice for 3 infantry in Szechwan, round 1 :  1/3 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                        Japanese roll dice for 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 :  2/4 hits
                        Chinese roll dice for 2 infantry in Szechwan, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Dutch New Guinea from Americans, taking Szechwan from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 3 infantry
                Battle in Novosibirsk
                    Japanese attack with 1 artillery, 1 fighter and 1 infantry
                    Russians defend with 2 infantry
                        Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Novosibirsk, round 1 :  2/3 hits
                        Russians roll dice for 2 infantry in Novosibirsk, round 1 :  1/2 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Novosibirsk
                    Japanese win, taking Novosibirsk from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Japanese
                1 fighter moved from Novosibirsk to Kweichow
                1 fighter and 2 tactical_bombers moved from Yunnan to India
                1 tactical_bomber moved from Szechwan to Burma
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
                2 fighters moved from Borneo to 36 Sea Zone
                1 infantry moved from Kiangsi to Kwangtung
                2 armour and 1 mech_infantry moved from Kiangsu to Kweichow
                1 submarine moved from 76 Sea Zone to 80 Sea Zone

    Place Units - Japanese
                2 armour and 1 mech_infantry placed in Kwangtung
                2 armour and 1 mech_infantry placed in Kiangsu
                2 artilleries and 2 infantry placed in Japan
                1 carrier and 2 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 81 PUs; end with 82 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 92 PUs

    Production/PUs Summary :

    Germans : 58 / 73
        Russians : 6 / 10
        Japanese : 81 / 92
        Americans : 50 / 70
        Chinese : 0 / 3
        British : 38 / 53
        UK_Pacific : 0 / 0
        Italians : 16 / 16
        ANZAC : 10 / 15
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Americans
                Americans buy 4 destroyers, 2 fighters and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 3 infantry and 2 mech_infantrys moved from Tobruk to 96 Sea Zone
                1 bomber moved from Tobruk to Southern Italy
                1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 96 Sea Zone to 97 Sea Zone
                1 armour, 3 infantry and 2 mech_infantrys moved from 97 Sea Zone to Greece
                1 destroyer moved from 104 Sea Zone to 112 Sea Zone

    Combat - Americans
                Germans scrambles 2 units out of Western Germany to defend against the attack in 112 Sea Zone
                Battle in 112 Sea Zone
                    Americans attack with 1 destroyer
                    Germans defend with 1 destroyer and 2 fighters
                        Americans roll dice for 1 destroyer in 112 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 destroyer and 2 fighters in 112 Sea Zone, round 1 :  1/3 hits
                        1 destroyer owned by the Americans lost in 112 Sea Zone
                    Germans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is -8
                    Casualties for Americans: 1 destroyer
                Battle in Greece
                Strategic bombing raid in Southern Italy
                        AA guns fire in Southern Italy :  1/1 hits
                    1 bomber killed by AA guns
                    Bombing raid in Southern Italy causes 0 damage total.
                Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
                Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany

    Non Combat Move - Americans
                1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 carrier, 4 destroyers, 3 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                3 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Central United States to 26 Sea Zone
                1 artillery moved from British Columbia to Western United States
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 carrier, 2 destroyers and 2 transports moved from 96 Sea Zone to 97 Sea Zone
                1 fighter moved from 96 Sea Zone to 97 Sea Zone
                1 tactical_bomber moved from 96 Sea Zone to 97 Sea Zone

    Place Units - Americans
                2 submarines placed in 101 Sea Zone
                4 destroyers and 1 submarine placed in 10 Sea Zone
                2 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Territory Summary for Americans :

