@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Americans
            Americans buy 1 carrier, 3 destroyers, 1 fighter, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
            5 submarines moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
            Battle in 91 Sea Zone
                Americans attack with 5 submarines
                Germans defend with 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber
                    Americans roll dice for 5 submarines in 91 Sea Zone, round 1 :  2/5 hits
                    1 carrier owned by the Germans lost in 91 Sea Zone
                    Germans roll dice for 1 battleship in 91 Sea Zone, round 1 :  0/1 hits
                    Americans roll dice for 5 submarines in 91 Sea Zone, round 2 :  2/5 hits
                    1 battleship owned by the Germans lost in 91 Sea Zone
                5 submarines owned by the Americans Submerged
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 36
                Casualties for Germans: 1 battleship and 1 carrier
                1 tactical_bomber owned by the Germans and 1 fighter owned by the Germans could not land and were killed
Non Combat Move - Americans
            4 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 fighter moved from Hawaiian Islands to 26 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 2 fighters, 4 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            4 infantry moved from 54 Sea Zone to Queensland
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            4 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from British Columbia to Scotland
            1 tactical_bomber moved from British Columbia to 101 Sea Zone
Place Units - Americans
            1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
            1 fighter placed in 101 Sea Zone
            2 destroyers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 4,6
            Americans collect 50 PUs; end with 50 PUs total
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Territory Summary for Americans :
Queensland : 4 infantry
    Guam : 1 airfield
    Wake Island : 1 airfield
    Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
    Alaska : 1 artillery
    Hawaiian Islands : 1 airfield, 2 fighters, 1 harbour and 2 mech_infantrys
    Midway : 1 airfield and 1 harbour
    26 Sea Zone : 4 submarines
    25 Sea Zone : 1 destroyer
    10 Sea Zone : 2 destroyers and 1 submarine
    54 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 2 transports
    Central United States : 1 factory_major
    Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
    Gibraltar : 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys
    Scotland : 1 bomber
    101 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
    91 Sea Zone : 5 submarines
Production/PUs Summary :
Germans : 45 / 51
    Russians : 35 / 40
    Japanese : 65 / 81
    Americans : 50 / 70
    Chinese : 3 / 2
    British : 38 / 43
    UK_Pacific : 2 / 0
    Italians : 11 / 18
    ANZAC : 10 / 17
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
Dice Statistics:
Total
            1 was rolled 2 times
            2 was rolled 2 times
            3 was rolled 1 times
            4 was rolled 2 times
            5 was rolled 3 times
            6 was rolled 3 times
        Average roll : 3.846
        Median : 4.000
        Variance : 0.250
        Standard Deviation : 0.500
        Total rolls : 13
Null / Other
            4 was rolled 1 times
            6 was rolled 1 times
        Average roll : 5.000
        Median : 5.000
        Variance : 2.000
        Standard Deviation : 1.414
        Total rolls : 2
Germans Combat
            6 was rolled 1 times
        Average roll : 6.000
        Median : 6.000
        Variance : ?
        Standard Deviation : ?
        Total rolls : 1
Americans Combat
            1 was rolled 2 times
            2 was rolled 2 times
            3 was rolled 1 times
            4 was rolled 1 times
            5 was rolled 3 times
            6 was rolled 1 times
        Average roll : 3.400
        Median : 3.500
        Variance : 0.667
        Standard Deviation : 0.816
        Total rolls : 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs total
Territory Summary for Chinese :
Kansu : 1 infantry
Production/PUs Summary :
Germans : 45 / 51
    Russians : 35 / 40
    Japanese : 65 / 81
    Americans : 50 / 70
    Chinese : 3 / 5
    British : 38 / 43
    UK_Pacific : 2 / 0
    Italians : 11 / 18
    ANZAC : 10 / 17
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - British
            British repair 9 damage on 2 airfields and 7 factory_majors; Remaining resources: 34 PUs;
            British buy 1 armour, 1 carrier, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
            1 bomber moved from United Kingdom to Northern Italy
            1 armour and 2 mech_infantrys moved from Eastern Persia to India
            1 fighter and 1 tactical_bomber moved from Eastern Persia to India
Combat - British
            Battle in India
                British attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    British roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in India, round 1 :  5/5 hits
                    Japanese roll dice for 1 infantry in India, round 1 :  1/1 hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in India
                British win, taking India from Japanese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 mech_infantry
            Strategic bombing raid in Northern Italy
                    AA guns fire in Northern Italy :  0/1 hits
                Bombing raid in Northern Italy rolls: 7 and causes: 7 damage to unit: factory_major
                Bombing raid in Northern Italy causes 7 damage total.
