Suprise Attack VS Most Holy no tech, no bid, just war!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour and 2 infantry moved from Rostov to Caucasus

    Combat - Italians
                Battle in Caucasus
                    Italians attack with 1 armour and 2 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour and 2 infantry in Caucasus, round 1 :  0/3 hits
                        Russians roll dice for 1 infantry in Caucasus, round 1 :  1/1 hits
                        1 infantry owned by the Italians lost in Caucasus
                        Italians roll dice for 1 armour and 1 infantry in Caucasus, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Caucasus, round 2 :  1/1 hits
                        1 infantry owned by the Italians lost in Caucasus
                        Italians roll dice for 1 armour in Caucasus, round 3 :  0/1 hits
                        Russians roll dice for 1 infantry in Caucasus, round 3 :  0/1 hits
                        Italians roll dice for 1 armour in Caucasus, round 4 :  0/1 hits
                        Russians roll dice for 1 infantry in Caucasus, round 4 :  0/1 hits
                        Italians roll dice for 1 armour in Caucasus, round 5 :  1/1 hits
                        Russians roll dice for 1 infantry in Caucasus, round 5 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Italians lost in Caucasus
                    Russians win with no units remaining. Battle score for attacker is -9
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 armour and 2 infantry

    Non Combat Move - Italians
                3 infantry moved from Ukraine to Rostov

    Place Units - Italians
                1 artillery and 2 infantry placed in Ukraine
                1 armour placed in Northern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total

    Production/PUs Summary :

    Germans : 53 / 60
        Russians : 14 / 19
        Japanese : 70 / 83
        Americans : 50 / 70
        Chinese : 2 / 3
        British : 38 / 53
        UK_Pacific : 6 / 0
        Italians : 16 / 16
        ANZAC : 10 / 15
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 transport moved from 62 Sea Zone to 54 Sea Zone

    Non Combat Move - ANZAC
                1 infantry moved from Western Australia to South Australia

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 1 artillery, 1 harbour, 7 infantry and 1 tactical_bomber
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        South Australia : 1 infantry
        54 Sea Zone : 1 destroyer, 1 submarine and 1 transport
        62 Sea Zone : 1 flag, 1 destroyer
        Trans-Jordan : 2 infantry

    Production/PUs Summary :

    Germans : 53 / 60
        Russians : 14 / 19
        Japanese : 70 / 83
        Americans : 50 / 70
        Chinese : 2 / 3
        British : 38 / 53
        UK_Pacific : 6 / 0
        Italians : 16 / 16
        ANZAC : 10 / 15
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Alexandria to Egypt

    Turn Complete - French

    Territory Summary for French :

    Egypt : 4 infantry
        United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 53 / 60
        Russians : 14 / 19
        Japanese : 70 / 83
        Americans : 50 / 70
        Chinese : 2 / 3
        British : 38 / 53
        UK_Pacific : 6 / 0
        Italians : 16 / 16
        ANZAC : 10 / 15
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 artillery, 1 destroyer and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Vologda to Urals
                      Germans take Urals from Russians
                2 infantry moved from Rostov to Volgograd
                1 artillery and 5 infantry moved from Bryansk to Tambov
                8 infantry moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 infantry moved from Bryansk to Tambov
                2 artilleries moved from Western Ukraine to Bryansk
                2 artilleries moved from Belarus to Smolensk
                6 infantry moved from Archangel to Vologda
                2 artilleries moved from Archangel to Vologda
                1 artillery moved from Belarus to Bryansk
                1 artillery moved from Belarus to Smolensk
                6 infantry moved from Western Ukraine to Bryansk
                3 infantry moved from Western Ukraine to Bryansk
                2 infantry moved from Belarus to Smolensk
                2 infantry moved from Archangel to Vologda
                1 infantry moved from Archangel to Vologda
                1 infantry moved from Archangel to Smolensk
                2 armour moved from Novgorod to Belarus
                2 armour moved from Eastern Poland to Belarus
                4 armour moved from Eastern Poland to Western Ukraine
                1 armour moved from Eastern Poland to Belarus
                1 armour moved from Eastern Poland to Western Ukraine
                1 artillery and 4 infantry moved from Novgorod to Belarus
                4 infantry moved from Eastern Poland to Western Ukraine
                1 artillery and 6 infantry moved from Poland to Eastern Poland
                2 infantry moved from Southern France to Northern Italy
                2 infantry moved from France to Southern France
                4 infantry moved from Normandy Bordeaux to Southern France
                1 armour moved from Southern France to Southern Italy
                1 artillery and 1 infantry moved from Western Germany to Northern Italy
                1 armour moved from Western Germany to Slovakia Hungary
                6 infantry moved from Germany to Slovakia Hungary
                1 bomber moved from Western Germany to United Kingdom
                1 fighter moved from Western Germany to United Kingdom