    Queensland : 1 fighter, 1 infantry and 2 mech_infantrys
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 artillery, 1 factory_major, 2 fighters and 1 harbour
        Hawaiian Islands : 2 aaGuns, 1 airfield, 1 artillery, 2 fighters, 1 harbour and 3 infantry
        Midway : 1 airfield and 1 harbour
        26 Sea Zone : 1 carrier, 1 cruiser, 8 destroyers, 1 fighter, 2 submarines and 2 transports
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 4 destroyers and 1 submarine
        1 Sea Zone : 1 flag
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Greece : 1 flag, 1 armour, 3 infantry and 2 mech_infantrys
        97 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 5 transports
        101 Sea Zone : 2 submarines
        91 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 58 / 73
        Russians : 6 / 10
        Japanese : 81 / 92
        Americans : 52 / 72
        Chinese : 0 / 3
        British : 38 / 53
        UK_Pacific : 0 / 0
        Italians : 14 / 16
        ANZAC : 10 / 15
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Combat - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 0 PUs total

    Territory Summary for Chinese :

    Production/PUs Summary :

    Germans : 58 / 73
        Russians : 6 / 10
        Japanese : 81 / 92
        Americans : 52 / 72
        Chinese : 0 / 0
        British : 38 / 53
        UK_Pacific : 0 / 0
        Italians : 14 / 16
        ANZAC : 10 / 15
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - British
                British buy 4 armour and 2 infantry; Remaining resources: 23 PUs;

    Combat Move - British
                1 armour and 1 mech_infantry moved from Eastern Persia to West India
                1 fighter and 1 tactical_bomber moved from Eastern Persia to West India

    Combat - British
                Battle in West India
                    British attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 mech_infantry
                        British roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in West India, round 1 :  1/4 hits
                        Japanese roll dice for 1 mech_infantry in West India, round 1 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in West India
                    British win, taking West India from Japanese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from West India to Eastern Persia
                4 armour moved from Iraq to Eastern Persia
                1 fighter moved from 96 Sea Zone to Persia
                1 infantry moved from Malta to 96 Sea Zone
                1 transport moved from 96 Sea Zone to 98 Sea Zone
                1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                2 armour and 1 infantry moved from Egypt to 98 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
                2 armour and 2 infantry moved from 99 Sea Zone to Greece
                1 cruiser moved from 96 Sea Zone to 99 Sea Zone
                1 destroyer moved from 96 Sea Zone to 99 Sea Zone
                1 carrier moved from 96 Sea Zone to 97 Sea Zone
                1 fighter moved from 96 Sea Zone to 97 Sea Zone
                1 tactical_bomber moved from United Kingdom to 97 Sea Zone

    Place Units - British
                3 armour placed in Persia
                1 armour and 2 infantry placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,5
                British collect 38 PUs; end with 61 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 66 PUs

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    West India : 1 armour and 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 2 armour, 1 factory_minor, 1 harbour and 2 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 1 harbour, 6 infantry and 2 mech_infantrys
        Syria : 1 flag
        Tunisia : 1 flag
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        93 Sea Zone : 1 flag
        Greece : 2 armour and 2 infantry
        99 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
        97 Sea Zone : 1 flag, 1 carrier, 1 fighter and 1 tactical_bomber
        Iraq : 1 flag
        Eastern Persia : 1 flag, 4 armour, 1 fighter and 1 tactical_bomber
        Brazil : 1 flag, 4 infantry
        Persia : 1 flag, 3 armour, 1 factory_minor and 1 fighter
        98 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 58 / 73
        Russians : 6 / 10
        Japanese : 79 / 92
        Americans : 52 / 72
        Chinese : 0 / 0
        British : 38 / 66
        UK_Pacific : 2 / 0
        Italians : 14 / 16
        ANZAC : 10 / 15
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 4.200
            Median : 5.000
            Variance : 0.929
            Standard Deviation : 0.964
            Total rolls : 15

    Null / Other
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Japanese Combat
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Germans Combat
                1 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    British Combat
                3 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.250
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Italians Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Italians
                Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Rostov to Caucasus
                      Italians take Caucasus from Russians
                2 infantry moved from Rostov to Tambov
                1 artillery and 2 infantry moved from Ukraine to Rostov
                1 artillery and 1 infantry moved from Northern Italy to Southern Italy
                1 infantry moved from Northern Italy to Southern Italy
                1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
                1 armour moved from Northern Italy to Southern Italy