Non Combat Move - British
            1 bomber moved from Northern Italy to Libya
            3 infantry moved from Persia to Eastern Persia
            1 fighter moved from Persia to Eastern Persia
            1 tactical_bomber moved from Egypt to Eastern Persia
            1 armour moved from Syria to Persia
            2 fighters moved from Egypt to 98 Sea Zone
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 armour moved from Belgian Congo to Egypt
            1 armour and 1 mech_infantry moved from Egypt to Iraq
            1 fighter and 1 tactical_bomber moved from India to Eastern Persia
Place Units - British
            1 carrier and 1 destroyer placed in 98 Sea Zone
            1 mech_infantry placed in Egypt
            1 armour placed in Union of South Africa
Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 4,6
            British collect 38 PUs; end with 38 PUs total
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6,2,1,2,3,5,2,1,1,5,6,6,2,3
            UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs total
Territory Summary for British, UK_Pacific :
India : 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
    Iceland : 1 airfield
    Quebec : 1 factory_minor
    Gibraltar : 1 harbour
    New Brunswick Nova Scotia : 1 harbour
    Egypt : 1 armour, 2 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
    Union of South Africa : 1 armour, 1 factory_minor and 1 harbour
    Scotland : 1 airfield
    Malta : 1 aaGun and 1 infantry
    United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour, 6 infantry and 2 mech_infantrys
    Anglo Egyptian Sudan : 1 infantry
    Syria : 1 flag
    Tunisia : 1 flag
    Tobruk : 1 flag
    Libya : 1 flag, 1 bomber
    Italian Somaliland : 1 flag
    Ethiopia : 1 flag
    97 Sea Zone : 1 flag
    Iraq : 1 flag, 1 armour and 1 mech_infantry
    Eastern Persia : 1 flag, 2 fighters, 3 infantry and 2 tactical_bombers
    Brazil : 1 flag, 4 infantry
    Persia : 1 flag, 1 armour
    98 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
Production/PUs Summary :
Germans : 45 / 51
    Russians : 35 / 40
    Japanese : 62 / 81
    Americans : 50 / 70
    Chinese : 3 / 5
    British : 38 / 43
    UK_Pacific : 5 / 2
    Italians : 11 / 18
    ANZAC : 10 / 17
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
Dice Statistics:
Total
            1 was rolled 14 times
            2 was rolled 10 times
            3 was rolled 6 times
            4 was rolled 5 times
            5 was rolled 9 times
            6 was rolled 10 times
        Average roll : 3.278
        Median : 3.000
        Variance : 0.981
        Standard Deviation : 0.991
        Total rolls : 54
Null / Other
            1 was rolled 4 times
            2 was rolled 4 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 2 times
            6 was rolled 4 times
        Average roll : 3.333
        Median : 3.000
        Variance : 0.353
        Standard Deviation : 0.594
        Total rolls : 18
Japanese Combat
            1 was rolled 4 times
            2 was rolled 4 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 2 times
            6 was rolled 4 times
        Average roll : 3.333
        Median : 3.000
        Variance : 0.353
        Standard Deviation : 0.594
        Total rolls : 18
Germans Combat
            6 was rolled 1 times
        Average roll : 6.000
        Median : 6.000
        Variance : ?
        Standard Deviation : ?
        Total rolls : 1
British Combat
            1 was rolled 4 times
            3 was rolled 1 times
            5 was rolled 1 times
        Average roll : 2.000
        Median : 1.000
        Variance : 2.400
        Standard Deviation : 1.549
        Total rolls : 6
Italians Combat
            5 was rolled 1 times
        Average roll : 5.000
        Median : 5.000
        Variance : ?
        Standard Deviation : ?
        Total rolls : 1
Americans Combat
            1 was rolled 2 times
            2 was rolled 2 times
            3 was rolled 1 times
            4 was rolled 1 times
            5 was rolled 3 times
            6 was rolled 1 times
        Average roll : 3.400
        Median : 3.500
        Variance : 0.667
        Standard Deviation : 0.816
        Total rolls : 10
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Italians
            Italians repair 2 damage on 2 factory_majors; Remaining resources: 16 PUs;
            Italians buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
            1 armour moved from Eastern Poland to Archangel
                  Italians take Belarus from Russians
                  Italians take Archangel from Russians
            1 artillery and 2 infantry moved from Eastern Poland to Baltic States
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Italians
            Italians repair 2 damage on 2 factory_majors; Remaining resources: 16 PUs;
            Italians buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
            1 armour moved from Eastern Poland to Archangel
                  Italians take Belarus from Russians
                  Italians take Archangel from Russians
            1 artillery and 2 infantry moved from Eastern Poland to Baltic States
Combat - Italians
            Battle in Baltic States
                Italians attack with 1 artillery and 2 infantry
                Russians defend with 3 artilleries and 1 infantry
                    Italians roll dice for 1 artillery and 2 infantry in Baltic States, round 1 :  2/3 hits
                    Russians roll dice for 3 artilleries and 1 infantry in Baltic States, round 1 :  1/4 hits
                    1 infantry owned by the Russians , 1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Baltic States
                    Italians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 :  1/2 hits
                    Russians roll dice for 2 artilleries in Baltic States, round 2 :  0/2 hits
                    1 artillery owned by the Russians lost in Baltic States
                    Italians roll dice for 1 artillery and 1 infantry in Baltic States, round 3 :  0/2 hits
                    Russians roll dice for 1 artillery in Baltic States, round 3 :  1/1 hits
                    1 infantry owned by the Italians lost in Baltic States
                    Italians roll dice for 1 artillery in Baltic States, round 4 :  0/1 hits
                    Russians roll dice for 1 artillery in Baltic States, round 4 :  1/1 hits
