Alright, just fired it up with my existing 2.6 version. Hopefully no issues for anyone.
We are under way!
No problem on the time. I’m pretty short on it this week too. Good game going here.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 2 infantry moved from Rostov to Caucasus
Combat - Italians
Battle in Caucasus
Italians attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 2 infantry in Caucasus, round 1 : 0/3 hits
Russians roll dice for 1 infantry in Caucasus, round 1 : 1/1 hits
1 infantry owned by the Italians lost in Caucasus
Italians roll dice for 1 armour and 1 infantry in Caucasus, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Caucasus
Italians roll dice for 1 armour in Caucasus, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits
Italians roll dice for 1 armour in Caucasus, round 4 : 0/1 hits
Russians roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits
Italians roll dice for 1 armour in Caucasus, round 5 : 1/1 hits
Russians roll dice for 1 infantry in Caucasus, round 5 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Caucasus
Russians win with no units remaining. Battle score for attacker is -9
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour and 2 infantry
Non Combat Move - Italians
3 infantry moved from Ukraine to Rostov
Place Units - Italians
1 artillery and 2 infantry placed in Ukraine
1 armour placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Production/PUs Summary :
Germans : 53 / 60
Russians : 14 / 19
Japanese : 70 / 83
Americans : 50 / 70
Chinese : 2 / 3
British : 38 / 53
UK_Pacific : 6 / 0
Italians : 16 / 16
ANZAC : 10 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
1 infantry moved from Western Australia to South Australia
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Territory Summary for ANZAC :
Queensland : 1 airfield, 1 artillery, 1 harbour, 7 infantry and 1 tactical_bomber
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
South Australia : 1 infantry
54 Sea Zone : 1 destroyer, 1 submarine and 1 transport
62 Sea Zone : 1 flag, 1 destroyer
Trans-Jordan : 2 infantry
Production/PUs Summary :
Germans : 53 / 60
Russians : 14 / 19
Japanese : 70 / 83
Americans : 50 / 70
Chinese : 2 / 3
British : 38 / 53
UK_Pacific : 6 / 0
Italians : 16 / 16
ANZAC : 10 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Combat Move - French
Non Combat Move - French
2 infantry moved from Alexandria to Egypt
Turn Complete - French
Territory Summary for French :
Egypt : 4 infantry
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 53 / 60
Russians : 14 / 19
Japanese : 70 / 83
Americans : 50 / 70
Chinese : 2 / 3
British : 38 / 53
UK_Pacific : 6 / 0
Italians : 16 / 16
ANZAC : 10 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 destroyer and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Vologda to Urals
Germans take Urals from Russians
2 infantry moved from Rostov to Volgograd
1 artillery and 5 infantry moved from Bryansk to Tambov
8 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Bryansk to Tambov
2 artilleries moved from Western Ukraine to Bryansk
2 artilleries moved from Belarus to Smolensk
6 infantry moved from Archangel to Vologda
2 artilleries moved from Archangel to Vologda
1 artillery moved from Belarus to Bryansk
1 artillery moved from Belarus to Smolensk
6 infantry moved from Western Ukraine to Bryansk
3 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Belarus to Smolensk
2 infantry moved from Archangel to Vologda
1 infantry moved from Archangel to Vologda
1 infantry moved from Archangel to Smolensk
2 armour moved from Novgorod to Belarus
2 armour moved from Eastern Poland to Belarus
4 armour moved from Eastern Poland to Western Ukraine
1 armour moved from Eastern Poland to Belarus
1 armour moved from Eastern Poland to Western Ukraine
1 artillery and 4 infantry moved from Novgorod to Belarus
4 infantry moved from Eastern Poland to Western Ukraine
1 artillery and 6 infantry moved from Poland to Eastern Poland
2 infantry moved from Southern France to Northern Italy
2 infantry moved from France to Southern France
4 infantry moved from Normandy Bordeaux to Southern France
1 armour moved from Southern France to Southern Italy
1 artillery and 1 infantry moved from Western Germany to Northern Italy
1 armour moved from Western Germany to Slovakia Hungary
6 infantry moved from Germany to Slovakia Hungary
1 bomber moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to United Kingdom
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 destroyer and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Vologda to Urals
Germans take Urals from Russians
2 infantry moved from Rostov to Volgograd
1 artillery and 5 infantry moved from Bryansk to Tambov
8 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Bryansk to Tambov
2 artilleries moved from Western Ukraine to Bryansk
2 artilleries moved from Belarus to Smolensk
6 infantry moved from Archangel to Vologda