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Italians
                Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Rostov to Caucasus
                      Italians take Caucasus from Russians
                2 infantry moved from Rostov to Tambov
                1 artillery and 2 infantry moved from Ukraine to Rostov
                1 artillery and 1 infantry moved from Northern Italy to Southern Italy
                1 infantry moved from Northern Italy to Southern Italy
                1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
                1 armour moved from Northern Italy to Southern Italy

    Combat - Italians

    Non Combat Move - Italians

    Place Units - Italians
                1 artillery and 1 infantry placed in Ukraine
                3 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,4,6,1,6,3,2,1,6
                Italians collect 8 PUs (8 lost to blockades); end with 8 PUs total

    Production/PUs Summary :

    Germans : 58 / 73
        Russians : 4 / 10
        Japanese : 79 / 92
        Americans : 52 / 72
        Chinese : 0 / 0
        British : 38 / 66
        UK_Pacific : 2 / 0
        Italians : 16 / 8
        ANZAC : 10 / 15
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Dang I repaired the Indian factory and forgot to deploy there, oh well its a good game so far.
    New job a good thing?
    S.A.

  • Customizer

    A little more of a reliable income flow. Time will tell.

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - ANZAC
                ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from South Australia to New South Wales
                1 tactical_bomber moved from Queensland to New South Wales
                1 artillery moved from Queensland to New South Wales
                4 infantry moved from Queensland to New South Wales
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone

    Place Units - ANZAC
                2 armour and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,1,2,1,1,2,5,1,1,3,3
                ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 1 harbour and 3 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 aaGuns, 2 armour, 2 artilleries, 1 factory_minor, 1 harbour, 7 infantry and 1 tactical_bomber
        42 Sea Zone : 1 destroyer
        62 Sea Zone : 1 flag
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 58 / 73
        Russians : 4 / 10
        Japanese : 79 / 92
        Americans : 52 / 72
        Chinese : 0 / 0
        British : 38 / 66
        UK_Pacific : 2 / 0
        Italians : 16 / 8
        ANZAC : 10 / 8
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 4 infantry
        United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 58 / 73
        Russians : 4 / 10
        Japanese : 79 / 92
        Americans : 52 / 72
        Chinese : 0 / 0
        British : 38 / 66
        UK_Pacific : 2 / 0
        Italians : 16 / 8
        ANZAC : 10 / 8
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 3 artilleries, 1 carrier and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 fighters moved from Western Germany to 112 Sea Zone
                1 infantry moved from Northern Italy to Southern Italy
                1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
                1 artillery and 5 infantry moved from Southern France to Northern Italy
                2 infantry moved from France to Southern France
                1 artillery moved from France to Southern France
                3 infantry moved from Slovakia Hungary to Romania
                1 infantry moved from Vologda to Samara
                      Germans take Samara from Russians
                9 infantry moved from Vologda to Russia
                2 artilleries moved from Vologda to Russia
                3 artilleries and 11 infantry moved from Smolensk to Russia
                1 artillery and 6 infantry moved from Tambov to Russia
                3 artilleries and 11 infantry moved from Bryansk to Russia
                5 armour moved from Western Ukraine to Russia
                5 armour moved from Belarus to Russia


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 3 artilleries, 1 carrier and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 fighters moved from Western Germany to 112 Sea Zone
                1 infantry moved from Northern Italy to Southern Italy
                1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
                1 artillery and 5 infantry moved from Southern France to Northern Italy
                2 infantry moved from France to Southern France
                1 artillery moved from France to Southern France
                3 infantry moved from Slovakia Hungary to Romania
                1 infantry moved from Vologda to Samara
                      Germans take Samara from Russians
                9 infantry moved from Vologda to Russia
                2 artilleries moved from Vologda to Russia
                3 artilleries and 11 infantry moved from Smolensk to Russia
                1 artillery and 6 infantry moved from Tambov to Russia
                3 artilleries and 11 infantry moved from Bryansk to Russia
                5 armour moved from Western Ukraine to Russia
                5 armour moved from Belarus to Russia