                    1 artillery owned by the Italians lost in Baltic States
                Russians win with 1 artillery remaining. Battle score for attacker is 1
                Casualties for Russians: 2 artilleries and 1 infantry
                Casualties for Italians: 1 artillery and 2 infantry
Non Combat Move - Italians
            3 infantry moved from Romania to Bessarabia
            3 infantry moved from Yugoslavia to Romania
            2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
            1 armour moved from Northern Italy to Romania
Place Units - Italians
            1 armour, 1 artillery and 2 infantry placed in Northern Italy
Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs total
Production/PUs Summary :
Germans : 45 / 51
    Russians : 33 / 40
    Japanese : 62 / 81
    Americans : 50 / 70
    Chinese : 3 / 5
    British : 38 / 43
    UK_Pacific : 5 / 2
    Italians : 13 / 13
    ANZAC : 10 / 17
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - ANZAC
            ANZAC buy 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
            1 destroyer and 2 submarines moved from 62 Sea Zone to 46 Sea Zone
            1 fighter moved from New South Wales to 46 Sea Zone
Combat - ANZAC
            Battle in 46 Sea Zone
                ANZAC attack with 1 destroyer, 1 fighter and 2 submarines
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 2 submarines in 46 Sea Zone, round 1 :  0/2 hits
                    ANZAC roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 1 :  1/2 hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 1 :  1/1 hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 46 Sea Zone
                ANZAC win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 destroyer
                Casualties for ANZAC: 1 submarine
Non Combat Move - ANZAC
            1 fighter moved from 46 Sea Zone to New Guinea
            2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
            2 infantry and 1 tactical_bomber placed in New South Wales
Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs total
Territory Summary for ANZAC :
Queensland : 1 airfield, 1 harbour and 1 infantry
    New Zealand : 1 airfield, 1 harbour and 1 infantry
    New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour, 6 infantry and 1 tactical_bomber
    New Guinea : 1 fighter
    46 Sea Zone : 1 destroyer and 1 submarine
    62 Sea Zone : 1 flag
    Trans-Jordan : 2 infantry
Production/PUs Summary :
Germans : 45 / 51
    Russians : 33 / 40
    Japanese : 62 / 81
    Americans : 50 / 70
    Chinese : 3 / 5
    British : 38 / 43
    UK_Pacific : 5 / 2
    Italians : 13 / 13
    ANZAC : 10 / 10
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
Dice Statistics:
Total
            1 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.400
        Median : 3.000
        Variance : 1.750
        Standard Deviation : 1.323
        Total rolls : 5
Japanese Combat
            1 was rolled 1 times
        Average roll : 1.000
        Median : 1.000
        Variance : ?
        Standard Deviation : ?
        Total rolls : 1
ANZAC Combat
            3 was rolled 2 times
            4 was rolled 1 times
            6 was rolled 1 times
        Average roll : 4.000
        Median : 3.500
        Variance : 2.000
        Standard Deviation : 1.414
        Total rolls : 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Combat Move - French
Non Combat Move - French
            2 infantry moved from Tunisia to Libya
            1 infantry moved from United Kingdom to Scotland
            1 fighter moved from Eastern Persia to India
Turn Complete - French
Territory Summary for French :
India : 1 fighter
    Egypt : 2 infantry
    Scotland : 2 infantry
    Libya : 2 infantry
Production/PUs Summary :
Germans : 45 / 51
    Russians : 33 / 40
    Japanese : 62 / 81
    Americans : 50 / 70
    Chinese : 3 / 5
    British : 38 / 43
    UK_Pacific : 5 / 2
    Italians : 13 / 13
    ANZAC : 10 / 10
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
Dice Statistics:
Total
            1 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.400
        Median : 3.000
        Variance : 1.750
        Standard Deviation : 1.323
        Total rolls : 5
Japanese Combat
            1 was rolled 1 times
        Average roll : 1.000
        Median : 1.000
        Variance : ?
        Standard Deviation : ?
        Total rolls : 1
ANZAC Combat
            3 was rolled 2 times
            4 was rolled 1 times
            6 was rolled 1 times
        Average roll : 4.000
        Median : 3.500
        Variance : 2.000
        Standard Deviation : 1.414
        Total rolls : 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Germans
Purchase Units - Germans
            Germans buy 1 armour, 1 artillery, 1 destroyer, 9 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
            1 fighter moved from Normandy Bordeaux to United Kingdom
            1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
            1 bomber moved from Normandy Bordeaux to United Kingdom
            1 tactical_bomber moved from Western Germany to United Kingdom
            1 bomber moved from Western Germany to United Kingdom
            4 infantry moved from Poland to Baltic States
            1 armour moved from Germany to Baltic States
            1 artillery moved from Eastern Poland to Baltic States
            18 infantry moved from Eastern Poland to Belarus
            4 artilleries moved from Eastern Poland to Belarus
            4 infantry moved from Eastern Poland to Western Ukraine
            1 infantry moved from Eastern Poland to Western Ukraine
            1 infantry moved from Bessarabia to Western Ukraine
            1 artillery moved from Eastern Poland to Western Ukraine
            2 infantry moved from Eastern Poland to Western Ukraine
            1 infantry moved from Eastern Poland to Western Ukraine
            1 armour moved from Eastern Poland to Western Ukraine
            2 infantry moved from Finland to Karelia
            2 infantry moved from Finland to Vyborg
            1 armour moved from Norway to Finland
            1 infantry moved from Norway to Finland
            1 submarine moved from 112 Sea Zone to 109 Sea Zone
            1 infantry moved from Denmark to 112 Sea Zone
            1 artillery moved from Western Germany to 112 Sea Zone
            1 infantry moved from Bessarabia to Western Ukraine
AIR RAID!!!