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 artillery, 1 destroyer and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Vologda to Urals
                      Germans take Urals from Russians
                2 infantry moved from Rostov to Volgograd
                1 artillery and 5 infantry moved from Bryansk to Tambov
                8 infantry moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 infantry moved from Bryansk to Tambov
                2 artilleries moved from Western Ukraine to Bryansk
                2 artilleries moved from Belarus to Smolensk
                6 infantry moved from Archangel to Vologda
                2 artilleries moved from Archangel to Vologda
                1 artillery moved from Belarus to Bryansk
                1 artillery moved from Belarus to Smolensk
                6 infantry moved from Western Ukraine to Bryansk
                3 infantry moved from Western Ukraine to Bryansk
                2 infantry moved from Belarus to Smolensk
                2 infantry moved from Archangel to Vologda
                1 infantry moved from Archangel to Vologda
                1 infantry moved from Archangel to Smolensk
                2 armour moved from Novgorod to Belarus
                2 armour moved from Eastern Poland to Belarus
                4 armour moved from Eastern Poland to Western Ukraine
                1 armour moved from Eastern Poland to Belarus
                1 armour moved from Eastern Poland to Western Ukraine
                1 artillery and 4 infantry moved from Novgorod to Belarus
                4 infantry moved from Eastern Poland to Western Ukraine
                1 artillery and 6 infantry moved from Poland to Eastern Poland
                2 infantry moved from Southern France to Northern Italy
                2 infantry moved from France to Southern France
                4 infantry moved from Normandy Bordeaux to Southern France
                1 armour moved from Southern France to Southern Italy
                1 artillery and 1 infantry moved from Western Germany to Northern Italy
                1 armour moved from Western Germany to Slovakia Hungary
                6 infantry moved from Germany to Slovakia Hungary
                1 bomber moved from Western Germany to United Kingdom
                1 fighter moved from Western Germany to United Kingdom

    Combat - Germans
                Battle in Volgograd
                    Germans attack with 2 infantry
                    Russians defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 2 infantry in Volgograd, round 1 :  0/2 hits
                        Russians roll dice for 1 infantry in Volgograd, round 1 :  0/1 hits
                        Germans roll dice for 2 infantry in Volgograd, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Volgograd, round 2 :  0/1 hits
                        Germans roll dice for 2 infantry in Volgograd, round 3 :  1/2 hits
                        Russians roll dice for 1 infantry in Volgograd, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Tambov
                    Germans attack with 1 artillery and 6 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 6 infantry in Tambov, round 1 :  1/7 hits
                        Russians roll dice for 1 infantry in Tambov, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 1 artillery and 6 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Strategic bombing raid in United Kingdom
                        AA guns fire in United Kingdom :  0/1 hits
                    Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 6 damage total.
                    Turning on Edit Mode
                    EDIT: Removing units owned by Germans from United Kingdom: 1 fighter
                    EDIT: Adding units owned by Germans to Western Germany: 1 fighter
                    EDIT: Turning off Edit Mode
                Battle in United Kingdom
                    French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 1 harbour, 6 infantry, 2 mech_infantrys and 1 tactical_bomber

    Non Combat Move - Germans
                1 artillery and 1 infantry moved from Karelia to Novgorod
                1 bomber moved from United Kingdom to Western Germany

    Place Units - Germans
                3 infantry placed in Southern France
                2 infantry placed in France
                2 armour and 1 infantry placed in Novgorod
                1 destroyer placed in 112 Sea Zone
                1 armour, 1 artillery and 2 infantry placed in Germany
                2 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 58 PUs; end with 58 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs

    Production/PUs Summary :

    Germans : 58 / 73
        Russians : 9 / 19
        Japanese : 70 / 83
        Americans : 50 / 70
        Chinese : 2 / 3
        British : 38 / 53
        UK_Pacific : 6 / 0
        Italians : 16 / 16
        ANZAC : 10 / 15
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • I wanted my fighter to escort the bomber, not attack London so I had to edit that out.
    Yes this is a great game, Im lookin forward to our next games.
    I’m going to Oshawa this Sept, I’m bringing 2 global games one will be oztea’s 41 and the other the 2nd edition
    S.A.