2 artilleries moved from Archangel to Vologda
1 artillery moved from Belarus to Bryansk
1 artillery moved from Belarus to Smolensk
6 infantry moved from Western Ukraine to Bryansk
3 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Belarus to Smolensk
2 infantry moved from Archangel to Vologda
1 infantry moved from Archangel to Vologda
1 infantry moved from Archangel to Smolensk
2 armour moved from Novgorod to Belarus
2 armour moved from Eastern Poland to Belarus
4 armour moved from Eastern Poland to Western Ukraine
1 armour moved from Eastern Poland to Belarus
1 armour moved from Eastern Poland to Western Ukraine
1 artillery and 4 infantry moved from Novgorod to Belarus
4 infantry moved from Eastern Poland to Western Ukraine
1 artillery and 6 infantry moved from Poland to Eastern Poland
2 infantry moved from Southern France to Northern Italy
2 infantry moved from France to Southern France
4 infantry moved from Normandy Bordeaux to Southern France
1 armour moved from Southern France to Southern Italy
1 artillery and 1 infantry moved from Western Germany to Northern Italy
1 armour moved from Western Germany to Slovakia Hungary
6 infantry moved from Germany to Slovakia Hungary
1 bomber moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to United Kingdom
Combat - Germans
Battle in Volgograd
Germans attack with 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 infantry in Volgograd, round 1 : 0/2 hits
Russians roll dice for 1 infantry in Volgograd, round 1 : 0/1 hits
Germans roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
Germans roll dice for 2 infantry in Volgograd, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 artillery and 6 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 6 infantry in Tambov, round 1 : 1/7 hits
Russians roll dice for 1 infantry in Tambov, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery and 6 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Strategic bombing raid in United Kingdom
AA guns fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in United Kingdom causes 6 damage total.
Turning on Edit Mode
EDIT: Removing units owned by Germans from United Kingdom: 1 fighter
EDIT: Adding units owned by Germans to Western Germany: 1 fighter
EDIT: Turning off Edit Mode
Battle in United Kingdom
French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 1 harbour, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
Non Combat Move - Germans
1 artillery and 1 infantry moved from Karelia to Novgorod
1 bomber moved from United Kingdom to Western Germany
Place Units - Germans
3 infantry placed in Southern France
2 infantry placed in France
2 armour and 1 infantry placed in Novgorod
1 destroyer placed in 112 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Germany
2 infantry placed in Germany
Turn Complete - Germans
Germans collect 58 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Production/PUs Summary :
Germans : 58 / 73
Russians : 9 / 19
Japanese : 70 / 83
Americans : 50 / 70
Chinese : 2 / 3
British : 38 / 53
UK_Pacific : 6 / 0
Italians : 16 / 16
ANZAC : 10 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I wanted my fighter to escort the bomber, not attack London so I had to edit that out.
Yes this is a great game, Im lookin forward to our next games.
I’m going to Oshawa this Sept, I’m bringing 2 global games one will be oztea’s 41 and the other the 2nd edition
S.A.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Russians
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
9 infantry and 3 mech_infantrys moved from Szechwan to Yunnan
2 infantry moved from Samara to Novosibirsk
2 fighters and 1 tactical_bomber moved from Russia to Novosibirsk
Combat - Russians
Battle in Yunnan
Russians attack with 9 infantry and 3 mech_infantrys
Japanese defend with 2 armour and 1 mech_infantry
Russians roll dice for 9 infantry and 3 mech_infantrys in Yunnan, round 1 : 1/12 hits
Japanese roll dice for 2 armour and 1 mech_infantry in Yunnan, round 1 : 1/3 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Yunnan
Russians roll dice for 8 infantry and 3 mech_infantrys in Yunnan, round 2 : 3/11 hits
Japanese roll dice for 2 armour in Yunnan, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 armour owned by the Japanese lost in Yunnan
Russians win, taking Yunnan from Japanese with 7 infantry and 3 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Japanese: 2 armour and 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Novosibirsk
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Novosibirsk, round 1 : 2/5 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Novosibirsk to Russia
1 infantry moved from Samara to Russia
Place Units - Russians
1 artillery and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 10 PUs; end with 10 PUs total
Territory Summary for Russians :
Yunnan : 7 infantry and 3 mech_infantrys