Head to the bomb shelters.
What are your interception orders Mr Churchill?
No intercept. I get the feeling there might be an attempt at boots on the ground in London before too long and I may need those pilots for defense!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Germans
Purchase Units - Germans
            Germans buy 1 armour, 1 artillery, 1 destroyer, 9 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
            1 fighter moved from Normandy Bordeaux to United Kingdom
            1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
            1 bomber moved from Normandy Bordeaux to United Kingdom
            1 tactical_bomber moved from Western Germany to United Kingdom
            1 bomber moved from Western Germany to United Kingdom
            4 infantry moved from Poland to Baltic States
            1 armour moved from Germany to Baltic States
            1 artillery moved from Eastern Poland to Baltic States
            18 infantry moved from Eastern Poland to Belarus
            4 artilleries moved from Eastern Poland to Belarus
            4 infantry moved from Eastern Poland to Western Ukraine
            1 infantry moved from Eastern Poland to Western Ukraine
            1 infantry moved from Bessarabia to Western Ukraine
            1 artillery moved from Eastern Poland to Western Ukraine
            2 infantry moved from Eastern Poland to Western Ukraine
            1 infantry moved from Eastern Poland to Western Ukraine
            1 armour moved from Eastern Poland to Western Ukraine
            2 infantry moved from Finland to Karelia
            2 infantry moved from Finland to Vyborg
            1 armour moved from Norway to Finland
            1 infantry moved from Norway to Finland
            1 submarine moved from 112 Sea Zone to 109 Sea Zone
            1 infantry moved from Denmark to 112 Sea Zone
            1 artillery moved from Western Germany to 112 Sea Zone
            1 infantry moved from Bessarabia to Western Ukraine
Combat - Germans
            Battle in Western Ukraine
                Germans attack with 1 armour, 1 artillery and 10 infantry
                Russians defend with 6 infantry
                    Germans roll dice for 1 armour, 1 artillery and 10 infantry in Western Ukraine, round 1 :  3/12 hits
                    Russians roll dice for 6 infantry in Western Ukraine, round 1 :  4/6 hits
                    3 infantry owned by the Russians and 4 infantry owned by the Germans lost in Western Ukraine
                    Germans roll dice for 1 armour, 1 artillery and 6 infantry in Western Ukraine, round 2 :  3/8 hits
                    Russians roll dice for 3 infantry in Western Ukraine, round 2 :  0/3 hits
                    3 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 armour, 1 artillery and 6 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 4 infantry
                Casualties for Russians: 6 infantry
            Battle in Baltic States
                Germans attack with 1 armour, 1 artillery and 4 infantry
                Russians defend with 1 artillery
                    Germans roll dice for 1 armour, 1 artillery and 4 infantry in Baltic States, round 1 :  1/6 hits
                    Russians roll dice for 1 artillery in Baltic States, round 1 :  0/1 hits
                    1 artillery owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Air Battle in United Kingdom
                Germans attacks with 5 units heading to United Kingdom
                Air Battle is over, the remaining Bombers go on to their targets
            Strategic bombing raid in United Kingdom
                    AA guns fire in United Kingdom :  2/4 hits
                2 tactical_bombers killed by AA guns
                Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major
                Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: airfield
                Bombing raid in United Kingdom causes 9 damage total.  Damaged units is as follows: factory_major = 5, airfield = 4
            Cleaning up after air battles
Non Combat Move - Germans
            2 bombers moved from United Kingdom to Western Germany
            1 artillery and 1 infantry moved from 112 Sea Zone to Norway
            1 fighter moved from United Kingdom to Normandy Bordeaux
Place Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Germany: 1 armour, 2 artilleries and 8 infantry
            EDIT: Adding units owned by Germans to Poland: 1 artillery and 5 infantry
            EDIT: Adding units owned by Germans to Slovakia Hungary: 1 armour, 1 artillery and 3 infantry
            EDIT: Turning off Edit Mode
            1 destroyer and 1 submarine placed in 112 Sea Zone
            2 infantry placed in Southern France
            2 infantry placed in France
            1 artillery and 1 infantry placed in Western Germany
            1 armour and 4 infantry placed in Germany
Turn Complete - Germans
            Germans collect 48 PUs; end with 48 PUs total
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Production/PUs Summary :
Germans : 48 / 53
    Russians : 30 / 40
    Japanese : 62 / 81
    Americans : 50 / 70
    Chinese : 3 / 5
    British : 38 / 43
    UK_Pacific : 5 / 2
    Italians : 13 / 13