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Russians
                Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                9 infantry and 3 mech_infantrys moved from Szechwan to Yunnan
                2 infantry moved from Samara to Novosibirsk
                2 fighters and 1 tactical_bomber moved from Russia to Novosibirsk

    Combat - Russians
                Battle in Yunnan
                    Russians attack with 9 infantry and 3 mech_infantrys
                    Japanese defend with 2 armour and 1 mech_infantry
                        Russians roll dice for 9 infantry and 3 mech_infantrys in Yunnan, round 1 :  1/12 hits
                        Japanese roll dice for 2 armour and 1 mech_infantry in Yunnan, round 1 :  1/3 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Yunnan
                        Russians roll dice for 8 infantry and 3 mech_infantrys in Yunnan, round 2 :  3/11 hits
                        Japanese roll dice for 2 armour in Yunnan, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 2 armour owned by the Japanese lost in Yunnan
                    Russians win, taking Yunnan from Japanese with 7 infantry and 3 mech_infantrys remaining. Battle score for attacker is 10
                    Casualties for Japanese: 2 armour and 1 mech_infantry
                    Casualties for Russians: 2 infantry
                Battle in Novosibirsk
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Novosibirsk, round 1 :  2/5 hits
                        Japanese roll dice for 1 infantry in Novosibirsk, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Novosibirsk
                    Russians win, taking Novosibirsk from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Novosibirsk to Russia
                1 infantry moved from Samara to Russia

    Place Units - Russians
                1 artillery and 5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 10 PUs; end with 10 PUs total

    Territory Summary for Russians :

    Yunnan : 7 infantry and 3 mech_infantrys
        Russia : 4 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 80 infantry, 1 mech_infantry and 1 tactical_bomber
        Novosibirsk : 2 infantry
        114 Sea Zone : 1 cruiser
        127 Sea Zone : 1 transport
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 58 / 73
        Russians : 10 / 10
        Japanese : 68 / 83
        Americans : 50 / 70
        Chinese : 3 / 3
        British : 38 / 53
        UK_Pacific : 6 / 0
        Italians : 16 / 16
        ANZAC : 10 / 15
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Japanese
                Japanese repair 4 damage on 4 factory_minors; Remaining resources: 79 PUs; 6 SuicideAttackTokens;
                Japanese buy 4 armour, 2 artilleries, 1 carrier, 2 destroyers, 2 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Sakha to Buryatia
                1 armour moved from Yakut S.S.R. to Evenkiyskiy
                      Japanese take Yenisey from Russians
                      Japanese take Evenkiyskiy from Russians
                1 infantry moved from Timguska to Novosibirsk
                1 artillery moved from Tsinghai to Novosibirsk
                1 mech_infantry moved from Burma to West India
                      Japanese take West India from UK_Pacific
                3 armour moved from Burma to Yunnan
                1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
                2 artilleries and 2 infantry moved from Kwangsi to Yunnan
                3 armour moved from Kwangtung to Yunnan
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                2 fighters moved from 36 Sea Zone to Borneo
                1 infantry moved from Shensi to Sikang
                      Japanese take Sikang from Chinese
                2 infantry moved from Shensi to Szechwan
                1 mech_infantry moved from Kweichow to Yunnan
                1 armour moved from Kweichow to Szechwan
                1 mech_infantry moved from Kweichow to Szechwan
                1 fighter moved from Kansu to Novosibirsk
                1 tactical_bomber moved from Kansu to Szechwan
                1 fighter and 2 tactical_bombers moved from Burma to Yunnan
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 42 Sea Zone to 54 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
                1 submarine moved from 42 Sea Zone to 54 Sea Zone
                1 infantry moved from Tsinghai to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                2 transports moved from 36 Sea Zone to 6 Sea Zone


  • do you want to scramble in S.Z. 54?