    Combat - Germans
                Battle in Russia
                    Germans attack with 10 armour, 9 artilleries and 37 infantry
                    Russians defend with 4 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 80 infantry, 1 mech_infantry and 1 tactical_bomber
                        Germans roll dice for 10 armour, 9 artilleries and 37 infantry in Russia, round 1 :  17/56 hits
                        Russians roll dice for 4 aaGuns, 3 artilleries, 2 fighters, 80 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 1 :  33/87 hits
                        13 infantry owned by the Russians , 33 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Russia
                    4 infantry owned by the Germans , 10 armour owned by the Germans and 9 artilleries owned by the Germans retreated to Smolensk
                    Russians win with 3 artilleries, 2 fighters, 67 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -40
                    Casualties for Germans: 33 infantry
                    Casualties for Russians: 4 aaGuns and 13 infantry

    Non Combat Move - Germans
                1 bomber moved from Western Germany to Belarus
                2 infantry moved from Volgograd to Tambov
                4 infantry moved from Western Ukraine to Bryansk
                4 infantry moved from Belarus to Smolensk
                1 artillery moved from Belarus to Smolensk
                2 infantry moved from Eastern Poland to Belarus
                1 artillery and 4 infantry moved from Eastern Poland to Western Ukraine
                1 aaGun moved from Eastern Poland to Belarus
                1 aaGun moved from Eastern Poland to Western Ukraine
                1 infantry moved from Urals to Vologda
                1 artillery and 2 infantry moved from Novgorod to Archangel
                2 armour moved from Novgorod to Smolensk
                1 armour moved from Slovakia Hungary to Western Ukraine
                3 infantry moved from Slovakia Hungary to Eastern Poland
                4 infantry moved from Germany to Slovakia Hungary
                1 artillery moved from Germany to Slovakia Hungary
                1 armour moved from Germany to Romania

    Place Units - Germans
                1 carrier placed in 112 Sea Zone
                1 artillery and 2 infantry placed in Novgorod
                3 infantry placed in Volgograd
                1 artillery and 1 infantry placed in France
                1 armour and 2 infantry placed in Normandy Bordeaux
                1 artillery and 2 infantry placed in Western Germany
                1 infantry placed in Germany
                1 armour placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,4,2,5,5,6,4,4,3
                Germans collect 57 PUs (2 lost to blockades); end with 57 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs

    Production/PUs Summary :

    Germans : 59 / 77
        Russians : 3 / 10
        Japanese : 79 / 92
        Americans : 52 / 72
        Chinese : 0 / 0
        British : 38 / 66
        UK_Pacific : 2 / 0
        Italians : 16 / 8
        ANZAC : 10 / 8
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - Russians
                Russians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 artilleries, 2 fighters and 1 tactical_bomber moved from Russia to Smolensk
                20 infantry moved from Russia to Smolensk
                25 infantry moved from Russia to Smolensk

    Combat - Russians
                Battle in Smolensk
                    Russians attack with 3 artilleries, 2 fighters, 45 infantry and 1 tactical_bomber
                    Germans defend with 12 armour, 10 artilleries and 8 infantry
                        Russians roll dice for 3 artilleries, 2 fighters, 45 infantry and 1 tactical_bomber in Smolensk, round 1 :  9/51 hits
                        Germans roll dice for 12 armour, 10 artilleries and 8 infantry in Smolensk, round 1 :  12/30 hits
                        12 infantry owned by the Russians , 8 infantry owned by the Germans and 1 artillery owned by the Germans lost in Smolensk
                        Russians roll dice for 3 artilleries, 2 fighters, 33 infantry and 1 tactical_bomber in Smolensk, round 2 :  10/39 hits
                        Germans roll dice for 12 armour and 9 artilleries in Smolensk, round 2 :  5/21 hits
                        5 infantry owned by the Russians , 1 armour owned by the Germans and 9 artilleries owned by the Germans lost in Smolensk
                        Russians roll dice for 3 artilleries, 2 fighters, 28 infantry and 1 tactical_bomber in Smolensk, round 3 :  7/34 hits
                        Germans roll dice for 11 armour in Smolensk, round 3 :  8/11 hits
                        8 infantry owned by the Russians and 7 armour owned by the Germans lost in Smolensk
                        Russians roll dice for 3 artilleries, 2 fighters, 20 infantry and 1 tactical_bomber in Smolensk, round 4 :  7/26 hits
                        Germans roll dice for 4 armour in Smolensk, round 4 :  2/4 hits
                        2 infantry owned by the Russians and 4 armour owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 3 artilleries, 2 fighters, 18 infantry and 1 tactical_bomber remaining. Battle score for attacker is 55
                    Casualties for Germans: 12 armour, 10 artilleries and 8 infantry
                    Casualties for Russians: 27 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Smolensk to Russia