    ANZAC : 10 / 10
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
Sorry about the edit, I didnt notice untill it was time to deploy that I had not moved my stack in Germany. Again sorry
S.A.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Russians
            Russians buy 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
            2 infantry moved from Novgorod to Archangel
            2 fighters and 1 tactical_bomber moved from Novgorod to Archangel
            1 infantry moved from Kazakhstan to Sikang
                  Chinese take Sikang from Japanese
            9 infantry moved from Kansu to Shensi
            3 infantry moved from Tsinghai to Shensi
            3 mech_infantrys moved from Tsinghai to Shensi
            26 infantry moved from Novgorod to Belarus
            1 infantry moved from Bryansk to Belarus
Combat - Russians
            Battle in Archangel
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Italians defend with 1 armour
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 1 :  2/5 hits
                    Italians roll dice for 1 armour in Archangel, round 1 :  1/1 hits
                    1 infantry owned by the Russians and 1 armour owned by the Italians lost in Archangel
                Russians win, taking Archangel from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 armour
            Battle in Shensi
                Russians attack with 12 infantry and 3 mech_infantrys
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 12 infantry and 3 mech_infantrys in Shensi, round 1 :  2/15 hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 1 :  1/1 hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Shensi
                Russians win, taking Shensi from Japanese with 11 infantry and 3 mech_infantrys remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Russians attack with 27 infantry
                Germans defend with 4 artilleries and 18 infantry
                    Russians roll dice for 27 infantry in Belarus, round 1 :  6/27 hits
                    Italians roll dice for 4 artilleries and 18 infantry in Belarus, round 1 :  7/22 hits
                    7 infantry owned by the Russians and 6 infantry owned by the Germans lost in Belarus
                    Russians roll dice for 20 infantry in Belarus, round 2 :  1/20 hits
                    Italians roll dice for 4 artilleries and 12 infantry in Belarus, round 2 :  4/16 hits
                    4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                16 infantry owned by the Russians retreated to Bryansk
                Italians win with 4 artilleries and 11 infantry remaining. Battle score for attacker is -12
                Casualties for Germans: 7 infantry
                Casualties for Russians: 11 infantry
Non Combat Move - Russians
            1 infantry moved from Russia to Smolensk
            2 fighters and 1 tactical_bomber moved from Archangel to Russia
            2 aaGuns moved from Novgorod to Archangel
            3 infantry moved from Yenisey to Timguska
            2 aaGuns moved from Kansu to Novosibirsk
            1 infantry moved from Kazakhstan to Volgograd
            7 infantry moved from Russia to Bryansk
            2 aaGuns, 1 artillery and 27 infantry moved from Ukraine to Bryansk
Place Units - Russians
            10 infantry placed in Russia
            1 infantry and 1 mech_infantry placed in Volgograd
            1 infantry placed in Ukraine
            Russians undo move 2.
            Russians undo move 2.
            Russians undo move 1.
            9 infantry and 1 mech_infantry placed in Russia
            3 infantry placed in Ukraine
Turn Complete - Russians
            Russians collect 31 PUs; end with 31 PUs total
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs
Territory Summary for Russians :
Shensi : 11 infantry and 3 mech_infantrys
    Suiyuyan : 1 infantry
    Sikang : 1 infantry
    Timguska : 3 infantry
    Bryansk : 2 aaGuns, 1 artillery and 52 infantry
    Archangel : 2 aaGuns and 1 infantry
    Russia : 1 airfield, 1 factory_major, 2 fighters, 9 infantry, 1 mech_infantry and 1 tactical_bomber
    Ukraine : 1 factory_minor and 3 infantry
    Novosibirsk : 2 aaGuns
    Volgograd : 1 factory_minor and 1 infantry
    Novgorod : 1 airfield, 1 factory_minor and 1 harbour
    Smolensk : 1 infantry
    114 Sea Zone : 1 cruiser
    127 Sea Zone : 1 transport
    115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 48 / 53
    Russians : 31 / 36
    Japanese : 60 / 81
    Americans : 50 / 70
    Chinese : 5 / 5
    British : 38 / 43
    UK_Pacific : 5 / 2
    Italians : 12 / 13
    ANZAC : 10 / 10
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
Dice Statistics:
Total
            1 was rolled 16 times
            2 was rolled 19 times
            3 was rolled 19 times
            4 was rolled 16 times
            5 was rolled 16 times
            6 was rolled 21 times
        Average roll : 3.561
        Median : 3.000
        Variance : 0.255
        Standard Deviation : 0.505
        Total rolls : 107
Japanese Combat
            2 was rolled 1 times
        Average roll : 2.000
        Median : 2.000
        Variance : ?
        Standard Deviation : ?