Russia : 4 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 80 infantry, 1 mech_infantry and 1 tactical_bomber
Novosibirsk : 2 infantry
114 Sea Zone : 1 cruiser
127 Sea Zone : 1 transport
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 58 / 73
Russians : 10 / 10
Japanese : 68 / 83
Americans : 50 / 70
Chinese : 3 / 3
British : 38 / 53
UK_Pacific : 6 / 0
Italians : 16 / 16
ANZAC : 10 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Japanese
Japanese repair 4 damage on 4 factory_minors; Remaining resources: 79 PUs; 6 SuicideAttackTokens;
Japanese buy 4 armour, 2 artilleries, 1 carrier, 2 destroyers, 2 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Sakha to Buryatia
1 armour moved from Yakut S.S.R. to Evenkiyskiy
Japanese take Yenisey from Russians
Japanese take Evenkiyskiy from Russians
1 infantry moved from Timguska to Novosibirsk
1 artillery moved from Tsinghai to Novosibirsk
1 mech_infantry moved from Burma to West India
Japanese take West India from UK_Pacific
3 armour moved from Burma to Yunnan
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries and 2 infantry moved from Kwangsi to Yunnan
3 armour moved from Kwangtung to Yunnan
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 fighters moved from 36 Sea Zone to Borneo
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
2 infantry moved from Shensi to Szechwan
1 mech_infantry moved from Kweichow to Yunnan
1 armour moved from Kweichow to Szechwan
1 mech_infantry moved from Kweichow to Szechwan
1 fighter moved from Kansu to Novosibirsk
1 tactical_bomber moved from Kansu to Szechwan
1 fighter and 2 tactical_bombers moved from Burma to Yunnan
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 transports moved from 36 Sea Zone to 6 Sea Zone
do you want to scramble in S.Z. 54?
Negative. Starting a new job today, I may not have much time this week.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Japanese
Japanese repair 4 damage on 4 factory_minors; Remaining resources: 79 PUs; 6 SuicideAttackTokens;
Japanese buy 4 armour, 2 artilleries, 1 carrier, 2 destroyers, 2 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Sakha to Buryatia
1 armour moved from Yakut S.S.R. to Evenkiyskiy
Japanese take Yenisey from Russians
Japanese take Evenkiyskiy from Russians
1 infantry moved from Timguska to Novosibirsk
1 artillery moved from Tsinghai to Novosibirsk
1 mech_infantry moved from Burma to West India
Japanese take West India from UK_Pacific
3 armour moved from Burma to Yunnan
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries and 2 infantry moved from Kwangsi to Yunnan
3 armour moved from Kwangtung to Yunnan
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 fighters moved from 36 Sea Zone to Borneo
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
2 infantry moved from Shensi to Szechwan
1 mech_infantry moved from Kweichow to Yunnan
1 armour moved from Kweichow to Szechwan
1 mech_infantry moved from Kweichow to Szechwan
1 fighter moved from Kansu to Novosibirsk
1 tactical_bomber moved from Kansu to Szechwan
1 fighter and 2 tactical_bombers moved from Burma to Yunnan
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 transports moved from 36 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in 54 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
ANZAC defend with 1 destroyer, 1 submarine and 1 transport; Americans defend with 2 transports
Japanese roll dice for 2 submarines in 54 Sea Zone, round 1 : 1/2 hits
ANZAC roll dice for 1 submarine in 54 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 1 : 2/5 hits
ANZAC roll dice for 1 destroyer and 3 transports in 54 Sea Zone, round 1 : 0/1 hits
1 transport owned by the Americans , 1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 54 Sea Zone
1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 54 Sea Zone
Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits
Japanese win, taking 54 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 35
Casualties for ANZAC: 1 destroyer, 1 submarine and 1 transport
Casualties for Americans: 2 transports
Battle in Borneo
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Borneo, round 1 : 2/4 hits
UK_Pacific roll dice for 2 infantry in Borneo, round 1 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Yunnan
Japanese attack with 6 armour, 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 7 infantry and 3 mech_infantrys
Japanese roll dice for 6 armour, 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 1 : 4/14 hits
Chinese roll dice for 7 infantry and 3 mech_infantrys in Yunnan, round 1 : 0/10 hits
4 infantry owned by the Russians lost in Yunnan
Japanese roll dice for 6 armour, 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 7/14 hits
Chinese roll dice for 3 infantry and 3 mech_infantrys in Yunnan, round 2 : 1/6 hits
3 infantry owned by the Russians , 1 infantry owned by the Japanese and 3 mech_infantrys owned by the Russians lost in Yunnan