    Place Units - Russians
                1 artillery and 2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 4 PUs; end with 4 PUs total

    Territory Summary for Russians :

    Russia : 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 24 infantry, 1 mech_infantry and 1 tactical_bomber
        Smolensk : 3 artilleries and 18 infantry
        114 Sea Zone : 1 cruiser
        127 Sea Zone : 1 transport
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 58 / 77
        Russians : 4 / 4
        Japanese : 79 / 92
        Americans : 52 / 72
        Chinese : 0 / 0
        British : 38 / 66
        UK_Pacific : 2 / 0
        Italians : 16 / 8
        ANZAC : 10 / 8
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 38 times
                2 was rolled 38 times
                3 was rolled 40 times
                4 was rolled 33 times
                5 was rolled 28 times
                6 was rolled 39 times
            Average roll : 3.426
            Median : 3.000
            Variance : 0.493
            Standard Deviation : 0.702
            Total rolls : 216

    Germans Combat
                1 was rolled 12 times
                2 was rolled 8 times
                3 was rolled 15 times
                4 was rolled 12 times
                5 was rolled 6 times
                6 was rolled 13 times
            Average roll : 3.470
            Median : 3.000
            Variance : 0.862
            Standard Deviation : 0.928
            Total rolls : 66

    Russians Combat
                1 was rolled 26 times
                2 was rolled 30 times
                3 was rolled 25 times
                4 was rolled 21 times
                5 was rolled 22 times
                6 was rolled 26 times
            Average roll : 3.407
            Median : 3.000
            Variance : 0.349
            Standard Deviation : 0.591
            Total rolls : 150