        Total rolls : 1
Russians Combat
            1 was rolled 10 times
            2 was rolled 13 times
            3 was rolled 6 times
            4 was rolled 12 times
            5 was rolled 9 times
            6 was rolled 17 times
        Average roll : 3.716
        Median : 4.000
        Variance : 1.076
        Standard Deviation : 1.037
        Total rolls : 67
Italians Combat
            1 was rolled 6 times
            2 was rolled 5 times
            3 was rolled 13 times
            4 was rolled 4 times
            5 was rolled 7 times
            6 was rolled 4 times
        Average roll : 3.333
        Median : 3.000
        Variance : 1.553
        Standard Deviation : 1.246
        Total rolls : 39
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Japanese
            Japanese buy 3 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 1 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Soviet Far East
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 transport moved from 36 Sea Zone to 6 Sea Zone
            1 armour and 1 infantry moved from Japan to 6 Sea Zone
            1 transport moved from 39 Sea Zone to 38 Sea Zone
            1 artillery moved from Burma to 38 Sea Zone
            1 artillery and 1 transport moved from 38 Sea Zone to 39 Sea Zone
            1 artillery moved from 39 Sea Zone to India
            1 armour moved from Burma to India
            3 fighters and 1 tactical_bomber moved from 39 Sea Zone to India
            1 transport moved from 39 Sea Zone to 37 Sea Zone
            2 bombers moved from Yunnan to India
            1 artillery and 2 infantry moved from Chahar to Suiyuyan
            1 armour moved from Szechwan to Sikang
            1 mech_infantry moved from Hunan to Kweichow
            1 mech_infantry moved from Hunan to Szechwan
            2 fighters and 2 tactical_bombers moved from Yunnan to India
            3 infantry moved from Jehol to Chahar
            2 mech_infantrys moved from Kiangsu to Anhwe
            1 infantry moved from Yunnan to Burma
            2 tactical_bombers moved from Yunnan to India
            1 armour moved from Kiangsu to Hunan
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
            1 destroyer moved from 45 Sea Zone to 46 Sea Zone
            2 fighters moved from 45 Sea Zone to 46 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 infantry and 1 transport moved from 45 Sea Zone to 56 Sea Zone
            1 infantry moved from 56 Sea Zone to Western Australia
            1 destroyer and 1 submarine moved from 17 Sea Zone to 25 Sea Zone
            1 destroyer moved from 16 Sea Zone to 8 Sea Zone
            1 destroyer and 1 submarine moved from 6 Sea Zone to 8 Sea Zone
            2 fighters moved from 6 Sea Zone to 25 Sea Zone
            2 destroyers moved from 6 Sea Zone to 36 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Japanese
            Japanese buy 3 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 1 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Soviet Far East
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 transport moved from 36 Sea Zone to 6 Sea Zone
            1 armour and 1 infantry moved from Japan to 6 Sea Zone
            1 transport moved from 39 Sea Zone to 38 Sea Zone
            1 artillery moved from Burma to 38 Sea Zone
            1 artillery and 1 transport moved from 38 Sea Zone to 39 Sea Zone
            1 artillery moved from 39 Sea Zone to India
            1 armour moved from Burma to India
            3 fighters and 1 tactical_bomber moved from 39 Sea Zone to India
            1 transport moved from 39 Sea Zone to 37 Sea Zone
            2 bombers moved from Yunnan to India
            1 artillery and 2 infantry moved from Chahar to Suiyuyan
            1 armour moved from Szechwan to Sikang
            1 mech_infantry moved from Hunan to Kweichow
            1 mech_infantry moved from Hunan to Szechwan
            2 fighters and 2 tactical_bombers moved from Yunnan to India
            3 infantry moved from Jehol to Chahar
            2 mech_infantrys moved from Kiangsu to Anhwe
            1 infantry moved from Yunnan to Burma
            2 tactical_bombers moved from Yunnan to India
            1 armour moved from Kiangsu to Hunan
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
            1 destroyer moved from 45 Sea Zone to 46 Sea Zone
            2 fighters moved from 45 Sea Zone to 46 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 infantry and 1 transport moved from 45 Sea Zone to 56 Sea Zone
            1 infantry moved from 56 Sea Zone to Western Australia
            1 destroyer and 1 submarine moved from 17 Sea Zone to 25 Sea Zone
            1 destroyer moved from 16 Sea Zone to 8 Sea Zone
            1 destroyer and 1 submarine moved from 6 Sea Zone to 8 Sea Zone
            2 fighters moved from 6 Sea Zone to 25 Sea Zone
            2 destroyers moved from 6 Sea Zone to 36 Sea Zone
Combat - Japanese
            Battle in Soviet Far East
            Battle in Sikang
                Japanese attack with 1 armour
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour in Sikang, round 1 :  1/1 hits
                    Chinese roll dice for 1 infantry in Sikang, round 1 :  0/1 hits
                    1 infantry owned by the Russians lost in Sikang
                Japanese win, taking Soviet Far East from Russians, taking Sikang from Chinese with 1 armour remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Suiyuyan
                Japanese attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 1 :  2/3 hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 1 :  0/1 hits
                    1 infantry owned by the Russians lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Western Australia
            Battle in 46 Sea Zone
                Japanese attack with 1 destroyer and 2 fighters