Japanese win, taking Yunnan from Chinese with 6 armour, 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 30
Casualties for Japanese: 1 infantry
Casualties for Russians: 7 infantry and 3 mech_infantrys
Battle in Dutch New Guinea
Battle in Szechwan
Japanese attack with 1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 1 : 1/5 hits
Chinese roll dice for 3 infantry in Szechwan, round 1 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 2/4 hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Dutch New Guinea from Americans, taking Szechwan from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 3 infantry
Battle in Novosibirsk
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Novosibirsk, round 1 : 2/3 hits
Russians roll dice for 2 infantry in Novosibirsk, round 1 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Japanese
1 fighter moved from Novosibirsk to Kweichow
1 fighter and 2 tactical_bombers moved from Yunnan to India
1 tactical_bomber moved from Szechwan to Burma
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
2 fighters moved from Borneo to 36 Sea Zone
1 infantry moved from Kiangsi to Kwangtung
2 armour and 1 mech_infantry moved from Kiangsu to Kweichow
1 submarine moved from 76 Sea Zone to 80 Sea Zone
Place Units - Japanese
2 armour and 1 mech_infantry placed in Kwangtung
2 armour and 1 mech_infantry placed in Kiangsu
2 artilleries and 2 infantry placed in Japan
1 carrier and 2 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 81 PUs; end with 82 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
Production/PUs Summary :
Germans : 58 / 73
Russians : 6 / 10
Japanese : 81 / 92
Americans : 50 / 70
Chinese : 0 / 3
British : 38 / 53
UK_Pacific : 0 / 0
Italians : 16 / 16
ANZAC : 10 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Americans
Americans buy 4 destroyers, 2 fighters and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 3 infantry and 2 mech_infantrys moved from Tobruk to 96 Sea Zone
1 bomber moved from Tobruk to Southern Italy
1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 96 Sea Zone to 97 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from 97 Sea Zone to Greece
1 destroyer moved from 104 Sea Zone to 112 Sea Zone
Combat - Americans
Germans scrambles 2 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 112 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 destroyer and 2 fighters
Americans roll dice for 1 destroyer in 112 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer and 2 fighters in 112 Sea Zone, round 1 : 1/3 hits
1 destroyer owned by the Americans lost in 112 Sea Zone
Germans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in Greece
Strategic bombing raid in Southern Italy
AA guns fire in Southern Italy : 1/1 hits
1 bomber killed by AA guns
Bombing raid in Southern Italy causes 0 damage total.
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Non Combat Move - Americans
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 4 destroyers, 3 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Central United States to 26 Sea Zone
1 artillery moved from British Columbia to Western United States
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 carrier, 2 destroyers and 2 transports moved from 96 Sea Zone to 97 Sea Zone
1 fighter moved from 96 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from 96 Sea Zone to 97 Sea Zone
Place Units - Americans
2 submarines placed in 101 Sea Zone
4 destroyers and 1 submarine placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Territory Summary for Americans :
Queensland : 1 fighter, 1 infantry and 2 mech_infantrys
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 artillery, 1 factory_major, 2 fighters and 1 harbour
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 artillery, 2 fighters, 1 harbour and 3 infantry
Midway : 1 airfield and 1 harbour
26 Sea Zone : 1 carrier, 1 cruiser, 8 destroyers, 1 fighter, 2 submarines and 2 transports
25 Sea Zone : 1 destroyer
10 Sea Zone : 4 destroyers and 1 submarine
1 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Greece : 1 flag, 1 armour, 3 infantry and 2 mech_infantrys
97 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 5 transports
101 Sea Zone : 2 submarines
91 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 58 / 73
Russians : 6 / 10
Japanese : 81 / 92
Americans : 52 / 72
Chinese : 0 / 3
British : 38 / 53
UK_Pacific : 0 / 0
Italians : 14 / 16
ANZAC : 10 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs total
Territory Summary for Chinese :
Production/PUs Summary :
Germans : 58 / 73
Russians : 6 / 10
Japanese : 81 / 92
Americans : 52 / 72
Chinese : 0 / 0
British : 38 / 53
UK_Pacific : 0 / 0
Italians : 14 / 16
ANZAC : 10 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - British
British buy 4 armour and 2 infantry; Remaining resources: 23 PUs;
Combat Move - British
1 armour and 1 mech_infantry moved from Eastern Persia to West India