  • Customizer

    Negative. Starting a new job today, I may not have much time this week.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Japanese
                Japanese repair 4 damage on 4 factory_minors; Remaining resources: 79 PUs; 6 SuicideAttackTokens;
                Japanese buy 4 armour, 2 artilleries, 1 carrier, 2 destroyers, 2 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Sakha to Buryatia
                1 armour moved from Yakut S.S.R. to Evenkiyskiy
                      Japanese take Yenisey from Russians
                      Japanese take Evenkiyskiy from Russians
                1 infantry moved from Timguska to Novosibirsk
                1 artillery moved from Tsinghai to Novosibirsk
                1 mech_infantry moved from Burma to West India
                      Japanese take West India from UK_Pacific
                3 armour moved from Burma to Yunnan
                1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
                2 artilleries and 2 infantry moved from Kwangsi to Yunnan
                3 armour moved from Kwangtung to Yunnan
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                2 fighters moved from 36 Sea Zone to Borneo
                1 infantry moved from Shensi to Sikang
                      Japanese take Sikang from Chinese
                2 infantry moved from Shensi to Szechwan
                1 mech_infantry moved from Kweichow to Yunnan
                1 armour moved from Kweichow to Szechwan
                1 mech_infantry moved from Kweichow to Szechwan
                1 fighter moved from Kansu to Novosibirsk
                1 tactical_bomber moved from Kansu to Szechwan
                1 fighter and 2 tactical_bombers moved from Burma to Yunnan
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 42 Sea Zone to 54 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
                1 submarine moved from 42 Sea Zone to 54 Sea Zone
                1 infantry moved from Tsinghai to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                2 transports moved from 36 Sea Zone to 6 Sea Zone

    Combat - Japanese
                Battle in 54 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
                    ANZAC defend with 1 destroyer, 1 submarine and 1 transport; Americans defend with 2 transports
                        Japanese roll dice for 2 submarines in 54 Sea Zone, round 1 :  1/2 hits
                        ANZAC roll dice for 1 submarine in 54 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 1 :  2/5 hits
                        ANZAC roll dice for 1 destroyer and 3 transports in 54 Sea Zone, round 1 :  0/1 hits
                        1 transport owned by the Americans , 1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 54 Sea Zone
                        1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 54 Sea Zone
                        Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 :  0/2 hits
                    Japanese win, taking 54 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 35
                    Casualties for ANZAC: 1 destroyer, 1 submarine and 1 transport
                    Casualties for Americans: 2 transports
                Battle in Borneo
                    Japanese attack with 1 artillery, 2 fighters and 1 infantry
                    Americans defend with 2 infantry
                        Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Borneo, round 1 :  2/4 hits
                        UK_Pacific roll dice for 2 infantry in Borneo, round 1 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Borneo
                    Japanese win, taking Borneo from UK_Pacific with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in Yunnan
                    Japanese attack with 6 armour, 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers
                    Russians defend with 7 infantry and 3 mech_infantrys
                        Japanese roll dice for 6 armour, 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 1 :  4/14 hits
                        Chinese roll dice for 7 infantry and 3 mech_infantrys in Yunnan, round 1 :  0/10 hits
                        4 infantry owned by the Russians lost in Yunnan
                        Japanese roll dice for 6 armour, 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 :  7/14 hits
                        Chinese roll dice for 3 infantry and 3 mech_infantrys in Yunnan, round 2 :  1/6 hits
                        3 infantry owned by the Russians , 1 infantry owned by the Japanese and 3 mech_infantrys owned by the Russians lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 6 armour, 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 30
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 7 infantry and 3 mech_infantrys
                Battle in Dutch New Guinea
                Battle in Szechwan
                    Japanese attack with 1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 3 infantry
                        Japanese roll dice for 1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 1 :  1/5 hits
                        Chinese roll dice for 3 infantry in Szechwan, round 1 :  1/3 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                        Japanese roll dice for 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 :  2/4 hits
                        Chinese roll dice for 2 infantry in Szechwan, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Dutch New Guinea from Americans, taking Szechwan from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 3 infantry
                Battle in Novosibirsk
                    Japanese attack with 1 artillery, 1 fighter and 1 infantry
                    Russians defend with 2 infantry
                        Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Novosibirsk, round 1 :  2/3 hits
                        Russians roll dice for 2 infantry in Novosibirsk, round 1 :  1/2 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Novosibirsk
                    Japanese win, taking Novosibirsk from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Japanese
                1 fighter moved from Novosibirsk to Kweichow
                1 fighter and 2 tactical_bombers moved from Yunnan to India
                1 tactical_bomber moved from Szechwan to Burma
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
                2 fighters moved from Borneo to 36 Sea Zone
                1 infantry moved from Kiangsi to Kwangtung
                2 armour and 1 mech_infantry moved from Kiangsu to Kweichow
                1 submarine moved from 76 Sea Zone to 80 Sea Zone

    Place Units - Japanese
                2 armour and 1 mech_infantry placed in Kwangtung
                2 armour and 1 mech_infantry placed in Kiangsu
                2 artilleries and 2 infantry placed in Japan
                1 carrier and 2 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 81 PUs; end with 82 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 92 PUs