                ANZAC defend with 1 destroyer and 1 submarine
                    ANZAC roll dice for 1 submarine in 46 Sea Zone, round 1 :  0/1 hits
                    Japanese roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 1 :  1/3 hits
                    ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 1 :  0/1 hits
                    1 submarine owned by the ANZAC lost in 46 Sea Zone
                    Japanese roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 2 :  1/3 hits
                    ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 :  0/1 hits
                    1 destroyer owned by the ANZAC lost in 46 Sea Zone
                Japanese win, taking Western Australia from ANZAC with 1 destroyer and 2 fighters remaining. Battle score for attacker is 14
                Casualties for ANZAC: 1 destroyer and 1 submarine
            Battle in 25 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 1 :  0/1 hits
                    Japanese roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 1 :  1/3 hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 1 :  1/1 hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
                Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in India
                Japanese attack with 1 armour, 1 artillery, 2 bombers, 5 fighters and 5 tactical_bombers
                French defend with 1 fighter; British defend with 1 armour and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 1 battleship in India, round 1 :  1/1 hits
                    Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 5 fighters and 5 tactical_bombers in India, round 1 :  10/14 hits
                    UK_Pacific roll dice for 1 armour, 1 fighter and 1 mech_infantry in India, round 1 :  2/3 hits
                    1 armour owned by the British , 1 mech_infantry owned by the British , 1 fighter owned by the French , 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in India
                Japanese captures 2PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 1 armour, 2 bombers, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 artillery and 1 fighter
                Casualties for French: 1 fighter
                Casualties for British: 1 armour and 1 mech_infantry
Non Combat Move - Japanese
            2 fighters could not land in 46 Sea Zone and were removed
            2 bombers, 4 fighters and 5 tactical_bombers moved from India to Yunnan
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 armour and 1 infantry moved from 6 Sea Zone to Korea
            2 fighters moved from 25 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
Place Units - Japanese
            1 factory_minor placed in Kwangtung
            2 armour and 1 mech_infantry placed in Kiangsu
            1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
            1 armour, 2 artilleries and 1 infantry placed in Japan
Turn Complete - Japanese
            Japanese collect 67 PUs; end with 69 PUs total
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Production/PUs Summary :
Germans : 48 / 53
    Russians : 30 / 36
    Japanese : 67 / 79
    Americans : 50 / 70
    Chinese : 3 / 5
    British : 38 / 43
    UK_Pacific : 2 / 0
    Italians : 12 / 13
    ANZAC : 9 / 10
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Americans
            Americans buy 4 destroyers, 1 infantry and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
            5 submarines moved from 91 Sea Zone to 112 Sea Zone
            3 infantry moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 fighter moved from 54 Sea Zone to 56 Sea Zone
            1 cruiser moved from 54 Sea Zone to 37 Sea Zone
                  Americans take 42 Sea Zone from Japanese
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 battleship, 1 carrier, 1 cruiser, 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 fighter moved from 54 Sea Zone to 45 Sea Zone
            1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
            1 bomber moved from Scotland to Western Germany
Airborne Attack Move - Americans
Sir! Your industry is being bombed! Do you intercept? Your navy is being torpedoed! Do you scramble? Does the Luftwaffe sit idly by, watch the carnage and eat them some sauerkraut sammiches?
Hitler says
                      “SEND THE FIGHTERS UP!!! SHOOT DOWN THE BOMBERS!!!”
Intercept, no scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Americans
            Americans buy 4 destroyers, 1 infantry and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
            5 submarines moved from 91 Sea Zone to 112 Sea Zone
            3 infantry moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 fighter moved from 54 Sea Zone to 56 Sea Zone
            1 cruiser moved from 54 Sea Zone to 37 Sea Zone
                  Americans take 42 Sea Zone from Japanese
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 battleship, 1 carrier, 1 cruiser, 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 fighter moved from 54 Sea Zone to 45 Sea Zone
            1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
            1 bomber moved from Scotland to Western Germany
Airborne Attack Move - Americans
Combat - Americans
            Air Battle in Western Germany
                Americans attacks with 1 units heading to Western Germany
                Germans launches 1 interceptors out of Western Germany
                    Defenders Fire,  :  0/1 hits
                    Attackers Fire,  :  0/1 hits
                Air Battle is over, the remaining Bombers go on to their targets
            Strategic bombing raid in Western Germany
                    AA guns fire in Western Germany :  0/1 hits
                Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major
                Bombing raid in Western Germany causes 4 damage total.