1 fighter and 1 tactical_bomber moved from Eastern Persia to West India
Combat - British
Battle in West India
British attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in West India, round 1 : 1/4 hits
Japanese roll dice for 1 mech_infantry in West India, round 1 : 0/1 hits
1 mech_infantry owned by the Japanese lost in West India
British win, taking West India from Japanese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from West India to Eastern Persia
4 armour moved from Iraq to Eastern Persia
1 fighter moved from 96 Sea Zone to Persia
1 infantry moved from Malta to 96 Sea Zone
1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
2 armour and 1 infantry moved from Egypt to 98 Sea Zone
2 armour, 2 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
2 armour and 2 infantry moved from 99 Sea Zone to Greece
1 cruiser moved from 96 Sea Zone to 99 Sea Zone
1 destroyer moved from 96 Sea Zone to 99 Sea Zone
1 carrier moved from 96 Sea Zone to 97 Sea Zone
1 fighter moved from 96 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from United Kingdom to 97 Sea Zone
Place Units - British
3 armour placed in Persia
1 armour and 2 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,5
British collect 38 PUs; end with 61 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 66 PUs
Turn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
West India : 1 armour and 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 armour, 1 factory_minor, 1 harbour and 2 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 1 harbour, 6 infantry and 2 mech_infantrys
Syria : 1 flag
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
93 Sea Zone : 1 flag
Greece : 2 armour and 2 infantry
99 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
97 Sea Zone : 1 flag, 1 carrier, 1 fighter and 1 tactical_bomber
Iraq : 1 flag
Eastern Persia : 1 flag, 4 armour, 1 fighter and 1 tactical_bomber
Brazil : 1 flag, 4 infantry
Persia : 1 flag, 3 armour, 1 factory_minor and 1 fighter
98 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 58 / 73
Russians : 6 / 10
Japanese : 79 / 92
Americans : 52 / 72
Chinese : 0 / 0
British : 38 / 66
UK_Pacific : 2 / 0
Italians : 14 / 16
ANZAC : 10 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 4.200
Median : 5.000
Variance : 0.929
Standard Deviation : 0.964
Total rolls : 15
Null / Other
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Japanese Combat
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Germans Combat
1 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
British Combat
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.250
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Italians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Rostov to Caucasus
Italians take Caucasus from Russians
2 infantry moved from Rostov to Tambov
1 artillery and 2 infantry moved from Ukraine to Rostov
1 artillery and 1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Northern Italy to Southern Italy
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Rostov to Caucasus
Italians take Caucasus from Russians
2 infantry moved from Rostov to Tambov
1 artillery and 2 infantry moved from Ukraine to Rostov
1 artillery and 1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Northern Italy to Southern Italy
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
1 artillery and 1 infantry placed in Ukraine
3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,4,6,1,6,3,2,1,6
Italians collect 8 PUs (8 lost to blockades); end with 8 PUs total
Production/PUs Summary :
Germans : 58 / 73
Russians : 4 / 10
Japanese : 79 / 92
Americans : 52 / 72
Chinese : 0 / 0
British : 38 / 66
UK_Pacific : 2 / 0
Italians : 16 / 8
ANZAC : 10 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dang I repaired the Indian factory and forgot to deploy there, oh well its a good game so far.
New job a good thing?
S.A.
A little more of a reliable income flow. Time will tell.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Trans-Jordan to Egypt
1 infantry moved from South Australia to New South Wales
1 tactical_bomber moved from Queensland to New South Wales
1 artillery moved from Queensland to New South Wales
4 infantry moved from Queensland to New South Wales
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
Place Units - ANZAC
2 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,1,2,1,1,2,5,1,1,3,3
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs total
Territory Summary for ANZAC :
Queensland : 1 airfield, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 2 armour, 2 artilleries, 1 factory_minor, 1 harbour, 7 infantry and 1 tactical_bomber
42 Sea Zone : 1 destroyer
62 Sea Zone : 1 flag
Egypt : 2 infantry
Production/PUs Summary :
Germans : 58 / 73
Russians : 4 / 10
Japanese : 79 / 92
Americans : 52 / 72
Chinese : 0 / 0
British : 38 / 66
UK_Pacific : 2 / 0
Italians : 16 / 8
ANZAC : 10 / 8
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0