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - Japanese
                Japanese repair 4 damage on 4 harbours; Remaining resources: 88 PUs; 6 SuicideAttackTokens;
                Japanese buy 6 armour, 1 cruiser, 3 destroyers, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Buryatia to Yakut S.S.R.
                1 armour moved from Evenkiyskiy to Vologda
                1 artillery moved from Novosibirsk to Samara
                1 infantry moved from Kazakhstan to Turkmenistan
                      Japanese take Turkmenistan from Russians
                6 armour and 1 mech_infantry moved from Yunnan to India
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
                1 transport moved from 39 Sea Zone to 36 Sea Zone
                1 submarine moved from 36 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
                1 submarine moved from 54 Sea Zone to 62 Sea Zone
                      Japanese take 62 Sea Zone from ANZAC
                1 submarine moved from 54 Sea Zone to 63 Sea Zone
                1 infantry moved from Dutch New Guinea to New Guinea
                      Japanese take New Guinea from ANZAC
                1 infantry moved from Sikang to Kazakhstan
                1 armour and 1 mech_infantry moved from Szechwan to Kazakhstan
                1 fighter moved from Kweichow to 6 Sea Zone
                1 fighter moved from 36 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from Burma to 36 Sea Zone
                2 artilleries and 1 infantry moved from Yunnan to Burma
                2 armour and 1 mech_infantry moved from Kweichow to Burma
                2 armour and 1 mech_infantry moved from Kwangtung to Yunnan
                1 artillery moved from Borneo to 43 Sea Zone
                1 artillery and 1 transport moved from 43 Sea Zone to 36 Sea Zone
                1 infantry moved from Kwangtung to Kwangsi
                1 transport moved from 45 Sea Zone to 20 Sea Zone
                2 armour and 1 mech_infantry moved from Kiangsu to Kweichow
                2 destroyers moved from 6 Sea Zone to 25 Sea Zone
                2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - Japanese
                Japanese repair 4 damage on 4 harbours; Remaining resources: 88 PUs; 6 SuicideAttackTokens;
                Japanese buy 6 armour, 1 cruiser, 3 destroyers, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Buryatia to Yakut S.S.R.
                1 armour moved from Evenkiyskiy to Vologda
                1 artillery moved from Novosibirsk to Samara
                1 infantry moved from Kazakhstan to Turkmenistan
                      Japanese take Turkmenistan from Russians
                6 armour and 1 mech_infantry moved from Yunnan to India
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
                1 transport moved from 39 Sea Zone to 36 Sea Zone
                1 submarine moved from 36 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
                1 submarine moved from 54 Sea Zone to 62 Sea Zone
                      Japanese take 62 Sea Zone from ANZAC
                1 submarine moved from 54 Sea Zone to 63 Sea Zone
                1 infantry moved from Dutch New Guinea to New Guinea
                      Japanese take New Guinea from ANZAC
                1 infantry moved from Sikang to Kazakhstan
                1 armour and 1 mech_infantry moved from Szechwan to Kazakhstan
                1 fighter moved from Kweichow to 6 Sea Zone
                1 fighter moved from 36 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from Burma to 36 Sea Zone
                2 artilleries and 1 infantry moved from Yunnan to Burma
                2 armour and 1 mech_infantry moved from Kweichow to Burma
                2 armour and 1 mech_infantry moved from Kwangtung to Yunnan
                1 artillery moved from Borneo to 43 Sea Zone
                1 artillery and 1 transport moved from 43 Sea Zone to 36 Sea Zone
                1 infantry moved from Kwangtung to Kwangsi
                1 transport moved from 45 Sea Zone to 20 Sea Zone
                2 armour and 1 mech_infantry moved from Kiangsu to Kweichow
                2 destroyers moved from 6 Sea Zone to 25 Sea Zone
                2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 1 :  1/2 hits
                        ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer
                Battle in 25 Sea Zone
                    Japanese attack with 2 destroyers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 2 destroyers in 25 Sea Zone, round 1 :  1/2 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                3 artilleries and 2 infantry moved from 36 Sea Zone to Kwangsi
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 39 Sea Zone to India
                1 battleship moved from 76 Sea Zone to 79 Sea Zone

    Place Units - Japanese
                3 armour placed in India
                3 armour placed in Kwangtung
                1 cruiser, 3 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
                1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 79 PUs; end with 79 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs

    Production/PUs Summary :

    Germans : 58 / 77
        Russians : 4 / 4
        Japanese : 79 / 89
        Americans : 52 / 72
        Chinese : 0 / 0
        British : 38 / 66
        UK_Pacific : 2 / 0
        Italians : 16 / 8
        ANZAC : 10 / 8
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - Americans
                Americans buy 4 destroyers, 1 factory_minor, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 fighter moved from Hawaiian Islands to 26 Sea Zone
                4 destroyers and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
                1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 carrier, 1 cruiser, 8 destroyers, 2 fighters, 3 infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
                2 mech_infantrys moved from Greece to Albania
                1 armour moved from Greece to Bulgaria
                      Americans take Bulgaria from Germans
                1 armour moved from Bulgaria to Albania
                2 infantry moved from Greece to Bulgaria
                1 infantry moved from Greece to Albania
                1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Albania