    Production/PUs Summary :

    Germans : 58 / 73
        Russians : 6 / 10
        Japanese : 81 / 92
        Americans : 50 / 70
        Chinese : 0 / 3
        British : 38 / 53
        UK_Pacific : 0 / 0
        Italians : 16 / 16
        ANZAC : 10 / 15
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Americans
                Americans buy 4 destroyers, 2 fighters and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 3 infantry and 2 mech_infantrys moved from Tobruk to 96 Sea Zone
                1 bomber moved from Tobruk to Southern Italy
                1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 96 Sea Zone to 97 Sea Zone
                1 armour, 3 infantry and 2 mech_infantrys moved from 97 Sea Zone to Greece
                1 destroyer moved from 104 Sea Zone to 112 Sea Zone

    Combat - Americans
                Germans scrambles 2 units out of Western Germany to defend against the attack in 112 Sea Zone
                Battle in 112 Sea Zone
                    Americans attack with 1 destroyer
                    Germans defend with 1 destroyer and 2 fighters
                        Americans roll dice for 1 destroyer in 112 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 destroyer and 2 fighters in 112 Sea Zone, round 1 :  1/3 hits
                        1 destroyer owned by the Americans lost in 112 Sea Zone
                    Germans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is -8
                    Casualties for Americans: 1 destroyer
                Battle in Greece
                Strategic bombing raid in Southern Italy
                        AA guns fire in Southern Italy :  1/1 hits
                    1 bomber killed by AA guns
                    Bombing raid in Southern Italy causes 0 damage total.
                Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
                Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany

    Non Combat Move - Americans
                1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 carrier, 4 destroyers, 3 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                3 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Central United States to 26 Sea Zone
                1 artillery moved from British Columbia to Western United States
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 carrier, 2 destroyers and 2 transports moved from 96 Sea Zone to 97 Sea Zone
                1 fighter moved from 96 Sea Zone to 97 Sea Zone
                1 tactical_bomber moved from 96 Sea Zone to 97 Sea Zone

    Place Units - Americans
                2 submarines placed in 101 Sea Zone
                4 destroyers and 1 submarine placed in 10 Sea Zone
                2 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Territory Summary for Americans :

    Queensland : 1 fighter, 1 infantry and 2 mech_infantrys
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 artillery, 1 factory_major, 2 fighters and 1 harbour
        Hawaiian Islands : 2 aaGuns, 1 airfield, 1 artillery, 2 fighters, 1 harbour and 3 infantry
        Midway : 1 airfield and 1 harbour
        26 Sea Zone : 1 carrier, 1 cruiser, 8 destroyers, 1 fighter, 2 submarines and 2 transports
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 4 destroyers and 1 submarine
        1 Sea Zone : 1 flag
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Greece : 1 flag, 1 armour, 3 infantry and 2 mech_infantrys
        97 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 5 transports
        101 Sea Zone : 2 submarines
        91 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 58 / 73
        Russians : 6 / 10
        Japanese : 81 / 92
        Americans : 52 / 72
        Chinese : 0 / 3
        British : 38 / 53
        UK_Pacific : 0 / 0
        Italians : 14 / 16
        ANZAC : 10 / 15
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Combat - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 0 PUs total

    Territory Summary for Chinese :

    Production/PUs Summary :

    Germans : 58 / 73
        Russians : 6 / 10
        Japanese : 81 / 92
        Americans : 52 / 72
        Chinese : 0 / 0
        British : 38 / 53
        UK_Pacific : 0 / 0
        Italians : 14 / 16
        ANZAC : 10 / 15
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - British
                British buy 4 armour and 2 infantry; Remaining resources: 23 PUs;

    Combat Move - British
                1 armour and 1 mech_infantry moved from Eastern Persia to West India
                1 fighter and 1 tactical_bomber moved from Eastern Persia to West India

    Combat - British
                Battle in West India
                    British attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 mech_infantry
                        British roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in West India, round 1 :  1/4 hits
                        Japanese roll dice for 1 mech_infantry in West India, round 1 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in West India
                    British win, taking West India from Japanese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from West India to Eastern Persia
                4 armour moved from Iraq to Eastern Persia
                1 fighter moved from 96 Sea Zone to Persia
                1 infantry moved from Malta to 96 Sea Zone
                1 transport moved from 96 Sea Zone to 98 Sea Zone
                1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                2 armour and 1 infantry moved from Egypt to 98 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
                2 armour and 2 infantry moved from 99 Sea Zone to Greece
                1 cruiser moved from 96 Sea Zone to 99 Sea Zone
                1 destroyer moved from 96 Sea Zone to 99 Sea Zone
                1 carrier moved from 96 Sea Zone to 97 Sea Zone
                1 fighter moved from 96 Sea Zone to 97 Sea Zone
                1 tactical_bomber moved from United Kingdom to 97 Sea Zone