            Battle in 45 Sea Zone
                Americans attack with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 transport
                Japanese defend with 1 carrier
                    Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 transport in 45 Sea Zone, round 1 :  2/3 hits
                    Japanese roll dice for 1 carrier in 45 Sea Zone, round 1 :  1/1 hits
                Units damaged: 1 battleship owned by the Americans
                    1 carrier owned by the Japanese lost in 45 Sea Zone
                Americans win with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 16
                Casualties for Japanese: 1 carrier
            Battle in Java
            Battle in 37 Sea Zone
                Americans attack with 1 cruiser
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 37 Sea Zone
                Americans win, taking Java from Japanese, taking 37 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Dutch New Guinea
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 1 :  0/1 hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 1 :  0/1 hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 1 :  0/1 hits
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 3 :  1/1 hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 :  0/1 hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win, taking Dutch New Guinea from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 56 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 56 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 112 Sea Zone
                Americans attack with 5 submarines
                Germans defend with 2 destroyers, 1 submarine and 1 transport
                    Germans roll dice for 1 submarine in 112 Sea Zone, round 1 :  0/1 hits
                    Americans roll dice for 5 submarines in 112 Sea Zone, round 1 :  0/5 hits
                    Germans roll dice for 2 destroyers and 1 transport in 112 Sea Zone, round 1 :  0/2 hits
                    Germans roll dice for 1 submarine in 112 Sea Zone, round 2 :  1/1 hits
                    1 submarine owned by the Americans lost in 112 Sea Zone
                    Americans roll dice for 4 submarines in 112 Sea Zone, round 2 :  2/4 hits
                    Germans roll dice for 2 destroyers and 1 transport in 112 Sea Zone, round 2 :  0/2 hits
                    1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 112 Sea Zone
                    Americans roll dice for 4 submarines in 112 Sea Zone, round 3 :  1/4 hits
                    Germans roll dice for 1 destroyer and 1 transport in 112 Sea Zone, round 3 :  0/1 hits
                    1 destroyer owned by the Germans lost in 112 Sea Zone
                    1 transport owned by the Germans lost in 112 Sea Zone
                    Americans roll dice for 4 submarines in 112 Sea Zone, round 4 :  1/4 hits
                Americans win with 4 submarines remaining. Battle score for attacker is 23
                Casualties for Germans: 2 destroyers, 1 submarine and 1 transport
                Casualties for Americans: 1 submarine
            Cleaning up after air battles
Non Combat Move - Americans
            1 bomber moved from Western Germany to United Kingdom
            1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            4 submarines moved from 26 Sea Zone to 54 Sea Zone
            1 fighter moved from 56 Sea Zone to 45 Sea Zone
Place Units - Americans
            3 transports placed in 101 Sea Zone
            1 infantry placed in Western United States
            4 destroyers and 2 transports placed in 10 Sea Zone
Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,5
            Americans collect 54 PUs; end with 54 PUs total
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Territory Summary for Americans :
Guam : 1 airfield
    Wake Island : 1 airfield
    Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
    Alaska : 1 artillery
    Hawaiian Islands : 1 airfield, 2 fighters, 1 harbour and 2 mech_infantrys
    Midway : 1 airfield and 1 harbour
    Java : 1 flag, 2 infantry
    Dutch New Guinea : 1 flag, 2 infantry
    42 Sea Zone : 1 flag, 1 transport
    45 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 transport
    37 Sea Zone : 1 flag, 1 cruiser
    25 Sea Zone : 1 destroyer and 1 submarine
    10 Sea Zone : 5 destroyers and 2 transports
    54 Sea Zone : 4 submarines
    Central United States : 1 factory_major
    Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
    Gibraltar : 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys
    United Kingdom : 1 bomber
    112 Sea Zone : 4 submarines
    101 Sea Zone : 3 transports
    91 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
Production/PUs Summary :
Germans : 48 / 53
    Russians : 30 / 36
    Japanese : 63 / 79
    Americans : 54 / 74
    Chinese : 3 / 5
    British : 38 / 43
    UK_Pacific : 2 / 0
    Italians : 12 / 13
    ANZAC : 9 / 10
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
Dice Statistics:
Total
            1 was rolled 6 times
            2 was rolled 5 times
            3 was rolled 8 times
            4 was rolled 12 times
            5 was rolled 11 times
            6 was rolled 6 times
        Average roll : 3.729
        Median : 4.000
        Variance : 0.894
        Standard Deviation : 0.945
        Total rolls : 48
Null / Other
            2 was rolled 1 times
            3 was rolled 1 times
            5 was rolled 3 times
            6 was rolled 1 times
        Average roll : 4.333
        Median : 5.000
        Variance : 1.200
        Standard Deviation : 1.095
        Total rolls : 6
Japanese Combat
            2 was rolled 1 times
            3 was rolled 1 times
            5 was rolled 3 times
            6 was rolled 1 times
        Average roll : 4.333
        Median : 5.000
        Variance : 1.200
        Standard Deviation : 1.095
        Total rolls : 6
Germans Combat
            1 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 4 times
            5 was rolled 1 times
            6 was rolled 2 times
        Average roll : 4.111
        Median : 4.000
        Variance : 1.375
        Standard Deviation : 1.173
        Total rolls : 9
Americans Combat
            1 was rolled 5 times
            2 was rolled 3 times
            3 was rolled 5 times
            4 was rolled 8 times
            5 was rolled 4 times
            6 was rolled 2 times
        Average roll : 3.333
        Median : 4.000
        Variance : 0.885
        Standard Deviation : 0.941
        Total rolls : 27
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
            1 infantry moved from Kansu to Tsinghai
Place Units - Chinese
            1 infantry placed in Tsinghai
Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs total
Territory Summary for Chinese :
Tsinghai : 2 infantry
Production/PUs Summary :
Germans : 48 / 53
    Russians : 30 / 36
    Japanese : 63 / 79
    Americans : 54 / 74
    Chinese : 3 / 5
    British : 38 / 43
    UK_Pacific : 2 / 0
    Italians : 12 / 13
    ANZAC : 9 / 10
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0