    Combat - Americans
                Battle in 54 Sea Zone
                    Americans attack with 1 artillery, 1 carrier, 1 cruiser, 8 destroyers, 2 fighters, 3 infantry, 2 submarines and 2 transports
                    Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
                        Americans roll dice for 2 submarines in 54 Sea Zone, round 1 :  0/2 hits
                        Americans roll dice for 1 carrier, 1 cruiser, 8 destroyers, 2 fighters and 2 transports in 54 Sea Zone, round 1 :  5/11 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 1 :  3/6 hits
                    Units damaged: 1 carrier owned by the Americans
                        1 submarine owned by the Americans , 1 destroyer owned by the Americans , 1 tactical_bomber owned by the Japanese , 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 54 Sea Zone
                        Americans roll dice for 1 submarine in 54 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 carrier, 1 cruiser, 7 destroyers, 2 fighters and 2 transports in 54 Sea Zone, round 2 :  4/10 hits
                        Japanese roll dice for 1 fighter in 54 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 battleship and 1 cruiser in 54 Sea Zone, round 2 :  2/2 hits
                        1 submarine owned by the Americans , 2 destroyers owned by the Americans , 1 cruiser owned by the Japanese , 1 fighter owned by the Japanese and 1 battleship owned by the Japanese lost in 54 Sea Zone
                    Americans win, taking 54 Sea Zone from Japanese with 1 carrier, 1 cruiser, 5 destroyers, 2 fighters and 2 transports remaining. Battle score for attacker is 41
                    Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
                    Casualties for Americans: 3 destroyers and 2 submarines
                Battle in 25 Sea Zone
                    Americans attack with 4 destroyers and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 4 destroyers in 25 Sea Zone, round 1 :  2/4 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans win with 4 destroyers and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Albania
                    Americans attack with 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Italians defend with 1 artillery and 1 infantry
                        Americans roll dice for 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Albania, round 1 :  2/6 hits
                        Italians roll dice for 1 artillery and 1 infantry in Albania, round 1 :  0/2 hits
                        1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Albania
                    Americans win, taking Albania from Italians with 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 artillery and 1 infantry

    Non Combat Move - Americans
                1 fighter and 1 tactical_bomber moved from Albania to 97 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                2 submarines moved from 101 Sea Zone to 91 Sea Zone
                2 fighters moved from Western United States to Hawaiian Islands
                3 infantry moved from 54 Sea Zone to Queensland
                1 artillery moved from 54 Sea Zone to Queensland
                2 fighters moved from 54 Sea Zone to Queensland

    Place Units - Americans
                1 factory_minor placed in Greece
                1 infantry placed in Western United States
                3 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
                1 destroyer and 1 submarine placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

    Territory Summary for Americans :

    Queensland : 1 artillery, 3 fighters, 4 infantry and 2 mech_infantrys
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
        Hawaiian Islands : 2 aaGuns, 1 airfield, 3 fighters and 1 harbour
        Midway : 1 airfield and 1 harbour
        25 Sea Zone : 4 destroyers and 1 submarine
        10 Sea Zone : 3 destroyers, 2 submarines and 1 transport
        1 Sea Zone : 1 flag
        54 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 5 destroyers and 2 transports
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Albania : 1 flag, 1 armour, 1 infantry and 2 mech_infantrys
        93 Sea Zone : 1 submarine
        Bulgaria : 1 flag, 2 infantry
        Greece : 1 flag, 1 factory_minor
        97 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 5 transports
        101 Sea Zone : 1 destroyer and 1 submarine
        91 Sea Zone : 2 submarines

    Production/PUs Summary :

    Germans : 57 / 77
        Russians : 4 / 4
        Japanese : 79 / 89
        Americans : 54 / 74
        Chinese : 0 / 0
        British : 38 / 66
        UK_Pacific : 2 / 0
        Italians : 15 / 8
        ANZAC : 10 / 8
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 0 PUs total

    Territory Summary for Chinese :

    Production/PUs Summary :

    Germans : 57 / 77
        Russians : 4 / 4
        Japanese : 79 / 89
        Americans : 54 / 74
        Chinese : 0 / 0
        British : 38 / 66
        UK_Pacific : 2 / 0
        Italians : 15 / 8
        ANZAC : 10 / 8
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - British
                British repair 11 damage on 11 factory_majors; Remaining resources: 55 PUs;
                British buy 5 armour, 2 fighters and 1 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                1 mech_infantry moved from West India to Turkmenistan
                1 fighter and 1 tactical_bomber moved from Eastern Persia to Turkmenistan