    Place Units - British
                3 armour placed in Persia
                1 armour and 2 infantry placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,5
                British collect 38 PUs; end with 61 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 66 PUs

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    West India : 1 armour and 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 2 armour, 1 factory_minor, 1 harbour and 2 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 1 harbour, 6 infantry and 2 mech_infantrys
        Syria : 1 flag
        Tunisia : 1 flag
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        93 Sea Zone : 1 flag
        Greece : 2 armour and 2 infantry
        99 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
        97 Sea Zone : 1 flag, 1 carrier, 1 fighter and 1 tactical_bomber
        Iraq : 1 flag
        Eastern Persia : 1 flag, 4 armour, 1 fighter and 1 tactical_bomber
        Brazil : 1 flag, 4 infantry
        Persia : 1 flag, 3 armour, 1 factory_minor and 1 fighter
        98 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 58 / 73
        Russians : 6 / 10
        Japanese : 79 / 92
        Americans : 52 / 72
        Chinese : 0 / 0
        British : 38 / 66
        UK_Pacific : 2 / 0
        Italians : 14 / 16
        ANZAC : 10 / 15
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 4.200
            Median : 5.000
            Variance : 0.929
            Standard Deviation : 0.964
            Total rolls : 15

    Null / Other
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Japanese Combat
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Germans Combat
                1 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    British Combat
                3 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.250
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Italians Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Italians
                Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Rostov to Caucasus
                      Italians take Caucasus from Russians
                2 infantry moved from Rostov to Tambov
                1 artillery and 2 infantry moved from Ukraine to Rostov
                1 artillery and 1 infantry moved from Northern Italy to Southern Italy
                1 infantry moved from Northern Italy to Southern Italy
                1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
                1 armour moved from Northern Italy to Southern Italy


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Italians
                Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Rostov to Caucasus
                      Italians take Caucasus from Russians
                2 infantry moved from Rostov to Tambov
                1 artillery and 2 infantry moved from Ukraine to Rostov
                1 artillery and 1 infantry moved from Northern Italy to Southern Italy
                1 infantry moved from Northern Italy to Southern Italy
                1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
                1 armour moved from Northern Italy to Southern Italy

    Combat - Italians

    Non Combat Move - Italians

    Place Units - Italians
                1 artillery and 1 infantry placed in Ukraine
                3 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,4,6,1,6,3,2,1,6
                Italians collect 8 PUs (8 lost to blockades); end with 8 PUs total

    Production/PUs Summary :

    Germans : 58 / 73
        Russians : 4 / 10
        Japanese : 79 / 92
        Americans : 52 / 72
        Chinese : 0 / 0
        British : 38 / 66
        UK_Pacific : 2 / 0
        Italians : 16 / 8
        ANZAC : 10 / 15
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Dang I repaired the Indian factory and forgot to deploy there, oh well its a good game so far.
    New job a good thing?
    S.A.

  • Customizer

    A little more of a reliable income flow. Time will tell.

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - ANZAC
                ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from South Australia to New South Wales
                1 tactical_bomber moved from Queensland to New South Wales
                1 artillery moved from Queensland to New South Wales
                4 infantry moved from Queensland to New South Wales
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone

    Place Units - ANZAC
                2 armour and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,1,2,1,1,2,5,1,1,3,3
                ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 1 harbour and 3 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 aaGuns, 2 armour, 2 artilleries, 1 factory_minor, 1 harbour, 7 infantry and 1 tactical_bomber
        42 Sea Zone : 1 destroyer
        62 Sea Zone : 1 flag
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 58 / 73
        Russians : 4 / 10
        Japanese : 79 / 92
        Americans : 52 / 72
        Chinese : 0 / 0
        British : 38 / 66
        UK_Pacific : 2 / 0
        Italians : 16 / 8
        ANZAC : 10 / 8
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 4 infantry
        United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 58 / 73
        Russians : 4 / 10
        Japanese : 79 / 92
        Americans : 52 / 72
        Chinese : 0 / 0
        British : 38 / 66
        UK_Pacific : 2 / 0
        Italians : 16 / 8
        ANZAC : 10 / 8
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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