    Combat - British
                Battle in Turkmenistan
                    British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Turkmenistan, round 1 :  1/3 hits
                        Japanese roll dice for 1 infantry in Turkmenistan, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Turkmenistan
                    British win, taking Turkmenistan from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Turkmenistan to West India
                4 armour moved from Eastern Persia to West India
                3 armour moved from Persia to West India
                2 transports moved from 99 Sea Zone to 98 Sea Zone
                2 armour and 2 infantry moved from Egypt to 98 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
                2 armour and 2 infantry moved from 99 Sea Zone to Greece
                2 infantry moved from Greece to Bulgaria
                2 armour moved from Greece to Albania

    Place Units - British
                2 armour and 1 infantry placed in Egypt
                3 armour placed in Persia
                2 fighters placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,4
                British collect 37 PUs (1 lost to blockades); end with 39 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    West India : 8 armour, 1 fighter and 1 tactical_bomber
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 2 armour, 1 factory_minor, 1 harbour and 1 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour, 6 infantry and 2 mech_infantrys
        Syria : 1 flag
        Tunisia : 1 flag
        Tobruk : 1 flag
        Albania : 2 armour
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Turkmenistan : 1 mech_infantry
        93 Sea Zone : 1 flag
        Bulgaria : 2 infantry
        Greece : 2 armour and 2 infantry
        99 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
        97 Sea Zone : 1 flag, 1 carrier, 1 fighter and 1 tactical_bomber
        Iraq : 1 flag
        Eastern Persia : 1 flag
        Brazil : 1 flag, 4 infantry
        Persia : 1 flag, 3 armour, 1 factory_minor and 1 fighter
        98 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 57 / 77
        Russians : 4 / 4
        Japanese : 79 / 89
        Americans : 54 / 74
        Chinese : 0 / 0
        British : 38 / 44
        UK_Pacific : 2 / 0
        Italians : 15 / 8
        ANZAC : 10 / 8
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - Italians
                Italians repair 1 damage on 1 factory_major; Remaining resources: 7 PUs;
                Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Yugoslavia to Bulgaria
                1 infantry moved from Caucasus to Northwest Persia
                      Italians take Northwest Persia from Neutral_Allies
                1 artillery and 2 infantry moved from Rostov to Caucasus
                1 artillery and 1 infantry moved from Ukraine to Bessarabia

    Combat - Italians
                Battle in Bulgaria
                    Italians attack with 1 artillery and 1 infantry
                    British defend with 2 infantry; Americans defend with 2 infantry
                        Italians roll dice for 1 artillery and 1 infantry in Bulgaria, round 1 :  1/2 hits
                        Americans roll dice for 4 infantry in Bulgaria, round 1 :  1/4 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Bulgaria
                    1 artillery owned by the Italians retreated to Yugoslavia
                    Americans win with 3 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                2 infantry moved from Northern Italy to Yugoslavia
                1 artillery moved from Northern Italy to Yugoslavia

    Place Units - Italians
                1 artillery and 1 infantry placed in Ukraine

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,4,2,4,6,3,5,4,4
                Italians collect 8 PUs (7 lost to blockades); end with 8 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 10 PUs

    Production/PUs Summary :

    Germans : 57 / 77
        Russians : 4 / 4
        Japanese : 79 / 89
        Americans : 54 / 74
        Chinese : 0 / 0
        British : 38 / 44
        UK_Pacific : 2 / 0
        Italians : 15 / 10
        ANZAC : 10 / 8
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - ANZAC
                ANZAC buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 tactical_bomber moved from New South Wales to Queensland

    Place Units - ANZAC
                2 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 1,5
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,2
                ANZAC collect 6 PUs (4 lost to blockades); end with 8 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 1 harbour, 3 infantry and 1 tactical_bomber
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 aaGuns, 2 armour, 2 artilleries, 1 factory_minor, 1 harbour and 9 infantry
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 57 / 77
        Russians : 4 / 4
        Japanese : 79 / 89
        Americans : 54 / 74
        Chinese : 0 / 0
        British : 38 / 44
        UK_Pacific : 2 / 0
        Italians : 15 / 10
        ANZAC : 10 / 8
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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